mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
Update README.md
This commit is contained in:
parent
1cca3ef4ea
commit
b3b0321384
1 changed files with 19 additions and 127 deletions
146
README.md
146
README.md
|
@ -1,49 +1,9 @@
|
||||||
# Super Mario 64
|
# sm64pc
|
||||||
|
OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
|
||||||
|
|
||||||
This repo contains a full decompilation of Super Mario 64 (J), (U), and (E).
|
## Building
|
||||||
The source and data have been decompiled but complete naming and documentation
|
|
||||||
all of the code and data is still a work in progress. Decompiling the Shindou ROM
|
|
||||||
is also an ongoing effort.
|
|
||||||
|
|
||||||
It builds the following ROMs:
|
### On Linux
|
||||||
|
|
||||||
* sm64.jp.z64 `sha1: 8a20a5c83d6ceb0f0506cfc9fa20d8f438cafe51`
|
|
||||||
* sm64.us.z64 `sha1: 9bef1128717f958171a4afac3ed78ee2bb4e86ce`
|
|
||||||
* sm64.eu.z64 `sha1: 4ac5721683d0e0b6bbb561b58a71740845dceea9`
|
|
||||||
|
|
||||||
This repo does not include all assets necessary for compiling the ROMs.
|
|
||||||
A prior copy of the game is required to extract the required assets.
|
|
||||||
|
|
||||||
## Installation
|
|
||||||
|
|
||||||
### Docker
|
|
||||||
|
|
||||||
#### 1. Copy baserom(s) for asset extraction
|
|
||||||
|
|
||||||
For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at
|
|
||||||
`./baserom.<version>.z64` for asset extraction.
|
|
||||||
|
|
||||||
#### 2. Create docker image
|
|
||||||
|
|
||||||
```bash
|
|
||||||
docker build -t sm64 .
|
|
||||||
```
|
|
||||||
|
|
||||||
#### 3. Build
|
|
||||||
|
|
||||||
To build we simply have to mount our local filesystem into the docker container and build.
|
|
||||||
|
|
||||||
```bash
|
|
||||||
# for example if you have baserom.us.z64 in the project root
|
|
||||||
docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4
|
|
||||||
|
|
||||||
# if your host system is linux you need to tell docker what user should own the output files
|
|
||||||
docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 --user $UID:$UID sm64 make VERSION=us -j4
|
|
||||||
```
|
|
||||||
|
|
||||||
Resulting artifacts can be found in the `build` directory.
|
|
||||||
|
|
||||||
### Linux
|
|
||||||
|
|
||||||
#### 1. Copy baserom(s) for asset extraction
|
#### 1. Copy baserom(s) for asset extraction
|
||||||
|
|
||||||
|
@ -53,91 +13,23 @@ For each version (jp/us/eu) that you want to build a ROM for, put an existing RO
|
||||||
#### 2. Install build dependencies
|
#### 2. Install build dependencies
|
||||||
|
|
||||||
The build system has the following package requirements:
|
The build system has the following package requirements:
|
||||||
* binutils-mips >= 2.27
|
* python3 >= 3.6
|
||||||
* python3 >= 3.6
|
* libsdl2-dev
|
||||||
* libaudiofile
|
* [audiofile](https://audiofile.68k.org/)
|
||||||
* qemu-irix
|
* libglew-dev
|
||||||
|
* git
|
||||||
|
|
||||||
__Debian / Ubuntu__
|
|
||||||
|
__Debian / Ubuntu - targeting 32 bits__
|
||||||
```
|
```
|
||||||
sudo apt install build-essential pkg-config git binutils-mips-linux-gnu python3 zlib1g-dev libaudiofile-dev
|
sudo apt install build-essential git python3 libaudiofile-dev libglew-dev:i386 libsdl2-dev:i386
|
||||||
|
```
|
||||||
|
__Debian / Ubuntu - targeting 64 bits__
|
||||||
|
```
|
||||||
|
sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev
|
||||||
```
|
```
|
||||||
|
|
||||||
Download latest package from [qemu-irix Releases](https://github.com/n64decomp/qemu-irix/releases)
|
## Current issues
|
||||||
```
|
|
||||||
sudo dpkg -i qemu-irix-2.11.0-2169-g32ab296eef_amd64.deb
|
|
||||||
```
|
|
||||||
|
|
||||||
(Optional) Clone https://github.com/n64decomp/qemu-irix and follow the install instructions in the README.
|
* Support for the EU version is still experimental.
|
||||||
|
* There seems to be savedata-related problems on some 64-bits builds.
|
||||||
__Arch Linux__
|
|
||||||
```
|
|
||||||
sudo pacman -S base-devel python audiofile
|
|
||||||
```
|
|
||||||
Install the following AUR packages:
|
|
||||||
* [mips64-elf-binutils](https://aur.archlinux.org/packages/mips64-elf-binutils) (AUR)
|
|
||||||
* [qemu-irix-git](https://aur.archlinux.org/packages/qemu-irix-git) (AUR)
|
|
||||||
|
|
||||||
#### 3. Build ROM
|
|
||||||
|
|
||||||
Run `make` to build the ROM (defaults to `VERSION=us`). Make sure your path to the repo
|
|
||||||
is not too long or else this process will error, as the emulated IDO compiler cannot
|
|
||||||
handle paths longer than 255 characters.
|
|
||||||
Examples:
|
|
||||||
```
|
|
||||||
make VERSION=jp -j4 # build (J) version instead with 4 jobs
|
|
||||||
make VERSION=eu COMPARE=0 # non-matching EU version still WIP
|
|
||||||
```
|
|
||||||
|
|
||||||
## Windows
|
|
||||||
|
|
||||||
For Windows, install WSL and a distro of your choice following
|
|
||||||
[Windows Subsystem for Linux Installation Guide for Windows 10](https://docs.microsoft.com/en-us/windows/wsl/install-win10)
|
|
||||||
We recommend either Debian or Ubuntu 18.04 Linux distributions under WSL.
|
|
||||||
|
|
||||||
Then follow the directions in the [Linux](#linux) installation section above.
|
|
||||||
|
|
||||||
## macOS
|
|
||||||
|
|
||||||
macOS is currently unsupported as qemu-irix is unable to be built for macOS host.
|
|
||||||
The recommended path is installing a Linux distribution under a VM.
|
|
||||||
|
|
||||||
## Project Structure
|
|
||||||
|
|
||||||
```
|
|
||||||
sm64
|
|
||||||
├── actors: object behaviors, geo layout, and display lists
|
|
||||||
├── asm: handwritten assembly code, rom header
|
|
||||||
│ └── non_matchings: asm for non-matching sections
|
|
||||||
├── assets: animation and demo data
|
|
||||||
│ ├── anims: animation data
|
|
||||||
│ └── demos: demo data
|
|
||||||
├── bin: asm files for ordering display lists and textures
|
|
||||||
├── build: output directory
|
|
||||||
├── data: behavior scripts, misc. data
|
|
||||||
├── doxygen: documentation infrastructure
|
|
||||||
├── enhancements: example source modifications
|
|
||||||
├── include: header files
|
|
||||||
├── levels: level scripts, geo layout, and display lists
|
|
||||||
├── lib: SDK library code
|
|
||||||
├── sound: sequences, sound samples, and sound banks
|
|
||||||
├── src: C source code for game
|
|
||||||
│ ├── audio: audio code
|
|
||||||
│ ├── buffers: stacks, heaps, and task buffers
|
|
||||||
│ ├── engine: script processing engines and utils
|
|
||||||
│ ├── game: behaviors and rest of game source
|
|
||||||
│ ├── goddard: Mario intro screen
|
|
||||||
│ └── menu: title screen and file, act, and debug level selection menus
|
|
||||||
├── text: dialog, level names, act names
|
|
||||||
├── textures: skybox and generic texture data
|
|
||||||
└── tools: build tools
|
|
||||||
```
|
|
||||||
|
|
||||||
## Contributing
|
|
||||||
|
|
||||||
Pull requests are welcome. For major changes, please open an issue first to
|
|
||||||
discuss what you would like to change.
|
|
||||||
|
|
||||||
Run clang-format on your code to ensure it meets the project's coding standards.
|
|
||||||
|
|
||||||
Official Discord: https://discord.gg/27JtCWs
|
|
||||||
|
|
Loading…
Reference in a new issue