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Re-ran autogen
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d87dd73db1
commit
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5 changed files with 17 additions and 2 deletions
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@ -7845,6 +7845,17 @@ WATER_STEP_HIT_WALL = 4
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--- @type integer
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WATER_STEP_NONE = 0
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--- @class LuaActionHookType
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--- @type LuaActionHookType
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ACTION_HOOK_EVERY_FRAME = 0
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--- @type LuaActionHookType
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ACTION_HOOK_GRAVITY = 1
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--- @type LuaActionHookType
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ACTION_HOOK_MAX = 2
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--- @class LuaHookedEventType
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--- @type LuaHookedEventType
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@ -772,6 +772,7 @@
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--- @field public currLevelAreaSeqId integer
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--- @field public currLevelNum integer
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--- @field public currLevelSyncValid boolean
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--- @field public currPositionValid boolean
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--- @field public description string
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--- @field public descriptionA integer
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--- @field public descriptionB integer
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@ -1110,6 +1110,7 @@
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| currLevelAreaSeqId | `integer` | read-only |
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| currLevelNum | `integer` | read-only |
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| currLevelSyncValid | `boolean` | read-only |
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| currPositionValid | `boolean` | read-only |
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| description | `string` | read-only |
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| descriptionA | `integer` | read-only |
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| descriptionB | `integer` | read-only |
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@ -891,7 +891,7 @@ static struct LuaObjectField sModeTransitionInfoFields[LUA_MODE_TRANSITION_INFO_
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{ "transitionStart", LVT_COBJECT, offsetof(struct ModeTransitionInfo, transitionStart), true, LOT_LINEARTRANSITIONPOINT },
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};
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#define LUA_NETWORK_PLAYER_FIELD_COUNT 28
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#define LUA_NETWORK_PLAYER_FIELD_COUNT 29
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static struct LuaObjectField sNetworkPlayerFields[LUA_NETWORK_PLAYER_FIELD_COUNT] = {
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{ "connected", LVT_BOOL, offsetof(struct NetworkPlayer, connected), true, LOT_NONE },
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{ "currActNum", LVT_S16, offsetof(struct NetworkPlayer, currActNum), true, LOT_NONE },
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@ -901,6 +901,7 @@ static struct LuaObjectField sNetworkPlayerFields[LUA_NETWORK_PLAYER_FIELD_COUNT
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{ "currLevelAreaSeqId", LVT_U16, offsetof(struct NetworkPlayer, currLevelAreaSeqId), true, LOT_NONE },
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{ "currLevelNum", LVT_S16, offsetof(struct NetworkPlayer, currLevelNum), true, LOT_NONE },
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{ "currLevelSyncValid", LVT_BOOL, offsetof(struct NetworkPlayer, currLevelSyncValid), true, LOT_NONE },
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{ "currPositionValid", LVT_BOOL, offsetof(struct NetworkPlayer, currPositionValid), true, LOT_NONE },
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{ "description", LVT_STRING, offsetof(struct NetworkPlayer, description), true, LOT_NONE },
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{ "descriptionA", LVT_U8, offsetof(struct NetworkPlayer, descriptionA), true, LOT_NONE },
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{ "descriptionB", LVT_U8, offsetof(struct NetworkPlayer, descriptionB), true, LOT_NONE },
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@ -2819,7 +2819,8 @@ char gSmluaConstants[] = ""
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"HOOK_ON_OBJECT_RENDER = 20\n"
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"HOOK_ON_DEATH = 21\n"
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"HOOK_ON_PACKET_RECEIVE = 22\n"
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"HOOK_MAX = 23\n"
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"HOOK_USE_ACT_SELECT = 23\n"
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"HOOK_MAX = 24\n"
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"ACTION_HOOK_EVERY_FRAME = 0\n"
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"ACTION_HOOK_GRAVITY = 1\n"
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"ACTION_HOOK_MAX = 2\n"
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