diff --git a/src/game/camera.c b/src/game/camera.c index 26b8771c..4fa24b35 100644 --- a/src/game/camera.c +++ b/src/game/camera.c @@ -7379,9 +7379,11 @@ void reset_pan_distance(UNUSED struct Camera *c) { } /** - * Easter egg: the player 2 controller can move the camera's focus in the ending and credits. + * Easter egg: the player 2 (1) controller can move the camera's focus in the ending and credits. */ void player2_rotate_cam(struct Camera *c, s16 minPitch, s16 maxPitch, s16 minYaw, s16 maxYaw) { + if (gDjuiInMainMenu) { return; } + f32 distCamToFocus; s16 pitch, yaw, pitchCap;