mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
Changed all asserts in packet files to soft asserts
This commit is contained in:
parent
d471a23a39
commit
b2849405b3
17 changed files with 48 additions and 38 deletions
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@ -125,7 +125,7 @@ void network_send_to(u8 localIndex, struct Packet* p) {
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if (localIndex == 0) {
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if (p->buffer[0] != PACKET_JOIN_REQUEST && p->buffer[0] != PACKET_KICK && p->buffer[0] != PACKET_ACK) {
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LOG_ERROR("\n####################\nsending to myself, packetType: %d\n####################\n", p->packetType);
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assert(false);
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SOFT_ASSERT(false);
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return;
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}
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}
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@ -172,7 +172,7 @@ void network_send_to(u8 localIndex, struct Packet* p) {
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localIndex = gNetworkPlayerServer->localIndex;
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}
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assert(p->dataLength < PACKET_LENGTH);
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SOFT_ASSERT(p->dataLength < PACKET_LENGTH);
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// rate limit packets
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bool tooManyPackets = false;
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@ -304,6 +304,7 @@ void network_update(void) {
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network_on_loaded_area();
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}
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}
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SOFT_ASSERT(false);
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// update network area timer
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network_update_area_timer();
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@ -26,6 +26,14 @@ extern struct MarioState gMarioStates[];
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? "Client" \
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: (gNetworkType == NT_SERVER ? "Server" : " None ")) \
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#ifdef DEVELOPMENT
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#define SOFT_ASSERT(_condition) { if (!(_condition)) { LOG_ERROR("failed assert at line %d", __LINE__); assert(_condition); } }
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#define SOFT_ASSERT_RETURN(_condition, _retval) { if (!(_condition)) { LOG_ERROR("failed assert at line %d", __LINE__); assert(_condition); } }
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#else
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#define SOFT_ASSERT(_condition) { if (!(_condition)) { LOG_ERROR("failed soft assert at line %d", __LINE__); return; } }
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#define SOFT_ASSERT_RETURN(_condition, _retval) { if (!(_condition)) { LOG_ERROR("failed soft assert at line %d", __LINE__); return _retval; } }
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#endif
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enum NetworkSystemType {
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NS_SOCKET,
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NS_DISCORD,
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@ -68,7 +68,7 @@ void network_send_change_area(void) {
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void network_receive_change_area(struct Packet* p) {
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LOG_INFO("rx change area");
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assert(gNetworkType == NT_SERVER);
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SOFT_ASSERT(gNetworkType == NT_SERVER);
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struct NetworkPlayer* np = &gNetworkPlayers[p->localIndex];
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if (np == NULL || np->localIndex == UNKNOWN_LOCAL_INDEX || !np->connected) {
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LOG_ERROR("Receiving change area from inactive player!");
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@ -75,7 +75,7 @@ void network_send_change_level(void) {
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void network_receive_change_level(struct Packet* p) {
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LOG_INFO("rx change level");
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assert(gNetworkType == NT_SERVER);
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SOFT_ASSERT(gNetworkType == NT_SERVER);
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struct NetworkPlayer* np = &gNetworkPlayers[p->localIndex];
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if (np == NULL || np->localIndex == UNKNOWN_LOCAL_INDEX || !np->connected) {
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LOG_ERROR("Receiving change level from inactive player!");
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@ -1,6 +1,6 @@
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#include <stdio.h>
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#include "../network.h"
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#include "pc/debuglog.h"
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#define MAX_CUSTOM_PACKETS 128
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struct NetworkCustomPacket {
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@ -12,7 +12,7 @@ static u8 onCustomPacketId = 0;
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static struct NetworkCustomPacket customPackets[MAX_CUSTOM_PACKETS];
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u8 network_register_custom_packet(void (*send_callback)(struct Packet* p, void* params), void (*receive_callback)(struct Packet* p)) {
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assert(onCustomPacketId < MAX_CUSTOM_PACKETS);
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SOFT_ASSERT_RETURN(onCustomPacketId < MAX_CUSTOM_PACKETS, 0);
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u8 i = onCustomPacketId;
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customPackets[i].send_callback = send_callback;
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@ -26,7 +26,7 @@ static u8 sJoinRequestPlayerPalette;
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static char sJoinRequestPlayerName[MAX_PLAYER_STRING];
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void network_send_join_request(void) {
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assert(gNetworkType == NT_CLIENT);
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SOFT_ASSERT(gNetworkType == NT_CLIENT);
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gOverrideEeprom = eeprom;
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@ -42,7 +42,7 @@ void network_send_join_request(void) {
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}
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void network_receive_join_request(struct Packet* p) {
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assert(gNetworkType == NT_SERVER);
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SOFT_ASSERT(gNetworkType == NT_SERVER);
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LOG_INFO("received join request");
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if (p->dataLength > 5) {
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@ -59,7 +59,7 @@ void network_receive_join_request(struct Packet* p) {
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}
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void network_send_join(struct Packet* joinRequestPacket) {
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assert(gNetworkType == NT_SERVER);
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SOFT_ASSERT(gNetworkType == NT_SERVER);
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// make palette unique
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sJoinRequestPlayerPalette = network_player_unique_palette(sJoinRequestPlayerPalette);
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@ -114,7 +114,7 @@ void network_send_join(struct Packet* joinRequestPacket) {
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}
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void network_receive_join(struct Packet* p) {
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assert(gNetworkType == NT_CLIENT);
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SOFT_ASSERT(gNetworkType == NT_CLIENT);
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if (gNetworkPlayerLocal != NULL) { return; }
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LOG_INFO("received join packet");
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@ -7,7 +7,7 @@
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static u16 sLevelAreaInformSeq[MAX_PLAYERS][MAX_PLAYERS] = { 0 };
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void network_send_level_area_inform(struct NetworkPlayer* np) {
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assert(gNetworkType == NT_SERVER);
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SOFT_ASSERT(gNetworkType == NT_SERVER);
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for (int i = 1; i < MAX_PLAYERS; i++) {
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struct NetworkPlayer* np2 = &gNetworkPlayers[i];
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@ -34,7 +34,7 @@ void network_send_level_area_inform(struct NetworkPlayer* np) {
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void network_receive_level_area_inform(struct Packet* p) {
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assert(gNetworkType != NT_SERVER);
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SOFT_ASSERT(gNetworkType != NT_SERVER);
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u16 seq;
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u8 globalIndex;
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@ -7,8 +7,8 @@
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#include "pc/configfile.h"
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static void network_send_to_network_players(u8 sendToLocalIndex) {
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assert(gNetworkType == NT_SERVER);
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assert(sendToLocalIndex != 0);
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SOFT_ASSERT(gNetworkType == NT_SERVER);
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SOFT_ASSERT(sendToLocalIndex != 0);
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u8 connectedCount = network_player_connected_count();
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@ -42,7 +42,7 @@ static void network_send_to_network_players(u8 sendToLocalIndex) {
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}
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void network_send_network_players(void) {
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assert(gNetworkType == NT_SERVER);
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SOFT_ASSERT(gNetworkType == NT_SERVER);
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LOG_INFO("sending list of network players to all");
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for (int i = 1; i < MAX_PLAYERS; i++) {
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if (!gNetworkPlayers[i].connected) { continue; }
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@ -145,7 +145,7 @@ struct SyncObject* network_init_object(struct Object *o, float maxSyncDistance)
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}
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void network_init_object_field(struct Object *o, void* field) {
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assert(o->oSyncID != 0);
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SOFT_ASSERT(o->oSyncID != 0);
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// remember to synchronize this extra field
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struct SyncObject* so = &gSyncObjects[o->oSyncID];
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u8 index = so->extraFieldCount++;
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@ -227,8 +227,8 @@ void network_set_sync_id(struct Object* o) {
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syncId = reservation_area_local_grab_id();
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}
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assert(syncId != 0);
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assert(gSyncObjects[syncId].o == NULL);
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SOFT_ASSERT(syncId != 0);
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SOFT_ASSERT(gSyncObjects[syncId].o == NULL);
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o->oSyncID = syncId;
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@ -236,7 +236,7 @@ void network_set_sync_id(struct Object* o) {
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LOG_INFO("set sync id for object w/behavior %d", get_id_from_behavior(o->behavior));
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}
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assert(o->oSyncID < MAX_SYNC_OBJECTS);
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SOFT_ASSERT(o->oSyncID < MAX_SYNC_OBJECTS);
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}
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// ----- header ----- //
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@ -401,7 +401,7 @@ static void packet_write_object_extra_fields(struct Packet* p, struct Object* o)
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// write the extra field
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for (u8 i = 0; i < so->extraFieldCount; i++) {
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assert(so->extraFields[i] != NULL);
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SOFT_ASSERT(so->extraFields[i] != NULL);
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packet_write(p, so->extraFields[i], sizeof(u32));
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}
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}
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@ -419,7 +419,7 @@ static void packet_read_object_extra_fields(struct Packet* p, struct Object* o)
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// read the extra fields
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for (u8 i = 0; i < extraFieldsCount; i++) {
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assert(so->extraFields[i] != NULL);
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SOFT_ASSERT(so->extraFields[i] != NULL);
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packet_read(p, so->extraFields[i], sizeof(u32));
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}
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}
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@ -24,7 +24,7 @@ static struct OrderedPacketTable* orderedPacketTable[MAX_PLAYERS] = { 0 };
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static void packet_ordered_check_for_processing(struct OrderedPacketTable* opt) {
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// sanity check
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assert(opt != NULL);
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SOFT_ASSERT(opt != NULL);
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struct OrderedPacketList* opl = opt->packets;
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struct OrderedPacketList* oplLast = opl;
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@ -66,9 +66,9 @@ static void packet_ordered_check_for_processing(struct OrderedPacketTable* opt)
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static void packet_ordered_add_to_table(struct OrderedPacketTable* opt, struct Packet* p) {
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// sanity check
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assert(opt != NULL);
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assert(opt->fromGlobalId == p->orderedFromGlobalId);
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assert(opt->groupId == p->orderedGroupId);
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SOFT_ASSERT(opt != NULL);
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SOFT_ASSERT(opt->fromGlobalId == p->orderedFromGlobalId);
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SOFT_ASSERT(opt->groupId == p->orderedGroupId);
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if (p->orderedSeqId < opt->processSeqId) {
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// this packet has already been processed!
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@ -95,14 +95,14 @@ void network_remember_reliable(struct Packet* p) {
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if (tail == NULL) {
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// start of the list
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assert(head == NULL);
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SOFT_ASSERT(head == NULL);
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head = node;
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tail = node;
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return;
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}
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// add to end of list
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assert(tail->next == NULL);
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SOFT_ASSERT(tail->next == NULL);
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tail->next = node;
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node->prev = tail;
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tail = node;
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@ -11,7 +11,7 @@
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#include "pc/debuglog.h"
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void network_send_reservation_list(struct NetworkPlayer* np, u8 syncIds[]) {
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assert(gNetworkType == NT_SERVER);
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SOFT_ASSERT(gNetworkType == NT_SERVER);
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struct Packet p;
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packet_init(&p, PACKET_RESERVATION_LIST, true, PLMT_NONE);
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@ -30,7 +30,7 @@ void network_send_reservation_list(struct NetworkPlayer* np, u8 syncIds[]) {
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}
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void network_receive_reservation_list(struct Packet* p) {
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assert(gNetworkType == NT_CLIENT);
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SOFT_ASSERT(gNetworkType == NT_CLIENT);
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LOG_INFO("rx reservation list");
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u8 courseNum, actNum, levelNum, areaIndex;
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@ -11,7 +11,7 @@
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#include "pc/debuglog.h"
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void network_send_reservation_release(u8 syncId) {
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assert(gNetworkType == NT_CLIENT);
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SOFT_ASSERT(gNetworkType == NT_CLIENT);
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// make sure this is a reserved id
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if (syncId < RESERVED_IDS_SYNC_OBJECT_OFFSET) { return; }
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@ -32,7 +32,7 @@ void network_send_reservation_release(u8 syncId) {
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}
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void network_receive_reservation_release(struct Packet* p) {
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assert(gNetworkType == NT_SERVER);
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SOFT_ASSERT(gNetworkType == NT_SERVER);
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LOG_INFO("rx reservation release");
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struct NetworkPlayer* np = &gNetworkPlayers[p->localIndex];
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@ -11,7 +11,7 @@
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#include "pc/debuglog.h"
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void network_send_reservation_use(u8 syncId) {
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assert(gNetworkType == NT_CLIENT);
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SOFT_ASSERT(gNetworkType == NT_CLIENT);
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// make sure this is a reserved id
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if (syncId < RESERVED_IDS_SYNC_OBJECT_OFFSET) { return; }
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@ -32,7 +32,7 @@ void network_send_reservation_use(u8 syncId) {
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}
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void network_receive_reservation_use(struct Packet* p) {
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assert(gNetworkType == NT_SERVER);
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SOFT_ASSERT(gNetworkType == NT_SERVER);
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LOG_INFO("rx reservation use");
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struct NetworkPlayer* np = &gNetworkPlayers[p->localIndex];
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@ -1,10 +1,11 @@
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#include <stdio.h>
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#include "../network.h"
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#include "game/save_file.h"
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#include "pc/debuglog.h"
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void network_send_save_file(s32 fileIndex) {
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if (gNetworkPlayerServer == NULL) { return; }
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assert(gNetworkType == NT_CLIENT);
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SOFT_ASSERT(gNetworkType == NT_CLIENT);
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struct Packet p;
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packet_init(&p, PACKET_SAVE_FILE, true, PLMT_NONE);
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packet_write(&p, &fileIndex, sizeof(s32));
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@ -32,7 +32,7 @@ static u8 generate_parent_id(struct Object* objects[], u8 onIndex, bool sanitize
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if (sanitize && o->parentObj->oSyncID == 0) {
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return (u8)-1;
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}
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assert(o->parentObj->oSyncID != 0);
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SOFT_ASSERT_RETURN(o->parentObj->oSyncID != 0, (u8)-1);
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return (u8)o->parentObj->oSyncID;
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}
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@ -40,7 +40,7 @@ static u8 generate_parent_id(struct Object* objects[], u8 onIndex, bool sanitize
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if (o->parentObj == objects[i]) { return i; }
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}
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assert(false);
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SOFT_ASSERT_RETURN(false, (u8)-1);
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}
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void network_send_spawn_objects(struct Object* objects[], u32 models[], u8 objectCount) {
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@ -49,7 +49,7 @@ void network_send_spawn_objects(struct Object* objects[], u32 models[], u8 objec
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void network_send_spawn_objects_to(u8 sendToLocalIndex, struct Object* objects[], u32 models[], u8 objectCount) {
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if (gNetworkPlayerLocal == NULL || !gNetworkPlayerLocal->currAreaSyncValid) { return; }
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assert(objectCount < MAX_SPAWN_OBJECTS_PER_PACKET);
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SOFT_ASSERT(objectCount < MAX_SPAWN_OBJECTS_PER_PACKET);
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// prevent sending spawn objects during credits
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if (gCurrActStarNum == 99) { return; }
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@ -145,7 +145,7 @@ static void reservation_area_unload(struct ReservationArea* unloadRa) {
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lastRa = ra;
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ra = ra->next;
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}
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assert(false);
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SOFT_ASSERT(false);
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}
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static void reservation_area_player_left(struct NetworkPlayer* np) {
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