unfuck keyboard API; actually use seconds for rumble time

This commit is contained in:
fgsfds 2020-06-04 23:58:18 +03:00
parent 3954f7d1d3
commit aff081080b
5 changed files with 13 additions and 9 deletions

View file

@ -15,5 +15,6 @@ extern void func_sh_8024CA04(void);
extern void cancel_rumble(void);
extern void create_thread_6(void);
extern void rumble_thread_update_vi(void);
extern void thread6_rumble_loop(void *a0);
#endif // _THREAD_6_H

View file

@ -1,5 +1,6 @@
#include "lib/src/libultra_internal.h"
#include "lib/src/osContInternal.h"
#include "macros.h"
#include "../configfile.h"
@ -21,7 +22,7 @@ static struct ControllerAPI *controller_implementations[] = {
&controller_keyboard,
};
s32 osContInit(OSMesgQueue *mq, u8 *controllerBits, OSContStatus *status) {
s32 osContInit(UNUSED OSMesgQueue *mq, u8 *controllerBits, UNUSED OSContStatus *status) {
for (size_t i = 0; i < sizeof(controller_implementations) / sizeof(struct ControllerAPI *); i++) {
controller_implementations[i]->init();
}
@ -29,23 +30,23 @@ s32 osContInit(OSMesgQueue *mq, u8 *controllerBits, OSContStatus *status) {
return 0;
}
s32 osMotorStart(void *pfs) {
s32 osMotorStart(UNUSED void *pfs) {
// Since rumble stops by osMotorStop, its duration is not nessecary.
// Set it to 5 seconds and hope osMotorStop() is called in time.
controller_rumble_play(configRumbleStrength / 100.0f, 5.0f);
return 0;
}
s32 osMotorStop(void *pfs) {
s32 osMotorStop(UNUSED void *pfs) {
controller_rumble_stop();
return 0;
}
u32 osMotorInit(OSMesgQueue *mq, void *pfs, s32 port) {
u32 osMotorInit(UNUSED OSMesgQueue *mq, UNUSED void *pfs, UNUSED s32 port) {
return 0; // rumble is initialized in the specific backend's init function
}
s32 osContStartReadData(OSMesgQueue *mesg) {
s32 osContStartReadData(UNUSED OSMesgQueue *mesg) {
return 0;
}

View file

@ -113,6 +113,8 @@ struct ControllerAPI controller_keyboard = {
keyboard_init,
keyboard_read,
keyboard_rawkey,
NULL,
NULL,
keyboard_bindkeys,
keyboard_shutdown
};

View file

@ -241,9 +241,9 @@ static void controller_sdl_read(OSContPad *pad) {
}
}
static void controller_sdl_rumble_play(f32 strength, u32 length) {
static void controller_sdl_rumble_play(f32 strength, f32 length) {
if (sdl_haptic)
SDL_HapticRumblePlay(sdl_haptic, strength, length);
SDL_HapticRumblePlay(sdl_haptic, strength, (u32)(length * 1000.0f));
}
static void controller_sdl_rumble_stop(void) {

View file

@ -67,7 +67,7 @@ void send_display_list(struct SPTask *spTask) {
void produce_one_frame(void) {
gfx_start_frame();
game_loop_one_iteration();
thread6_rumble_loop();
thread6_rumble_loop(NULL);
int samples_left = audio_api->buffered();
u32 num_audio_samples = samples_left < audio_api->get_desired_buffered() ? 544 : 528;