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docs/lua/examples/Custom Text Example.lua
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docs/lua/examples/Custom Text Example.lua
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-- name: Custom Text
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-- description: Replaces The King Bobomb Intro Dialog with custom text. Credit: ThePlayerRolo + ManIsCat2 (For fixing issues)
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smlua_text_utils_dialog_replace(gBehaviorValues.dialogs.KingBobombIntroDialog, 1, 4, 100, 175, ("Hello.\
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I'm doing good,\
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Are you doing good?\
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No?\
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Then DIE!"
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))
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-- First Paramater is what text you want to replace. To find the full table go to here: https://github.com/coop-deluxe/sm64coopdx/blob/main/docs/lua/functions-5.md
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-- Second Parameter is unused in the game.
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-- Third paramater defines how many lines your dialog has per box.
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-- Fourth paramater sets how much you want to offset you text to the left (higher number moves to the right- lower to the left.).
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-- Fifth Paramater is the width.
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-- Sixth paramater is your text.
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-- Have Fun!
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-- The Function in C for Reference: #define DEFINE_DIALOG(id, unused, linesPerBox, leftOffset, width, text)
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