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Prevent hide-and-seek from warping to castle grounds
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1 changed files with 4 additions and 3 deletions
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@ -227,9 +227,10 @@ function mario_update(m)
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warp_to_castle(LEVEL_BITS)
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warp_to_castle(LEVEL_BITS)
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end
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end
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if m.playerIndex == 0 and gPlayerSyncTable[m.playerIndex].seeking and gGlobalSyncTable.displayTimer == 0 and gGlobalSyncTable.roundState == ROUND_STATE_ACTIVE then
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-- this doesn't work properly, it automatically ends the round again
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warp_to_level(LEVEL_CASTLE_GROUNDS, 1, 0)
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--if m.playerIndex == 0 and gPlayerSyncTable[m.playerIndex].seeking and gGlobalSyncTable.displayTimer == 0 and gGlobalSyncTable.roundState == ROUND_STATE_ACTIVE then
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end
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-- warp_to_level(LEVEL_CASTLE_GROUNDS, 1, 0)
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--end
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-- display all seekers as metal
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-- display all seekers as metal
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if s.seeking then
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if s.seeking then
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