Arena balance tweaks

This commit is contained in:
MysterD 2023-06-07 23:50:53 -07:00
parent 3fecc1568d
commit aa5540611f
2 changed files with 2 additions and 2 deletions

View file

@ -94,7 +94,7 @@ function bhv_arena_bobomb_thrown_loop(obj)
for i = 0, MAX_PLAYERS - 1 do
local m = gMarioStates[i]
if active_player(m) and global_index_hurts_mario_state(obj.oArenaBobombGlobalOwner, m) and not is_invuln_or_intang(m) then
if bhv_arena_bobomb_intersects_player(obj, m, a, 100) then
if bhv_arena_bobomb_intersects_player(obj, m, a, 130) then
bhv_arena_bobomb_expode(obj, (i == 0))
return
end

View file

@ -43,7 +43,7 @@ function bhv_arena_cannon_ball_loop(obj)
end
local m = gMarioStates[0]
if global_index_hurts_mario_state(obj.oArenaCannonBallGlobalOwner, m) then
if global_index_hurts_mario_state(obj.oArenaCannonBallGlobalOwner, m) and not is_invuln_or_intang(m) then
local b = { x = a.x + dir.x / 2, y = a.y + dir.y / 2, z = a.z + dir.z / 2 }
if bhv_arena_cannon_ball_intersects_local(obj, a) or bhv_arena_cannon_ball_intersects_local(obj, b) then
if obj.oArenaCannonBallDamages ~= 0 then