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fix Lakitu's cloud not appearing from a distance
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1 changed files with 4 additions and 0 deletions
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@ -24,12 +24,16 @@ static struct ObjectHitbox sEnemyLakituHitbox = {
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* Wait for mario to approach, then spawn the cloud and become visible.
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* Wait for mario to approach, then spawn the cloud and become visible.
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*/
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*/
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static void enemy_lakitu_act_uninitialized(void) {
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static void enemy_lakitu_act_uninitialized(void) {
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#ifndef NODRAWINGDISTANCE
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if (o->oDistanceToMario < 2000.0f) {
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if (o->oDistanceToMario < 2000.0f) {
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#endif
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spawn_object_relative_with_scale(CLOUD_BP_LAKITU_CLOUD, 0, 0, 0, 2.0f, o, MODEL_MIST, bhvCloud);
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spawn_object_relative_with_scale(CLOUD_BP_LAKITU_CLOUD, 0, 0, 0, 2.0f, o, MODEL_MIST, bhvCloud);
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cur_obj_unhide();
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cur_obj_unhide();
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o->oAction = ENEMY_LAKITU_ACT_MAIN;
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o->oAction = ENEMY_LAKITU_ACT_MAIN;
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#ifndef NODRAWINGDISTANCE
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}
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}
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#endif
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}
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}
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/**
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/**
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