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Fix surface_load memory leaks and improve performance (#38)
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14cbb673fc
commit
a6c1b2a3d1
3 changed files with 80 additions and 22 deletions
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@ -31,36 +31,24 @@ SpatialPartitionCell gDynamicSurfacePartition[NUM_CELLS][NUM_CELLS];
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/**
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* Pools of data to contain either surface nodes or surfaces.
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*/
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struct GrowingPool* sSurfaceNodePool = NULL;
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struct GrowingPool* sSurfacePool = NULL;
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static struct GrowingArray *sSurfaceNodePool = NULL;
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static struct GrowingArray *sSurfacePool = NULL;
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/**
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* Allocate the part of the surface node pool to contain a surface node.
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*/
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static struct SurfaceNode* alloc_surface_node(void) {
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struct SurfaceNode* node = (struct SurfaceNode*)growing_pool_alloc(sSurfaceNodePool, sizeof(struct SurfaceNode));
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node->next = NULL;
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gSurfaceNodesAllocated++;
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return node;
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static struct SurfaceNode *alloc_surface_node(void) {
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sSurfaceNodePool->count = gSurfaceNodesAllocated++;
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return growing_array_alloc(sSurfaceNodePool, sizeof(struct SurfaceNode));
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}
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/**
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* Allocate the part of the surface pool to contain a surface and
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* initialize the surface.
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*/
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static struct Surface* alloc_surface(void) {
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struct Surface* surface = (struct Surface*)growing_pool_alloc(sSurfacePool, sizeof(struct Surface));
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surface->type = 0;
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surface->force = 0;
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surface->flags = 0;
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surface->room = 0;
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surface->object = NULL;
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gSurfacesAllocated++;
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return surface;
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static struct Surface *alloc_surface(void) {
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sSurfacePool->count = gSurfacesAllocated++;
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return growing_array_alloc(sSurfacePool, sizeof(struct Surface));
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}
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/**
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@ -481,8 +469,8 @@ void alloc_surface_pools(void) {
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clear_static_surfaces();
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clear_dynamic_surfaces();
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sSurfaceNodePool = growing_pool_init(sSurfaceNodePool, sizeof(struct SurfaceNode) * 1000);
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sSurfacePool = growing_pool_init(sSurfacePool, sizeof(struct Surface) * 1000);
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sSurfaceNodePool = growing_array_init(sSurfaceNodePool, 0x1000);
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sSurfacePool = growing_array_init(sSurfacePool, 0x400);
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gEnvironmentRegions = NULL;
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gSurfaceNodesAllocated = 0;
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@ -2,6 +2,7 @@
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#include <string.h>
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#include "memory.h"
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#include "print.h"
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#include "pc/debuglog.h"
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#define ALIGN16(val) (((val) + 0xF) & ~0xF)
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@ -180,6 +181,63 @@ void growing_pool_free_pool(struct GrowingPool *pool) {
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free(pool);
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}
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///////////////////
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// growing array //
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///////////////////
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struct GrowingArray *growing_array_init(struct GrowingArray *array, u32 capacity) {
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growing_array_free(&array);
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array = calloc(1, sizeof(struct GrowingArray));
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array->buffer = calloc(capacity, sizeof(void *));
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array->capacity = capacity;
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array->count = 0;
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return array;
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}
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void *growing_array_alloc(struct GrowingArray *array, u32 size) {
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if (array && array->buffer) {
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// Increase capacity if needed
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while (array->count >= array->capacity) {
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u32 newCapacity = array->capacity * 2;
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void **newBuffer = calloc(newCapacity, sizeof(void *));
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memcpy(newBuffer, array->buffer, array->capacity * sizeof(void *));
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free(array->buffer);
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array->buffer = newBuffer;
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array->capacity = newCapacity;
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}
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// Alloc element if needed
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void **elem = &array->buffer[array->count++];
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if (!*elem) {
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*elem = malloc(size);
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}
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memset(*elem, 0, size);
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return *elem;
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}
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return NULL;
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}
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void growing_array_free(struct GrowingArray **array) {
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if (*array) {
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for (u32 i = 0; i != (*array)->capacity; ++i) {
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if ((*array)->buffer[i]) {
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free((*array)->buffer[i]);
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}
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}
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free((*array)->buffer);
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free(*array);
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*array = NULL;
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}
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}
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void growing_array_debug_print(struct GrowingArray *array, const char *name, s32 x, s32 y) {
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char text[256];
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u32 allocated = 0; for (u32 i = 0; i != array->capacity; ++i) { allocated += (array->buffer[i] != NULL); }
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snprintf(text, 256, "%-12s %5u/%5u/%5u", name, array->count, allocated, array->capacity);
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print_text(x, y, text);
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}
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///////////////////
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// display lists //
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///////////////////
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@ -39,6 +39,13 @@ struct GrowingPoolNode
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struct GrowingPoolNode* prev;
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};
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struct GrowingArray
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{
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void **buffer;
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u32 count;
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u32 capacity;
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};
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struct MarioAnimation;
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struct Animation;
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@ -63,6 +70,11 @@ struct GrowingPool* growing_pool_init(struct GrowingPool* pool, u32 nodeSize);
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void* growing_pool_alloc(struct GrowingPool *pool, u32 size);
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void growing_pool_free_pool(struct GrowingPool *pool);
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struct GrowingArray *growing_array_init(struct GrowingArray *array, u32 capacity);
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void *growing_array_alloc(struct GrowingArray *array, u32 size);
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void growing_array_free(struct GrowingArray **array);
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void growing_array_debug_print(struct GrowingArray *array, const char *name, s32 x, s32 y);
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void alloc_display_list_reset(void);
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void *alloc_display_list(u32 size);
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