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Unconnected players are now hidden/intangible
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1 changed files with 10 additions and 0 deletions
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@ -1852,6 +1852,16 @@ s32 execute_mario_action(UNUSED struct Object *o) {
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if (Cheats.SuperSpeed && gMarioState->forwardVel > 0)
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if (Cheats.SuperSpeed && gMarioState->forwardVel > 0)
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gMarioState->forwardVel += 100;
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gMarioState->forwardVel += 100;
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}
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}
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// hide unconnected players
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if (gNetworkPlayers[gMarioState->playerIndex].type != NPT_LOCAL) {
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if (!gNetworkPlayers[gMarioState->playerIndex].connected) {
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gMarioState->marioObj->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
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gMarioState->marioObj->oIntangibleTimer = -1;
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return 0;
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}
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}
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/**
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/**
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* End of cheat stuff
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* End of cheat stuff
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*/
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*/
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