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https://github.com/coop-deluxe/sm64coopdx.git
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Add HANDHELD build flag
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parent
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commit
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4 changed files with 18 additions and 0 deletions
8
Makefile
8
Makefile
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@ -59,6 +59,8 @@ HEADLESS ?= 0
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ICON ?= 1
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# Use .app (for macOS)
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USE_APP ?= 1
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# Make some small adjustments for handheld devices
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HANDHELD ?= 0
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# Various workarounds for weird toolchains
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NO_BZERO_BCOPY ?= 0
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@ -1031,6 +1033,12 @@ ifeq ($(ENHANCE_LEVEL_TEXTURES),1)
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CFLAGS += -DENHANCE_LEVEL_TEXTURES
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endif
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# Check for handheld option
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ifeq ($(HANDHELD),1)
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CC_CHECK_CFLAGS += -DHANDHELD
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CFLAGS += -DHANDHELD
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endif
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# Check for no bzero/bcopy workaround option
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ifeq ($(NO_BZERO_BCOPY),1)
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CC_CHECK_CFLAGS += -DNO_BZERO_BCOPY
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@ -179,7 +179,11 @@ char configPassword[MAX_CONFIG_STRING] = "";
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char configDestId[MAX_CONFIG_STRING] = "0";
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// DJUI settings
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unsigned int configDjuiTheme = DJUI_THEME_DARK;
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#ifdef HANDHELD
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bool configDjuiThemeCenter = false;
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#else
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bool configDjuiThemeCenter = true;
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#endif
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unsigned int configDjuiThemeFont = FONT_NORMAL;
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unsigned int configDjuiScale = 0;
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// other
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@ -239,7 +243,9 @@ static const struct ConfigOption options[] = {
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{.name = "rumble_strength", .type = CONFIG_TYPE_UINT, .uintValue = &configRumbleStrength},
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{.name = "gamepad_number", .type = CONFIG_TYPE_UINT, .uintValue = &configGamepadNumber},
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{.name = "background_gamepad", .type = CONFIG_TYPE_UINT, .boolValue = &configBackgroundGamepad},
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#ifndef HANDHELD
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{.name = "disable_gamepads", .type = CONFIG_TYPE_BOOL, .boolValue = &configDisableGamepads},
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#endif
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{.name = "use_standard_key_bindings_chat", .type = CONFIG_TYPE_BOOL, .boolValue = &configUseStandardKeyBindingsChat},
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// free camera settings
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{.name = "bettercam_enable", .type = CONFIG_TYPE_BOOL, .boolValue = &configEnableCamera},
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@ -19,7 +19,9 @@ void djui_panel_controls_create(struct DjuiBase* caller) {
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djui_button_create(body, DLANG(CONTROLS, N64_BINDS), DJUI_BUTTON_STYLE_NORMAL, djui_panel_controls_n64_create);
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djui_button_create(body, DLANG(CONTROLS, EXTRA_BINDS), DJUI_BUTTON_STYLE_NORMAL, djui_panel_controls_extra_create);
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djui_checkbox_create(body, DLANG(CONTROLS, BACKGROUND_GAMEPAD), &configBackgroundGamepad, NULL);
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#ifndef HANDHELD
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djui_checkbox_create(body, DLANG(CONTROLS, DISABLE_GAMEPADS), &configDisableGamepads, NULL);
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#endif
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djui_checkbox_create(body, DLANG(MISC, USE_STANDARD_KEY_BINDINGS_CHAT), &configUseStandardKeyBindingsChat, NULL);
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#ifdef HAVE_SDL2
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@ -76,10 +76,12 @@ void djui_panel_misc_create(struct DjuiBase* caller) {
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#ifdef DEVELOPMENT
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djui_button_create(body, DLANG(MISC, DEBUG), DJUI_BUTTON_STYLE_NORMAL, djui_panel_options_debug_create);
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#endif
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#ifndef HANDHELD
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#if defined(_WIN32) || defined(_WIN64)
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djui_button_create(body, DLANG(OPTIONS, APPDATA), DJUI_BUTTON_STYLE_NORMAL, djui_panel_options_open_user_folder);
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#elif __linux__ || __APPLE__ || __MACH__
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djui_button_create(body, DLANG(OPTIONS, USER_FOLDER), DJUI_BUTTON_STYLE_NORMAL, djui_panel_options_open_user_folder);
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#endif
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#endif
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djui_button_create(body, DLANG(MENU, BACK), DJUI_BUTTON_STYLE_BACK, djui_panel_menu_back);
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}
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