mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
allowed add_scroll_target to use behavior parameters for offset and size (#20)
This commit is contained in:
parent
c512d403a1
commit
a5c4e29d2f
12 changed files with 114 additions and 146 deletions
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@ -8755,15 +8755,6 @@ function sqrf(x)
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-- ...
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end
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--- @param index integer
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--- @param name string
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--- @param offset integer
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--- @param size integer
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--- @return nil
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function add_scroll_target(index, name, offset, size)
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-- ...
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end
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--- @param actFlags integer
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--- @return integer
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function allocate_mario_action(actFlags)
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@ -316,4 +316,12 @@ end
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--- Logs a message to the in-game console
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function log_to_console(message, level)
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-- ...
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end
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--- @param index integer The index of the scroll target, should match up with the behavior param of RM_Scroll_Texture or editor_Scroll_Texture
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--- @param name string The name of the vertex buffer that should be used while scrolling the texture
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--- @return nil
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--- Registers a vertex buffer to be used for a scrolling texture. Should be used with RM_Scroll_Texture or editor_Scroll_Texture
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function add_scroll_target(index, name)
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-- ...
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end
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@ -121,7 +121,12 @@ void DynOS_Add_Scroll_Target(u32 index, const char* name, u32 offset, u32 size)
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for (auto& lvlPair : DynOS_Lvl_GetArray()) {
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for (auto& node : lvlPair.second->mVertices) {
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if (node->mName.Find(name) >= 0) {
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add_vtx_scroll_target(index, &node->mData[offset], size);
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add_vtx_scroll_target(
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index,
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offset > 0 ? &node->mData[offset] : node->mData,
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size > 0 ? size : node->mSize,
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offset > 0
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);
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}
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}
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}
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@ -576,29 +576,6 @@
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<br />
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## [add_scroll_target](#add_scroll_target)
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### Lua Example
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`add_scroll_target(index, name, offset, size)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| index | `integer` |
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| name | `string` |
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| offset | `integer` |
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| size | `integer` |
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### Returns
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- None
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### C Prototype
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`void add_scroll_target(u32 index, const char* name, u32 offset, u32 size);`
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[:arrow_up_small:](#)
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<br />
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## [allocate_mario_action](#allocate_mario_action)
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### Lua Example
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@ -1627,7 +1627,6 @@
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<br />
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- smlua_misc_utils.h
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- [add_scroll_target](functions-5.md#add_scroll_target)
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- [allocate_mario_action](functions-5.md#allocate_mario_action)
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- [camera_allow_toxic_gas_camera](functions-5.md#camera_allow_toxic_gas_camera)
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- [camera_config_enable_analog_cam](functions-5.md#camera_config_enable_analog_cam)
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@ -11,40 +11,9 @@
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#include "pc/pc_main.h"
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#include "pc/utils/misc.h"
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/* SCROLLING BHVS */
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#define SCROLL_X 0
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#define SCROLL_Y 1
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#define SCROLL_Z 2
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#define SCROLL_UV_X 4
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#define SCROLL_UV_Y 5
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/* SCROLLING TYPES */
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#define MODE_SCROLL_UV 0
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#define MODE_SCROLL_SINE 1
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#define MODE_SCROLL_JUMP 2
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// typedef struct {
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// float ob[3]; /* x, y, z */
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// unsigned short flag;
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// short tc[2]; /* texture coord */
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// signed char n[3]; /* normal */
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// unsigned char a; /* alpha */
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// } Vtx_tn;
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// typedef union {
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// Vtx_t v; /* Use this one for colors */
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// Vtx_tn n; /* Use this one for normals */
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// long long int force_structure_alignment;
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// } Vtx;
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static void shift_UV_JUMP(s32 vtxIndex, u16 vertcount, s16 speed, u16 bhv, u16 cycle) {
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Vtx* *verts = get_scroll_targets(vtxIndex);
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static inline void shift_UV_JUMP(Vtx* *verts, u16 vertcount, s16 speed, u16 bhv, u16 cycle) {
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u16 i;
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if (verts == NULL) {
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return;
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}
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if (verts[0]->n.flag++ <= cycle) {
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return;
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}
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@ -62,16 +31,11 @@ static void shift_UV_JUMP(s32 vtxIndex, u16 vertcount, s16 speed, u16 bhv, u16 c
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}
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}
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static void shift_UV_NORMAL(u32 vtxIndex, u16 vertcount, s16 speed, u16 bhv, u16 cycle) {
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static inline void shift_UV_NORMAL(Vtx* *verts, u16 vertcount, s16 speed, u16 bhv, u16 cycle) {
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u16 overflownum = 0x1000;
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Vtx* *verts = get_scroll_targets(vtxIndex);
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u16 correction = 0;
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u16 i;
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if (verts == NULL) {
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return;
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}
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if (bhv < SCROLL_UV_X) {
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if (verts[0]->n.flag >= cycle) {
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correction = verts[0]->n.flag * speed;
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@ -105,14 +69,9 @@ static void shift_UV_NORMAL(u32 vtxIndex, u16 vertcount, s16 speed, u16 bhv, u16
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}
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}
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static void shift_UV_SINE(u32 vtxIndex, u16 vertcount, s16 speed, u16 bhv, u16 cycle) {
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Vtx* *verts = get_scroll_targets(vtxIndex);
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static inline void shift_UV_SINE(Vtx* *verts, u16 vertcount, s16 speed, u16 bhv, u16 cycle) {
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u32 i;
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if (verts == NULL) {
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return;
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}
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if (bhv < SCROLL_UV_X) {
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for (i = 0; i < vertcount; i++) {
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verts[i]->n.ob[MIN(bhv, 2)] += sins(verts[0]->n.flag) * speed;
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@ -130,7 +89,7 @@ static void shift_UV_SINE(u32 vtxIndex, u16 vertcount, s16 speed, u16 bhv, u16 c
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* Xpos = speed
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* Ypos = scrolling behavior/axis
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* Zpos = vertices amount
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* Xrot = offset (unused)
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* Xrot = offset
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* Yrot = scrolling type
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* Zrot = cycle
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* Behavior param = scroll target index
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@ -142,24 +101,25 @@ void uv_update_scroll(void) {
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u16 vertCount = (u16) o->oPosZ;
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u16 scrollType = (u16) round(o->oFaceAngleYaw * 180.0 / 0x8000);
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u16 cycle = (u16) round(o->oFaceAngleRoll * 180.0 / 0x8000);
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u16 offset = (u16) round(o->oFaceAnglePitch * 180.0 / 0x8000);
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u32 vtxIndex = (u32) o->oBehParams;
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// Check for invalid scrolling behavior
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if (bhv == 3 || bhv > SCROLL_UV_Y) {
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return;
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}
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struct ScrollTarget *scroll = get_scroll_targets(vtxIndex, vertCount, offset);
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if (!scroll || !scroll->vertices) { return; }
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// Check for invalid scrolling behavior
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if (bhv == 3 || bhv > SCROLL_UV_Y) { return; }
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Vtx* *verts = scroll->vertices;
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switch (scrollType) {
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case MODE_SCROLL_UV:
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shift_UV_NORMAL(vtxIndex, vertCount, speed, bhv, cycle);
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shift_UV_NORMAL(verts, vertCount, speed, bhv, cycle);
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break;
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case MODE_SCROLL_SINE:
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shift_UV_SINE(vtxIndex, vertCount, speed, bhv, cycle);
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shift_UV_SINE(verts, vertCount, speed, bhv, cycle);
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break;
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case MODE_SCROLL_JUMP:
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shift_UV_JUMP(vtxIndex, vertCount, speed, bhv, cycle);
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break;
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default:
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shift_UV_JUMP(verts, vertCount, speed, bhv, cycle);
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break;
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}
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}
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@ -1,18 +1,5 @@
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#include "scroll_targets.h"
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/*
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* A scroll target is basically just a bunch of Vtx to
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* apply a movement to. Each scroll targets have an id.
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* The id is what the behavior is using to know which
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* vertices to move.
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*/
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struct ScrollTarget {
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u32 id;
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u32 size;
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Vtx* *vertices;
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struct ScrollTarget *next;
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};
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static struct ScrollTarget *sScrollTargets = NULL;
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/*
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@ -20,7 +7,7 @@ static struct ScrollTarget *sScrollTargets = NULL;
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* and returns the vertices.
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* Returns NULL if not found.
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*/
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Vtx* *get_scroll_targets(u32 id) {
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struct ScrollTarget *get_scroll_targets(u32 id, u16 size, u16 offset) {
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struct ScrollTarget *scroll = sScrollTargets;
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while (scroll) {
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@ -31,7 +18,22 @@ Vtx* *get_scroll_targets(u32 id) {
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}
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if (scroll) {
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return scroll->vertices;
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// If we need to, realloc the block of vertices
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if ((!scroll->hasOffset && offset > 0) || size < scroll->size) {
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if (size > scroll->size) { size = scroll->size; } // Don't use an invalid size
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scroll->hasOffset = true;
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Vtx* *newVtx = calloc(size, sizeof(Vtx*));
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if (!newVtx) { return NULL; }
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for (u32 i = 0; i < size; i++) {
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newVtx[i] = scroll->vertices[i + offset];
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}
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free(scroll->vertices);
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scroll->vertices = newVtx;
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scroll->size = size;
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}
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return scroll;
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}
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return NULL;
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}
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@ -44,7 +46,7 @@ Vtx* *get_scroll_targets(u32 id) {
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* Also sets up the static sScrollTargets variable if there
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* isn't any scroll targets.
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*/
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struct ScrollTarget* find_or_create_scroll_targets(u32 id) {
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struct ScrollTarget* find_or_create_scroll_targets(u32 id, bool hasOffset) {
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struct ScrollTarget *scroll = sScrollTargets;
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struct ScrollTarget *lastScroll = NULL;
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scroll->size = 0;
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scroll->vertices = NULL;
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scroll->next = NULL;
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scroll->hasOffset = hasOffset;
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if (lastScroll) {
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lastScroll->next = scroll;
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} else {
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@ -79,14 +82,13 @@ struct ScrollTarget* find_or_create_scroll_targets(u32 id) {
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* Mods have to use the lua binding of this function to
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* make the scrolling textures work.
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*/
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void add_vtx_scroll_target(u32 id, Vtx *vtx, u32 size) {
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struct ScrollTarget *scroll = find_or_create_scroll_targets(id);
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void add_vtx_scroll_target(u32 id, Vtx *vtx, u32 size, bool hasOffset) {
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struct ScrollTarget *scroll = find_or_create_scroll_targets(id, hasOffset);
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if (!scroll) { return; }
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Vtx* *newArray;
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u32 oldSize = sizeof(void*) * scroll->size;
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u32 newSize = oldSize + (sizeof(void*) * size);
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u32 oldSize = sizeof(Vtx*) * scroll->size;
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u32 newSize = oldSize + (sizeof(Vtx*) * size);
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newArray = realloc(scroll->vertices, newSize);
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Vtx* *newArray = realloc(scroll->vertices, newSize);
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if (!newArray) {
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newArray = malloc(newSize);
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@ -9,6 +9,32 @@
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#include "sm64.h"
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#include "types.h"
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Vtx* *get_scroll_targets(u32 id);
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void add_vtx_scroll_target(u32 id, Vtx *vtx, u32 size);
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/* SCROLLING BHVS */
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#define SCROLL_X 0
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#define SCROLL_Y 1
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#define SCROLL_Z 2
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#define SCROLL_UV_X 4
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#define SCROLL_UV_Y 5
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/* SCROLLING TYPES */
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#define MODE_SCROLL_UV 0
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#define MODE_SCROLL_SINE 1
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#define MODE_SCROLL_JUMP 2
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/*
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* A scroll target is basically just a bunch of Vtx to
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* apply a movement to. Each scroll targets have an id.
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* The id is what the behavior is using to know which
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* vertices to move.
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*/
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struct ScrollTarget {
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u32 id;
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u32 size;
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Vtx* *vertices;
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bool hasOffset;
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struct ScrollTarget *next;
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};
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struct ScrollTarget *get_scroll_targets(u32 id, u16 size, u16 offset);
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void add_vtx_scroll_target(u32 id, Vtx *vtx, u32 size, bool hasOffset);
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void free_vtx_scroll_targets(void);
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@ -508,7 +508,7 @@ int smlua_func_texture_override_set(lua_State* L) {
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tmpOverrideTexInfo.height = smlua_get_integer_field(top+1, "height");
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2's 'height' field"); return 0; }
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tmpOverrideTexInfo.name = smlua_get_string_field(top+1, "name");
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2's 'name' field"); return 0; }
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@ -741,7 +741,7 @@ static u16 *smlua_to_u16_list(lua_State* L, int index, u32* length) {
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free(values);
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return 0;
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}
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u16 value = smlua_to_integer(L, indexValue);
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if (!gSmLuaConvertSuccess) {
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LOG_LUA("smlua_to_u16_list: Failed to convert table value");
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@ -813,6 +813,37 @@ int smlua_func_log_to_console(lua_State* L) {
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return 1;
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}
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////////////////////
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// scroll targets //
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////////////////////
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int smlua_func_add_scroll_target(lua_State* L) {
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// add_scroll_target used to require offset and size of the vertex buffer to be used
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if (!smlua_functions_valid_param_range(L, 2, 4)) { return 0; }
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int paramCount = lua_gettop(L);
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u32 index = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "add_scroll_target"); return 0; }
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const char* name = smlua_to_string(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "add_scroll_target"); return 0; }
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// If the offset and size parameters are provided, use them, although they aren't required.
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u32 offset = 0;
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u32 size = 0;
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switch (paramCount) {
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case 4:
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size = smlua_to_integer(L, 4);
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case 3:
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offset = smlua_to_integer(L, 3);
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break;
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}
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dynos_add_scroll_target(index, name, offset, size);
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return 1;
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}
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//////////
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// bind //
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//////////
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@ -841,4 +872,5 @@ void smlua_bind_functions(void) {
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smlua_bind_function(L, "level_script_parse", smlua_func_level_script_parse);
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smlua_bind_function(L, "smlua_anim_util_register_animation", smlua_func_smlua_anim_util_register_animation);
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smlua_bind_function(L, "log_to_console", smlua_func_log_to_console);
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smlua_bind_function(L, "add_scroll_target", smlua_func_add_scroll_target);
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}
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@ -28856,29 +28856,6 @@ int smlua_func_sqrf(lua_State* L) {
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// smlua_misc_utils.h //
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////////////////////////
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int smlua_func_add_scroll_target(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 4) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "add_scroll_target", 4, top);
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return 0;
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}
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u32 index = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "add_scroll_target"); return 0; }
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const char* name = smlua_to_string(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "add_scroll_target"); return 0; }
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u32 offset = smlua_to_integer(L, 3);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "add_scroll_target"); return 0; }
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u32 size = smlua_to_integer(L, 4);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 4, "add_scroll_target"); return 0; }
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add_scroll_target(index, name, offset, size);
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return 1;
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}
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int smlua_func_allocate_mario_action(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -33672,7 +33649,6 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "sqrf", smlua_func_sqrf);
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// smlua_misc_utils.h
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smlua_bind_function(L, "add_scroll_target", smlua_func_add_scroll_target);
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smlua_bind_function(L, "allocate_mario_action", smlua_func_allocate_mario_action);
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||||
smlua_bind_function(L, "camera_allow_toxic_gas_camera", smlua_func_camera_allow_toxic_gas_camera);
|
||||
smlua_bind_function(L, "camera_config_enable_analog_cam", smlua_func_camera_config_enable_analog_cam);
|
||||
|
|
|
@ -507,12 +507,6 @@ void set_override_far(f32 far) {
|
|||
|
||||
///
|
||||
|
||||
void add_scroll_target(u32 index, const char* name, u32 offset, u32 size) {
|
||||
dynos_add_scroll_target(index, name, offset, size);
|
||||
}
|
||||
|
||||
///
|
||||
|
||||
f32 get_lighting_dir(u8 index) {
|
||||
if (index > 2) { return 0; }
|
||||
return gLightingDir[index];
|
||||
|
|
|
@ -124,8 +124,6 @@ void set_override_fov(f32 fov);
|
|||
void set_override_near(f32 near);
|
||||
void set_override_far(f32 far);
|
||||
|
||||
void add_scroll_target(u32 index, const char* name, u32 offset, u32 size);
|
||||
|
||||
f32 get_lighting_dir(u8 index);
|
||||
void set_lighting_dir(u8 index, f32 value);
|
||||
|
||||
|
|
Loading…
Reference in a new issue