Removed SDL2 API calls from SDL1 backend

This commit is contained in:
MysterD 2021-08-08 16:50:44 -07:00
parent 710a7e4749
commit a5b8483100
2 changed files with 16 additions and 14 deletions

View file

@ -3,8 +3,8 @@ set -e
function compiler() { function compiler() {
make clean make clean
make RENDER_API=$1 WINDOW_API=$2 AUDIO_API=$3 CONTROLLER_API=$4 make RENDER_API=$1 WINDOW_API=$2 AUDIO_API=$3 CONTROLLER_API=$4 TARGET_BITS=$5
mv ./build ./build_$5 mv ./build ./build_$6
} }
function compiler_no_discord() { function compiler_no_discord() {
@ -13,14 +13,16 @@ function compiler_no_discord() {
mv ./build ./build_no_discord mv ./build ./build_no_discord
} }
compiler GL_LEGACY SDL1 SDL1 SDL1 legacy_1 compiler GL_LEGACY SDL1 SDL1 SDL1 64 legacy_1
compiler GL SDL1 SDL1 SDL1 gl_1 #compiler GL SDL1 SDL1 SDL1 64 gl_1
compiler D3D11 DXGI SDL1 SDL1 d3d11_1 #compiler D3D11 DXGI SDL1 SDL1 64 d3d11_1
compiler D3D12 DXGI SDL1 SDL1 d3d12_1 #compiler D3D12 DXGI SDL1 SDL1 64 d3d12_1
compiler GL_LEGACY SDL2 SDL2 SDL2 legacy_2 compiler GL_LEGACY SDL2 SDL2 SDL2 64 legacy_2
compiler GL SDL2 SDL2 SDL2 gl_2 compiler GL SDL2 SDL2 SDL2 64 gl_2
compiler D3D11 DXGI SDL2 SDL2 d3d11_2 compiler D3D11 DXGI SDL2 SDL2 64 d3d11_2
compiler D3D12 DXGI SDL2 SDL2 d3d12_2 compiler D3D12 DXGI SDL2 SDL2 64 d3d12_2
compiler GL SDL2 SDL2 SDL2 32 gl_2_32
compiler_no_discord compiler_no_discord

View file

@ -266,10 +266,10 @@ static void gfx_sdl_shutdown(void) {
SDL_Quit(); SDL_Quit();
} }
static void gfx_sdl_start_text_input(void) { SDL_StartTextInput(); } static void gfx_sdl_start_text_input(void) { return; }
static void gfx_sdl_stop_text_input(void) { SDL_StopTextInput(); } static void gfx_sdl_stop_text_input(void) { return; }
static char* gfx_sdl_get_clipboard_text(void) { return SDL_GetClipboardText(); } static char* gfx_sdl_get_clipboard_text(void) { return NULL; }
static void gfx_sdl_set_clipboard_text(char* text) { SDL_SetClipboardText(text); } static void gfx_sdl_set_clipboard_text(char* text) { return; }
static void gfx_sdl_set_cursor_visible(bool visible) { SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE); } static void gfx_sdl_set_cursor_visible(bool visible) { SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE); }
struct GfxWindowManagerAPI gfx_sdl = { struct GfxWindowManagerAPI gfx_sdl = {