fix compile error

This commit is contained in:
MysterD 2022-02-18 18:38:26 -08:00
parent a359b28bb4
commit a3062287ac

View file

@ -1246,8 +1246,9 @@ void bhv_bowser_loop(void) {
int angleToPlayer = obj_angle_to_object(o, player); int angleToPlayer = obj_angle_to_object(o, player);
// look for animation difference and override // look for animation difference and override
struct Animation* anim = NULL;
if (o->oAnimations != NULL && networkBowserAnimationIndex <= 26) { if (o->oAnimations != NULL && networkBowserAnimationIndex <= 26) {
struct Animation* anim = o->oAnimations[networkBowserAnimationIndex]; anim = o->oAnimations[networkBowserAnimationIndex];
if (anim != NULL && o->header.gfx.unk38.curAnim != anim) { if (anim != NULL && o->header.gfx.unk38.curAnim != anim) {
geo_obj_init_animation(&o->header.gfx, &anim); geo_obj_init_animation(&o->header.gfx, &anim);
} }