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Sanity check torsoPos to prevent phantom collisions
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@ -271,6 +271,13 @@ void bhv_mario_update(void) {
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// set mario state to the current player
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// set mario state to the current player
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gMarioState = &gMarioStates[gCurrentObject->oBehParams - 1];
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gMarioState = &gMarioStates[gCurrentObject->oBehParams - 1];
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// sanity check torsoPos, it isn't updated off-screen otherwise
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Vec3f torsoDiff = { 0 };
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vec3f_dif(torsoDiff, gMarioState->pos, gMarioState->marioBodyState->torsoPos);
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if (vec3f_length(torsoDiff) > 300) {
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vec3f_copy(gMarioState->marioBodyState->torsoPos, gMarioState->pos);
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}
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u32 particleFlags = 0;
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u32 particleFlags = 0;
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s32 i;
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s32 i;
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