add sky tiles to the zip as well

This commit is contained in:
fgsfds 2020-06-07 22:00:57 +03:00
parent 0bf5a192f4
commit 9ebde3c219

View file

@ -564,7 +564,8 @@ ifeq ($(EXTERNAL_DATA),1)
CC_CHECK += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\"" CC_CHECK += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
CFLAGS += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\"" CFLAGS += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
# tell skyconv to write names instead of actual texture data and save the split tiles so we can use them later # tell skyconv to write names instead of actual texture data and save the split tiles so we can use them later
SKYCONV_ARGS := --store-names --write-tiles "$(BUILD_DIR)/textures/skybox_tiles" SKYTILE_DIR := $(BUILD_DIR)/textures/skybox_tiles
SKYCONV_ARGS := --store-names --write-tiles "$(SKYTILE_DIR)"
endif endif
ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
@ -641,6 +642,7 @@ $(BASEPACK_LST): $(EXE)
@echo "$(BUILD_DIR)/sound/sequences.bin sound/sequences.bin" >> $(BASEPACK_LST) @echo "$(BUILD_DIR)/sound/sequences.bin sound/sequences.bin" >> $(BASEPACK_LST)
@echo "$(BUILD_DIR)/sound/sound_data.ctl sound/sound_data.ctl" >> $(BASEPACK_LST) @echo "$(BUILD_DIR)/sound/sound_data.ctl sound/sound_data.ctl" >> $(BASEPACK_LST)
@echo "$(BUILD_DIR)/sound/sound_data.tbl sound/sound_data.tbl" >> $(BASEPACK_LST) @echo "$(BUILD_DIR)/sound/sound_data.tbl sound/sound_data.tbl" >> $(BASEPACK_LST)
@$(foreach f, $(wildcard $(SKYTILE_DIR)/*), echo $(f) gfx/$(f:$(BUILD_DIR)/%=%) >> $(BASEPACK_LST);)
@find actors -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \; @find actors -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
@find levels -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \; @find levels -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
@find textures -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \; @find textures -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;