mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
parent
5fe5ffda45
commit
9a0c07e53c
11 changed files with 265 additions and 21 deletions
141
src/game/chat.c
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141
src/game/chat.c
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@ -0,0 +1,141 @@
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#include <stdio.h>
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#include <ultra64.h>
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#include <string.h>
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#include "chat.h"
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#include "game_init.h"
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#include "ingame_menu.h"
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#include "segment2.h"
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#include "gfx_dimensions.h"
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#include "config.h"
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#include "PR/gbi.h"
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#include "pc/controller/controller_keyboard.h"
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#include "pc/network/network.h"
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#include "audio_defines.h"
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#include "audio/external.h"
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#define CHAT_DIALOG_MAX 96
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#define CHAT_MESSAGES_MAX 16
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#define CHAT_LIFE_MAX 400
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struct ChatMessage {
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u8 dialog[CHAT_DIALOG_MAX];
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u8 isLocal;
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u16 life;
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};
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static char inputMessage[CHAT_DIALOG_MAX] = { 0 };
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static struct ChatMessage message[CHAT_MESSAGES_MAX] = { 0 };
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static u8 onMessageIndex = 0;
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static u8 sInChatInput = FALSE;
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#define CHAT_SCALE 0.5f
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#define CHAT_SPACE 10.0f
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#define CHATBOX_PAD_X 0.0215f
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#define CHATBOX_SCALE_X 0.00385f
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#define CHATBOX_SCALE_Y 0.115f
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#define CHATBOX_X 2.0f
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#define CHATBOX_Y 11.0f
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#define CHAT_X 4.0f
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#define CHAT_Y -18.0f
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static void render_chat_message(struct ChatMessage* chatMessage, u8 index) {
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f32 textWidth = get_generic_dialog_width(chatMessage->dialog);
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f32 alphaScale = ((f32)chatMessage->life / (f32)(CHAT_LIFE_MAX / 20.0f));
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alphaScale *= alphaScale;
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if (alphaScale > 1) { alphaScale = 1; }
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f32 chatBoxWidth = CHATBOX_SCALE_X * textWidth + CHATBOX_PAD_X;
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create_dl_translation_matrix(MENU_MTX_PUSH, GFX_DIMENSIONS_FROM_LEFT_EDGE(CHATBOX_X), CHATBOX_Y + index * CHAT_SPACE, 0);
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create_dl_scale_matrix(MENU_MTX_NOPUSH, chatBoxWidth, CHATBOX_SCALE_Y, 1.0f);
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u8 boxR, boxG, boxB;
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if (chatMessage->isLocal == 2) {
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boxR = 150;
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boxG = 150;
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boxB = 255;
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} else {
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f32 rgbScale = (((f32)chatMessage->life - ((f32)CHAT_LIFE_MAX * 0.98f)) / ((f32)CHAT_LIFE_MAX * 0.02f));
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if (chatMessage->isLocal || rgbScale < 0) { rgbScale = 0; }
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boxR = 255 * rgbScale;
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boxG = 255 * rgbScale;
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boxB = 255 * rgbScale;
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}
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gDPSetEnvColor(gDisplayListHead++, boxR, boxG, boxB, 110 * alphaScale);
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gSPDisplayList(gDisplayListHead++, dl_draw_text_bg_box);
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create_dl_scale_matrix(MENU_MTX_NOPUSH, CHAT_SCALE / chatBoxWidth, CHAT_SCALE / CHATBOX_SCALE_Y, 1.0f);
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u8 textR, textG, textB;
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if (chatMessage->isLocal == 1) {
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textR = 200;
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textG = 200;
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textB = 255;
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} else if (chatMessage->isLocal == 2) {
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textR = 0;
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textG = 0;
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textB = 0;
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} else {
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textR = 255;
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textG = 255;
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textB = 255;
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}
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gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
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gDPSetEnvColor(gDisplayListHead++, textR, textG, textB, 255 * alphaScale);
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print_generic_string(CHAT_X, CHAT_Y, chatMessage->dialog);
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gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
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gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
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}
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void chat_add_message(char* ascii, u8 isLocal) {
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message[onMessageIndex].dialog[0] = isLocal ? 0xFD : 0xFA;
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message[onMessageIndex].dialog[1] = 0x9E;
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str_ascii_to_dialog(ascii, &message[onMessageIndex].dialog[2], MIN(strlen(ascii), CHAT_DIALOG_MAX - 3));
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message[onMessageIndex].life = CHAT_LIFE_MAX;
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message[onMessageIndex].isLocal = isLocal ? 1 : 0;
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onMessageIndex = (onMessageIndex + 1) % CHAT_MESSAGES_MAX;
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play_sound(isLocal ? SOUND_MENU_MESSAGE_DISAPPEAR : SOUND_MENU_MESSAGE_APPEAR, gDefaultSoundArgs);
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}
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static void chat_stop_input(void) {
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sInChatInput = FALSE;
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keyboard_stop_text_input();
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}
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static void chat_send_input(void) {
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sInChatInput = FALSE;
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keyboard_stop_text_input();
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if (strlen(gTextInput) == 0) { return; }
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chat_add_message(gTextInput, TRUE);
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network_send_chat(gTextInput);
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}
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void chat_start_input(void) {
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sInChatInput = TRUE;
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keyboard_start_text_input(TIM_SINGLE_LINE, CHAT_DIALOG_MAX - 3, chat_stop_input, chat_send_input);
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}
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void render_chat(void) {
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u8 count = 0;
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if (sInChatInput) {
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struct ChatMessage inputMessage = { 0 };
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inputMessage.dialog[0] = 0xFD;
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inputMessage.dialog[1] = 0x9E;
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str_ascii_to_dialog(gTextInput, &inputMessage.dialog[2], MIN(strlen(gTextInput), CHAT_DIALOG_MAX - 3));
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inputMessage.isLocal = 2;
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inputMessage.life = CHAT_LIFE_MAX;
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render_chat_message(&inputMessage, count++);
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}
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u8 index = onMessageIndex;
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for (int i = 0; i < CHAT_MESSAGES_MAX; i++) {
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if (--index >= CHAT_MESSAGES_MAX) { index = CHAT_MESSAGES_MAX - 1; }
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if (message[index].life == 0) { continue; }
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render_chat_message(&message[index], count++);
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message[index].life--;
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}
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}
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8
src/game/chat.h
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8
src/game/chat.h
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#ifndef CHAT_H
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#define CHAT_H
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void render_chat(void);
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void chat_add_message(char* ascii, u8 isLocal);
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void chat_start_input(void);
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#endif
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@ -31,6 +31,7 @@
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#ifdef EXT_OPTIONS_MENU
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#include "options_menu.h"
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#endif
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#include "chat.h"
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u16 gDialogColorFadeTimer;
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s8 gLastDialogLineNum;
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@ -430,12 +431,28 @@ void str_ascii_to_dialog(const char* string, u8* dialog, u16 length) {
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case '*': dialog[i] = 0xFB; break;
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case ' ': dialog[i] = DIALOG_CHAR_SPACE; break;
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case '\n': dialog[i] = DIALOG_CHAR_NEWLINE; break;
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default: dialog[i] = ASCII_TO_DIALOG(string[i]);
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default: dialog[i] = ((u8)string[i] < 0xF0) ? ASCII_TO_DIALOG(string[i]) : string[i];
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}
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}
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dialog[length] = DIALOG_CHAR_TERMINATOR;
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}
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f32 get_generic_dialog_width(u8* dialog) {
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f32 width = 0;
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u8* d = dialog;
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while (*d != DIALOG_CHAR_TERMINATOR) {
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width += (f32)(gDialogCharWidths[*d]);
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d++;
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}
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return width;
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}
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f32 get_generic_ascii_string_width(const char* ascii) {
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u8 dialog[256] = { DIALOG_CHAR_TERMINATOR };
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str_ascii_to_dialog(ascii, dialog, strlen(ascii));
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return get_generic_dialog_width(dialog);
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}
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void print_generic_ascii_string(s16 x, s16 y, const char* ascii) {
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u8 dialog[256] = { DIALOG_CHAR_TERMINATOR };
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str_ascii_to_dialog(ascii, dialog, strlen(ascii));
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@ -3178,6 +3195,8 @@ s16 render_menus_and_dialogs() {
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create_dl_ortho_matrix();
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render_chat();
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if (gMenuMode != -1) {
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switch (gMenuMode) {
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case 0:
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@ -117,6 +117,8 @@ void create_dl_identity_matrix(void);
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void create_dl_translation_matrix(s8 pushOp, f32 x, f32 y, f32 z);
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void create_dl_ortho_matrix(void);
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void str_ascii_to_dialog(const char* string, u8* dialog, u16 length);
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f32 get_generic_dialog_width(u8* dialog);
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f32 get_generic_ascii_string_width(const char* ascii);
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void print_generic_ascii_string(s16 x, s16 y, const char* ascii);
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void print_generic_string(s16 x, s16 y, const u8 *str);
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void print_hud_lut_string(s8 hudLUT, s16 x, s16 y, const u8 *str);
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@ -150,5 +152,6 @@ void render_hud_cannon_reticle(void);
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void reset_red_coins_collected(void);
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s16 render_menus_and_dialogs(void);
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s16 render_sync_level_screen(void);
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void create_dl_scale_matrix(s8 pushOp, f32 x, f32 y, f32 z);
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#endif // INGAME_MENU_H
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@ -178,7 +178,7 @@ static void connect_menu_on_connection_attempt(void) {
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static void connect_menu_on_click(void) {
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gConnectionJoinError[0] = '\0';
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keyboard_start_text_input(TIM_IP, custom_menu_close, connect_menu_on_connection_attempt);
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keyboard_start_text_input(TIM_IP, MAX_TEXT_INPUT, custom_menu_close, connect_menu_on_connection_attempt);
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// fill in our last attempt
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if (configJoinPort == 0) { configJoinPort = DEFAULT_PORT; }
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@ -15,6 +15,8 @@
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#include "pc/gfx/gfx_window_manager_api.h"
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#include "pc/pc_main.h"
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#include "engine/math_util.h"
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#include "menu/file_select.h"
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#include "game/chat.h"
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// TODO: use some common lookup header
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#define SCANCODE_BACKSPACE 0x0E
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@ -39,6 +41,7 @@ static u32 keyboard_lastkey = VK_INVALID;
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char gTextInput[MAX_TEXT_INPUT];
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static bool inTextInput = false;
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static u8 maxTextInput = 0;
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u8 held_ctrl, held_shift, held_alt;
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static enum TextInputMode textInputMode;
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return FALSE;
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}
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if (scancode == SCANCODE_ENTER) {
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if (sSelectedFileNum != 0) {
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chat_start_input();
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return FALSE;
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}
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}
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int mapped = keyboard_map_scancode(scancode);
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keyboard_buttons_down |= mapped;
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keyboard_lastkey = scancode;
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keyboard_buttons_down = 0;
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}
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char* keyboard_start_text_input(enum TextInputMode inInputMode, void (*onEscape)(void), void (*onEnter)(void)) {
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char* keyboard_start_text_input(enum TextInputMode inInputMode, u8 inMaxTextInput, void (*onEscape)(void), void (*onEnter)(void)) {
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// set text-input events
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textInputOnEscape = onEscape;
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textInputOnEnter = onEnter;
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maxTextInput = inMaxTextInput;
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// clear buffer
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for (int i = 0; i < MAX_TEXT_INPUT; i++) { gTextInput[i] = '\0'; }
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while (*text != '\0') {
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// make sure we don't overrun the buffer
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if (i >= MAX_TEXT_INPUT) { break; }
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if (i >= maxTextInput) { break; }
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// copy over character if we're allowed to input it
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if (keyboard_allow_character_input(*text)) {
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@ -10,7 +10,7 @@
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extern "C" {
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#endif
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#define MAX_TEXT_INPUT 256
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#define MAX_TEXT_INPUT 255
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extern char gTextInput[];
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enum TextInputMode {
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bool keyboard_on_key_up(int scancode);
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void keyboard_on_all_keys_up(void);
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void keyboard_on_text_input(char* text);
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char* keyboard_start_text_input(enum TextInputMode, void (*onEscape)(void), void (*onEnter)(void));
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char* keyboard_start_text_input(enum TextInputMode, u8 inMaxTextInput, void (*onEscape)(void), void (*onEnter)(void));
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void keyboard_stop_text_input(void);
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bool keyboard_in_text_input(void);
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@ -49,7 +49,11 @@ static void register_launch_command(void) {
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}
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#endif
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strncat(cmd, " --discord 1", MAX_LAUNCH_CMD - 1);
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DISCORD_REQUIRE(app.activities->register_command(app.activities, cmd));
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int rc = app.activities->register_command(app.activities, cmd);
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if (rc != DiscordResult_Ok) {
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LOG_ERROR("register command failed %d", rc);
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return;
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}
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LOG_INFO("cmd: %s", cmd);
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}
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@ -126,6 +126,7 @@ void network_receive(u8* data, u16 dataLength) {
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case PACKET_RESERVATION: network_receive_reservation(&p); break;
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case PACKET_SAVE_FILE_REQUEST: network_receive_save_file_request(&p); break;
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case PACKET_SAVE_FILE: network_receive_save_file(&p); break;
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case PACKET_CHAT: network_receive_chat(&p); break;
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case PACKET_CUSTOM: network_receive_custom(&p); break;
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default: LOG_ERROR("received unknown packet: %d", p.buffer[0]);
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}
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@ -47,6 +47,7 @@ enum PacketType {
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PACKET_RESERVATION,
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PACKET_SAVE_FILE_REQUEST,
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PACKET_SAVE_FILE,
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PACKET_CHAT,
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PACKET_CUSTOM = 255,
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};
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void network_send_custom(u8 customId, bool reliable, void* params);
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void network_receive_custom(struct Packet* p);
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// packet_chat.c
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void network_send_chat(char* message);
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void network_receive_chat(struct Packet* p);
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#endif
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51
src/pc/network/packets/packet_chat.c
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51
src/pc/network/packets/packet_chat.c
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#include <stdio.h>
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#include "../network.h"
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#include "game/chat.h"
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static u8 localChatId = 1;
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// two-player hack: the remoteChatIds stuff is only valid for the one remote player
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// will need to be extended if MAX_PLAYERS is ever increased
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#define MAX_CHAT_IDS 16
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static u8 remoteChatIds[MAX_CHAT_IDS] = { 0 };
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static u8 onRemoteChatId = 0;
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void network_send_chat(char* message) {
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u16 messageLength = strlen(message);
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struct Packet p;
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packet_init(&p, PACKET_CHAT, true);
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packet_write(&p, &localChatId, sizeof(u8));
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packet_write(&p, &messageLength, sizeof(u16));
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packet_write(&p, message, messageLength * sizeof(u8));
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network_send(&p);
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localChatId++;
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}
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void network_receive_chat(struct Packet* p) {
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u8 remoteChatId = 0;
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u16 remoteMessageLength = 0;
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char remoteMessage[255] = { 0 };
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packet_read(p, &remoteChatId, sizeof(u8));
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packet_read(p, &remoteMessageLength, sizeof(u16));
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if (remoteMessageLength > 255) { remoteMessageLength = 254; }
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packet_read(p, &remoteMessage, remoteMessageLength * sizeof(u8));
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// check if remote chat id has already been seen
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for (u16 i = 0; i < MAX_CHAT_IDS; i++) {
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if (remoteChatIds[i] == remoteChatId) {
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// we already saw this message!
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return;
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}
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}
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// cache the seen id
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remoteChatIds[onRemoteChatId] = remoteChatId;
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onRemoteChatId = (onRemoteChatId + 1) % MAX_CHAT_IDS;
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// add the message
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chat_add_message(remoteMessage, FALSE);
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return;
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}
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