mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-24 21:15:12 +00:00
Remove legacy struct fields, fix a function name
This commit is contained in:
parent
f49da88ed9
commit
971ddc00cd
14 changed files with 53 additions and 73 deletions
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@ -71,8 +71,7 @@ override_field_types = {
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override_field_mutable = {
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"NetworkPlayer": [
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"overrideModelIndex",
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"overridePalette",
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"overridePaletteIndex",
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"overridePalette"
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],
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"Animation": [
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"values",
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@ -89,8 +88,6 @@ override_field_invisible = {
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}
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override_field_deprecated = {
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"ServerSettings": [ "enableCheats" ],
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"NetworkPlayer": [ "paletteIndex", "overridePaletteIndex", "overridePaletteIndexLp" ]
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}
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override_field_immutable = {
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@ -5413,7 +5413,7 @@ function network_player_is_override_palette_same(np)
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end
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--- @param np NetworkPlayer
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function network_player_reset_override_palette_color(np)
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function network_player_reset_override_palette(np)
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-- ...
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end
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@ -1123,10 +1123,7 @@
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--- @field public onRxSeqId integer
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--- @field public overrideModelIndex integer
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--- @field public overridePalette PlayerPalette
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--- @field public overridePaletteIndex integer
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--- @field public overridePaletteIndexLp integer
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--- @field public palette PlayerPalette
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--- @field public paletteIndex integer
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--- @field public ping integer
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--- @field public type integer
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@ -2012,7 +2009,6 @@
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--- @class ServerSettings
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--- @field public bouncyLevelBounds BouncyLevelBounds
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--- @field public bubbleDeath integer
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--- @field public enableCheats integer
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--- @field public enablePlayerList integer
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--- @field public enablePlayersInLevelDisplay integer
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--- @field public headlessServer integer
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@ -1377,10 +1377,10 @@
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<br />
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## [network_player_reset_override_palette_color](#network_player_reset_override_palette_color)
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## [network_player_reset_override_palette](#network_player_reset_override_palette)
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### Lua Example
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`network_player_reset_override_palette_color(np)`
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`network_player_reset_override_palette(np)`
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### Parameters
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| Field | Type |
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@ -1391,7 +1391,7 @@
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- None
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### C Prototype
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`void network_player_reset_override_palette_color(struct NetworkPlayer *np);`
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`void network_player_reset_override_palette(struct NetworkPlayer *np);`
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[:arrow_up_small:](#)
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@ -1201,7 +1201,7 @@
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- [network_player_get_override_palette_color_channel](functions-4.md#network_player_get_override_palette_color_channel)
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- [network_player_get_palette_color_channel](functions-4.md#network_player_get_palette_color_channel)
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- [network_player_is_override_palette_same](functions-4.md#network_player_is_override_palette_same)
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- [network_player_reset_override_palette_color](functions-4.md#network_player_reset_override_palette_color)
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- [network_player_reset_override_palette](functions-4.md#network_player_reset_override_palette)
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- [network_player_set_description](functions-4.md#network_player_set_description)
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- [network_player_set_override_palette_color](functions-4.md#network_player_set_override_palette_color)
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@ -1245,7 +1245,7 @@ static struct LuaObjectField sNametagsSettingsFields[LUA_NAMETAGS_SETTINGS_FIELD
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{ "showSelfTag", LVT_BOOL, offsetof(struct NametagsSettings, showSelfTag), false, LOT_NONE },
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};
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#define LUA_NETWORK_PLAYER_FIELD_COUNT 31
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#define LUA_NETWORK_PLAYER_FIELD_COUNT 28
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static struct LuaObjectField sNetworkPlayerFields[LUA_NETWORK_PLAYER_FIELD_COUNT] = {
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{ "connected", LVT_BOOL, offsetof(struct NetworkPlayer, connected), true, LOT_NONE },
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{ "currActNum", LVT_S16, offsetof(struct NetworkPlayer, currActNum), true, LOT_NONE },
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@ -1272,10 +1272,7 @@ static struct LuaObjectField sNetworkPlayerFields[LUA_NETWORK_PLAYER_FIELD_COUNT
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{ "onRxSeqId", LVT_U8, offsetof(struct NetworkPlayer, onRxSeqId), true, LOT_NONE },
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{ "overrideModelIndex", LVT_U8, offsetof(struct NetworkPlayer, overrideModelIndex), false, LOT_NONE },
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{ "overridePalette", LVT_COBJECT, offsetof(struct NetworkPlayer, overridePalette), false, LOT_PLAYERPALETTE },
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{ "overridePaletteIndex", LVT_U8, offsetof(struct NetworkPlayer, overridePaletteIndex), false, LOT_NONE },
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{ "overridePaletteIndexLp", LVT_U8, offsetof(struct NetworkPlayer, overridePaletteIndexLp), true, LOT_NONE },
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{ "palette", LVT_COBJECT, offsetof(struct NetworkPlayer, palette), true, LOT_PLAYERPALETTE },
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{ "paletteIndex", LVT_U8, offsetof(struct NetworkPlayer, paletteIndex), true, LOT_NONE },
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{ "ping", LVT_U32, offsetof(struct NetworkPlayer, ping), true, LOT_NONE },
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// { "rxPacketHash", LOT_???, offsetof(struct NetworkPlayer, rxPacketHash), true, LOT_??? }, <--- UNIMPLEMENTED
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// { "rxSeqIds", LOT_???, offsetof(struct NetworkPlayer, rxSeqIds), true, LOT_??? }, <--- UNIMPLEMENTED
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@ -2211,11 +2208,10 @@ static struct LuaObjectField sRayIntersectionInfoFields[LUA_RAY_INTERSECTION_INF
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{ "surface", LVT_COBJECT_P, offsetof(struct RayIntersectionInfo, surface), false, LOT_SURFACE },
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};
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#define LUA_SERVER_SETTINGS_FIELD_COUNT 13
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#define LUA_SERVER_SETTINGS_FIELD_COUNT 12
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static struct LuaObjectField sServerSettingsFields[LUA_SERVER_SETTINGS_FIELD_COUNT] = {
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{ "bouncyLevelBounds", LVT_S32, offsetof(struct ServerSettings, bouncyLevelBounds), false, LOT_NONE },
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{ "bubbleDeath", LVT_U8, offsetof(struct ServerSettings, bubbleDeath), false, LOT_NONE },
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{ "enableCheats", LVT_U8, offsetof(struct ServerSettings, enableCheats), false, LOT_NONE },
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{ "enablePlayerList", LVT_U8, offsetof(struct ServerSettings, enablePlayerList), false, LOT_NONE },
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{ "enablePlayersInLevelDisplay", LVT_U8, offsetof(struct ServerSettings, enablePlayersInLevelDisplay), false, LOT_NONE },
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{ "headlessServer", LVT_U8, offsetof(struct ServerSettings, headlessServer), false, LOT_NONE },
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@ -72,7 +72,7 @@ int smlua_func_atan2s(lua_State* L) {
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int smlua_func_init_mario_after_warp(lua_State* L) {
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if (network_player_connected_count() >= 2) {
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LOG_LUA_LINE("init_mario_after_warp can only be used in single-player");
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LOG_LUA_LINE("init_mario_after_warp() can only be used in singleplayer");
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return 0;
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}
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@ -104,7 +104,7 @@ int smlua_func_initiate_warp(lua_State* L) {
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int smlua_func_reset_level(lua_State* L) {
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if (network_player_connected_count() >= 2) {
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LOG_LUA_LINE("reset_level() can only be used in single-player");
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LOG_LUA_LINE("reset_level() can only be used in singleplayer");
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return 0;
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}
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@ -20804,19 +20804,19 @@ int smlua_func_network_player_is_override_palette_same(lua_State* L) {
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return 1;
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}
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int smlua_func_network_player_reset_override_palette_color(lua_State* L) {
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int smlua_func_network_player_reset_override_palette(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "network_player_reset_override_palette_color", 1, top);
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "network_player_reset_override_palette", 1, top);
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return 0;
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}
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struct NetworkPlayer* np = (struct NetworkPlayer*)smlua_to_cobject(L, 1, LOT_NETWORKPLAYER);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "network_player_reset_override_palette_color"); return 0; }
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "network_player_reset_override_palette"); return 0; }
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network_player_reset_override_palette_color(np);
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network_player_reset_override_palette(np);
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return 1;
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}
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@ -33923,7 +33923,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "network_player_get_override_palette_color_channel", smlua_func_network_player_get_override_palette_color_channel);
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smlua_bind_function(L, "network_player_get_palette_color_channel", smlua_func_network_player_get_palette_color_channel);
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smlua_bind_function(L, "network_player_is_override_palette_same", smlua_func_network_player_is_override_palette_same);
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smlua_bind_function(L, "network_player_reset_override_palette_color", smlua_func_network_player_reset_override_palette_color);
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smlua_bind_function(L, "network_player_reset_override_palette", smlua_func_network_player_reset_override_palette);
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smlua_bind_function(L, "network_player_set_description", smlua_func_network_player_set_description);
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smlua_bind_function(L, "network_player_set_override_palette_color", smlua_func_network_player_set_override_palette_color);
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@ -141,7 +141,7 @@ int smlua_hook_event(lua_State* L) {
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int ref = luaL_ref(L, LUA_REGISTRYINDEX);
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if (ref == -1) {
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LOG_LUA_LINE("tried to hook undefined function to '%s'", LuaHookedEventTypeName[hookType]);
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LOG_LUA_LINE("Tried to hook undefined function to '%s'", LuaHookedEventTypeName[hookType]);
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return 0;
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}
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@ -44,7 +44,7 @@ static bool smlua_sync_table_unwind(int syncTableIndex, int keyIndex) {
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// get key
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sUnwoundLnts[sUnwoundLntsCount++] = smlua_to_lnt(L, keyIndex);
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if (!gSmLuaConvertSuccess) {
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LOG_LUA_LINE("attempted to unwind sync table with invalid key type");
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LOG_LUA_LINE("Attempted to unwind sync table with invalid key type");
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return false;
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}
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@ -55,7 +55,7 @@ static bool smlua_sync_table_unwind(int syncTableIndex, int keyIndex) {
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while (true) {
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// make sure we remain within limits
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if (sUnwoundLntsCount >= MAX_UNWOUND_LNT) {
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LOG_LUA_LINE("attempted to unwind sync table past its limit");
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LOG_LUA_LINE("Attempted to unwind sync table past its limit");
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return false;
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}
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@ -76,7 +76,7 @@ static bool smlua_sync_table_unwind(int syncTableIndex, int keyIndex) {
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lua_pop(L, 1); // pop _name value
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if (!gSmLuaConvertSuccess) {
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LOG_LUA_LINE("attempted to unwind sync table with invalid parent");
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LOG_LUA_LINE("Attempted to unwind sync table with invalid parent");
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lua_pop(L, 1); // pop iterative _parent
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return false;
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}
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@ -90,7 +90,7 @@ static bool smlua_sync_table_unwind(int syncTableIndex, int keyIndex) {
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// validate parent type
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if (parentType != LUA_TTABLE) {
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if (parentType != LUA_TNIL) {
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LOG_LUA_LINE("attempted to unwind sync table into an invalid parent");
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LOG_LUA_LINE("Attempted to unwind sync table into an invalid parent");
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return false;
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}
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break;
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@ -106,7 +106,7 @@ static bool smlua_sync_table_unwind(int syncTableIndex, int keyIndex) {
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}
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if (unwoundSize >= MAX_UNWOUND_SIZE) {
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LOG_LUA_LINE("attempted to unwind sync table with too long of a key/parent length");
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LOG_LUA_LINE("Attempted to unwind sync table with too long of a key/parent length");
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return false;
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}
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@ -76,7 +76,6 @@ struct ServerSettings gServerSettings = {
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.bouncyLevelBounds = BOUNCY_LEVEL_BOUNDS_OFF,
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.playerKnockbackStrength = 25,
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.skipIntro = FALSE,
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.enableCheats = FALSE,
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.bubbleDeath = TRUE,
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.enablePlayersInLevelDisplay = TRUE,
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.enablePlayerList = TRUE,
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@ -124,7 +123,6 @@ bool network_init(enum NetworkType inNetworkType, bool reconnecting) {
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gServerSettings.playerKnockbackStrength = configPlayerKnockbackStrength;
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gServerSettings.stayInLevelAfterStar = configStayInLevelAfterStar;
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gServerSettings.skipIntro = gCLIOpts.skipIntro ? TRUE : configSkipIntro;
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gServerSettings.enableCheats = 0;
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gServerSettings.bubbleDeath = configBubbleDeath;
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gServerSettings.enablePlayersInLevelDisplay = TRUE;
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gServerSettings.enablePlayerList = TRUE;
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@ -734,7 +732,6 @@ void network_shutdown(bool sendLeaving, bool exiting, bool popup, bool reconnect
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reset_window_title();
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gDjuiLuaErrorTimeout = 0;
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djui_panel_shutdown();
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extern bool gDjuiInMainMenu;
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if (!gDjuiInMainMenu) {
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@ -75,7 +75,6 @@ struct ServerSettings {
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u8 playerKnockbackStrength;
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u8 stayInLevelAfterStar;
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u8 skipIntro;
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u8 enableCheats;
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u8 bubbleDeath;
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u8 enablePlayersInLevelDisplay;
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u8 enablePlayerList;
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@ -148,7 +148,7 @@ void network_player_set_override_palette_color(struct NetworkPlayer *np, enum Pl
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np->overridePalette.parts[part][2] = color[2];
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}
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void network_player_reset_override_palette_color(struct NetworkPlayer *np) {
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void network_player_reset_override_palette(struct NetworkPlayer *np) {
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if (np == NULL) { return; }
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np->overridePalette = np->palette;
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@ -57,11 +57,6 @@ struct NetworkPlayer {
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u16 rxSeqIds[MAX_RX_SEQ_IDS];
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u32 rxPacketHash[MAX_RX_SEQ_IDS];
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// legacy fields to allow mods not to fully break (they don't do anything anymore)
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u8 paletteIndex;
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u8 overridePaletteIndex;
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u8 overridePaletteIndexLp;
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};
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extern struct NetworkPlayer gNetworkPlayers[];
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@ -82,7 +77,7 @@ struct NetworkPlayer* get_network_player_smallest_global(void);
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u8 network_player_get_palette_color_channel(struct NetworkPlayer *np, enum PlayerPart part, u8 index);
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u8 network_player_get_override_palette_color_channel(struct NetworkPlayer *np, enum PlayerPart part, u8 index);
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void network_player_set_override_palette_color(struct NetworkPlayer *np, enum PlayerPart part, Color color);
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void network_player_reset_override_palette_color(struct NetworkPlayer *np);
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void network_player_reset_override_palette(struct NetworkPlayer *np);
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bool network_player_is_override_palette_same(struct NetworkPlayer *np);
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void network_player_update(void);
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