diff --git a/src/pc/gfx/gfx_cc.c b/src/pc/gfx/gfx_cc.c index 7b78b969..7fe03500 100644 --- a/src/pc/gfx/gfx_cc.c +++ b/src/pc/gfx/gfx_cc.c @@ -43,6 +43,7 @@ void gfx_cc_get_features(struct ColorCombiner* cc, struct CCFeatures* ccf) { void gfx_cc_print(struct ColorCombiner *cc) { if (!sAllowCCPrint) { return; } +#ifdef DEVELOPMENT printf("\n>> gfx_pc_precomp_shader("); struct CombineMode* cm = &cc->cm; @@ -55,14 +56,12 @@ void gfx_cc_print(struct ColorCombiner *cc) { printf(");"); printf(" // %016lx", cm->hash); printf("\n"); +#endif } void gfx_cc_precomp(void) { sAllowCCPrint = 0; - // DO NOT COMMIT - TODO - need to add an exhaustive list - // .. need to save the cc_prints to a file if dev mode and vanilla - // .. also what happens when we run out of ccs/shaders? gfx_pc_precomp_shader(0x00030001, 0x02000000, 0x000a0004, 0x0a000b0b, 0x00000011); // 741f2ad014006ca1 gfx_pc_precomp_shader(0x00040001, 0x00010005, 0x00040002, 0x0b020b05, 0x00000001); // 110404410ba7b38b gfx_pc_precomp_shader(0x00040001, 0x00030001, 0x00040002, 0x0b030b02, 0x00000001); // 110404410be9b307 diff --git a/src/pc/gfx/gfx_opengl.c b/src/pc/gfx/gfx_opengl.c index d491b5fb..fb168d36 100644 --- a/src/pc/gfx/gfx_opengl.c +++ b/src/pc/gfx/gfx_opengl.c @@ -429,11 +429,11 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC vs_buf[vs_len] = '\0'; fs_buf[fs_len] = '\0'; - puts("Vertex shader:"); + /*puts("Vertex shader:"); puts(vs_buf); puts("Fragment shader:"); puts(fs_buf); - puts("End"); + puts("End");*/ const GLchar *sources[2] = { vs_buf, fs_buf }; const GLint lengths[2] = { vs_len, fs_len };