Ran autogen

This commit is contained in:
David Joslin 2023-10-26 17:15:01 -07:00
parent 19f878e858
commit 8fe77eaf9f
7 changed files with 123 additions and 79 deletions

View file

@ -78,6 +78,11 @@ function bhv_1up_sliding_loop()
-- ...
end
--- @return nil
function bhv_1up_trigger_init()
-- ...
end
--- @return nil
function bhv_1up_walking_loop()
-- ...

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@ -785,6 +785,7 @@
--- @field public prevNumStarsForDialog integer
--- @field public quicksandDepth number
--- @field public riddenObj Object
--- @field public skipWarpInteractionsTimer integer
--- @field public slideVelX number
--- @field public slideVelZ number
--- @field public slideYaw integer

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@ -232,6 +232,24 @@
<br />
## [bhv_1up_trigger_init](#bhv_1up_trigger_init)
### Lua Example
`bhv_1up_trigger_init()`
### Parameters
- None
### Returns
- None
### C Prototype
`void bhv_1up_trigger_init(void);`
[:arrow_up_small:](#)
<br />
## [bhv_1up_walking_loop](#bhv_1up_walking_loop)
### Lua Example

View file

@ -39,6 +39,7 @@
- [bhv_1up_loop](functions-2.md#bhv_1up_loop)
- [bhv_1up_running_away_loop](functions-2.md#bhv_1up_running_away_loop)
- [bhv_1up_sliding_loop](functions-2.md#bhv_1up_sliding_loop)
- [bhv_1up_trigger_init](functions-2.md#bhv_1up_trigger_init)
- [bhv_1up_walking_loop](functions-2.md#bhv_1up_walking_loop)
- [bhv_act_selector_init](functions-2.md#bhv_act_selector_init)
- [bhv_act_selector_loop](functions-2.md#bhv_act_selector_loop)

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@ -1131,6 +1131,7 @@
| prevNumStarsForDialog | `integer` | |
| quicksandDepth | `number` | |
| riddenObj | [Object](structs.md#Object) | |
| skipWarpInteractionsTimer | `integer` | |
| slideVelX | `number` | |
| slideVelZ | `number` | |
| slideYaw | `integer` | |

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@ -837,7 +837,7 @@ static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_CO
{ "wingFlutter", LVT_S8, offsetof(struct MarioBodyState, wingFlutter), false, LOT_NONE },
};
#define LUA_MARIO_STATE_FIELD_COUNT 78
#define LUA_MARIO_STATE_FIELD_COUNT 79
static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
{ "action", LVT_U32, offsetof(struct MarioState, action), false, LOT_NONE },
{ "actionArg", LVT_U32, offsetof(struct MarioState, actionArg), false, LOT_NONE },
@ -896,6 +896,7 @@ static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
{ "prevNumStarsForDialog", LVT_S16, offsetof(struct MarioState, prevNumStarsForDialog), false, LOT_NONE },
{ "quicksandDepth", LVT_F32, offsetof(struct MarioState, quicksandDepth), false, LOT_NONE },
{ "riddenObj", LVT_COBJECT_P, offsetof(struct MarioState, riddenObj), false, LOT_OBJECT },
{ "skipWarpInteractionsTimer", LVT_U8, offsetof(struct MarioState, skipWarpInteractionsTimer), false, LOT_NONE },
{ "slideVelX", LVT_F32, offsetof(struct MarioState, slideVelX), false, LOT_NONE },
{ "slideVelZ", LVT_F32, offsetof(struct MarioState, slideVelZ), false, LOT_NONE },
{ "slideYaw", LVT_S16, offsetof(struct MarioState, slideYaw), false, LOT_NONE },

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@ -300,6 +300,22 @@ int smlua_func_bhv_1up_sliding_loop(UNUSED lua_State* L) {
return 1;
}
int smlua_func_bhv_1up_trigger_init(UNUSED lua_State* L) {
if (!gCurrentObject) { return 0; }
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 0) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "bhv_1up_trigger_init", 0, top);
return 0;
}
bhv_1up_trigger_init();
return 1;
}
int smlua_func_bhv_1up_walking_loop(UNUSED lua_State* L) {
if (!gCurrentObject) { return 0; }
if (L == NULL) { return 0; }
@ -30618,6 +30634,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "bhv_1up_loop", smlua_func_bhv_1up_loop);
smlua_bind_function(L, "bhv_1up_running_away_loop", smlua_func_bhv_1up_running_away_loop);
smlua_bind_function(L, "bhv_1up_sliding_loop", smlua_func_bhv_1up_sliding_loop);
smlua_bind_function(L, "bhv_1up_trigger_init", smlua_func_bhv_1up_trigger_init);
smlua_bind_function(L, "bhv_1up_walking_loop", smlua_func_bhv_1up_walking_loop);
smlua_bind_function(L, "bhv_act_selector_init", smlua_func_bhv_act_selector_init);
smlua_bind_function(L, "bhv_act_selector_loop", smlua_func_bhv_act_selector_loop);