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DJUI: Removed unimplemented Player menu
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1 changed files with 4 additions and 3 deletions
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@ -2,21 +2,22 @@
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#include "src/pc/utils/misc.h"
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void djui_panel_options_create(struct DjuiBase* caller) {
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f32 bodyHeight = 64 * 6 + 16 * 5;
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f32 bodyHeight = 64 * 5 + 16 * 4;
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struct DjuiBase* defaultBase = NULL;
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struct DjuiThreePanel* panel = djui_panel_menu_create(bodyHeight, "\\#ff0800\\O\\#1be700\\P\\#00b3ff\\T\\#ffef00\\I\\#ff0800\\O\\#1be700\\N\\#00b3ff\\S");
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struct DjuiFlowLayout* body = (struct DjuiFlowLayout*)djui_three_panel_get_body(panel);
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{
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struct DjuiButton* button1 = djui_button_create(&body->base, "Player");
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/*struct DjuiButton* button1 = djui_button_create(&body->base, "Player");
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djui_base_set_size_type(&button1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&button1->base, 1.0f, 64);
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defaultBase = &button1->base;
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defaultBase = &button1->base;*/
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struct DjuiButton* button2 = djui_button_create(&body->base, "Camera");
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djui_base_set_size_type(&button2->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&button2->base, 1.0f, 64);
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djui_interactable_hook_click(&button2->base, djui_panel_camera_create);
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defaultBase = &button2->base;
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struct DjuiButton* button3 = djui_button_create(&body->base, "Controls");
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djui_base_set_size_type(&button3->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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