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Fix my bug in common_air_action_step
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1 changed files with 1 additions and 1 deletions
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@ -415,7 +415,7 @@ u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation,
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set_character_animation(m, animation);
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if (m->forwardVel > 16.0f) {
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if (m->wall == NULL && gServerSettings.bouncyLevelBounds == BOUNCY_LEVEL_BOUNDS_OFF) {
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if (gServerSettings.bouncyLevelBounds == BOUNCY_LEVEL_BOUNDS_OFF || m->wall != NULL) {
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queue_rumble_data_mario(m, 5, 40);
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mario_bonk_reflection(m, FALSE);
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m->faceAngle[1] += 0x8000;
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