From 8eb0babc078d8de25993338243a877e15aca3db0 Mon Sep 17 00:00:00 2001 From: Agent X <44549182+Agent-11@users.noreply.github.com> Date: Tue, 14 Nov 2023 17:55:52 -0500 Subject: [PATCH] Fix my bug in common_air_action_step --- src/game/mario_actions_airborne.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/mario_actions_airborne.c b/src/game/mario_actions_airborne.c index 4cefa582..66d6fb2e 100644 --- a/src/game/mario_actions_airborne.c +++ b/src/game/mario_actions_airborne.c @@ -415,7 +415,7 @@ u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation, set_character_animation(m, animation); if (m->forwardVel > 16.0f) { - if (m->wall == NULL && gServerSettings.bouncyLevelBounds == BOUNCY_LEVEL_BOUNDS_OFF) { + if (gServerSettings.bouncyLevelBounds == BOUNCY_LEVEL_BOUNDS_OFF || m->wall != NULL) { queue_rumble_data_mario(m, 5, 40); mario_bonk_reflection(m, FALSE); m->faceAngle[1] += 0x8000;