Synchronized Sushi

This commit is contained in:
MysterD 2020-10-02 23:33:07 -07:00
parent 0b8aff4103
commit 8e572f9b9b

View file

@ -4,13 +4,20 @@ void bhv_sushi_shark_collision_loop(void) {
}
void bhv_sushi_shark_loop(void) {
if (!network_sync_object_initialized(o)) {
network_init_object(o, 4000.0f);
network_init_object_field(o, &o->oSushiSharkUnkF4);
}
struct Object* player = nearest_player_to_object(o);
f32 sp1C = find_water_level(o->oPosX, o->oPosZ);
o->oPosX = o->oHomeX + sins(o->oSushiSharkUnkF4) * 1700.0f;
o->oPosZ = o->oHomeZ + coss(o->oSushiSharkUnkF4) * 1700.0f;
o->oPosY = sp1C + o->oHomeY + sins(o->oSushiSharkUnkF4) * 200.0f;
o->oMoveAngleYaw = o->oSushiSharkUnkF4 + 0x4000;
o->oSushiSharkUnkF4 += 0x80;
if (gMarioObject->oPosY - sp1C > -500.0f)
if (player->oPosY - sp1C > -500.0f)
if (o->oPosY - sp1C > -200.0f)
spawn_object_with_scale(o, MODEL_WAVE_TRAIL, bhvObjectWaveTrail, 4.0f);
if ((o->oTimer & 0xF) == 0)