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Possible crash fix
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@ -2464,6 +2464,7 @@ s32 cur_obj_is_mario_on_platform(void) {
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s32 cur_obj_is_any_player_on_platform(void) {
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for (int i = 0; i < MAX_PLAYERS; i++) {
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if (!is_player_active(&gMarioStates[i])) { continue; }
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if (gMarioStates[i].marioObj == NULL) { continue; }
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if (gMarioStates[i].marioObj->platform == o) {
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return TRUE;
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}
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