Revert "Prevent bettercam from zooming in until player is fully obscured"

This reverts commit 250e97aed2.
This commit is contained in:
MysterD 2022-04-15 12:09:41 -07:00
parent d4d24ab114
commit 8d2e732243

View file

@ -523,51 +523,6 @@ static void newcam_bounding_box(void) {
vec3f_copy(newcam_pos, avg);
}
static u8 newcam_can_see_mario(void) {
// do collision checking
struct Surface *surf = NULL;
f32 floorHeight = find_floor(newcam_pos[0], newcam_pos[1], newcam_pos[2], &surf);
if (surf == NULL || floorHeight <= -11000) {
return false;
}
f32 mDist;
s16 mPitch;
s16 mYaw;
vec3f_get_dist_and_angle(newcam_pos, gMarioStates[0].pos, &mDist, &mPitch, &mYaw);
f32 divisor = (mDist / 795.0f);
if (divisor < 1) { divisor = 1; }
f32 degreeMult = 6 / divisor;
for (s16 yawOffset = -1; yawOffset <= 1; yawOffset++) {
for (s16 pitchOffset = -1; pitchOffset <= 1; pitchOffset++) {
if (abs(yawOffset) == 1 && abs(pitchOffset) == 1) { continue; }
Vec3f target;
vec3f_set_dist_and_angle(newcam_pos,
target,
mDist,
mPitch + DEGREES(pitchOffset) * degreeMult,
mYaw + DEGREES(yawOffset) * degreeMult);
target[1] += 75;
Vec3f camdir;
camdir[0] = target[0] - newcam_pos[0];
camdir[1] = target[1] - newcam_pos[1];
camdir[2] = target[2] - newcam_pos[2];
Vec3f hitpos;
find_surface_on_ray(newcam_pos, camdir, &surf, hitpos);
if (surf == NULL) {
return true;
}
}
}
return false;
}
static void newcam_collision(void) {
struct Surface *surf;
Vec3f camdir;
@ -577,9 +532,6 @@ static void newcam_collision(void) {
camdir[1] = newcam_pos[1]-newcam_lookat[1];
camdir[2] = newcam_pos[2]-newcam_lookat[2];
if (newcam_can_see_mario()) {
newcam_coldist = sqrtf((newcam_pos_target[0] - newcam_pos[0]) * (newcam_pos_target[0] - newcam_pos[0]) + (newcam_pos_target[1] - newcam_pos[1]) * (newcam_pos_target[1] - newcam_pos[1]) + (newcam_pos_target[2] - newcam_pos[2]) * (newcam_pos_target[2] - newcam_pos[2]));
} else {
find_surface_on_ray(newcam_pos_target, camdir, &surf, hitpos);
newcam_coldist = sqrtf((newcam_pos_target[0] - hitpos[0]) * (newcam_pos_target[0] - hitpos[0]) + (newcam_pos_target[1] - hitpos[1]) * (newcam_pos_target[1] - hitpos[1]) + (newcam_pos_target[2] - hitpos[2]) * (newcam_pos_target[2] - hitpos[2]));
@ -600,7 +552,6 @@ static void newcam_collision(void) {
newcam_pan_z = 0;
}
}
}
static void newcam_set_pan(void) {
//Apply panning values based on Mario's direction.