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https://github.com/coop-deluxe/sm64coopdx.git
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Revert "Prevent bettercam from zooming in until player is fully obscured"
This reverts commit 250e97aed2
.
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parent
d4d24ab114
commit
8d2e732243
1 changed files with 15 additions and 64 deletions
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@ -523,51 +523,6 @@ static void newcam_bounding_box(void) {
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vec3f_copy(newcam_pos, avg);
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}
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static u8 newcam_can_see_mario(void) {
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// do collision checking
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struct Surface *surf = NULL;
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f32 floorHeight = find_floor(newcam_pos[0], newcam_pos[1], newcam_pos[2], &surf);
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if (surf == NULL || floorHeight <= -11000) {
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return false;
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}
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f32 mDist;
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s16 mPitch;
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s16 mYaw;
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vec3f_get_dist_and_angle(newcam_pos, gMarioStates[0].pos, &mDist, &mPitch, &mYaw);
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f32 divisor = (mDist / 795.0f);
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if (divisor < 1) { divisor = 1; }
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f32 degreeMult = 6 / divisor;
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for (s16 yawOffset = -1; yawOffset <= 1; yawOffset++) {
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for (s16 pitchOffset = -1; pitchOffset <= 1; pitchOffset++) {
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if (abs(yawOffset) == 1 && abs(pitchOffset) == 1) { continue; }
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Vec3f target;
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vec3f_set_dist_and_angle(newcam_pos,
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target,
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mDist,
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mPitch + DEGREES(pitchOffset) * degreeMult,
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mYaw + DEGREES(yawOffset) * degreeMult);
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target[1] += 75;
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Vec3f camdir;
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camdir[0] = target[0] - newcam_pos[0];
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camdir[1] = target[1] - newcam_pos[1];
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camdir[2] = target[2] - newcam_pos[2];
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Vec3f hitpos;
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find_surface_on_ray(newcam_pos, camdir, &surf, hitpos);
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if (surf == NULL) {
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return true;
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}
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}
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}
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return false;
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}
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static void newcam_collision(void) {
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struct Surface *surf;
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Vec3f camdir;
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@ -577,9 +532,6 @@ static void newcam_collision(void) {
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camdir[1] = newcam_pos[1]-newcam_lookat[1];
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camdir[2] = newcam_pos[2]-newcam_lookat[2];
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if (newcam_can_see_mario()) {
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newcam_coldist = sqrtf((newcam_pos_target[0] - newcam_pos[0]) * (newcam_pos_target[0] - newcam_pos[0]) + (newcam_pos_target[1] - newcam_pos[1]) * (newcam_pos_target[1] - newcam_pos[1]) + (newcam_pos_target[2] - newcam_pos[2]) * (newcam_pos_target[2] - newcam_pos[2]));
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} else {
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find_surface_on_ray(newcam_pos_target, camdir, &surf, hitpos);
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newcam_coldist = sqrtf((newcam_pos_target[0] - hitpos[0]) * (newcam_pos_target[0] - hitpos[0]) + (newcam_pos_target[1] - hitpos[1]) * (newcam_pos_target[1] - hitpos[1]) + (newcam_pos_target[2] - hitpos[2]) * (newcam_pos_target[2] - hitpos[2]));
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@ -600,7 +552,6 @@ static void newcam_collision(void) {
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newcam_pan_z = 0;
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}
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}
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}
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static void newcam_set_pan(void) {
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//Apply panning values based on Mario's direction.
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