Character Select v1.7

This commit is contained in:
Agent X 2024-03-09 14:23:25 -05:00
parent 48360c05ad
commit 8cccd6bf69
9 changed files with 399 additions and 196 deletions

View file

@ -1,3 +1,17 @@
MOD_VERSION = "1.7"
IS_COOPDX = get_coop_compatibility_enabled ~= nil
ommActive = false
for i in pairs(gActiveMods) do
if gActiveMods[i].relativePath == "omm-coop" then
ommActive = true
break
end
end
-- localize functions to improve performance
local string_lower,table_insert = string.lower,table.insert
local saveableCharacters = {
["1"] = true,
["2"] = true,
@ -43,51 +57,49 @@ local saveableCharacters = {
[" "] = false,
}
--- @param string string
--- Replaces underscores in the string with spaces
function string_underscore_to_space(string)
local s = ''
for i = 1, #string do
local c = string:sub(i,i)
if c ~= '_' then
s = s .. c
else
s = s .. " "
end
end
return s
if string == nil then return "" end
return string:gsub("_", " ")
end
--- @param string string
--- Constructs a new string but only with characters from `saveableCharacters`
--- * Spaces are the notable character that gets turned into an underscore
function string_space_to_underscore(string)
local s = ''
for i = 1, #string do
local c = string:sub(i,i)
if saveableCharacters[string.lower(c)] then
if saveableCharacters[string_lower(c)] then
s = s .. c
elseif saveableCharacters[string.lower(c)] ~= nil then
elseif saveableCharacters[string_lower(c)] ~= nil then
s = s .. "_"
end
end
return s
end
function string_split(s)
--- @param string string
--- Splits a string into a table by spaces
function string_split(string)
local result = {}
for match in (s):gmatch(string.format("[^%s]+", " ")) do
table.insert(result, match)
for match in string:gmatch(string.format("[^%s]+", " ")) do
table_insert(result, match)
end
return result
end
client_is_coop_dx = get_coop_compatibility_enabled ~= nil -- Checks if Client is DX
-- network_is_coop_dx = SM64COOPDX_VERSION ~= nil -- Checks if Coop Compatibility is Off (As of now unused)
ommActive = false
for i in pairs(gActiveMods) do
local name = gActiveMods[i].name
if (name:find("OMM Rebirth")) then
ommActive = true
--- @param param number
--- @param caseTable table
--- Switch statement function
function switch(param, caseTable)
local case = caseTable[param]
if case then return case() end
local def = caseTable['default']
return def and def() or nil
end
end
modVersion = "1.6.1"
allowMenu = {}
renderInMenuTable = {}

View file

@ -1,6 +1,8 @@
-- name: Character Select
-- description:\\#ffff33\\--- Character Select Coop v1.6.1 ---\n\n\\#dcdcdc\\A Library / API made to make adding and using Custom Characters as simple as possible!\nUse\\#ffff33\\ /char-select\\#dcdcdc\\ to get started!\n\nCreated by:\\#008800\\ Squishy6094\n\\#dcdcdc\\Concepts by:\\#4496f5\\ AngelicMiracles\n\n\\#AAAAFF\\Updates and Packs can be found on\nCharacter Select's Github:\n\\#6666FF\\Squishy6094/character-select-coop
-- description:\\#ffff33\\---- Character Select Coop v1.7 ----\n\n\\#dcdcdc\\A Library / API made to make adding and using Custom Characters as simple as possible!\nUse\\#ffff33\\ /char-select\\#dcdcdc\\ to get started!\n\nCreated by:\\#008800\\ Squishy6094\n\\#dcdcdc\\Concepts by:\\#4496f5\\ AngelicMiracles\n\n\\#AAAAFF\\Updates and Packs can be found on\nCharacter Select's Github:\n\\#6666FF\\Squishy6094/character-select-coop
-- localize functions to improve performance
local mod_storage_load,tonumber,djui_popup_create,mod_storage_save,tostring,djui_chat_message_create,camera_freeze,hud_hide,vec3f_copy,set_mario_action,set_mario_animation,camera_unfreeze,hud_show,obj_has_behavior_id,network_local_index_from_global,obj_has_model_extended,obj_set_model_extended,get_id_from_behavior,nearest_player_to_object,math_random,djui_hud_set_resolution,djui_hud_set_font,djui_hud_get_screen_width,maxf,djui_hud_set_color,djui_hud_render_rect,djui_hud_measure_text,djui_hud_print_text,math_ceil,math_abs,math_sin,min,math_min,minf,djui_hud_set_rotation,djui_hud_is_pause_menu_created,is_game_paused,hud_is_hidden,obj_get_first_with_behavior_id,hud_get_value,hud_set_value,play_sound,string_lower = mod_storage_load,tonumber,djui_popup_create,mod_storage_save,tostring,djui_chat_message_create,camera_freeze,hud_hide,vec3f_copy,set_mario_action,set_mario_animation,camera_unfreeze,hud_show,obj_has_behavior_id,network_local_index_from_global,obj_has_model_extended,obj_set_model_extended,get_id_from_behavior,nearest_player_to_object,math.random,djui_hud_set_resolution,djui_hud_set_font,djui_hud_get_screen_width,maxf,djui_hud_set_color,djui_hud_render_rect,djui_hud_measure_text,djui_hud_print_text,math.ceil,math.abs,math.sin,min,math.min,minf,djui_hud_set_rotation,djui_hud_is_pause_menu_created,is_game_paused,hud_is_hidden,obj_get_first_with_behavior_id,hud_get_value,hud_set_value,play_sound,string.lower
local menu = false
menuAndTransition = false
@ -13,6 +15,12 @@ local menuCrossFadeCap = menuCrossFade
local menuCrossFadeMath = 255 / menuCrossFade
local TEX_HEADER = get_texture_info("char-select-text")
local TEX_OVERRIDE_HEADER = nil
---@param texture TextureInfo|nil
function header_set_texture(texture)
TEX_OVERRIDE_HEADER = texture
end
local TEXT_PREF_LOAD = "Default"
@ -32,11 +40,13 @@ characterTable = {
model = nil,
forceChar = nil,
lifeIcon = gTextures.mario_head,
starIcon = gTextures.star,
camScale = 1.0
},
}
characterCaps = {}
characterCelebrationStar = {}
optionTableRef = {
openInputs = 1,
@ -47,7 +57,7 @@ optionTableRef = {
localModels = 6,
localVoices = 7,
debugInfo = 8,
resetSaveData = 9,
resetSaveData = 9
}
optionTable = {
@ -84,6 +94,7 @@ optionTable = {
toggleSaveName = "Anims",
toggleDefault = 1,
toggleMax = 1,
toggleNames = {"Off", "On"--[[, "On (30 fps)"]]},
description = {"Toggles Animations In-Menu,", "Turning these off may", "Save Performance"}
},
[optionTableRef.inputLatency] = {
@ -142,7 +153,7 @@ local menuColorTable = {
{ r = 251, g = 148, b = 220 },
{ r = 130, g = 25, b = 130 },
{ r = 255, g = 255, b = 255 },
{r = 50, g = 50, b = 50 },
{ r = 50, g = 50, b = 50 }
}
-- Default Player Adjustments
@ -151,45 +162,37 @@ local defaultNames = {
[CT_LUIGI] = "Luigi",
[CT_TOAD] = "Toad",
[CT_WALUIGI] = "Waluigi",
[CT_WARIO] = "Wario",
[CT_WARIO] = "Wario"
}
local defaultPlayerColors = {
[CT_MARIO] = menuColorTable[1],
[CT_LUIGI] = menuColorTable[4],
[CT_TOAD] = menuColorTable[5],
[CT_WALUIGI] = menuColorTable[7],
[CT_WARIO] = menuColorTable[3],
[CT_WARIO] = menuColorTable[3]
}
local defaultForceChar = {
[CT_MARIO] = "CT_MARIO",
[CT_LUIGI] = "CT_LUIGI",
[CT_TOAD] = "CT_TOAD",
[CT_WALUIGI] = "CT_WALUIGI",
[CT_WARIO] = "CT_WARIO",
[CT_WARIO] = "CT_WARIO"
}
local defaultIcons = {
[CT_MARIO] = gTextures.mario_head,
[CT_LUIGI] = gTextures.luigi_head,
[CT_TOAD] = gTextures.toad_head,
[CT_WALUIGI] = gTextures.waluigi_head,
[CT_WARIO] = gTextures.wario_head,
[CT_WARIO] = gTextures.wario_head
}
local defaultCamScales = {
[CT_MARIO] = 1,
[CT_LUIGI] = 1,
[CT_TOAD] = 0.8,
[CT_WALUIGI] = 1.1,
[CT_WARIO] = 1,
[CT_WARIO] = 1
}
-- "localize functions to improve performance" 🔥🔥🔥
local camera_freeze, camera_unfreeze, network_local_index_from_global, obj_set_model_extended, hud_hide, hud_show, djui_chat_message_create,
djui_hud_set_resolution, djui_hud_set_font, djui_hud_set_color, djui_hud_get_screen_width, djui_hud_render_rect, djui_hud_print_text,
djui_hud_render_texture, math_max, math_min, math_sin, math_random, math_abs, math_ceil, play_sound, mod_storage_save, mod_storage_load, string_lower =
camera_freeze, camera_unfreeze, network_local_index_from_global, obj_set_model_extended, hud_hide, hud_show, djui_chat_message_create,
djui_hud_set_resolution, djui_hud_set_font, djui_hud_set_color, djui_hud_get_screen_width, djui_hud_render_rect, djui_hud_print_text,
djui_hud_render_texture, math.max, math.min, math.sin, math.random, math.abs, math.ceil, play_sound, mod_storage_save, mod_storage_load, string.lower
---@param m MarioState
local function nullify_inputs(m)
local c = m.controller
@ -219,6 +222,10 @@ local prefCharColor = defaultPlayerColors[CT_MARIO]
local function load_preferred_char()
local savedChar = mod_storage_load("PrefChar")
if savedChar == nil or savedChar == "" then
mod_storage_save("PrefChar", "Default")
savedChar = "Default"
end
if savedChar ~= nil and savedChar ~= "Default" then
for i = 2, #characterTable do
if characterTable[i].saveName == savedChar then
@ -231,9 +238,6 @@ local function load_preferred_char()
break
end
end
elseif savedChar == nil then
mod_storage_save("PrefChar", "Default")
savedChar = "Default"
end
local savedCharColors = mod_storage_load("PrefCharColor")
@ -253,7 +257,7 @@ local function load_preferred_char()
djui_popup_create("Character Select:\nNo Characters were Found", 2)
end
end
TEXT_PREF_LOAD = savedChar
return savedChar
end
local function mod_storage_save_pref_char(charTable)
@ -303,9 +307,6 @@ local function reset_options(wasChatTriggered)
end
end
local function boot_note()
if #characterTable > 1 then
djui_chat_message_create("Character Select has " .. (#characterTable - 1) .. " character" .. (#characterTable > 2 and "s" or "") .. " available!\nYou can use \\#ffff33\\/char-select \\#ffffff\\to open the menu!")
@ -313,7 +314,7 @@ local function boot_note()
djui_chat_message_create("Character Select is active!\nYou can use \\#ffff33\\/char-select \\#ffffff\\to open the menu!")
end
if not client_is_coop_dx then
if not IS_COOPDX then
djui_chat_message_create("\\#FFAAAA\\Note: Although not required, we highly reccomend\nusing SM64CoopDX when playing Character Select!\n\\#6666FF\\https://sm64coopdx.com")
end
end
@ -327,12 +328,10 @@ local noLoop = false
local CUTSCENE_CS_MENU = 0xFA
-- Respecfully, GO FUCK YOURSELVES. I hate EVERY SINGLE ONE OF YOU. Your lives are NOTHING. You serve ZERO PURPOSE. You should kill yourselves, NOW!
local ignored_surfaces = {
local ignoredSurfaces = {
SURFACE_BURNING, SURFACE_QUICKSAND, SURFACE_INSTANT_QUICKSAND, SURFACE_INSTANT_MOVING_QUICKSAND, SURFACE_DEEP_MOVING_QUICKSAND, SURFACE_INSTANT_QUICKSAND, SURFACE_DEEP_QUICKSAND, SURFACE_SHALLOW_MOVING_QUICKSAND,
SURFACE_SHALLOW_QUICKSAND, SURFACE_WARP, SURFACE_LOOK_UP_WARP, SURFACE_WOBBLING_WARP, SURFACE_INSTANT_WARP_1B, SURFACE_INSTANT_WARP_1C, SURFACE_INSTANT_WARP_1D, SURFACE_INSTANT_WARP_1E
}
-- Yes, floral gave me permission to use this table full of USELESS PIECES OF SHITS
local menuActBlacklist = {
-- Star Acts
@ -346,6 +345,11 @@ local menuActBlacklist = {
-- Cutscene Acts
[ACT_INTRO_CUTSCENE] = true,
[ACT_CREDITS_CUTSCENE] = true,
[ACT_WARP_DOOR_SPAWN] = true,
[ACT_PULLING_DOOR] = true,
[ACT_PUSHING_DOOR] = true,
[ACT_UNLOCKING_KEY_DOOR] = true,
[ACT_UNLOCKING_STAR_DOOR] = true,
-- Dialog Acts
[ACT_READING_NPC_DIALOG] = true,
[ACT_WAITING_FOR_DIALOG] = true,
@ -359,7 +363,7 @@ local faceAngle = 0
local function mario_update(m)
if stallFrame == 1 then
failsafe_options()
load_preferred_char()
TEXT_PREF_LOAD = load_preferred_char()
if optionTable[optionTableRef.notification].toggle == 1 then
boot_note()
end
@ -414,7 +418,7 @@ local function mario_update(m)
gLakituState.pos.y = m.pos.y + 100 * camScale
gLakituState.pos.z = m.pos.z + coss(faceAngle) * 500 * camScale
if m.forwardVel == 0 and m.pos.y == m.floorHeight and not ignored_surfaces[m.floor.type] and m.health > 255 and not menuActBlacklist[m.action] then
if m.forwardVel == 0 and m.pos.y == m.floorHeight and not ignoredSurfaces[m.floor.type] and m.health > 255 and not menuActBlacklist[m.action] then
set_mario_action(m, ACT_IDLE, 0)
set_mario_animation(m, MARIO_ANIM_FIRST_PERSON)
end
@ -439,21 +443,44 @@ local function mario_update(m)
end
end
local sCapBhvs = {
[id_bhvWingCap] = true,
[id_bhvVanishCap] = true,
[id_bhvMetalCap] = true
}
--- @param o Object
--- @param model integer
function set_model(o, model)
local i = network_local_index_from_global(o.globalPlayerIndex)
if obj_has_behavior_id(o, id_bhvMario) ~= 0 then
local i = network_local_index_from_global(o.globalPlayerIndex)
if gPlayerSyncTable[i].modelId ~= nil and obj_has_model_extended(o, gPlayerSyncTable[i].modelId) == 0 then
obj_set_model_extended(o, gPlayerSyncTable[i].modelId)
return end
end
return
end
if obj_has_behavior_id(o, id_bhvCelebrationStar) ~= 0 and o.parentObj ~= nil then
local i = network_local_index_from_global(o.parentObj.globalPlayerIndex)
local starModel = characterCelebrationStar[gPlayerSyncTable[i].modelId]
if gPlayerSyncTable[i].modelId ~= nil and starModel ~= nil and obj_has_model_extended(o, starModel) == 0 then
obj_set_model_extended(o, starModel)
end
return
end
if sCapBhvs[get_id_from_behavior(o.behavior)] then
o.globalPlayerIndex = nearest_player_to_object(o.parentObj).globalPlayerIndex
end
local i = network_local_index_from_global(o.globalPlayerIndex)
local c = gMarioStates[i].character
if model == c.capModelId or
model == c.capWingModelId or
model == c.capMetalModelId or
model == c.capMetalWingModelId then
local capModels = characterCaps[gPlayerSyncTable[i].modelId]
local capModel = nil
if capModels ~= nil then
local capModel = E_MODEL_NONE
if model == c.capModelId then
capModel = capModels.normal
elseif model == c.capWingModelId then
@ -463,9 +490,9 @@ function set_model(o, model)
elseif model == c.capMetalWingModelId then
capModel = capModels.metalWing
end
if capModel ~= nil and obj_has_model_extended(o, capModel) == 0 then
if capModel ~= E_MODEL_NONE then
obj_set_model_extended(o, capModel)
return end
end
end
end
end
@ -490,11 +517,11 @@ local inputStallToDirectional = 12
local inputStallToButton = 10
-- Font Consistency between sm64ex-coop and sm64coopdx
local FONT_CS_NORMAL = client_is_coop_dx and FONT_ALIASED or FONT_NORMAL
local FONT_CS_NORMAL = IS_COOPDX and FONT_ALIASED or FONT_NORMAL
--Basic Menu Text
local TEXT_OPTIONS_HEADER = "Menu Options"
local TEXT_VERSION = "Version: "..modVersion..(client_is_coop_dx and " | sm64coopdx" or " | sm64ex-coop")
local TEXT_VERSION = "Version: " .. MOD_VERSION .. (IS_COOPDX and " | sm64coopdx" or " | sm64ex-coop")
local TEXT_RATIO_UNSUPPORTED = "Your Current Aspect-Ratio isn't Supported!"
local TEXT_DESCRIPTION = "Character Description:"
local TEXT_PREF_SAVE = "Press A to Set as Preferred Character"
@ -522,6 +549,7 @@ local TEXT_LOCAL_MODEL_OFF_OPTIONS = "You can turn it back on in the Options Men
local menuColor = characterTable[currChar].color
local MATH_DIVIDE_THREE_HUNDRED_TWENTY = 1/320
local MATH_DIVIDE_THIRTY_TWO = 1/32
local function on_hud_render()
djui_hud_set_resolution(RESOLUTION_N64)
@ -531,7 +559,7 @@ local function on_hud_render()
local height = 240
local widthHalf = width * 0.5
local heightHalf = height * 0.5
local widthScale = math_max(width, 321.4)*MATH_DIVIDE_THREE_HUNDRED_TWENTY
local widthScale = maxf(width, 321.4) * MATH_DIVIDE_THREE_HUNDRED_TWENTY
if menuAndTransition then
if optionTable[optionTableRef.menuColor].toggle > 1 then
@ -566,13 +594,14 @@ local function on_hud_render()
local TEXT_CREDIT = "Credit: " .. character.credit
local TEXT_DESCRIPTION_TABLE = character.description
local TEXT_PREF = "Preferred Character:"
if djui_hud_measure_text(string_underscore_to_space(TEXT_PREF_LOAD)) / widthScale > 110 then
local TEXT_PREF_LOAD = string_underscore_to_space(TEXT_PREF_LOAD)
if djui_hud_measure_text(TEXT_PREF_LOAD) / widthScale > 110 then
TEXT_PREF = "Preferred Char:"
end
if djui_hud_measure_text(string_underscore_to_space(TEXT_PREF_LOAD)) / widthScale > 164 then
if djui_hud_measure_text(TEXT_PREF_LOAD) / widthScale > 164 then
TEXT_PREF = "Pref Char:"
end
TEXT_PREF = TEXT_PREF..' "'..string_underscore_to_space(TEXT_PREF_LOAD)..'"'
TEXT_PREF = TEXT_PREF .. ' "' .. TEXT_PREF_LOAD .. '"'
local textX = x * 0.5
djui_hud_print_text(TEXT_NAME, width - textX - djui_hud_measure_text(TEXT_NAME) * 0.3, 55, 0.6)
@ -586,12 +615,12 @@ local function on_hud_render()
end
else
for i = 1, math_ceil(#TEXT_DESCRIPTION_TABLE*0.5) do
local TablePos = (i * 2) - 1
if TEXT_DESCRIPTION_TABLE[TablePos] and TEXT_DESCRIPTION_TABLE[TablePos + 1] then
local TEXT_STRING = TEXT_DESCRIPTION_TABLE[TablePos].." "..TEXT_DESCRIPTION_TABLE[TablePos + 1]
local tablePos = (i * 2) - 1
if TEXT_DESCRIPTION_TABLE[tablePos] and TEXT_DESCRIPTION_TABLE[tablePos + 1] then
local TEXT_STRING = TEXT_DESCRIPTION_TABLE[tablePos] .. " " .. TEXT_DESCRIPTION_TABLE[tablePos + 1]
djui_hud_print_text(TEXT_STRING, width - textX - djui_hud_measure_text(TEXT_STRING) * 0.15, 90 + i * 9, 0.3)
elseif TEXT_DESCRIPTION_TABLE[TablePos] then
local TEXT_STRING = TEXT_DESCRIPTION_TABLE[TablePos]
elseif TEXT_DESCRIPTION_TABLE[tablePos] then
local TEXT_STRING = TEXT_DESCRIPTION_TABLE[tablePos]
djui_hud_print_text(TEXT_STRING, width - textX - djui_hud_measure_text(TEXT_STRING) * 0.15, 90 + i * 9, 0.3)
end
end
@ -715,28 +744,40 @@ local function on_hud_render()
djui_hud_set_color(0, 0, 0, 255)
djui_hud_render_rect(2, 2, width - 4, 46)
djui_hud_set_color(menuColor.r * 0.5 + 127, menuColor.g * 0.5 + 127, menuColor.b * 0.5 + 127, 255)
if TEX_OVERRIDE_HEADER then -- Render Override Header
djui_hud_render_texture(TEX_OVERRIDE_HEADER, widthHalf - 128, 10, 1/(TEX_OVERRIDE_HEADER.height*MATH_DIVIDE_THIRTY_TWO), 1/(TEX_OVERRIDE_HEADER.height*MATH_DIVIDE_THIRTY_TWO))
else
djui_hud_render_texture(TEX_HEADER, widthHalf - 128, 10, 1, 1)
end
djui_hud_set_color(menuColor.r, menuColor.g, menuColor.b, 255)
djui_hud_set_font(FONT_TINY)
djui_hud_print_text(TEXT_VERSION, 5, 3, 0.5)
--Unsupported Res Warning
if width < 321.2 or width > 575 then
djui_hud_print_text(TEXT_RATIO_UNSUPPORTED, 5, 39, 0.5)
end
-- API Rendering
if #renderInMenuTable > 0 then
for i = 1, #renderInMenuTable do
renderInMenuTable[i]()
end
end
--Options display
if options or optionAnimTimer > optionAnimTimerCap then
djui_hud_set_color(menuColor.r * 0.25, menuColor.g * 0.25, menuColor.b * 0.25, 205 + math_max(-200, optionAnimTimer))
djui_hud_set_color(menuColor.r * 0.25, menuColor.g * 0.25, menuColor.b * 0.25, 205 + maxf(-200, optionAnimTimer))
djui_hud_render_rect(0, 0, width, height)
djui_hud_set_color(menuColor.r, menuColor.g, menuColor.b, 255)
djui_hud_render_rect(width*0.5 - 50 * widthScale, math.min(55 - optionAnimTimer, height - 25 * widthScale), 100 * widthScale, 200)
djui_hud_render_rect(width * 0.5 - 50 * widthScale, minf(55 - optionAnimTimer, height - 25 * widthScale), 100 * widthScale, 200)
djui_hud_set_color(0, 0, 0, 255)
djui_hud_render_rect(width*0.5 - 50 * widthScale + 2, math.min(55 - optionAnimTimer + 2, height - 25 * widthScale + 2), 100 * widthScale - 4, 196)
djui_hud_render_rect(width * 0.5 - 50 * widthScale + 2, minf(55 - optionAnimTimer + 2, height - 25 * widthScale + 2), 100 * widthScale - 4, 196)
djui_hud_set_font(FONT_CS_NORMAL)
djui_hud_set_color(menuColor.r * 0.5 + 127, menuColor.g * 0.5 + 127, menuColor.b * 0.5 + 127, 255)
djui_hud_print_text(TEXT_OPTIONS_HEADER, widthHalf - djui_hud_measure_text(TEXT_OPTIONS_HEADER)*0.3*math_min(widthScale, 1.5), 65 + optionAnimTimer * -1, 0.6*math_min(widthScale, 1.5))
djui_hud_print_text(TEXT_OPTIONS_HEADER, widthHalf - djui_hud_measure_text(TEXT_OPTIONS_HEADER) * 0.3 * minf(widthScale, 1.5), 65 + optionAnimTimer * -1, 0.6 * minf(widthScale, 1.5))
local widthScaleLimited = math_min(widthScale, 1.5)
local widthScaleLimited = minf(widthScale, 1.5)
-- Up Arrow
if currOption > 3 then
djui_hud_set_color(menuColor.r, menuColor.g, menuColor.b, 255)
@ -800,7 +841,7 @@ local function on_hud_render()
djui_hud_render_rect(width * 0.5 - 50 * widthScale, height - 2, 100 * widthScale, 2)
else
-- How to open options display
local widthScaleLimited = math_min(widthScale, 1.42)
local widthScaleLimited = minf(widthScale, 1.42)
djui_hud_set_color(menuColor.r, menuColor.g, menuColor.b, 255)
djui_hud_render_rect(widthHalf - 50 * widthScale, height - 25 * widthScaleLimited, 100 * widthScale, 26 * widthScaleLimited)
djui_hud_set_color(0, 0, 0, 255)
@ -832,7 +873,7 @@ local function on_hud_render()
optionAnimTimer = optionAnimTimerCap
end
end
optionAnimTimer = math_max(optionAnimTimer, -200)
optionAnimTimer = maxf(optionAnimTimer, -200)
else
options = false
optionAnimTimer = optionAnimTimerCap
@ -872,8 +913,8 @@ local function on_hud_render()
djui_hud_set_font(FONT_NORMAL)
if optionTable[optionTableRef.openInputs].toggle == 2 then
currCharY = 27
local width = djui_hud_get_screen_width() - djui_hud_measure_text(TEXT_PAUSE_Z_OPEN)
if not client_is_coop_dx then -- Done to match DX not having dropshadow on the "R Button - Options" thingy
width = djui_hud_get_screen_width() - djui_hud_measure_text(TEXT_PAUSE_Z_OPEN)
if not IS_COOPDX then -- Done to match DX not having dropshadow on the "R Button - Options" thingy
djui_hud_set_color(0, 0, 0, 255)
djui_hud_print_text(TEXT_PAUSE_Z_OPEN, width - 19, 17, 1)
end
@ -884,9 +925,9 @@ local function on_hud_render()
if optionTable[optionTableRef.localModels].toggle == 1 then
local charName = string_underscore_to_space(characterTable[currChar].name)
local TEXT_PAUSE_CURR_CHAR_WITH_NAME = TEXT_PAUSE_CURR_CHAR .. charName
local width = djui_hud_get_screen_width() - djui_hud_measure_text(TEXT_PAUSE_CURR_CHAR_WITH_NAME)
width = djui_hud_get_screen_width() - djui_hud_measure_text(TEXT_PAUSE_CURR_CHAR_WITH_NAME)
local charColor = characterTable[currChar].color
if not client_is_coop_dx then
if not IS_COOPDX then
djui_hud_set_color(0, 0, 0, 255)
djui_hud_print_text(TEXT_PAUSE_CURR_CHAR_WITH_NAME, width - 19, 17 + currCharY, 1)
end
@ -895,8 +936,8 @@ local function on_hud_render()
djui_hud_set_color(charColor.r, charColor.g, charColor.b, 255)
djui_hud_print_text(charName, djui_hud_get_screen_width() - djui_hud_measure_text(charName) - 20, 16 + currCharY, 1)
else
local width = djui_hud_get_screen_width() - djui_hud_measure_text(TEXT_LOCAL_MODEL_OFF)
if not client_is_coop_dx then
width = djui_hud_get_screen_width() - djui_hud_measure_text(TEXT_LOCAL_MODEL_OFF)
if not IS_COOPDX then
djui_hud_set_color(0, 0, 0, 255)
djui_hud_print_text(TEXT_LOCAL_MODEL_OFF, width - 19, 17 + currCharY, 1)
end
@ -906,31 +947,6 @@ local function on_hud_render()
end
end
-- Custom life icon rendering (Thanks LuigiGamer)
function on_life_counter_render()
if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end
djui_hud_set_font(FONT_HUD)
djui_hud_set_resolution(RESOLUTION_N64)
djui_hud_set_color(255, 255, 255, 255);
local x = 22
local y = 15
if gNetworkPlayers[0].currActNum == 99 then return end
if gMarioStates[0].action == ACT_INTRO_CUTSCENE then return end
if not hud_is_hidden() then
local icon = characterTable[currChar].lifeIcon
if icon == nil then
djui_hud_print_text("?", x, y, 1)
else
djui_hud_render_texture(icon, x, y, 1/(icon.width/16), 1/(icon.height/16))
end
djui_hud_print_text("@", x + 16, y, 1)
djui_hud_print_text(tostring(gMarioStates[0].numLives), x + 32, y, 1)
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) &~ HUD_DISPLAY_FLAG_LIVES) -- Hides the lives counter
else
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) | HUD_DISPLAY_FLAG_LIVES) -- Shows the lives counter, use this when you're no longer using a custom character
end
end
local function before_mario_update(m)
if m.playerIndex ~= 0 then return end
if inputStallTimerButton > 0 then inputStallTimerButton = inputStallTimerButton - 1 end
@ -1072,13 +1088,12 @@ end
hook_event(HOOK_BEFORE_MARIO_UPDATE, before_mario_update)
hook_event(HOOK_ON_HUD_RENDER, on_hud_render)
hook_event(HOOK_ON_HUD_RENDER_BEHIND, on_life_counter_render)
--------------
-- Commands --
--------------
local promptedAreYouSure = false
promptedAreYouSure = false
local function chat_command(msg)
msg = string_lower(msg)
@ -1109,7 +1124,6 @@ local function chat_command(msg)
for i = 1, #characterTable do
if msg == string_lower(characterTable[i].name) or msg == string_underscore_to_space(string_lower(characterTable[i].saveName)) then
currChar = i
djui_chat_message_create(characterTable[i].saveName)
djui_chat_message_create('Character set to "' .. characterTable[i].name .. '" Successfully!')
return true
end
@ -1117,7 +1131,7 @@ local function chat_command(msg)
-- Number Check
if tonumber(msg) then
local msg = tonumber(msg)
msg = tonumber(msg)
if msg > 0 and msg <= #characterTable then
currChar = msg
djui_chat_message_create('Character set to "' .. characterTable[msg].name .. '" Successfully!')

View file

@ -0,0 +1,152 @@
------------------------------------------------------
-- Custom HUD Rendering by Agent X and xLuigiGamerx --
------------------------------------------------------
--- @param localIndex integer
--- @return TextureInfo|nil
--- This assumes multiple characters will not have the same model
function life_icon_from_local_index(localIndex)
for i = 1, #characterTable do
if characterTable[i].model == gPlayerSyncTable[localIndex].modelId then
return characterTable[i].lifeIcon
end
end
end
local function render_hud_mario_lives()
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_LIVES)
local x = 22
local y = 15 -- SCREEN_HEIGHT - 209 - 16
local lifeIcon = characterTable[currChar].lifeIcon
if lifeIcon == nil then
djui_hud_print_text("?", x, y, 1)
else
djui_hud_render_texture(lifeIcon, x, y, 1 / (lifeIcon.width * 0.0625), 1 / (lifeIcon.height * 0.0625)) -- 0.0625 is 1/16
end
djui_hud_print_text("@", x + 16, y, 1)
djui_hud_print_text(tostring(hud_get_value(HUD_DISPLAY_LIVES)):gsub("-", "M"), x + 32, y, 1)
end
local function render_hud_stars()
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_STAR_COUNT)
-- the flashing when you exit a painting, uses sm64coopdx exclusive functionality
-- v0.1.5
--[[
if IS_COOPDX then
-- prevent star count from flashing outside of castle
if gNetworkPlayers[0].currCourseNum ~= COURSE_NONE then hud_set_flash(0) end
if hud_get_flash() == 1 and (get_global_timer() & 0x08) == 0 then
return
end
end
]]
local x = djui_hud_get_screen_width() - 78
local y = 15 -- SCREEN_HEIGHT - 209 - 16
local starIcon = characterTable[currChar].starIcon and characterTable[currChar].starIcon or gTextures.star
local showX = 0
local hudDisplayStars = hud_get_value(HUD_DISPLAY_STARS)
if hudDisplayStars < 100 then showX = 1 end
djui_hud_render_texture(starIcon, x, y, 1 / (starIcon.width * 0.0625), 1 / (starIcon.height * 0.0625)) -- 0.0625 is 1/16
if showX == 1 then
djui_hud_print_text("@", x + 16, y, 1)
end
djui_hud_print_text(tostring(hudDisplayStars):gsub("-", "M"), (showX * 14) + x + 16, y, 1)
end
local function render_hud_camera_status()
if not IS_COOPDX or not HUD_DISPLAY_CAMERA_STATUS then return end
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_CAMERA)
local x = djui_hud_get_screen_width() - 54
local y = 205
local cameraHudStatus = hud_get_value(HUD_DISPLAY_CAMERA_STATUS)
if cameraHudStatus == CAM_STATUS_NONE then return end
djui_hud_render_texture(gTextures.camera, x, y, 1, 1)
switch(cameraHudStatus & CAM_STATUS_MODE_GROUP, {
[CAM_STATUS_MARIO] = function()
local lifeIcon = characterTable[currChar].lifeIcon
if lifeIcon == nil then
djui_hud_print_text("?", x + 16, y, 1)
else
djui_hud_render_texture(lifeIcon, x + 16, y, 1 / (lifeIcon.width * 0.0625), 1 / (lifeIcon.height * 0.0625)) -- 0.0625 is 1/16
end
end,
[CAM_STATUS_LAKITU] = function()
djui_hud_render_texture(gTextures.lakitu, x + 16, y, 1, 1)
end,
[CAM_STATUS_FIXED] = function()
djui_hud_render_texture(gTextures.no_camera, x + 16, y, 1, 1)
end
})
switch(cameraHudStatus & CAM_STATUS_C_MODE_GROUP, {
[CAM_STATUS_C_DOWN] = function()
djui_hud_render_texture(gTextures.arrow_down, x + 4, y + 16, 1, 1)
end,
[CAM_STATUS_C_UP] = function()
djui_hud_render_texture(gTextures.arrow_up, x + 4, y - 8, 1, 1)
end
})
end
local function render_act_select_hud()
local course = gNetworkPlayers[0].currCourseNum
if gServerSettings.enablePlayersInLevelDisplay == 0 or course == 0 or obj_get_first_with_behavior_id(id_bhvActSelector) == nil then return end
local stars = save_file_get_star_flags(get_current_save_file_num() - 1, course - 1)
local maxStar = 0
for i = 5, 0, -1 do
if stars & 2 ^ i ~= 0 then
maxStar = i
break
end
end
for a = 1, maxStar + 1 do
local x = (38 - maxStar * 17 + a * 34) + djui_hud_get_screen_width() * 0.5 - 75
for j = 0, MAX_PLAYERS - 1 do
local np = gNetworkPlayers[j]
if np and np.connected and np.currCourseNum == course and np.currActNum == a then
djui_hud_render_rect(x - 4, 17, 16, 16)
local displayHead = life_icon_from_local_index(j)
if displayHead == nil then
djui_hud_print_text("?", x - 4, 17, 1)
else
djui_hud_render_texture(displayHead, x - 4, 17, 1 / (displayHead.width * 0.0625), 1 / (displayHead.height * 0.0625)) -- 0.0625 is 1/16
end
end
end
end
end
local function on_hud_render_behind()
djui_hud_set_resolution(RESOLUTION_N64)
djui_hud_set_font(FONT_HUD)
djui_hud_set_color(255, 255, 255, 255)
if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then
render_act_select_hud()
return
elseif gNetworkPlayers[0].currActNum == 99 or gMarioStates[0].action == ACT_INTRO_CUTSCENE or hud_is_hidden() then
return
end
render_hud_mario_lives()
render_hud_stars()
render_hud_camera_status()
end
hook_event(HOOK_ON_HUD_RENDER_BEHIND, on_hud_render_behind)

View file

@ -1,4 +1,3 @@
--- @class CharacterTable
--- @field public name string
--- @field public saveName string
@ -10,14 +9,14 @@
--- @field public lifeIcon TextureInfo
--- @field public camScale integer
-- localize functions to improve performance
local smlua_model_util_get_id,table_insert,djui_hud_measure_text,type = smlua_model_util_get_id,table.insert,djui_hud_measure_text,type
local characterVoices = {}
local saveNameTable = {}
local E_MODEL_ARMATURE = smlua_model_util_get_id("armature_geo")
local table_insert = table.insert
local type = type
local function split_text_into_lines(text)
local words = {}
for word in text:gmatch("%S+") do
@ -110,12 +109,26 @@ local function character_add_caps(modelInfo, caps)
characterCaps[modelInfo] = caps
end
---@param modelInfo ModelExtendedId|integer
---@param starModel ModelExtendedId|integer
---@param starIcon TextureInfo|nil Use get_texture_info()
local function character_add_celebration_star(modelInfo, starModel, starIcon)
characterCelebrationStar[modelInfo] = starModel
for i = 2, #characterTable do
if characterTable[i].model == modelInfo then
characterTable[i].starIcon = starIcon and starIcon or gTextures.star
return
end
end
return false
end
---@return CharacterTable
local function character_get_current_table()
return characterTable[currChar]
end
local function character_get_current_model_number()
local function character_get_current_number()
return currChar
end
@ -135,7 +148,7 @@ local function character_get_voice(m)
end
local function version_get()
return modVersion
return MOD_VERSION
end
local function is_menu_open()
@ -146,6 +159,10 @@ local function hook_allow_menu_open(func)
table_insert(allowMenu, func)
end
local function hook_render_in_menu(func)
table_insert(renderInMenuTable, func)
end
local function is_options_open()
return options
end
@ -167,21 +184,26 @@ local function get_status(tableNum)
return optionTable[tableNum].toggle
end
_G.charSelectExists = true -- Ace
_G.charSelectExists = true
_G.charSelect = {
character_add = character_add,
character_edit = character_edit,
character_add_voice = character_add_voice,
character_add_caps = character_add_caps,
character_add_celebration_star = character_add_celebration_star,
character_get_current_table = character_get_current_table,
character_get_current_model_number = character_get_current_model_number,
character_get_current_number = character_get_current_number,
character_get_current_model_number --[[Depreiciated Function Name, Not recommended for use]] = character_get_current_number,
character_get_number_from_string = character_get_number_from_string,
character_get_voice = character_get_voice,
character_get_life_icon = life_icon_from_local_index,
header_set_texture = header_set_texture, -- Function located in main.lua
version_get = version_get,
is_menu_open = is_menu_open,
hook_allow_menu_open = hook_allow_menu_open,
is_options_open = is_options_open,
get_status = get_status,
optionTableRef = optionTableRef,
controller = controller,
hook_allow_menu_open = hook_allow_menu_open,
hook_render_in_menu = hook_render_in_menu,
}

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@ -10,6 +10,9 @@ gCustomVoiceSamples = {}
gCustomVoiceSamplesBackup = {}
gCustomVoiceStream = nil
-- localize functions to improve performance
local audio_sample_stop,audio_sample_destroy,type,math_random,audio_stream_stop,audio_stream_destroy,audio_stream_load,audio_stream_play,audio_sample_load,audio_sample_play,is_game_paused,play_character_sound = audio_sample_stop,audio_sample_destroy,type,math.random,audio_stream_stop,audio_stream_destroy,audio_stream_load,audio_stream_play,audio_sample_load,audio_sample_play,is_game_paused,play_character_sound
--- @param m MarioState
function stop_custom_character_sound(m, sound)
local voice_sample = gCustomVoiceSamples[m.playerIndex]