mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
Fixed certain object desyncs
Prevented friendly lakitu and 1up spawners from desyncing the object table Resynchronized 1up spawners Increased max packet size to 2048
This commit is contained in:
parent
265d23892b
commit
8c0e3460f6
7 changed files with 86 additions and 41 deletions
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@ -21,6 +21,7 @@ Contributors:
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Filipianosol
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GammaTendonNine
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gunvalk
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IsaacBrumby
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Llennpie
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LuigiNoodle
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PeachyPeach
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@ -32,6 +32,7 @@ void bhv_camera_lakitu_init(void) {
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// Despawn unless this is the very beginning of the game
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if (gShouldNotPlayCastleMusic != TRUE) {
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obj_mark_for_deletion(o);
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return;
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}
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} else {
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spawn_object_relative_with_scale(CLOUD_BP_LAKITU_CLOUD, 0, 0, 0, 2.0f, o, MODEL_MIST, bhvCloud);
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@ -1,19 +1,12 @@
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// mushroom_1up.c.inc
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void bhv_1up_interact(void) {
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if (o->activeFlags == ACTIVE_FLAG_DEACTIVATED) { return; }
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UNUSED s32 sp1C;
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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u8 hitLocalPlayer = (marioState->playerIndex == 0) && (obj_check_if_collided_with_object(o, marioState->marioObj) == 1);
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if (hitLocalPlayer || (o->oInteractStatus & INT_STATUS_INTERACTED)) {
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if (marioState->playerIndex == 0 && obj_check_if_collided_with_object(o, marioState->marioObj) == 1) {
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play_sound(SOUND_GENERAL_COLLECT_1UP, gDefaultSoundArgs);
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gMarioState[0].numLives++;
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marioState->numLives++;
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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if (hitLocalPlayer) {
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network_send_collect_item(o);
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}
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network_send_collect_item(o);
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}
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}
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@ -220,11 +213,23 @@ void bhv_1up_jump_on_approach_loop(void) {
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void bhv_1up_hidden_loop(void) {
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if (!network_sync_object_initialized(o)) {
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->oPosX);
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network_init_object_field(o, &o->oPosY);
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network_init_object_field(o, &o->oPosZ);
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network_init_object_field(o, &o->oVelX);
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network_init_object_field(o, &o->oVelY);
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network_init_object_field(o, &o->oVelZ);
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network_init_object_field(o, &o->oAction);
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network_init_object_field(o, &o->oForwardVel);
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network_init_object_field(o, &o->o1UpHiddenUnkF4);
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network_init_object_field(o, &o->header.gfx.node.flags);
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network_init_object_field(o, &o->activeFlags);
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network_init_object_field(o, &o->oIntangibleTimer);
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}
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s16 sp26;
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s32 cacheAction = o->oAction;
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s32 cacheActiveFlags = o->activeFlags;
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switch (o->oAction) {
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case 0:
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o->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
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@ -233,7 +238,6 @@ void bhv_1up_hidden_loop(void) {
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o->oAction = 3;
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o->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
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play_sound(SOUND_GENERAL2_1UP_APPEAR, gDefaultSoundArgs);
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network_send_object(o);
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}
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break;
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@ -263,33 +267,47 @@ void bhv_1up_hidden_loop(void) {
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}
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break;
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}
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if (cacheAction != o->oAction || cacheActiveFlags != o->activeFlags) {
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network_send_object(o);
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}
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}
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void bhv_1up_hidden_trigger_loop(void) {
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if (!network_sync_object_initialized(o)) {
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->o1UpForceSpawn);
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network_init_object_field(o, &o->activeFlags);
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}
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struct Object* player = nearest_player_to_object(o);
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struct Object *sp1C;
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if (o->o1UpForceSpawn || obj_check_if_collided_with_object(o, player) == 1) {
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sp1C = cur_obj_nearest_object_with_behavior(bhvHidden1up);
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if (sp1C != NULL)
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sp1C->o1UpHiddenUnkF4++;
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o->o1UpForceSpawn = TRUE;
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network_send_object(o);
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if (player == gMarioStates[0].marioObj && obj_check_if_collided_with_object(o, player) == 1) {
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struct Object *hiddenObj = cur_obj_nearest_object_with_behavior(bhvHidden1up);
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if (hiddenObj != NULL) {
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hiddenObj->o1UpHiddenUnkF4++;
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network_send_object(hiddenObj);
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}
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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}
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network_send_object(o);
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}
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}
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void bhv_1up_hidden_in_pole_loop(void) {
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if (!network_sync_object_initialized(o)) {
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->oVelX);
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network_init_object_field(o, &o->oVelY);
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network_init_object_field(o, &o->oVelZ);
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network_init_object_field(o, &o->oAction);
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network_init_object_field(o, &o->oForwardVel);
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network_init_object_field(o, &o->o1UpHiddenUnkF4);
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network_init_object_field(o, &o->header.gfx.node.flags);
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network_init_object_field(o, &o->activeFlags);
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network_init_object_field(o, &o->oIntangibleTimer);
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}
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UNUSED s16 sp26;
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s32 cacheAction = o->oAction;
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s32 cacheActiveFlags = o->activeFlags;
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switch (o->oAction) {
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case 0:
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o->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
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@ -298,7 +316,6 @@ void bhv_1up_hidden_in_pole_loop(void) {
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o->oAction = 3;
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o->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
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play_sound(SOUND_GENERAL2_1UP_APPEAR, gDefaultSoundArgs);
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network_send_object(o);
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}
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break;
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@ -321,33 +338,62 @@ void bhv_1up_hidden_in_pole_loop(void) {
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}
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break;
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}
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if (cacheAction != o->oAction || cacheActiveFlags != o->activeFlags) {
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network_send_object(o);
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}
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}
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void bhv_1up_hidden_in_pole_trigger_loop(void) {
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if (!network_sync_object_initialized(o)) {
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->o1UpForceSpawn);
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network_init_object_field(o, &o->activeFlags);
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}
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struct Object *sp1C;
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struct Object* player = nearest_player_to_object(o);
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if (o->o1UpForceSpawn || obj_check_if_collided_with_object(o, player) == 1) {
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sp1C = cur_obj_nearest_object_with_behavior(bhvHidden1upInPole);
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if (sp1C != NULL) {
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sp1C->o1UpHiddenUnkF4++;
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if (player == gMarioStates[0].marioObj && obj_check_if_collided_with_object(o, player) == 1) {
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struct Object *hiddenObj = cur_obj_nearest_object_with_behavior(bhvHidden1upInPole);
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if (hiddenObj != NULL) {
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hiddenObj->o1UpHiddenUnkF4++;
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network_send_object(hiddenObj);
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}
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o->o1UpForceSpawn = TRUE;
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network_send_object(o);
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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network_send_object(o);
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}
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}
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void bhv_1up_hidden_in_pole_spawner_loop(void) {
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// immediately break this into bhvHidden1upInPole and bhvHidden1upInPoleTrigger
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// this makes syncing easier
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spawn_object_relative(2, 0, 50, 0, o, MODEL_1UP, bhvHidden1upInPole);
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for (s8 sp2F = 0; sp2F < 2; sp2F++) {
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spawn_object_relative(0, 0, sp2F * -200, 0, o, MODEL_NONE, bhvHidden1upInPoleTrigger);
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if (!network_sync_object_initialized(o)) {
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->activeFlags);
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}
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if (gNetworkAreaSyncing || !gNetworkAreaLoaded) {
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return;
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}
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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if (player == gMarioStates[0].marioObj && distanceToPlayer < 700) {
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struct Object* spawn_objects[3];
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u32 models[3];
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spawn_objects[0] = spawn_object_relative(2, 0, 50, 0, o, MODEL_1UP, bhvHidden1upInPole);
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models[0] = MODEL_1UP;
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for (s8 sp2F = 0; sp2F < 2; sp2F++) {
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spawn_objects[1 + sp2F] = spawn_object_relative(0, 0, sp2F * -200, 0, o, MODEL_NONE, bhvHidden1upInPoleTrigger);
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models[1 + sp2F] = MODEL_NONE;
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}
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for (int i = 0; i < 3; i++) {
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spawn_objects[i]->parentObj = spawn_objects[i];
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network_set_sync_id(spawn_objects[i]);
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}
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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network_send_object(o);
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network_send_spawn_objects(spawn_objects, models, 3);
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}
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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}
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@ -22,7 +22,7 @@ extern struct MarioState gMarioStates[];
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#define SYNC_DISTANCE_INFINITE 0
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#define MAX_SYNC_OBJECTS 256 // note: increasing this requires code to be rewritten
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#define MAX_SYNC_OBJECT_FIELDS 64
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#define PACKET_LENGTH 1024
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#define PACKET_LENGTH 2048
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#define NETWORKTYPESTR (gNetworkType == NT_CLIENT \
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? "Client" \
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: (gNetworkType == NT_SERVER ? "Server" : " None ")) \
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@ -7,7 +7,7 @@
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#include <assert.h>
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#include <stdbool.h>
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#define PACKET_LENGTH 1024
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#define PACKET_LENGTH 2048
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#define PACKET_DESTINATION_BROADCAST ((u8)-1)
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struct NetworkPlayer;
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@ -56,9 +56,6 @@ void network_receive_debug_sync(struct Packet* p) {
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}
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if (!hasMismatch) { return; }
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extern s16 gCurrCourseNum;
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if (gCurrCourseNum == 0) { return; }
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LOG_INFO(" ");
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LOG_INFO("Sync Object Table Mismatch");
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for (int i = 0; i < MAX_SYNC_OBJECTS; i++) {
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@ -158,7 +158,7 @@ void network_receive_level_macro(struct Packet* p) {
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struct Object* o = get_object_matching_respawn_info(respawnInfo);
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if (o != NULL) {
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obj_mark_for_deletion(o);
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LOG_INFO("rx macro deletion: object");
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LOG_INFO("rx macro deletion: object, behavior: %d", get_id_from_behavior(o->behavior));
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if (o->oSyncID != 0) {
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struct SyncObject* so = &gSyncObjects[o->oSyncID];
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if (so->o == o) {
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