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https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
Some bug fixes. (#67)
* Some bug fixes. Fix Bully Star Spawning Cutscene to be player dependent. Add missing line to Makefile. Fix compile error with Clang in save_file.c * Fix DDD Chests Star spawining in the wrong location.
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parent
2347ab61c1
commit
8b9b33f0af
6 changed files with 49 additions and 20 deletions
3
Makefile
3
Makefile
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@ -1496,7 +1496,8 @@ ifeq ($(TARGET_N64),1)
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$(OBJDUMP) -D $< > $@
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else
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$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(BUILD_DIR)/$(RPC_LIBS) $(BUILD_DIR)/$(DISCORD_SDK_LIBS) $(BUILD_DIR)/$(MOD_DIR)
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$(LD) $(PROF_FLAGS) -L $(BUILD_DIR) -o $@ $(O_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS) $(EXTRA_INCLUDES)
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@$(PRINT) "$(GREEN)Linking executable: $(BLUE)$@ $(NO_COL)\n"
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$(V)$(LD) $(PROF_FLAGS) -L $(BUILD_DIR) -o $@ $(O_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS) $(EXTRA_INCLUDES)
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endif
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@ -322,6 +322,7 @@
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#define /*0x100*/ oBullyPrevZ OBJECT_FIELD_F32(0x1E)
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#define /*0x104*/ oBullyKBTimerAndMinionKOCounter OBJECT_FIELD_S32(0x1F)
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#define /*0x108*/ oBullyMarioCollisionAngle OBJECT_FIELD_S32(0x20)
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#define /*0x10C*/ oBullyLastNetworkPlayerIndex OBJECT_FIELD_S16(0x21, 0)
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/* Butterfly */
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#define /*0x0F4*/ oButterflyYPhase OBJECT_FIELD_S32(0x1B)
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@ -47,6 +47,7 @@ static void bhv_bully_network_init(void) {
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network_init_object_field(o, &o->oBullyPrevY);
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network_init_object_field(o, &o->oBullyPrevZ);
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network_init_object_field(o, &o->oBullyMarioCollisionAngle);
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network_init_object_field(o, &o->oBullyLastNetworkPlayerIndex);
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so->syncDeathEvent = FALSE;
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so->ignore_if_true = bhv_bully_ignore_if_true;
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so->override_ownership = bhv_bully_override_ownership;
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@ -63,6 +64,11 @@ void bhv_small_bully_init(void) {
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o->oFriction = 0.91;
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o->oBuoyancy = 1.3;
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// We only set this here so it has a set value just in case.
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// A mod may make a small bully spawn a star.
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// For whatever reason that may be.
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o->oBullyLastNetworkPlayerIndex = UNKNOWN_GLOBAL_INDEX;
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obj_set_hitbox(o, &sSmallBullyHitbox);
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bhv_bully_network_init();
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}
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@ -78,6 +84,14 @@ void bhv_big_bully_init(void) {
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o->oFriction = 0.93;
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o->oBuoyancy = 1.3;
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// We haven't interacted with a player yet.
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// We also don't sync this as not only is it not required
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// but it also is only set for an interaction.
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// Therefore this object must already be loaded for it to be set
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// and if it wasn't. You couldn't of possibly been the one
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// who last interacted to begin with.
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o->oBullyLastNetworkPlayerIndex = UNKNOWN_GLOBAL_INDEX;
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obj_set_hitbox(o, &sBigBullyHitbox);
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bhv_bully_network_init();
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@ -94,16 +108,21 @@ void bully_check_mario_collision(void) {
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o->oAction != BULLY_ACT_LAVA_DEATH && o->oAction != BULLY_ACT_DEATH_PLANE_DEATH &&
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#endif
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o->oInteractStatus & INT_STATUS_INTERACTED) {
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if (o->oBehParams2ndByte == BULLY_BP_SIZE_SMALL)
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if (o->oBehParams2ndByte == BULLY_BP_SIZE_SMALL) {
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cur_obj_play_sound_2(SOUND_OBJ2_BULLY_ATTACKED);
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else
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} else {
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cur_obj_play_sound_2(SOUND_OBJ2_LARGE_BULLY_ATTACKED);
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}
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o->oInteractStatus &= ~INT_STATUS_INTERACTED;
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o->oAction = BULLY_ACT_KNOCKBACK;
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o->oFlags &= ~0x8; /* bit 3 */
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cur_obj_init_animation(3);
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o->oBullyMarioCollisionAngle = o->oMoveAngleYaw;
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// Get the player who interacted with us.
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struct MarioState *player = nearest_interacting_mario_state_to_object(o);
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o->oBullyLastNetworkPlayerIndex = gNetworkPlayers[player->playerIndex].globalIndex;
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}
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}
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@ -119,13 +138,15 @@ void bully_act_chase_mario(void) {
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obj_turn_toward_object(o, player, 16, 4096);
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} else if (o->oBehParams2ndByte == BULLY_BP_SIZE_SMALL) {
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o->oForwardVel = 20.0;
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if (o->oTimer >= 31)
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if (o->oTimer >= 31) {
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o->oTimer = 0;
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}
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} else {
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o->oForwardVel = 30.0;
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if (o->oTimer >= 36)
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if (o->oTimer >= 36) {
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o->oTimer = 0;
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}
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}
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if (!is_point_within_radius_of_mario(homeX, posY, homeZ, 1000)) {
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o->oAction = BULLY_ACT_PATROL;
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@ -141,8 +162,9 @@ void bully_act_knockback(void) {
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o->oFlags |= 0x8; /* bit 3 */
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o->oMoveAngleYaw = o->oFaceAngleYaw;
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obj_turn_toward_object(o, player, 16, 1280);
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} else
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} else {
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o->header.gfx.animInfo.animFrame = 0;
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}
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if (o->oBullyKBTimerAndMinionKOCounter == 18) {
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o->oAction = BULLY_ACT_CHASE_MARIO;
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@ -214,10 +236,11 @@ void bully_step(void) {
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obj_check_floor_death(collisionFlags, sObjFloor);
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if (o->oBullySubtype & BULLY_STYPE_CHILL) {
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if (o->oPosY < 1030.0f)
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if (o->oPosY < 1030.0f) {
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o->oAction = BULLY_ACT_LAVA_DEATH;
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}
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}
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}
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void bully_spawn_coin(void) {
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struct Object *coin = spawn_object(o, MODEL_YELLOW_COIN, bhvMovingYellowCoin);
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@ -246,10 +269,10 @@ void bully_act_level_death(void) {
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if (o->oBullySubtype == BULLY_STYPE_CHILL) {
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f32* starPos = gLevelValues.starPositions.ChillBullyStarPos;
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spawn_default_star(starPos[0], starPos[1], starPos[2]);
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spawn_networked_default_star(starPos[0], starPos[1], starPos[2], o->oBullyLastNetworkPlayerIndex);
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} else {
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f32* starPos = gLevelValues.starPositions.BigBullyTrioStarPos;
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spawn_default_star(starPos[0], starPos[1], starPos[2]);
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spawn_networked_default_star(starPos[0], starPos[1], starPos[2], o->oBullyLastNetworkPlayerIndex);
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struct Object* lllTumblingBridge = cur_obj_nearest_object_with_behavior(bhvLllTumblingBridge);
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if (lllTumblingBridge != NULL) {
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lllTumblingBridge->oIntangibleTimer = 0;
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@ -341,7 +364,7 @@ void big_bully_spawn_star(void) {
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if (obj_lava_death() == 1) {
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spawn_mist_particles();
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f32* starPos = gLevelValues.starPositions.BigBullyStarPos;
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spawn_default_star(starPos[0], starPos[1], starPos[2]);
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spawn_networked_default_star(starPos[0], starPos[1], starPos[2], o->oBullyLastNetworkPlayerIndex);
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}
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}
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@ -1,7 +1,5 @@
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// treasure_chest.c.inc
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#include "pc/network/network_player.h"
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/**
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* Hitbox for treasure chest bottom.
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*/
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@ -323,7 +321,7 @@ void bhv_treasure_chest_loop(void) {
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if (o->oTimer == 60) {
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spawn_mist_particles();
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f32* starPos = gLevelValues.starPositions.TreasureJrbStarPos;
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f32* starPos = gLevelValues.starPositions.TreasureChestStarPos;
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spawn_networked_default_star(starPos[0], starPos[1], starPos[2], o->oTreasureChestLastNetworkPlayerIndex);
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o->oAction = 2;
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@ -34,6 +34,7 @@
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#include "hardcoded.h"
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#include "engine/surface_load.h"
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#include "pc/network/network.h"
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#include "pc/network/network_player.h"
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#include "pc/network/reservation_area.h"
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#include "pc/lua/utils/smlua_model_utils.h"
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#include "game/rng_position.h"
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@ -949,6 +950,8 @@ s8 UNUSED debug_sequence_tracker(s16 debugInputSequence[]) {
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return FALSE;
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}
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// We need the spawn_star file first so the spawn_star functions can be accessed by below behaviors.
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#include "behaviors/spawn_star.inc.c"
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#include "behaviors/moving_coin.inc.c"
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#include "behaviors/seaweed.inc.c"
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#include "behaviors/bobomb.inc.c"
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@ -986,7 +989,6 @@ s8 UNUSED debug_sequence_tracker(s16 debugInputSequence[]) {
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#include "behaviors/snowman.inc.c"
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#include "behaviors/boulder.inc.c"
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#include "behaviors/cap.inc.c"
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#include "behaviors/spawn_star.inc.c"
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#include "behaviors/red_coin.inc.c"
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#include "behaviors/hidden_star.inc.c"
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#include "behaviors/rolling_log.inc.c"
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@ -14,6 +14,10 @@
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#include "pc/ini.h"
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#include "pc/network/network.h"
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#ifndef bcopy
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#define bcopy(b1,b2,len) (memmove((b2), (b1), (len)), (void) 0)
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#endif
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#define MENU_DATA_MAGIC 0x4849
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#define SAVE_FILE_MAGIC 0x4441
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