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Fix incorrect texture path in DynOS builtin textures
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1 changed files with 1 additions and 1 deletions
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@ -1055,7 +1055,7 @@ static const struct BuiltinTexInfo sDynosBuiltinTexs[] = {
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define_builtin_tex(mario_texture_metal_light, "actors/mario/custom_mario_metal_light.rgba16.png", 64, 32, 16),
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define_builtin_tex(mario_texture_yellow_button, "actors/mario/mario_overalls_button.rgba16.png", 32, 32, 16),
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define_builtin_tex(mario_texture_m_logo, "actors/mario/custom_mario_logo.rgba16.png", 32, 32, 16),
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define_builtin_tex(mario_texture_m_blend, "actors/mario/custom_mario_m_blend.rgba16.png", 32, 32, 16),
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define_builtin_tex(mario_texture_m_blend, "actors/mario/custom_mario_logo_blend.rgba16.png", 32, 32, 16),
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define_builtin_tex(mario_texture_m_cap, "actors/mario/custom_mario_cap.rgba16.png", 32, 32, 16),
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define_builtin_tex(mario_texture_hair_sideburn, "actors/mario/custom_mario_sideburn.rgba16.png", 32, 32, 16),
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define_builtin_tex(mario_texture_add_sideburn, "actors/mario/custom_mario_sideburn_add.rgba16.png", 32, 32, 16),
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