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Fix crash in peach cutscene
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1 changed files with 4 additions and 0 deletions
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@ -7382,6 +7382,10 @@ BAD_RETURN(s32) cutscene_ending_mario_land(struct Camera *c) {
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* Move the camera closer to peach appearing.
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*/
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BAD_RETURN(s32) cutscene_ending_peach_appear_closeup(struct Camera *c) {
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// hacky fix to make sure cutscene focus is valid
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if (gCutsceneFocus == NULL) {
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gCutsceneFocus = gMarioStates[0].marioObj;
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}
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vec3f_set(c->pos, 179.f, 2463.f, -1216.f);
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c->pos[1] = gCutsceneFocus->oPosY + 35.f;
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vec3f_set(c->focus, gCutsceneFocus->oPosX, gCutsceneFocus->oPosY + 125.f, gCutsceneFocus->oPosZ);
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