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Small CS update
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@ -85,7 +85,7 @@ local function custom_character_sound(m, sound)
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end
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-- play the sample
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-- audio_sample_stop(sample) -- doesn't seem to do anything?
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audio_sample_stop(sample)
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if sound == CHAR_SOUND_SNORING1 or sound == CHAR_SOUND_SNORING2 or sound == CHAR_SOUND_SNORING3 then
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audio_sample_play(sample, m.pos, 0.5)
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else
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