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Prevented vanish cap players from interacting with other players
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1 changed files with 9 additions and 0 deletions
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@ -1280,6 +1280,15 @@ u32 interact_player(struct MarioState* m, UNUSED u32 interactType, struct Object
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if (m2 == NULL) { return FALSE; }
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if (m2->action == ACT_JUMBO_STAR_CUTSCENE) { return FALSE; }
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// vanish cap players can't interact
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u32 vanishFlags = (MARIO_VANISH_CAP | MARIO_CAP_ON_HEAD);
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if ((m->flags & vanishFlags) == vanishFlags) {
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return FALSE;
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}
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if ((m2->flags & vanishFlags) == vanishFlags) {
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return FALSE;
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}
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// don't do further interactions if we've hopped on top
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if (resolve_player_collision(m, m2)) {
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return FALSE;
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