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https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
improve frame delaying and vsync (#31)
use uncapped framerate and vsync for the best experience
This commit is contained in:
parent
e3bfbb65b1
commit
85c3bde7e3
5 changed files with 23 additions and 26 deletions
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@ -456,7 +456,7 @@ static inline bool IsPowerOfTwo(int n) {
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}
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bool DynOS_Tex_Get(const char* aTexName, struct TextureInfo* aOutTexInfo) {
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#define CONVERT_TEXINFO { \
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#define CONVERT_TEXINFO() { \
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/* translate bit size */ \
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switch (_Data->mRawSize) { \
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case G_IM_SIZ_8b: aOutTexInfo->bitSize = 8; break; \
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@ -499,23 +499,23 @@ bool DynOS_Tex_Get(const char* aTexName, struct TextureInfo* aOutTexInfo) {
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free(_RawData);
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}
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CONVERT_TEXINFO;
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CONVERT_TEXINFO();
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return true;
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}
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}
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// check valid textures
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for (DataNode<TexData>* _Node : DynosValidTextures()) {
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if (_Node->mName == aTexName) {
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auto& _Data = _Node->mData;
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CONVERT_TEXINFO;
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return true;
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}
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};
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// check builtin textures
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const struct BuiltinTexInfo* info = DynOS_Builtin_Tex_GetInfoFromName(aTexName);
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if (!info) { return false; }
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if (!info) {
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for (DataNode<TexData>* _Node : DynosValidTextures()) { // check valid textures
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if (_Node->mName == aTexName) {
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auto& _Data = _Node->mData;
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CONVERT_TEXINFO();
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return true;
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}
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}
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return false;
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}
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aOutTexInfo->bitSize = info->bitSize;
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aOutTexInfo->width = info->width;
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aOutTexInfo->height = info->height;
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@ -8,7 +8,7 @@ struct DjuiFpsDisplay {
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struct DjuiFpsDisplay *sFpsDisplay = NULL;
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void djui_fps_display_update(s16 fps) {
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void djui_fps_display_update(u16 fps) {
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if (configShowFPS) {
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char fpsText[30] = "";
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snprintf(fpsText, 30, "\\#dcdcdc\\FPS: \\#ffffff\\%d", fps);
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@ -1,7 +1,7 @@
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#pragma once
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#include "djui.h"
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void djui_fps_display_update(s16 fps);
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void djui_fps_display_update(u16 fps);
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void djui_fps_display_render(void);
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void djui_fps_display_create(void);
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void djui_fps_display_destroy(void);
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@ -80,8 +80,6 @@ u32 gNumVblanks = 0;
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u8 gRenderingInterpolated = 0;
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f32 gRenderingDelta = 0;
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f64 gGameSpeed = 1.0f; // TODO: should probably remove
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#define FRAMERATE 30
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static const f64 sFrameTime = (1.0 / ((double)FRAMERATE));
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static f64 sFrameTargetTime = 0;
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@ -172,26 +170,23 @@ void produce_interpolation_frames_and_delay(void) {
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gRenderingInterpolated = true;
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// sanity check target time to deal with hangs and such
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if (fabs(sFrameTargetTime - curTime) > 1) { sFrameTargetTime = curTime - 0.01f; }
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// interpolate and render
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while ((curTime = clock_elapsed_f64()) < sFrameTargetTime) {
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gfx_start_frame();
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f32 delta = MIN((curTime - sFrameTimeStart) / (sFrameTargetTime - sFrameTimeStart), 1);
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f32 delta = (!configUncappedFramerate && configFrameLimit == FRAMERATE) ? 1 : MAX(MIN((curTime - sFrameTimeStart) / (sFrameTargetTime - sFrameTimeStart), 1), 0);
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gRenderingDelta = delta;
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if (!gSkipInterpolationTitleScreen && (configFrameLimit > 30 || configUncappedFramerate)) { patch_interpolations(delta); }
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if (!gSkipInterpolationTitleScreen) { patch_interpolations(delta); }
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send_display_list(gGfxSPTask);
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gfx_end_frame();
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// delay
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if (!configUncappedFramerate) {
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if (!configUncappedFramerate && !configWindow.vsync) {
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f64 targetDelta = 1.0 / (f64) configFrameLimit;
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f64 now = clock_elapsed_f64();
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f64 actualDelta = now - curTime;
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if (actualDelta < targetDelta) {
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f64 delay = ((targetDelta - actualDelta) * 1000.0);
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WAPI.delay((u32) delay);
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if (delay > 0) { WAPI.delay((u32) delay * 0.9); }
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}
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}
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@ -205,15 +200,15 @@ void produce_interpolation_frames_and_delay(void) {
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u64 sCurrentFpsUpdateTime = (u64)clock_elapsed_f64();
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if (sLastFpsUpdateTime != sCurrentFpsUpdateTime) {
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u32 fps = sFramesSinceFpsUpdate / ((f32)(sCurrentFpsUpdateTime - sLastFpsUpdateTime));
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u32 fps = sFramesSinceFpsUpdate / (sCurrentFpsUpdateTime - sLastFpsUpdateTime);
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sLastFpsUpdateTime = sCurrentFpsUpdateTime;
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sFramesSinceFpsUpdate = 0;
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djui_fps_display_update(floor(fps));
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djui_fps_display_update(fps);
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}
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sFrameTimeStart = sFrameTargetTime;
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sFrameTargetTime += sFrameTime * gGameSpeed;
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sFrameTargetTime += sFrameTime;
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gRenderingInterpolated = false;
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}
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@ -40,6 +40,7 @@ static void _clock_gettime(struct timespec* clock_time) {
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#ifdef DEVELOPMENT
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// give each instance a random offset for testing purposed
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/*
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static s32 randomOffset1 = 0;
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static s32 randomOffset2 = 0;
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if (randomOffset1 == 0) {
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@ -50,6 +51,7 @@ static void _clock_gettime(struct timespec* clock_time) {
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}
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clock_time->tv_sec += randomOffset1;
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clock_time->tv_nsec += randomOffset2;
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*/
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#endif
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}
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