Review fixes

This commit is contained in:
eros71-dev 2023-11-24 20:26:34 +01:00
parent e3d57c01cc
commit 839d040cf9
5 changed files with 98 additions and 96 deletions

View file

@ -47,23 +47,18 @@ const Gfx dl_djui_simple_rect[] = {
f32 djui_gfx_get_scale(void) { f32 djui_gfx_get_scale(void) {
u32 windowWidth, windowHeight; u32 windowWidth, windowHeight;
wm_api->get_dimensions(&windowWidth, &windowHeight); wm_api->get_dimensions(&windowWidth, &windowHeight);
switch (gDjuiScale) switch (configDjuiScale) {
{
case 0: case 0:
return 0.85f; return 0.85f;
break;
case 1: case 1:
return 1.0f; return 1.0f;
break;
case 2: case 2:
return 1.5f; return 1.5f;
break;
default: default:
wm_api->get_dimensions(&windowWidth, &windowHeight); return 1.0f;
break;
} }
} }
///////////////////////////////////////////// /////////////////////////////////////////////
@ -81,7 +76,8 @@ const Gfx dl_djui_image[] = {
gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA), gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2), gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPLoadTextureBlock(NULL, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 0, 0, 0, 0), gsDPLoadTextureBlock(NULL, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 0, 0, 0,
0),
gsSPExecuteDjui(G_TEXOVERRIDE_DJUI), gsSPExecuteDjui(G_TEXOVERRIDE_DJUI),
gsSPVertexNonGlobal(vertex_djui_image, 4, 0), gsSPVertexNonGlobal(vertex_djui_image, 4, 0),
// gsSPExecuteDjui(G_TEXCLIP_DJUI), // gsSPExecuteDjui(G_TEXCLIP_DJUI),
@ -93,27 +89,40 @@ const Gfx dl_djui_image[] = {
static u8 djui_gfx_power_of_two(u32 value) { static u8 djui_gfx_power_of_two(u32 value) {
switch (value) { switch (value) {
case 2: return 1; case 2:
case 4: return 2; return 1;
case 8: return 3; case 4:
case 16: return 4; return 2;
case 32: return 5; case 8:
case 64: return 6; return 3;
case 128: return 7; case 16:
case 256: return 8; return 4;
case 512: return 9; case 32:
case 1024: return 10; return 5;
default: return 11; case 64:
return 6;
case 128:
return 7;
case 256:
return 8;
case 512:
return 9;
case 1024:
return 10;
default:
return 11;
} }
} }
void djui_gfx_render_texture(const u8 *texture, u32 w, u32 h, u32 bitSize, bool filter) { void djui_gfx_render_texture(const u8 *texture, u32 w, u32 h, u32 bitSize, bool filter) {
gDPSetTextureFilter(gDisplayListHead++, filter ? G_TF_BILERP : G_TF_POINT); gDPSetTextureFilter(gDisplayListHead++, filter ? G_TF_BILERP : G_TF_POINT);
gDPSetTextureOverrideDjui(gDisplayListHead++, texture, djui_gfx_power_of_two(w), djui_gfx_power_of_two(h), bitSize); gDPSetTextureOverrideDjui(gDisplayListHead++, texture, djui_gfx_power_of_two(w),
djui_gfx_power_of_two(h), bitSize);
gSPDisplayList(gDisplayListHead++, dl_djui_image); gSPDisplayList(gDisplayListHead++, dl_djui_image);
} }
void djui_gfx_render_texture_tile(const u8* texture, u32 w, u32 h, u32 bitSize, u32 tileX, u32 tileY, u32 tileW, u32 tileH, bool filter) { void djui_gfx_render_texture_tile(const u8 *texture, u32 w, u32 h, u32 bitSize, u32 tileX, u32 tileY,
u32 tileW, u32 tileH, bool filter) {
if (!gDisplayListHead) { if (!gDisplayListHead) {
LOG_ERROR("Retrieved a null displaylist head"); LOG_ERROR("Retrieved a null displaylist head");
return; return;
@ -132,10 +141,22 @@ void djui_gfx_render_texture_tile(const u8* texture, u32 w, u32 h, u32 bitSize,
f32 aspect = tileH ? ((f32) tileW / (f32) tileH) : 1; f32 aspect = tileH ? ((f32) tileW / (f32) tileH) : 1;
// I don't know why adding 1 to all of the UVs seems to fix rendering, but it does... // I don't know why adding 1 to all of the UVs seems to fix rendering, but it does...
vtx[0] = (Vtx) {{{ 0, -1, 0 }, 0, { ( tileX * 2048.0f) / (f32)w, ((tileY + tileH) * 2048.0f) / (f32)h }, { 0xff, 0xff, 0xff, 0xff }}}; vtx[0] = (Vtx){ { { 0, -1, 0 },
vtx[1] = (Vtx) {{{ 1 * aspect, -1, 0 }, 0, { ((tileX + tileW) * 2048.0f) / (f32)w, ((tileY + tileH) * 2048.0f) / (f32)h }, { 0xff, 0xff, 0xff, 0xff }}}; 0,
vtx[2] = (Vtx) {{{ 1 * aspect, 0, 0 }, 0, { ((tileX + tileW) * 2048.0f) / (f32)w, ( tileY * 2048.0f) / (f32)h }, { 0xff, 0xff, 0xff, 0xff }}}; { (tileX * 2048.0f) / (f32) w, ((tileY + tileH) * 2048.0f) / (f32) h },
vtx[3] = (Vtx) {{{ 0, 0, 0 }, 0, { ( tileX * 2048.0f) / (f32)w, ( tileY * 2048.0f) / (f32)h }, { 0xff, 0xff, 0xff, 0xff }}}; { 0xff, 0xff, 0xff, 0xff } } };
vtx[1] = (Vtx){ { { 1 * aspect, -1, 0 },
0,
{ ((tileX + tileW) * 2048.0f) / (f32) w, ((tileY + tileH) * 2048.0f) / (f32) h },
{ 0xff, 0xff, 0xff, 0xff } } };
vtx[2] = (Vtx){ { { 1 * aspect, 0, 0 },
0,
{ ((tileX + tileW) * 2048.0f) / (f32) w, (tileY * 2048.0f) / (f32) h },
{ 0xff, 0xff, 0xff, 0xff } } };
vtx[3] = (Vtx){ { { 0, 0, 0 },
0,
{ (tileX * 2048.0f) / (f32) w, (tileY * 2048.0f) / (f32) h },
{ 0xff, 0xff, 0xff, 0xff } } };
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gDPSetCombineMode(gDisplayListHead++, G_CC_FADEA, G_CC_FADEA); gDPSetCombineMode(gDisplayListHead++, G_CC_FADEA, G_CC_FADEA);
@ -144,8 +165,10 @@ void djui_gfx_render_texture_tile(const u8* texture, u32 w, u32 h, u32 bitSize,
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetTextureOverrideDjui(gDisplayListHead++, texture, djui_gfx_power_of_two(w), djui_gfx_power_of_two(h), bitSize); gDPSetTextureOverrideDjui(gDisplayListHead++, texture, djui_gfx_power_of_two(w),
gDPLoadTextureBlockWithoutTexture(gDisplayListHead++, NULL, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 0, 0, 0, 0); djui_gfx_power_of_two(h), bitSize);
gDPLoadTextureBlockWithoutTexture(gDisplayListHead++, NULL, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0,
G_TX_CLAMP, G_TX_CLAMP, 0, 0, 0, 0);
*(gDisplayListHead++) = (Gfx) gsSPExecuteDjui(G_TEXOVERRIDE_DJUI); *(gDisplayListHead++) = (Gfx) gsSPExecuteDjui(G_TEXOVERRIDE_DJUI);
@ -162,7 +185,8 @@ void djui_gfx_render_texture_tile(const u8* texture, u32 w, u32 h, u32 bitSize,
void djui_gfx_position_translate(f32 *x, f32 *y) { void djui_gfx_position_translate(f32 *x, f32 *y) {
u32 windowWidth, windowHeight; u32 windowWidth, windowHeight;
wm_api->get_dimensions(&windowWidth, &windowHeight); wm_api->get_dimensions(&windowWidth, &windowHeight);
*x = GFX_DIMENSIONS_FROM_LEFT_EDGE(0) + *x * ((f32)SCREEN_HEIGHT / (f32)windowHeight) * djui_gfx_get_scale(); *x = GFX_DIMENSIONS_FROM_LEFT_EDGE(0)
+ *x * ((f32) SCREEN_HEIGHT / (f32) windowHeight) * djui_gfx_get_scale();
*y = SCREEN_HEIGHT - *y * ((f32) SCREEN_HEIGHT / (f32) windowHeight) * djui_gfx_get_scale(); *y = SCREEN_HEIGHT - *y * ((f32) SCREEN_HEIGHT / (f32) windowHeight) * djui_gfx_get_scale();
} }
@ -191,10 +215,18 @@ bool djui_gfx_add_clipping_specific(struct DjuiBase* base, f32 dX, f32 dY, f32 d
f32 dY2 = dY + dH; f32 dY2 = dY + dH;
// completely clipped // completely clipped
if (dX2 < clip->x) { return true; } if (dX2 < clip->x) {
if (dX > clipX2) { return true; } return true;
if (dY2 < clip->y) { return true; } }
if (dY > clipY2) { return true; } if (dX > clipX2) {
return true;
}
if (dY2 < clip->y) {
return true;
}
if (dY > clipY2) {
return true;
}
f32 dClipX1 = fmax((clip->x - dX) / dW, 0); f32 dClipX1 = fmax((clip->x - dX) / dW, 0);
f32 dClipY1 = fmax((clip->y - dY) / dH, 0); f32 dClipY1 = fmax((clip->y - dY) / dH, 0);
@ -202,7 +234,8 @@ bool djui_gfx_add_clipping_specific(struct DjuiBase* base, f32 dX, f32 dY, f32 d
f32 dClipY2 = fmax((dY - (clipY2 - dH)) / dH, 0); f32 dClipY2 = fmax((dY - (clipY2 - dH)) / dH, 0);
if ((dClipX1 != 0) || (dClipY1 != 0) || (dClipX2 != 0) || (dClipY2 != 0)) { if ((dClipX1 != 0) || (dClipY1 != 0) || (dClipX2 != 0) || (dClipY2 != 0)) {
gDPSetTextureClippingDjui(gDisplayListHead++, (u8)(dClipX1 * 255), (u8)(dClipY1 * 255), (u8)(dClipX2 * 255), (u8)(dClipY2 * 255)); gDPSetTextureClippingDjui(gDisplayListHead++, (u8) (dClipX1 * 255), (u8) (dClipY1 * 255),
(u8) (dClipX2 * 255), (u8) (dClipY2 * 255));
} }
return false; return false;

View file

@ -7,9 +7,7 @@
#include "src/pc/configfile.h" #include "src/pc/configfile.h"
#include "src/game/level_update.h" #include "src/game/level_update.h"
static struct DjuiText* sRestartText = NULL; static bool sChangedScale = false;
bool changedScale = false;
static struct DjuiSelectionbox* sLevelBox = NULL; static struct DjuiSelectionbox* sLevelBox = NULL;
@ -17,7 +15,7 @@ static void djui_panel_random_menu(UNUSED struct DjuiBase* caller) {
djui_base_set_enabled(&sLevelBox->base, !configMenuRandom); djui_base_set_enabled(&sLevelBox->base, !configMenuRandom);
} }
static void djui_panel_misc_djui_theme_change(UNUSED struct DjuiBase* caller) { static void djui_panel_misc_djui_setting_change(UNUSED struct DjuiBase* caller) {
// god this is so hacky and terrible - djoslin0, 2023 // god this is so hacky and terrible - djoslin0, 2023
if (gDjuiInMainMenu) { if (gDjuiInMainMenu) {
djui_panel_shutdown(); djui_panel_shutdown();
@ -36,14 +34,6 @@ static void djui_panel_misc_djui_theme_change(UNUSED struct DjuiBase* caller) {
} }
static void djui_panel_misc_djui_scale_change(UNUSED struct DjuiBase* caller) {
if (changedScale) {
djui_text_set_text(sRestartText, DLANG(DISPLAY, MUST_RESTART));
} else {
changedScale = true;
}
}
void djui_panel_main_menu_create(struct DjuiBase* caller) { void djui_panel_main_menu_create(struct DjuiBase* caller) {
struct DjuiThreePanel* panel = djui_panel_menu_create(DLANG(MENU_OPTIONS, MAIN_MENU)); struct DjuiThreePanel* panel = djui_panel_menu_create(DLANG(MENU_OPTIONS, MAIN_MENU));
struct DjuiBase* body = djui_three_panel_get_body(panel); struct DjuiBase* body = djui_three_panel_get_body(panel);
@ -84,27 +74,13 @@ void djui_panel_main_menu_create(struct DjuiBase* caller) {
for (int i = 0; i < DJUI_THEME_MAX; i++) { for (int i = 0; i < DJUI_THEME_MAX; i++) {
themeChoices[i] = (char*)gDjuiThemes[i]->name; themeChoices[i] = (char*)gDjuiThemes[i]->name;
} }
djui_selectionbox_create(body, DLANG(DJUI_THEMES, DJUI_THEME), themeChoices, DJUI_THEME_MAX, &configDjuiTheme, djui_panel_misc_djui_theme_change); djui_selectionbox_create(body, DLANG(DJUI_THEMES, DJUI_THEME), themeChoices, DJUI_THEME_MAX, &configDjuiTheme, djui_panel_misc_djui_setting_change);
djui_checkbox_create(body, DLANG(DJUI_THEMES, CENTER), &configDjuiThemeCenter, djui_panel_misc_djui_theme_change); djui_checkbox_create(body, DLANG(DJUI_THEMES, CENTER), &configDjuiThemeCenter, djui_panel_misc_djui_setting_change);
djui_selectionbox_create(body, DLANG(DJUI_THEMES, DJUI_SCALE), djuiScaleChoices, 3, &configDjuiScale, djui_panel_misc_djui_scale_change); djui_selectionbox_create(body, DLANG(DJUI_THEMES, DJUI_SCALE), djuiScaleChoices, 3, &configDjuiScale, djui_panel_misc_djui_setting_change);
djui_button_create(body, DLANG(MENU, BACK), DJUI_BUTTON_STYLE_BACK, djui_panel_menu_back); djui_button_create(body, DLANG(MENU, BACK), DJUI_BUTTON_STYLE_BACK, djui_panel_menu_back);
// Must restart text
sRestartText = djui_text_create(body, "");
djui_text_set_alignment(sRestartText, DJUI_HALIGN_CENTER, DJUI_VALIGN_TOP);
djui_base_set_color(&sRestartText->base, 255, 100, 100, 255);
djui_base_set_size_type(&sRestartText->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&sRestartText->base, 1.0f, 64);
// force the restart text to update
if (changedScale) {
djui_text_set_text(sRestartText, DLANG(DISPLAY, MUST_RESTART));
} else {
djui_text_set_text(sRestartText, "");
}
} }
djui_panel_add(caller, panel, NULL); djui_panel_add(caller, panel, NULL);

View file

@ -73,7 +73,6 @@ u8 gRenderingInterpolated = 0;
f32 gRenderingDelta = 0; f32 gRenderingDelta = 0;
f64 gGameSpeed = 1.0f; // TODO: should probably remove f64 gGameSpeed = 1.0f; // TODO: should probably remove
u32 gDjuiScale = 1; //0 = 0.85, 1 = 1.0, 2 = 1.5
#define FRAMERATE 30 #define FRAMERATE 30
static const f64 sFrameTime = (1.0 / ((double)FRAMERATE)); static const f64 sFrameTime = (1.0 / ((double)FRAMERATE));
@ -264,11 +263,6 @@ void game_exit(void) {
} }
void* main_game_init(UNUSED void* arg) { void* main_game_init(UNUSED void* arg) {
if (gDjuiScale != 0 || gDjuiScale != 1 || gDjuiScale != 2) {
gDjuiScale = 1;
configDjuiScale = 1;
}
const char *gamedir = gCLIOpts.GameDir[0] ? gCLIOpts.GameDir : FS_BASEDIR; const char *gamedir = gCLIOpts.GameDir[0] ? gCLIOpts.GameDir : FS_BASEDIR;
const char *userpath = gCLIOpts.SavePath[0] ? gCLIOpts.SavePath : sys_user_path(); const char *userpath = gCLIOpts.SavePath[0] ? gCLIOpts.SavePath : sys_user_path();
fs_init(sys_ropaths, gamedir, userpath); fs_init(sys_ropaths, gamedir, userpath);

View file

@ -16,7 +16,6 @@ extern "C" {
#include "gfx/gfx_dummy.h" #include "gfx/gfx_dummy.h"
extern bool gCoopCompatibility; extern bool gCoopCompatibility;
extern u32 gDjuiScale;
#if defined(WAPI_SDL1) || defined(WAPI_SDL2) #if defined(WAPI_SDL1) || defined(WAPI_SDL2)
# define WAPI gfx_sdl # define WAPI gfx_sdl