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Added steven.'s character moveset changes
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parent
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commit
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2 changed files with 30 additions and 93 deletions
86
cm.patch
86
cm.patch
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@ -1,86 +0,0 @@
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diff --git a/mods/character-movesets.lua b/mods/character-movesets.lua
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index 7f23a014..d9e87a15 100644
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--- a/mods/character-movesets.lua
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+++ b/mods/character-movesets.lua
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@@ -512,11 +512,13 @@ end
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function act_wario_dash(m)
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local e = gStateExtras[m.playerIndex]
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- -- when hitting wall, stay dashing for an extra frame
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+ -- when hitting wall, knock Wario backwards and thrust him upwards
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if m.actionArg == 99 then
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m.actionTimer = m.actionTimer + 1
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if m.actionTimer > 2 then
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- return set_mario_action(m, ACT_WALKING, 0)
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+ mario_set_forward_vel(m, -30)
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+ m.vel.y = 40
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+ return set_mario_action(m, ACT_FREEFALL, 0)
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end
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return 0
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end
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@@ -537,8 +539,8 @@ function act_wario_dash(m)
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set_anim_to_frame(m, 25)
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-- set dash speed
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- local speed = 80
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- if m.actionTimer > 8 then
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+ local speed = 60
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+ if m.actionTimer > 20 then
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speed = speed - (m.actionTimer - 8) * 7
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end
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mario_set_forward_vel(m, speed)
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@@ -561,6 +563,18 @@ end
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function act_wario_air_dash(m)
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local e = gStateExtras[m.playerIndex]
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+ -- when hitting wall, knock Wario backwards and thrust him upwards
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+ if m.actionArg == 99 then
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+ m.actionTimer = m.actionTimer + 1
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+ if m.actionTimer > 2 then
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+ m.particleFlags = m.particleFlags | PARTICLE_VERTICAL_STAR
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+ mario_set_forward_vel(m, -30)
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+ m.vel.y = 40
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+ return set_mario_action(m, ACT_FREEFALL, 0)
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+ end
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+ return 0
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+ end
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+
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-- walk once dash is up
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if m.actionTimer > 15 then
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return set_mario_action(m, ACT_JUMP_LAND, 0)
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@@ -571,8 +585,8 @@ function act_wario_air_dash(m)
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set_anim_to_frame(m, 25)
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-- set dash speed
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- local speed = 100
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- if m.actionTimer > 8 then
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+ local speed = 60
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+ if m.actionTimer > 20 then
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speed = speed - (m.actionTimer - 8) * 11
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end
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mario_set_forward_vel(m, speed)
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@@ -602,7 +616,7 @@ function act_wario_spinning_obj(m)
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return set_mario_action(m, ACT_RELEASING_BOWSER, 0)
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end
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- -- set animation
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+ -- set animation
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if m.playerIndex == 0 and m.angleVel.y == 0 then
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m.actionTimer = m.actionTimer + 1
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if m.actionTimer > 120 then
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@@ -819,6 +833,15 @@ function wario_on_set_action(m)
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m.vel.z = 0
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end
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+ -- when hitting a wall which dashing, have one more single frame of dash
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+ if m.action == ACT_AIR_HIT_WALL and m.prevAction == ACT_WARIO_AIR_DASH then
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+ set_mario_action(m, ACT_WARIO_AIR_DASH, 99)
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+ mario_set_forward_vel(m, 1)
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+ m.vel.x = 0
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+ m.vel.y = 0
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+ m.vel.z = 0
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+ end
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+
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-- more height on triple jump
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if m.action == ACT_TRIPLE_JUMP or m.action == ACT_SPECIAL_TRIPLE_JUMP then
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m.vel.y = m.vel.y * 1.15
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@ -518,11 +518,13 @@ end
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function act_wario_dash(m)
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local e = gStateExtras[m.playerIndex]
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-- when hitting wall, stay dashing for an extra frame
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-- when hitting wall, knock Wario backwards and thrust him upwards
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if m.actionArg == 99 then
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m.actionTimer = m.actionTimer + 1
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if m.actionTimer > 2 then
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return set_mario_action(m, ACT_WALKING, 0)
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mario_set_forward_vel(m, -30)
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m.vel.y = 40
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return set_mario_action(m, ACT_FREEFALL, 0)
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end
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return 0
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end
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@ -543,9 +545,9 @@ function act_wario_dash(m)
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set_anim_to_frame(m, 25)
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-- set dash speed
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local speed = 80
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local speed = 60
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if m.actionTimer > 8 then
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speed = speed - (m.actionTimer - 8) * 7
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speed = speed - (m.actionTimer - 8)
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end
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mario_set_forward_vel(m, speed)
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@ -567,6 +569,18 @@ end
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function act_wario_air_dash(m)
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local e = gStateExtras[m.playerIndex]
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-- when hitting wall, knock Wario backwards and thrust him upwards
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if m.actionArg == 99 then
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m.actionTimer = m.actionTimer + 1
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if m.actionTimer > 2 then
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m.particleFlags = m.particleFlags | PARTICLE_VERTICAL_STAR
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mario_set_forward_vel(m, -30)
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m.vel.y = 40
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return set_mario_action(m, ACT_FREEFALL, 0)
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end
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return 0
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end
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-- walk once dash is up
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if m.actionTimer > 15 then
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return set_mario_action(m, ACT_JUMP_LAND, 0)
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@ -577,9 +591,9 @@ function act_wario_air_dash(m)
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set_anim_to_frame(m, 25)
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-- set dash speed
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local speed = 100
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local speed = 60
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if m.actionTimer > 8 then
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speed = speed - (m.actionTimer - 8) * 11
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speed = speed - (m.actionTimer - 8)
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end
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mario_set_forward_vel(m, speed)
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@ -608,7 +622,7 @@ function act_wario_spinning_obj(m)
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return set_mario_action(m, ACT_RELEASING_BOWSER, 0)
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end
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-- set animation
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-- set animation
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if m.playerIndex == 0 and m.angleVel.y == 0 then
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m.actionTimer = m.actionTimer + 1
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if m.actionTimer > 120 then
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@ -827,6 +841,15 @@ function wario_on_set_action(m)
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m.vel.z = 0
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end
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-- when hitting a wall which dashing, have one more single frame of dash
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if m.action == ACT_AIR_HIT_WALL and m.prevAction == ACT_WARIO_AIR_DASH then
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set_mario_action(m, ACT_WARIO_AIR_DASH, 99)
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mario_set_forward_vel(m, 1)
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m.vel.x = 0
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m.vel.y = 0
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m.vel.z = 0
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end
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-- more height on triple jump
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if m.action == ACT_TRIPLE_JUMP or m.action == ACT_SPECIAL_TRIPLE_JUMP then
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m.vel.y = m.vel.y * 1.15
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