mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-01-03 14:11:10 +00:00
Update [CS] Extra Characters
This commit is contained in:
parent
95738ccfd1
commit
80d0c6209f
169 changed files with 42813 additions and 56 deletions
36
mods/char-select-extra-chars/a-utils.lua
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36
mods/char-select-extra-chars/a-utils.lua
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@ -0,0 +1,36 @@
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if not _G.charSelectExists then
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local first = false
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hook_event(HOOK_ON_LEVEL_INIT, function()
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if not first then
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first = true
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play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
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djui_chat_message_create("\\#ffffa0\\[CS] Extra Characters requires Character Select to be enabled.\nPlease rehost with it enabled.")
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end
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end)
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return
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end
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--- @param m MarioState
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--- Checks if a player is currently active
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function active_player(m)
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local np = gNetworkPlayers[m.playerIndex]
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if m.playerIndex == 0 then
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return true
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end
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if not np.connected then
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return false
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end
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if np.currCourseNum ~= gNetworkPlayers[0].currCourseNum then
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return false
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end
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if np.currActNum ~= gNetworkPlayers[0].currActNum then
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return false
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end
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if np.currLevelNum ~= gNetworkPlayers[0].currLevelNum then
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return false
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end
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if np.currAreaIndex ~= gNetworkPlayers[0].currAreaIndex then
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return false
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end
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return true
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end
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BIN
mods/char-select-extra-chars/actors/daisy_geo.bin
Normal file
BIN
mods/char-select-extra-chars/actors/daisy_geo.bin
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/actors/peach_player_geo.bin
Normal file
BIN
mods/char-select-extra-chars/actors/peach_player_geo.bin
Normal file
Binary file not shown.
Binary file not shown.
BIN
mods/char-select-extra-chars/actors/yoshi_player_geo.bin
Normal file
BIN
mods/char-select-extra-chars/actors/yoshi_player_geo.bin
Normal file
Binary file not shown.
206
mods/char-select-extra-chars/daisy.lua
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206
mods/char-select-extra-chars/daisy.lua
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@ -0,0 +1,206 @@
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if not _G.charSelectExists then return end
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E_MODEL_DAISY = smlua_model_util_get_id("daisy_geo")
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local TEX_DAISY = get_texture_info("daisy_icon")
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ACT_DAISY_JUMP = allocate_mario_action(ACT_GROUP_AIRBORNE | ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION | ACT_FLAG_MOVING)
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VOICETABLE_DAISY = {
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[CHAR_SOUND_ATTACKED] = {'daisy_attacked_1.ogg','daisy_attacked_2.ogg','daisy_attacked_3.ogg'},
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[CHAR_SOUND_COUGHING1] = 'daisy_coughing1.ogg',
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[CHAR_SOUND_COUGHING2] = 'daisy_coughing2.ogg',
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[CHAR_SOUND_COUGHING3] = 'daisy_coughing3.ogg',
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[CHAR_SOUND_DOH] = {'daisy_doh_1.ogg', 'daisy_doh_2.ogg'},
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[CHAR_SOUND_DROWNING] = 'daisy_drowning_1.ogg',
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[CHAR_SOUND_DYING] = 'daisy_dying.ogg',
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[CHAR_SOUND_EEUH] = 'daisy_eeuh.ogg',
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[CHAR_SOUND_GROUND_POUND_WAH] = 'daisy_ground_pound_wah.ogg',
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[CHAR_SOUND_HAHA] = 'daisy_haha.ogg',
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[CHAR_SOUND_HAHA_2] = 'daisy_haha_2.ogg',
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[CHAR_SOUND_HERE_WE_GO] = 'daisy_here_we_go.ogg',
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[CHAR_SOUND_HOOHOO] = 'daisy_hoohoo.ogg',
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[CHAR_SOUND_HRMM] = 'daisy_hrmm.ogg',
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[CHAR_SOUND_IMA_TIRED] = 'daisy_ima_tired.ogg',
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[CHAR_SOUND_MAMA_MIA] = 'daisy_mama_mia.ogg',
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[CHAR_SOUND_LETS_A_GO] = 'daisy_lets_a_go.ogg',
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[CHAR_SOUND_ON_FIRE] = 'daisy_on_fire.ogg',
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[CHAR_SOUND_OOOF] = 'daisy_oof.ogg',
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[CHAR_SOUND_OOOF2] = 'daisy_ooof2.ogg',
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[CHAR_SOUND_PANTING] = 'daisy_panting.ogg',
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[CHAR_SOUND_PANTING_COLD] = 'daisy_panting_cold.ogg',
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[CHAR_SOUND_PUNCH_HOO] = 'daisy_punch_hoo.ogg',
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[CHAR_SOUND_PUNCH_WAH] = 'daisy_punch_wah.ogg',
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[CHAR_SOUND_PUNCH_YAH] = 'daisy_punch_yah.ogg',
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[CHAR_SOUND_SO_LONGA_BOWSER] = 'daisy_so_longa_bowser.ogg',
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[CHAR_SOUND_SNORING1] = 'daisy_snoring1.ogg',
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[CHAR_SOUND_SNORING2] = 'daisy_snoring2.ogg',
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[CHAR_SOUND_SNORING3] = {'daisy_snoring2.ogg', 'daisy_snoring1.ogg', 'daisy_snoring3.ogg'},
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[CHAR_SOUND_TWIRL_BOUNCE] = 'daisy_twirl_bounce.ogg',
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[CHAR_SOUND_UH] = 'daisy_uh.ogg',
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[CHAR_SOUND_UH2] = 'daisy_uh2.ogg',
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[CHAR_SOUND_UH2_2] = 'daisy_uh2_2.ogg',
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[CHAR_SOUND_WAAAOOOW] = 'daisy_waaaooow.ogg',
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[CHAR_SOUND_WAH2] = 'daisy_wah2.ogg',
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[CHAR_SOUND_WHOA] = 'daisy_whoa.ogg',
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[CHAR_SOUND_YAHOO] = 'daisy_yahoo.ogg',
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[CHAR_SOUND_YAWNING] = 'daisy_yawning.ogg',
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[CHAR_SOUND_YAHOO_WAHA_YIPPEE] = { 'daisy_yahoo.ogg', 'daisy_yahoo2.ogg', 'daisy_yahoo3.ogg', 'daisy_yahoo4.ogg'},
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[CHAR_SOUND_YAH_WAH_HOO] = { 'daisy_yah1.ogg', 'daisy_yah2.ogg', 'daisy_yah3.ogg'},
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[CHAR_SOUND_HELLO] = 'daisy_double_jump.ogg'
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}
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--CAPS (Will be worked on in the future)--
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--local capDAISY = {
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--normal = smlua_model_util_get_id("daisys_cap_geo"),
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--wing = smlua_model_util_get_id("daisys_wing_cap_geo"),
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--metal = smlua_model_util_get_id("daisys_metal_cap_geo"),
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--metalWing = smlua_model_util_get_id("daisys_metal_wing_cap_geo")
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--}
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local ANIMTABLE_DAISY = {
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[CHAR_ANIM_RUNNING] = 'daisy_running',
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[CHAR_ANIM_IDLE_HEAD_CENTER] = 'daisy_idle_head_center',
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[CHAR_ANIM_IDLE_HEAD_LEFT] = 'daisy_idle_head_left',
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[CHAR_ANIM_IDLE_HEAD_RIGHT] = 'daisy_idle_head_right',
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[CHAR_ANIM_BACKWARD_KB] = 'daisy_backward_kb',
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[CHAR_ANIM_FIRST_PERSON] = 'daisy_first_person',
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[CHAR_ANIM_FLUTTERKICK] = 'daisy_flutterkick',
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[CHAR_ANIM_FLUTTERKICK_WITH_OBJ] = 'daisy_flutterkick_with_obj',
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[CHAR_ANIM_FORWARD_KB] = 'daisy_forward_kb',
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[CHAR_ANIM_GROUND_BONK] = 'daisy_ground_bonk',
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[CHAR_ANIM_GROUND_KICK] = 'daisy_ground_kick',
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[CHAR_ANIM_GROUND_THROW] = 'daisy_ground_throw',
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[CHAR_ANIM_HEAVY_THROW] = 'daisy_heavy_throw',
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[CHAR_ANIM_MISSING_CAP] = 'daisy_missing_cap',
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[CHAR_ANIM_PULL_DOOR_WALK_IN] = 'daisy_pull_door_walk_in',
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[CHAR_ANIM_FIRST_PERSON] = 'daisy_first_person',
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[CHAR_ANIM_RELEASE_BOWSER] = 'daisy_release_bowser',
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[CHAR_ANIM_RETURN_FROM_STAR_DANCE] = 'daisy_return_from_star_dance',
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[CHAR_ANIM_RETURN_STAR_APPROACH_DOOR] = 'daisy_return_star_approach_door',
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[CHAR_ANIM_SLIDEFLIP_LAND] = 'daisy_sideflip_land',
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[CHAR_ANIM_SLEEP_IDLE] = 'daisy_sleep_idle',
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[CHAR_ANIM_START_SLEEP_SITTING] = 'daisy_sleep_sitting',
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[CHAR_ANIM_SOFT_BACK_KB] = 'daisy_soft_back_kb',
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[CHAR_ANIM_SOFT_FRONT_KB] = 'daisy_soft_front_kb',
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[CHAR_ANIM_STAR_DANCE] = 'daisy_star_dance',
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[CHAR_ANIM_START_CROUCHING] = 'daisy_start_crouch',
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[CHAR_ANIM_STOP_CROUCHING] = 'daisy_stop_crouch',
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[CHAR_ANIM_START_SLEEP_IDLE] = 'daisy_start_sleep',
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[CHAR_ANIM_STOP_SLIDE] = 'daisy_stop_slide',
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[CHAR_ANIM_SUMMON_STAR] = 'daisy_summon_star',
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[CHAR_ANIM_SWIM_WITH_OBJ_PART1] = 'daisy_swim_with_obj1',
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[CHAR_ANIM_SWIM_WITH_OBJ_PART2] = 'daisy_swim_with_obj2',
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[CHAR_ANIM_TRIPLE_JUMP_LAND] = 'daisy_triple_jump_land',
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[CHAR_ANIM_TURNING_PART1] = 'daisy_turning_part1',
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[CHAR_ANIM_TURNING_PART2] = 'daisy_turning_part2',
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[CHAR_ANIM_TWIRL_LAND] = 'daisy_twirl_land',
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[CHAR_ANIM_WAKE_FROM_LYING] = 'daisy_wake_from_lying',
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[CHAR_ANIM_WAKE_FROM_SLEEP] = 'daisy_wake_from_sleep',
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[CHAR_ANIM_CREDITS_RAISE_HAND] = 'daisy_credits_raise_hand',
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[CHAR_ANIM_CREDITS_RETURN_FROM_LOOK_UP] = 'daisy_credits_return_from_look_up',
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[CHAR_ANIM_CREDITS_START_WALK_LOOK_UP] = 'daisy_credits_start_walk_look_up',
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[CHAR_ANIM_CREDITS_TAKE_OFF_CAP] = 'daisy_credits_take_off_cap',
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[CHAR_ANIM_DYING_FALL_OVER] = 'daisy_dying_fall_over',
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[CHAR_ANIM_FALL_OVER_BACKWARDS] = 'daisy_fall_over_backwards',
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[CHAR_ANIM_FAST_LEDGE_GRAB] = 'daisy_fast_ledge_grab',
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--[CHAR_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN] = 'daisy_final_bowser_raise_hand_spin',
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[CHAR_ANIM_FIRST_PUNCH_FAST] = 'daisy_first_punch_fast',
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[CHAR_ANIM_GENERAL_LAND] = 'daisy_general_land',
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[CHAR_ANIM_HEAD_STUCK_IN_GROUND] = 'daisy_head_stuck_in_ground',
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[CHAR_ANIM_LAND_FROM_DOUBLE_JUMP] = 'daisy_land_from_double_jump',
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[CHAR_ANIM_LAND_FROM_SINGLE_JUMP] = 'daisy_land_from_single_jump',
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[CHAR_ANIM_LAND_ON_STOMACH] = 'daisy_land_on_stomach',
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[CHAR_ANIM_LEGS_STUCK_IN_GROUND] = 'daisy_legs_stuck_in_ground',
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[CHAR_ANIM_PLACE_LIGHT_OBJ] = 'daisy_place_light_obj',
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[CHAR_ANIM_PUSH_DOOR_WALK_IN] = 'daisy_push_door_walk_in',
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[CHAR_ANIM_PUT_CAP_ON] = 'daisy_put_cap_on',
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[CHAR_ANIM_RUN_WITH_LIGHT_OBJ] = 'daisy_run_with_light_obj',
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[CHAR_ANIM_SECOND_PUNCH_FAST] = 'daisy_second_punch_fast',
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[CHAR_ANIM_SHIVERING_RETURN_TO_IDLE] = 'daisy_shivering_returning_to_idle',
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[CHAR_ANIM_SKID_ON_GROUND] = 'daisy_skid_on_ground',
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[CHAR_ANIM_SLOW_LAND_FROM_DIVE] = 'daisy_slow_land_from_dive',
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[CHAR_ANIM_SLOW_LEDGE_GRAB] = 'daisy_slow_ledge_grab',
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[CHAR_ANIM_SLOW_WALK_WITH_LIGHT_OBJ] = 'daisy_slow_walk_with_light_obj',
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[CHAR_ANIM_STAND_UP_FROM_LAVA_BOOST] = 'daisy_stand_up_from_lava_boost',
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[CHAR_ANIM_STOP_SKID] = 'daisy_stop_skid',
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[CHAR_ANIM_TAKE_CAP_OFF_THEN_ON] = 'daisy_take_cap_off_then_on',
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[CHAR_ANIM_THROW_CATCH_KEY] = 'daisy_throw_catch_key',
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[CHAR_ANIM_WALK_WITH_LIGHT_OBJ] = 'daisy_walk_with_light_obj',
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[CHAR_ANIM_BOTTOM_STUCK_IN_GROUND] = 'daisy_bottom_stuck_in_ground',
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--[CHAR_ANIM_CREDITS_PEACE_SIGN] = 'daisy_credits_peace_sign',
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[CHAR_ANIM_FIRE_LAVA_BURN] = 'daisy_fire_lava_burn',
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[CHAR_ANIM_GROUND_POUND] = 'daisy_ground_pound',
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[CHAR_ANIM_GROUND_POUND_LANDING] = 'daisy_ground_pound_landing',
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[CHAR_ANIM_TRIPLE_JUMP_GROUND_POUND] = 'daisy_triple_jump_ground_pound_anim',
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[CHAR_ANIM_UNLOCK_DOOR] = 'daisy_unlock_door',
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[CHAR_ANIM_SWINGING_BOWSER] = 'daisy_swinging_bowser',
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[CHAR_ANIM_HOLDING_BOWSER] = 'daisy_holding_bowser',
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[CHAR_ANIM_GRAB_BOWSER] = 'daisy_grab_bowser',
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[CHAR_ANIM_BEND_KNESS_RIDING_SHELL] = 'daisy_dressjump',
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}
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local PALETTE_DAISY = {
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[PANTS] = { r = 0xFF, g = 0xFF, b = 0xFF },
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[SHIRT] = { r = 0xEF, g = 0xCA, b = 0x11 },
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[GLOVES] = { r = 0xFF, g = 0xFF, b = 0xFF },
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[SHOES] = { r = 0x00, g = 0x00, b = 0xFF },
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[HAIR] = { r = 0xFF, g = 0x61, b = 0x00 },
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[SKIN] = { r = 0xFD, g = 0xAE, b = 0x82 },
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[CAP] = { r = 0xFF, g = 0x00, b = 0x00 },
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[EMBLEM] = { r = 0x00, g = 0xFF, b = 0xFF }
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}
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CT_DAISY = _G.charSelect.character_add("Princess Daisy", "The ruler of the Sarasaland, a tomboyish princess who brings enthusiasm and energy to every adventure! Voiced by MorphiGalaxi", "Melzinoff & MorphiGalaxi", {r = 255, g = 97, b = 0}, E_MODEL_DAISY, CT_MARIO, TEX_DAISY)
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-- _G.charSelect.character_add_caps(E_MODEL_DAISY, capDAISY)
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_G.charSelect.character_add_voice(E_MODEL_DAISY, VOICETABLE_DAISY)
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_G.charSelect.character_add_palette_preset(E_MODEL_DAISY, PALETTE_DAISY)
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--- @param m MarioState
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local function act_daisy_jump(m)
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-- apply movement when using action
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common_air_action_step(m, ACT_JUMP_LAND, CHAR_ANIM_BEND_KNESS_RIDING_SHELL, AIR_STEP_NONE)
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-- setup when action starts (vertical speed and voiceline)
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if m.actionTimer == 0 then
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m.vel.y = 45
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play_character_sound(m, CHAR_SOUND_HELLO)
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end
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set_mario_particle_flags(m, PARTICLE_LEAF, 0)
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-- avoid issue with flying and then make the hover end after 2 secs or when stopping holding the button
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if m.prevAction ~= ACT_TRIPLE_JUMP and (m.flags & MARIO_WING_CAP) ~= 0 then
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if m.actionTimer >= 10 or (m.controller.buttonDown & A_BUTTON) == 0 then
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set_mario_action(m, ACT_FREEFALL, 0)
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end
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else
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if m.actionTimer >= 10 or (m.controller.buttonDown & A_BUTTON) == 0 then
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set_mario_action(m, ACT_FREEFALL, 0)
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end
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end
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-- increment the action timer to make the hover stop
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m.actionTimer = m.actionTimer + 1
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end
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--- @param m MarioState
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function daisy_update(m)
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-- patch in custom animations
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local anim = ANIMTABLE_DAISY[m.marioObj.header.gfx.animInfo.animID]
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if anim ~= nil then
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smlua_anim_util_set_animation(m.marioObj, anim)
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end
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if (m.input & INPUT_A_PRESSED) ~= 0 and m.vel.y < 10 and (
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m.action == ACT_JUMP or
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m.action == ACT_DOUBLE_JUMP or
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m.action == ACT_TRIPLE_JUMP or
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m.action == ACT_BACKFLIP or
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m.action == ACT_SIDE_FLIP) then
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set_mario_action(m, ACT_DAISY_JUMP, 0)
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set_mario_particle_flags(m, PARTICLE_LEAF, 0)
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end
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end
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hook_mario_action(ACT_DAISY_JUMP, act_daisy_jump)
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21154
mods/char-select-extra-chars/daisy_anims.lua
Normal file
21154
mods/char-select-extra-chars/daisy_anims.lua
Normal file
File diff suppressed because it is too large
Load diff
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-- name: [CS] Extra Characters
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-- description: [CS] Extra Characters\nBy Coop Deluxe Team\n\nThis Character Select pack adds other characters from the Mario series! Currently, The only character that has been added is just \\#ff46a1\\Toadette\\#dcdcdc\\.
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-- description: [CS] Extra Characters\nBy Coop Deluxe Team\n\nThis Character Select pack adds other characters from the Mario series!
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-- pausable: true
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if not _G.charSelectExists then
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local first = false
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hook_event(HOOK_ON_LEVEL_INIT, function()
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if not first then
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first = true
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play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
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djui_chat_message_create("\\#ffffa0\\Extra Characters requires Character Select to be enabled.\nPlease rehost with it enabled.")
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end
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end)
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return
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if not _G.charSelectExists then return end
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--- @param m MarioState
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local function mario_update(m)
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if active_player(m) == 0 then return end
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local voiceTable = _G.charSelect.character_get_voice(m)
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if voiceTable == VOICETABLE_TOADETTE or voiceTable == VOICETABLE_PEACH or voiceTable == VOICETABLE_DAISY or voiceTable == VOICETABLE_YOSHI then
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_G.charSelect.voice.snore(m)
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end
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local E_MODEL_TOADETTE = smlua_model_util_get_id("toadette_geo")
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if obj_has_model_extended(m.marioObj, E_MODEL_PEACH_PLAYER) ~= 0 then
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peach_update(m)
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elseif obj_has_model_extended(m.marioObj, E_MODEL_DAISY) ~= 0 then
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daisy_update(m)
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end
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end
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local TEX_TOADETTE = get_texture_info("toadette_icon")
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--- @param m MarioState
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--- @param sound CharacterSound
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local function character_sound(m, sound)
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local voiceTable = _G.charSelect.character_get_voice(m)
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if voiceTable == VOICETABLE_TOADETTE or voiceTable == VOICETABLE_PEACH or voiceTable == VOICETABLE_DAISY or voiceTable == VOICETABLE_YOSHI then
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return _G.charSelect.voice.sound(m, sound)
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end
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end
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local VOICETABLE_TOADETTE = {
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[CHAR_SOUND_ATTACKED] = "toadette_hurt_hard.ogg",
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[CHAR_SOUND_GROUND_POUND_WAH] = "toadette_wah.ogg",
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[CHAR_SOUND_HAHA] = "toadette_haahaa.ogg",
|
||||
[CHAR_SOUND_HAHA_2] = "toadette_haahaa.ogg",
|
||||
[CHAR_SOUND_HERE_WE_GO] = "toadette_here_we_go.ogg",
|
||||
[CHAR_SOUND_HOOHOO] = "toadette_jump.ogg",
|
||||
[CHAR_SOUND_ON_FIRE] = "toadette_burning.ogg",
|
||||
[CHAR_SOUND_OOOF] = "toadette_oof.ogg",
|
||||
[CHAR_SOUND_OOOF2] = "toadette_oof_2.ogg",
|
||||
[CHAR_SOUND_PUNCH_HOO] = "toadette_hoo.ogg",
|
||||
[CHAR_SOUND_PUNCH_WAH] = "toadette_wah.ogg",
|
||||
[CHAR_SOUND_PUNCH_YAH] = "toadette_yah.ogg",
|
||||
[CHAR_SOUND_SO_LONGA_BOWSER] = "toadette_bowser.ogg",
|
||||
[CHAR_SOUND_TWIRL_BOUNCE] = "toadette_boing.ogg",
|
||||
[CHAR_SOUND_WAAAOOOW] = "toadette_fall.ogg",
|
||||
[CHAR_SOUND_WAH2] = "toadette_jump.ogg",
|
||||
[CHAR_SOUND_WHOA] = "toadette_woah.ogg",
|
||||
[CHAR_SOUND_YAHOO] = "toadette_yahoo.ogg",
|
||||
[CHAR_SOUND_YAHOO_WAHA_YIPPEE] = {"toadette_yahoo.ogg", "toadette_yippee.ogg"},
|
||||
[CHAR_SOUND_YAH_WAH_HOO] = {"toadette_yah.ogg", "toadette_wah.ogg", "toadette_hoo.ogg"},
|
||||
[CHAR_SOUND_OKEY_DOKEY] = "toadette_okay.ogg",
|
||||
[CHAR_SOUND_LETS_A_GO] = "toadette_lets_a_go.ogg",
|
||||
[CHAR_SOUND_DYING] = "toadette_dead.ogg",
|
||||
[CHAR_SOUND_DROWNING] = "toadette_drowning.ogg",
|
||||
[CHAR_SOUND_EEUH] = "toadette_eugh.ogg",
|
||||
[CHAR_SOUND_MAMA_MIA] = "toadette_ooh.ogg",
|
||||
[CHAR_SOUND_DOH] = "toadette_oof.ogg",
|
||||
[CHAR_SOUND_HRMM] = "toadette_pickup.ogg",
|
||||
[CHAR_SOUND_PANTING] = "toadette_pant.ogg",
|
||||
[CHAR_SOUND_UH] = "toadette_oof.ogg"
|
||||
}
|
||||
|
||||
_G.charSelect.character_add("Toadette", {"A female toad who debutted in", "2003 as a partner for Toad in", "Mario Kart: Double Dash!"}, "Toadette", { r = 255, g = 70, b = 161 }, E_MODEL_TOADETTE, CT_TOAD, TEX_TOADETTE)
|
||||
_G.charSelect.character_add_voice(E_MODEL_TOADETTE, VOICETABLE_TOADETTE)
|
||||
|
||||
hook_event(HOOK_MARIO_UPDATE, function (m)
|
||||
if _G.charSelect.character_get_voice(m) == VOICETABLE_TOADETTE then _G.charSelect.voice.snore(m) end
|
||||
end)
|
||||
hook_event(HOOK_CHARACTER_SOUND, function (m, sound)
|
||||
if _G.charSelect.character_get_voice(m) == VOICETABLE_TOADETTE then return _G.charSelect.voice.sound(m, sound) end
|
||||
end)
|
||||
hook_event(HOOK_MARIO_UPDATE, mario_update)
|
||||
hook_event(HOOK_CHARACTER_SOUND, character_sound)
|
211
mods/char-select-extra-chars/peach.lua
Normal file
211
mods/char-select-extra-chars/peach.lua
Normal file
|
@ -0,0 +1,211 @@
|
|||
if not _G.charSelectExists then return end
|
||||
|
||||
E_MODEL_PEACH_PLAYER = smlua_model_util_get_id("peach_player_geo")
|
||||
|
||||
local TEX_PEACH = get_texture_info("peach_player_icon")
|
||||
|
||||
ACT_PEACH_FLOAT = allocate_mario_action(ACT_GROUP_AIRBORNE | ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION | ACT_FLAG_MOVING)
|
||||
|
||||
VOICETABLE_PEACH = {
|
||||
[CHAR_SOUND_ATTACKED] = "peach_attacked.ogg",
|
||||
[CHAR_SOUND_COUGHING1] = "peach_coughing1.ogg",
|
||||
[CHAR_SOUND_COUGHING2] = "peach_coughing2.ogg",
|
||||
[CHAR_SOUND_COUGHING3] = "peach_coughing3.ogg",
|
||||
[CHAR_SOUND_DOH] = "peach_doh.ogg",
|
||||
[CHAR_SOUND_DROWNING] = "peach_drowning.ogg",
|
||||
[CHAR_SOUND_DYING] = "peach_dying.ogg",
|
||||
[CHAR_SOUND_EEUH] = "peach_euuh.ogg",
|
||||
[CHAR_SOUND_GROUND_POUND_WAH] = "peach_ground_pound_wah.ogg",
|
||||
[CHAR_SOUND_HAHA] = "peach_haha.ogg",
|
||||
[CHAR_SOUND_HAHA_2] = "peach_haha.ogg",
|
||||
[CHAR_SOUND_HERE_WE_GO] = "peach_herewego.ogg",
|
||||
[CHAR_SOUND_HOOHOO] = "peach_hoohoo.ogg",
|
||||
[CHAR_SOUND_HRMM] = "peach_hrmm.ogg",
|
||||
[CHAR_SOUND_IMA_TIRED] = "peach_imatired.ogg",
|
||||
[CHAR_SOUND_MAMA_MIA] = "peach_mamamia.ogg",
|
||||
[CHAR_SOUND_LETS_A_GO] = "peach_letsago.ogg",
|
||||
[CHAR_SOUND_ON_FIRE] = "peach_on_fire.ogg",
|
||||
[CHAR_SOUND_OOOF] = "peach_ooof.ogg",
|
||||
[CHAR_SOUND_OOOF2] = "peach_ooof2.ogg",
|
||||
[CHAR_SOUND_PANTING] = "peach_panting.ogg",
|
||||
[CHAR_SOUND_PANTING_COLD] = "peach_panting_cold.ogg",
|
||||
[CHAR_SOUND_PUNCH_HOO] = "peach_punch_hoo.ogg",
|
||||
[CHAR_SOUND_PUNCH_WAH] = "peach_punch_wah.ogg",
|
||||
[CHAR_SOUND_PUNCH_YAH] = "peach_punch_yah.ogg",
|
||||
[CHAR_SOUND_SO_LONGA_BOWSER] = "peach_solonga_bowser.ogg",
|
||||
[CHAR_SOUND_SNORING1] = "peach_snoring1.ogg",
|
||||
[CHAR_SOUND_SNORING2] = "peach_snoring2.ogg",
|
||||
[CHAR_SOUND_SNORING3] = {"peach_snoring2.ogg", "peach_snoring1.ogg", "peach_snoring3.ogg"},
|
||||
[CHAR_SOUND_TWIRL_BOUNCE] = "peach_twirl_bounce.ogg",
|
||||
[CHAR_SOUND_UH] = "peach_uh.ogg",
|
||||
[CHAR_SOUND_UH2] = "peach_uh2.ogg",
|
||||
[CHAR_SOUND_UH2_2] = "peach_uh2_2.ogg",
|
||||
[CHAR_SOUND_WAAAOOOW] = "peach_waaaooow.ogg",
|
||||
[CHAR_SOUND_WAH2] = "peach_ground_pound_wah.ogg",
|
||||
[CHAR_SOUND_WHOA] = "peach_whoa.ogg",
|
||||
[CHAR_SOUND_YAHOO] = "peach_yahoo.ogg",
|
||||
[CHAR_SOUND_YAWNING] = "peach_yawning.ogg",
|
||||
[CHAR_SOUND_YAHOO_WAHA_YIPPEE] = { "peach_yahoo.ogg", "peach_yahoo1.ogg", "peach_yahoo2.ogg", "peach_yahoo3.ogg", "peach_yahoo4.ogg", "peach_yahoo5.ogg" },
|
||||
[CHAR_SOUND_YAH_WAH_HOO] = { "peach_yah_wah_hoo1.ogg", "peach_yah_wah_hoo2.ogg", "peach_yah_wha_hoo3.ogg"},
|
||||
[CHAR_SOUND_HELLO] = "peach_float.ogg"
|
||||
}
|
||||
|
||||
-- CAPS (Will be worked on in the future)
|
||||
-- local capPEACH = {
|
||||
-- normal = smlua_model_util_get_id("peachs_cap_geo"),
|
||||
-- wing = smlua_model_util_get_id("peachs_wing_cap_geo"),
|
||||
-- metal = smlua_model_util_get_id("peachs_metal_cap_geo"),
|
||||
-- metalWing = smlua_model_util_get_id("peachs_metal_wing_cap_geo")
|
||||
-- }
|
||||
|
||||
ANIMTABLE_PEACH = {
|
||||
[CHAR_ANIM_RUNNING] = "peach_running",
|
||||
[CHAR_ANIM_IDLE_HEAD_CENTER] = "peach_idle_head_center",
|
||||
[CHAR_ANIM_IDLE_HEAD_LEFT] = "peach_idle_head_left",
|
||||
[CHAR_ANIM_IDLE_HEAD_RIGHT] = "peach_idle_head_right",
|
||||
[CHAR_ANIM_BACKWARD_KB] = "peach_backward_kb",
|
||||
[CHAR_ANIM_FIRST_PERSON] = "peach_first_person",
|
||||
[CHAR_ANIM_FLUTTERKICK] = "peach_flutterkick",
|
||||
[CHAR_ANIM_FLUTTERKICK_WITH_OBJ] = "peach_flutterkick_with_obj",
|
||||
[CHAR_ANIM_FORWARD_KB] = "peach_forward_kb",
|
||||
[CHAR_ANIM_GROUND_BONK] = "peach_ground_bonk",
|
||||
[CHAR_ANIM_GROUND_KICK] = "peach_ground_kick",
|
||||
[CHAR_ANIM_GROUND_THROW] = "peach_ground_throw",
|
||||
[CHAR_ANIM_HEAVY_THROW] = "peach_heavy_throw",
|
||||
[CHAR_ANIM_MISSING_CAP] = "peach_missing_cap",
|
||||
[CHAR_ANIM_PULL_DOOR_WALK_IN] = "peach_pull_door_walk_in",
|
||||
[CHAR_ANIM_FIRST_PERSON] = "peach_first_person",
|
||||
[CHAR_ANIM_RELEASE_BOWSER] = "peach_release_bowser",
|
||||
[CHAR_ANIM_RETURN_FROM_STAR_DANCE] = "peach_return_from_star_dance",
|
||||
[CHAR_ANIM_RETURN_STAR_APPROACH_DOOR] = "peach_return_star_approach_door",
|
||||
[CHAR_ANIM_SLIDEFLIP_LAND] = "peach_sideflip_land",
|
||||
[CHAR_ANIM_SLEEP_IDLE] = "peach_sleep_idle",
|
||||
[CHAR_ANIM_START_SLEEP_SITTING] = "peach_sleep_sitting",
|
||||
[CHAR_ANIM_SOFT_BACK_KB] = "peach_soft_back_kb",
|
||||
[CHAR_ANIM_SOFT_FRONT_KB] = "peach_soft_front_kb",
|
||||
[CHAR_ANIM_STAR_DANCE] = "peach_star_dance",
|
||||
[CHAR_ANIM_START_CROUCHING] = "peach_start_crouch",
|
||||
[CHAR_ANIM_STOP_CROUCHING] = "peach_stop_crouch",
|
||||
[CHAR_ANIM_START_SLEEP_IDLE] = "peach_start_sleep",
|
||||
[CHAR_ANIM_STOP_SLIDE] = "peach_stop_slide",
|
||||
[CHAR_ANIM_SUMMON_STAR] = "peach_summon_star",
|
||||
[CHAR_ANIM_SWIM_WITH_OBJ_PART1] = "peach_swim_with_obj1",
|
||||
[CHAR_ANIM_SWIM_WITH_OBJ_PART2] = "peach_swim_with_obj2",
|
||||
[CHAR_ANIM_TRIPLE_JUMP_LAND] = "peach_triple_jump_land",
|
||||
[CHAR_ANIM_TURNING_PART1] = "peach_turning_part1",
|
||||
[CHAR_ANIM_TURNING_PART2] = "peach_turning_part2",
|
||||
[CHAR_ANIM_TWIRL_LAND] = "peach_twirl_land",
|
||||
[CHAR_ANIM_WAKE_FROM_LYING] = "peach_wake_from_lying",
|
||||
[CHAR_ANIM_WAKE_FROM_SLEEP] = "peach_wake_from_sleep",
|
||||
[CHAR_ANIM_CREDITS_RAISE_HAND] = "peach_credits_raise_hand",
|
||||
[CHAR_ANIM_CREDITS_RETURN_FROM_LOOK_UP] = "peach_credits_return_from_look_up",
|
||||
[CHAR_ANIM_CREDITS_START_WALK_LOOK_UP] = "peach_credits_start_walk_look_up",
|
||||
[CHAR_ANIM_CREDITS_TAKE_OFF_CAP] = "peach_credits_take_off_cap",
|
||||
[CHAR_ANIM_DYING_FALL_OVER] = "peach_dying_fall_over",
|
||||
[CHAR_ANIM_FALL_OVER_BACKWARDS] = "peach_fall_over_backwards",
|
||||
[CHAR_ANIM_FAST_LEDGE_GRAB] = "peach_fast_ledge_grab",
|
||||
-- [CHAR_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN] = "peach_final_bowser_raise_hand_spin",
|
||||
[CHAR_ANIM_FIRST_PUNCH_FAST] = "peach_first_punch_fast",
|
||||
[CHAR_ANIM_GENERAL_LAND] = "peach_general_land",
|
||||
[CHAR_ANIM_HEAD_STUCK_IN_GROUND] = "peach_head_stuck_in_ground",
|
||||
[CHAR_ANIM_LAND_FROM_DOUBLE_JUMP] = "peach_land_from_double_jump",
|
||||
[CHAR_ANIM_LAND_FROM_SINGLE_JUMP] = "peach_land_from_single_jump",
|
||||
[CHAR_ANIM_LAND_ON_STOMACH] = "peach_land_on_stomach",
|
||||
[CHAR_ANIM_LEGS_STUCK_IN_GROUND] = "peach_legs_stuck_in_ground",
|
||||
[CHAR_ANIM_PLACE_LIGHT_OBJ] = "peach_place_light_obj",
|
||||
[CHAR_ANIM_PUSH_DOOR_WALK_IN] = "peach_push_door_walk_in",
|
||||
[CHAR_ANIM_PUT_CAP_ON] = "peach_put_cap_on",
|
||||
[CHAR_ANIM_RUN_WITH_LIGHT_OBJ] = "peach_run_with_light_obj",
|
||||
[CHAR_ANIM_SECOND_PUNCH_FAST] = "peach_second_punch_fast",
|
||||
[CHAR_ANIM_SHIVERING_RETURN_TO_IDLE] = "peach_shivering_returning_to_idle",
|
||||
[CHAR_ANIM_SKID_ON_GROUND] = "peach_skid_on_ground",
|
||||
[CHAR_ANIM_SLOW_LAND_FROM_DIVE] = "peach_slow_land_from_dive",
|
||||
[CHAR_ANIM_SLOW_LEDGE_GRAB] = "peach_slow_ledge_grab",
|
||||
[CHAR_ANIM_SLOW_WALK_WITH_LIGHT_OBJ] = "peach_slow_walk_with_light_obj",
|
||||
[CHAR_ANIM_STAND_UP_FROM_LAVA_BOOST] = "peach_stand_up_from_lava_boost",
|
||||
[CHAR_ANIM_STOP_SKID] = "peach_stop_skid",
|
||||
[CHAR_ANIM_TAKE_CAP_OFF_THEN_ON] = "peach_take_cap_off_then_on",
|
||||
[CHAR_ANIM_THROW_CATCH_KEY] = "peach_throw_catch_key",
|
||||
[CHAR_ANIM_WALK_WITH_LIGHT_OBJ] = "peach_walk_with_light_obj",
|
||||
[CHAR_ANIM_BOTTOM_STUCK_IN_GROUND] = "peach_bottom_stuck_in_ground",
|
||||
-- [CHAR_ANIM_CREDITS_PEACE_SIGN] = "peach_credits_peace_sign",
|
||||
[CHAR_ANIM_FIRE_LAVA_BURN] = "peach_fire_lava_burn",
|
||||
[CHAR_ANIM_GROUND_POUND] = "peach_ground_pound",
|
||||
[CHAR_ANIM_GROUND_POUND_LANDING] = "peach_ground_pound_landing",
|
||||
[CHAR_ANIM_TRIPLE_JUMP_GROUND_POUND] = "peach_triple_jump_ground_pound_anim",
|
||||
[CHAR_ANIM_UNLOCK_DOOR] = "peach_unlock_door",
|
||||
[CHAR_ANIM_SWINGING_BOWSER] = "peach_swinging_bowser",
|
||||
[CHAR_ANIM_HOLDING_BOWSER] = "peach_holding_bowser",
|
||||
[CHAR_ANIM_GRAB_BOWSER] = "peach_grab_bowser",
|
||||
[CHAR_ANIM_BEND_KNESS_RIDING_SHELL] = "peach_dressfloating"
|
||||
}
|
||||
|
||||
local PALETTE_PEACH = {
|
||||
[PANTS] = { r = 0xFF, g = 0x50, b = 0x96 },
|
||||
[SHIRT] = { r = 0xF8, g = 0xC8, b = 0xBB },
|
||||
[GLOVES] = { r = 0xFF, g = 0xFF, b = 0xFF },
|
||||
[SHOES] = { r = 0x00, g = 0x00, b = 0xFF },
|
||||
[HAIR] = { r = 0xFF, g = 0xD3, b = 0x02 },
|
||||
[SKIN] = { r = 0xFE, g = 0xC1, b = 0x79 },
|
||||
[CAP] = { r = 0xFF, g = 0xFF, b = 0x00 },
|
||||
[EMBLEM] = { r = 0x00, g = 0x82, b = 0xFF }
|
||||
}
|
||||
|
||||
CT_PEACH = _G.charSelect.character_add("Princess Peach", "The ruler of the Mushroom Kingdom, always ready to help Mario in his adventures and save her kingdom from the evil clutches of King Bowser! Voiced by SuperKirbyLover", "Melzinoff & SuperKirbyLover", {r = 239, g = 128, b = 177}, E_MODEL_PEACH_PLAYER, CT_MARIO, TEX_PEACH)
|
||||
-- _G.charSelect.character_add_caps(E_MODEL_PEACH, capPEACH)
|
||||
_G.charSelect.character_add_voice(E_MODEL_PEACH_PLAYER, VOICETABLE_PEACH)
|
||||
_G.charSelect.character_add_palette_preset(E_MODEL_PEACH_PLAYER, PALETTE_PEACH)
|
||||
|
||||
--- @param m MarioState
|
||||
local function act_peach_float(m)
|
||||
-- apply movement when using action
|
||||
common_air_action_step(m, ACT_JUMP_LAND, CHAR_ANIM_BEND_KNESS_RIDING_SHELL, AIR_STEP_NONE)
|
||||
|
||||
-- setup when action starts (horizontal speed and voiceline)
|
||||
if m.actionTimer == 0 then
|
||||
if m.forwardVel > 20 then
|
||||
mario_set_forward_vel(m, 20)
|
||||
end
|
||||
play_character_sound(m, CHAR_SOUND_HELLO)
|
||||
end
|
||||
|
||||
-- block all y movement when using the move
|
||||
m.vel.y = 0
|
||||
set_mario_particle_flags(m, PARTICLE_SPARKLES, 0)
|
||||
|
||||
-- avoid issue with flying and then make the hover end after 2 secs or when stopping holding the button
|
||||
if m.prevAction ~= ACT_TRIPLE_JUMP and (m.flags & MARIO_WING_CAP) ~= 0 then
|
||||
if m.actionTimer >= 50 or (m.controller.buttonDown & A_BUTTON) == 0 then
|
||||
set_mario_action(m, ACT_FREEFALL, 0)
|
||||
end
|
||||
else
|
||||
if m.actionTimer >= 50 or (m.controller.buttonDown & A_BUTTON) == 0 then
|
||||
set_mario_action(m, ACT_FREEFALL, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- increment the action timer to make the hover stop
|
||||
m.actionTimer = m.actionTimer + 1
|
||||
end
|
||||
|
||||
--- @param m MarioState
|
||||
function peach_update(m)
|
||||
-- patch in custom animations
|
||||
local anim = ANIMTABLE_PEACH[m.marioObj.header.gfx.animInfo.animID]
|
||||
if anim ~= nil then
|
||||
smlua_anim_util_set_animation(m.marioObj, anim)
|
||||
end
|
||||
|
||||
if (m.input & INPUT_A_PRESSED) ~= 0 and m.vel.y < -15 and (
|
||||
m.action == ACT_JUMP or
|
||||
m.action == ACT_DOUBLE_JUMP or
|
||||
m.action == ACT_TRIPLE_JUMP or
|
||||
m.action == ACT_LONG_JUMP or
|
||||
m.action == ACT_BACKFLIP or
|
||||
m.action == ACT_SIDE_FLIP or
|
||||
m.action == ACT_WALL_KICK_AIR) then
|
||||
set_mario_action(m, ACT_PEACH_FLOAT, 0)
|
||||
end
|
||||
end
|
||||
|
||||
hook_mario_action(ACT_PEACH_FLOAT, act_peach_float)
|
21035
mods/char-select-extra-chars/peach_anims.lua
Normal file
21035
mods/char-select-extra-chars/peach_anims.lua
Normal file
File diff suppressed because it is too large
Load diff
BIN
mods/char-select-extra-chars/sound/daisy_attacked_1.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_attacked_1.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_attacked_2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_attacked_2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_attacked_3.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_attacked_3.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_coughing1.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_coughing1.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_coughing2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_coughing2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_coughing3.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_coughing3.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_doh_1.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_doh_1.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_doh_2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_doh_2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_double_jump.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_double_jump.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_drowning_1.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_drowning_1.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_dying.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_dying.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_eeuh.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_eeuh.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_ground_pound_wah.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_ground_pound_wah.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_haha.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_haha.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_haha_2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_haha_2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_here_we_go.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_here_we_go.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_hoohoo.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_hoohoo.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_hrmm.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_hrmm.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_ima_tired.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_ima_tired.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_lets_a_go.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_lets_a_go.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_mama_mia.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_mama_mia.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_on_fire.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_on_fire.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_oof.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_oof.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_ooof2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_ooof2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_panting.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_panting.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_panting_cold.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_panting_cold.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_punch_hoo.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_punch_hoo.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_punch_wah.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_punch_wah.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_punch_yah.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_punch_yah.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_snoring1.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_snoring1.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_snoring2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_snoring2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_snoring3.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_snoring3.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_so_longa_bowser.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_so_longa_bowser.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_twirl_bounce.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_twirl_bounce.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_uh.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_uh.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_uh2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_uh2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_uh2_2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_uh2_2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_waaaooow.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_waaaooow.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_wah2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_wah2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_whoa.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_whoa.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_yah1.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_yah1.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_yah2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_yah2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_yah3.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_yah3.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_yahoo.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_yahoo.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_yahoo2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_yahoo2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_yahoo3.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_yahoo3.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_yahoo4.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_yahoo4.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/daisy_yawning.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/daisy_yawning.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_attacked.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_attacked.ogg
Normal file
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BIN
mods/char-select-extra-chars/sound/peach_coughing1.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_coughing1.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_coughing2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_coughing2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_coughing3.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_coughing3.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_doh.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_doh.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_drowning.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_drowning.ogg
Normal file
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BIN
mods/char-select-extra-chars/sound/peach_dying.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_dying.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_euuh.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_euuh.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_float.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_float.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_ground_pound_wah.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_ground_pound_wah.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_haha.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_haha.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_herewego.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_herewego.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_hoohoo.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_hoohoo.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_hrmm.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_hrmm.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_imatired.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_imatired.ogg
Normal file
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BIN
mods/char-select-extra-chars/sound/peach_letsago.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_letsago.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_mamamia.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_mamamia.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_on_fire.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_on_fire.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_ooof.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_ooof.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_ooof2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_ooof2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_panting.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_panting.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_panting_cold.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_panting_cold.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_punch_hoo.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_punch_hoo.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_punch_wah.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_punch_wah.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_punch_yah.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_punch_yah.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_snoring1.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_snoring1.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_snoring2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_snoring2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_snoring3.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_snoring3.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_solonga_bowser.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_solonga_bowser.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_twirl_bounce.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_twirl_bounce.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_uh.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_uh.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_uh2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_uh2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_uh2_2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_uh2_2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_waaaooow.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_waaaooow.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_whoa.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_whoa.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_yah_wah_hoo1.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_yah_wah_hoo1.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_yah_wah_hoo2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_yah_wah_hoo2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_yah_wha_hoo3.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_yah_wha_hoo3.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_yahoo.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_yahoo.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_yahoo1.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_yahoo1.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_yahoo2.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_yahoo2.ogg
Normal file
Binary file not shown.
BIN
mods/char-select-extra-chars/sound/peach_yahoo3.ogg
Normal file
BIN
mods/char-select-extra-chars/sound/peach_yahoo3.ogg
Normal file
Binary file not shown.
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