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Fix piranha plant bubble crash on ARM
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@ -32,6 +32,9 @@ void bhv_piranha_plant_bubble_loop(void) {
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f32 scale = 0;
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s32 i;
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s32 frame = parent->header.gfx.animInfo.animFrame;
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if (frame < 0) {
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frame = 0;
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}
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// TODO: rename lastFrame if it is inaccurate
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if (parent->header.gfx.animInfo.curAnim == NULL) { return; }
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s32 lastFrame = parent->header.gfx.animInfo.curAnim->loopEnd - 2;
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