DJUI: Replaced old ingame menu with new DJUI menu

This commit is contained in:
MysterD 2021-07-15 19:37:09 -07:00
parent c0ec2caac1
commit 7e1a05a40b
16 changed files with 98 additions and 827 deletions

View file

@ -858,9 +858,6 @@ $(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in $(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
$(TEXTCONV) charmap_menu.txt $< $@ $(TEXTCONV) charmap_menu.txt $< $@
$(BUILD_DIR)/include/text_options_strings.h: include/text_options_strings.h.in
$(TEXTCONV) charmap.txt $< $@
ifeq ($(VERSION),eu) ifeq ($(VERSION),eu)
TEXT_DIRS := text/de text/us text/fr TEXT_DIRS := text/de text/us text/fr
@ -899,7 +896,6 @@ ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GOD
DUMMY != mkdir -p $(ALL_DIRS) DUMMY != mkdir -p $(ALL_DIRS)
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h $(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_options_strings.h
ifeq ($(VERSION),eu) ifeq ($(VERSION),eu)
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o $(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o

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@ -3951,6 +3951,7 @@
<ClCompile Include="..\src\pc\djui\djui_panel_join.c" /> <ClCompile Include="..\src\pc\djui\djui_panel_join.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_join_message.c" /> <ClCompile Include="..\src\pc\djui\djui_panel_join_message.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_menu.c" /> <ClCompile Include="..\src\pc\djui\djui_panel_menu.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_pause.c" />
<ClCompile Include="..\src\pc\djui\djui_popup.c" /> <ClCompile Include="..\src\pc\djui\djui_popup.c" />
<ClCompile Include="..\src\pc\djui\djui_selectionbox.c" /> <ClCompile Include="..\src\pc\djui\djui_selectionbox.c" />
<ClCompile Include="..\src\pc\djui\djui_cursor.c" /> <ClCompile Include="..\src\pc\djui\djui_cursor.c" />
@ -4395,6 +4396,7 @@
<ClInclude Include="..\src\pc\djui\djui_panel_join.h" /> <ClInclude Include="..\src\pc\djui\djui_panel_join.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_join_message.h" /> <ClInclude Include="..\src\pc\djui\djui_panel_join_message.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_menu.h" /> <ClInclude Include="..\src\pc\djui\djui_panel_menu.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_pause.h" />
<ClInclude Include="..\src\pc\djui\djui_popup.h" /> <ClInclude Include="..\src\pc\djui\djui_popup.h" />
<ClInclude Include="..\src\pc\djui\djui_selectionbox.h" /> <ClInclude Include="..\src\pc\djui\djui_selectionbox.h" />
<ClInclude Include="..\src\pc\djui\djui_cursor.h" /> <ClInclude Include="..\src\pc\djui\djui_cursor.h" />

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@ -15258,6 +15258,9 @@
<ClCompile Include="..\src\pc\djui\djui_panel_confirm.c"> <ClCompile Include="..\src\pc\djui\djui_panel_confirm.c">
<Filter>Source Files\src\pc\djui\panel</Filter> <Filter>Source Files\src\pc\djui\panel</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\pc\djui\djui_panel_pause.c">
<Filter>Source Files\src\pc\djui\panel</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\actors\common0.h"> <ClCompile Include="..\actors\common0.h">
@ -16336,5 +16339,8 @@
<ClInclude Include="..\src\pc\djui\djui_panel_confirm.h"> <ClInclude Include="..\src\pc\djui\djui_panel_confirm.h">
<Filter>Source Files\src\pc\djui\panel</Filter> <Filter>Source Files\src\pc\djui\panel</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\src\pc\djui\djui_panel_pause.h">
<Filter>Source Files\src\pc\djui\panel</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -1,156 +0,0 @@
#ifndef TEXT_OPTIONS_STRINGS_H
#define TEXT_OPTIONS_STRINGS_H
/* Extended options menu text */
// Menu title strings
#define TEXT_OPT_OPTIONS _("OPTIONS")
#define TEXT_OPT_CAMERA _("CAMERA")
#define TEXT_OPT_CONTROLS _("CONTROLS")
#define TEXT_OPT_VIDEO _("DISPLAY")
#define TEXT_OPT_AUDIO _("SOUND")
#define TEXT_OPT_CHEATS _("CHEATS")
// Markers
#define TEXT_OPT_HIGHLIGHT _("O")
#define TEXT_OPT_UNBOUND _("NONE")
// Language specific strings
#if defined(VERSION_JP) || defined(VERSION_SH)
// TODO: Actually translate this to JP
// No . in JP
#define TEXT_OPT_PRESSKEY _("・・・")
// Option strings
#define TEXT_OPT_BUTTON1 _(" OPTIONS")
#define TEXT_OPT_BUTTON2 _(" RETURN")
#define TEXT_OPT_ENABLED _("ENABLED")
#define TEXT_OPT_DISABLED _("DISABLED")
#define TEXT_OPT_CAMX _("CAMERA X SENSITIVITY")
#define TEXT_OPT_CAMY _("CAMERA Y SENSITIVITY")
#define TEXT_OPT_INVERTX _("INVERT X AXIS")
#define TEXT_OPT_INVERTY _("INVERT Y AXIS")
#define TEXT_OPT_CAMC _("CAMERA CENTRE AGGRESSION")
#define TEXT_OPT_CAMP _("CAMERA PAN LEVEL")
#define TEXT_OPT_CAMD _("CAMERA DECELERATION")
#define TEXT_OPT_CAMON _("FREE CAMERA")
#define TEXT_OPT_ANALOGUE _("ANALOGUE CAMERA")
#define TEXT_OPT_MOUSE _("MOUSE LOOK")
#define TEXT_OPT_TEXFILTER _("TEXTURE FILTERING")
#define TEXT_OPT_FSCREEN _("FULLSCREEN")
#define TEXT_OPT_NEAREST _("NEAREST")
#define TEXT_OPT_LINEAR _("LINEAR")
#define TEXT_OPT_MVOLUME _("MASTER VOLUME")
#define TEXT_OPT_MUSVOLUME _("MUSIC VOLUME")
#define TEXT_OPT_SFXVOLUME _("SFX VOLUME")
#define TEXT_OPT_ENVVOLUME _("ENV VOLUME")
#define TEXT_OPT_VSYNC _("VERTICAL SYNC")
#define TEXT_OPT_AUTO _("AUTO")
#define TEXT_OPT_HUD _("HUD")
#define TEXT_OPT_THREEPT _("THREE POINT")
#define TEXT_OPT_APPLY _("APPLY")
#define TEXT_OPT_RESETWND _("RESET WINDOW")
#define TEXT_BIND_A _("A BUTTON")
#define TEXT_BIND_B _("B BUTTON")
#define TEXT_BIND_START _("START BUTTON")
#define TEXT_BIND_L _("L TRIGGER")
#define TEXT_BIND_R _("R TRIGGER")
#define TEXT_BIND_Z _("Z TRIGGER")
#define TEXT_BIND_C_UP _("C-UP")
#define TEXT_BIND_C_DOWN _("C-DOWN")
#define TEXT_BIND_C_LEFT _("C-LEFT")
#define TEXT_BIND_C_RIGHT _("C-RIGHT")
#define TEXT_BIND_UP _("STICK UP")
#define TEXT_BIND_DOWN _("STICK DOWN")
#define TEXT_BIND_LEFT _("STICK LEFT")
#define TEXT_BIND_RIGHT _("STICK RIGHT")
#define TEXT_OPT_DEADZONE _("STICK DEADZONE")
#define TEXT_OPT_RUMBLE _("RUMBLE STRENGTH")
#define TEXT_OPT_CHEAT1 _("ENABLE CHEATS")
#define TEXT_OPT_CHEAT2 _("MOONJUMP (PRESS L)")
#define TEXT_OPT_CHEAT3 _("INVINCIBLE MARIO")
#define TEXT_OPT_CHEAT4 _("INFINITE LIVES")
#define TEXT_OPT_CHEAT5 _("SUPER SPEED")
#define TEXT_OPT_CHEAT6 _("SUPER RESPONSIVE CONTROLS")
#define TEXT_OPT_CHEAT7 _("EXIT COURSE AT ANY TIME")
#define TEXT_OPT_CHEAT8 _("HUGE MARIO")
#define TEXT_OPT_CHEAT9 _("TINY MARIO")
#else // VERSION
// Markers
#define TEXT_OPT_PRESSKEY _("...")
// Option strings
#define TEXT_OPT_BUTTON1 _("[R] Options")
#define TEXT_OPT_BUTTON2 _("[R] Return")
#define TEXT_OPT_ENABLED _("Enabled")
#define TEXT_OPT_DISABLED _("Disabled")
#define TEXT_OPT_CAMX _("Camera X Sensitivity")
#define TEXT_OPT_CAMY _("Camera Y Sensitivity")
#define TEXT_OPT_INVERTX _("Invert X Axis")
#define TEXT_OPT_INVERTY _("Invert Y Axis")
#define TEXT_OPT_CAMC _("Camera Centre Aggression")
#define TEXT_OPT_CAMP _("Camera Pan Level")
#define TEXT_OPT_CAMD _("Camera Deceleration")
#define TEXT_OPT_CAMON _("Free Camera")
#define TEXT_OPT_ANALOGUE _("Analogue Camera")
#define TEXT_OPT_MOUSE _("Mouse Look")
#define TEXT_OPT_TEXFILTER _("Texture Filtering")
#define TEXT_OPT_FSCREEN _("Fullscreen")
#define TEXT_OPT_NEAREST _("Nearest")
#define TEXT_OPT_LINEAR _("Linear")
#define TEXT_OPT_MVOLUME _("Master Volume")
#define TEXT_OPT_MUSVOLUME _("Music Volume")
#define TEXT_OPT_SFXVOLUME _("Sfx Volume")
#define TEXT_OPT_ENVVOLUME _("Env Volume")
#define TEXT_OPT_VSYNC _("Vertical Sync")
#define TEXT_OPT_AUTO _("Auto")
#define TEXT_OPT_HUD _("HUD")
#define TEXT_OPT_THREEPT _("Three-point")
#define TEXT_OPT_APPLY _("Apply")
#define TEXT_OPT_RESETWND _("Reset Window")
#define TEXT_BIND_A _("A Button")
#define TEXT_BIND_B _("B Button")
#define TEXT_BIND_START _("Start Button")
#define TEXT_BIND_L _("L Trigger")
#define TEXT_BIND_R _("R Trigger")
#define TEXT_BIND_Z _("Z Trigger")
#define TEXT_BIND_C_UP _("C-Up")
#define TEXT_BIND_C_DOWN _("C-Down")
#define TEXT_BIND_C_LEFT _("C-Left")
#define TEXT_BIND_C_RIGHT _("C-Right")
#define TEXT_BIND_UP _("Stick Up")
#define TEXT_BIND_DOWN _("Stick Down")
#define TEXT_BIND_LEFT _("Stick Left")
#define TEXT_BIND_RIGHT _("Stick Right")
#define TEXT_OPT_DEADZONE _("Stick Deadzone")
#define TEXT_OPT_RUMBLE _("Rumble Strength")
#define TEXT_OPT_CHEAT1 _("Enable cheats")
#define TEXT_OPT_CHEAT2 _("Moonjump (Press L)")
#define TEXT_OPT_CHEAT3 _("Invincible Mario")
#define TEXT_OPT_CHEAT4 _("Infinite lives")
#define TEXT_OPT_CHEAT5 _("Super speed")
#define TEXT_OPT_CHEAT6 _("Super responsive controls")
#define TEXT_OPT_CHEAT7 _("Exit course at any time")
#define TEXT_OPT_CHEAT8 _("Huge Mario")
#define TEXT_OPT_CHEAT9 _("Tiny Mario")
#define TEXT_OPT_LUIGISND _("Luigi Sounds")
#endif // VERSION
#endif // TEXT_OPTIONS_STRINGS_H

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@ -3,10 +3,6 @@
#include "text_menu_strings.h" #include "text_menu_strings.h"
#ifdef EXT_OPTIONS_MENU
#include "text_options_strings.h"
#endif
/** /**
* Global Symbols * Global Symbols
*/ */

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@ -26,12 +26,10 @@
#include "macros.h" #include "macros.h"
#include "pc/cheats.h" #include "pc/cheats.h"
#include "pc/network/network.h" #include "pc/network/network.h"
#include "pc/djui/djui.h"
#ifdef BETTERCAMERA #ifdef BETTERCAMERA
#include "bettercamera.h" #include "bettercamera.h"
#endif #endif
#ifdef EXT_OPTIONS_MENU
#include "options_menu.h"
#endif
u16 gDialogColorFadeTimer; u16 gDialogColorFadeTimer;
s8 gLastDialogLineNum; s8 gLastDialogLineNum;
@ -2735,9 +2733,6 @@ s16 render_pause_courses_and_castle(void) {
#ifdef VERSION_EU #ifdef VERSION_EU
gInGameLanguage = eu_get_language(); gInGameLanguage = eu_get_language();
#endif
#ifdef EXT_OPTIONS_MENU
if (optmenu_open == 0) {
#endif #endif
switch (gDialogBoxState) { switch (gDialogBoxState) {
case DIALOG_STATE_OPENING: case DIALOG_STATE_OPENING:
@ -2815,14 +2810,10 @@ s16 render_pause_courses_and_castle(void) {
if (gDialogTextAlpha < 250) { if (gDialogTextAlpha < 250) {
gDialogTextAlpha += 25; gDialogTextAlpha += 25;
} }
#ifdef EXT_OPTIONS_MENU
} else { if (gDjuiPanelPauseCreated) { shade_screen(); }
shade_screen(); if (gPlayer1Controller->buttonPressed & R_TRIG)
optmenu_draw(); djui_panel_pause_create(NULL);
}
optmenu_check_buttons();
optmenu_draw_prompt();
#endif
return 0; return 0;
} }

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@ -35,6 +35,7 @@
#include "pc/cliopts.h" #include "pc/cliopts.h"
#include "pc/configfile.h" #include "pc/configfile.h"
#include "pc/network/network.h" #include "pc/network/network.h"
#include "pc/djui/djui.h"
#include "game/screen_transition.h" #include "game/screen_transition.h"
@ -218,6 +219,13 @@ u32 pressed_pause(void) {
} }
void set_play_mode(s16 playMode) { void set_play_mode(s16 playMode) {
if (sCurrPlayMode == PLAY_MODE_PAUSED && playMode != PLAY_MODE_PAUSED) {
djui_base_set_visible(&gDjuiPauseOptions->base, false);
}
if (playMode == PLAY_MODE_PAUSED && sCurrPlayMode != PLAY_MODE_PAUSED) {
djui_base_set_visible(&gDjuiPauseOptions->base, true);
}
sCurrPlayMode = playMode; sCurrPlayMode = playMode;
D_80339ECA = 0; D_80339ECA = 0;
} }

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@ -1,634 +0,0 @@
#ifdef EXT_OPTIONS_MENU
#include "sm64.h"
#include "include/text_strings.h"
#include "engine/math_util.h"
#include "audio/external.h"
#include "game/camera.h"
#include "game/level_update.h"
#include "game/print.h"
#include "game/segment2.h"
#include "game/save_file.h"
#ifdef BETTERCAMERA
#include "game/bettercamera.h"
#endif
#include "game/mario_misc.h"
#include "game/game_init.h"
#include "game/ingame_menu.h"
#include "game/options_menu.h"
#include "pc/pc_main.h"
#include "pc/cliopts.h"
#include "pc/cheats.h"
#include "pc/configfile.h"
#include "pc/controller/controller_api.h"
#include <stdbool.h>
#include "../../include/libc/stdlib.h"
u8 optmenu_open = 0;
static u8 optmenu_binding = 0;
static u8 optmenu_bind_idx = 0;
/* Keeps track of how many times the user has pressed L while in the options menu, so cheats can be unlocked */
static s32 l_counter = 0;
// How to add stuff:
// strings: add them to include/text_strings.h.in
// and to menuStr[] / opts*Str[]
// options: add them to the relevant options list
// menus: add a new submenu definition and a new
// option to the optsMain list
static const u8 toggleStr[][16] = {
{ TEXT_OPT_DISABLED },
{ TEXT_OPT_ENABLED },
};
static const u8 menuStr[][32] = {
{ TEXT_OPT_HIGHLIGHT },
{ TEXT_OPT_BUTTON1 },
{ TEXT_OPT_BUTTON2 },
{ TEXT_OPT_OPTIONS },
{ TEXT_OPT_CAMERA },
{ TEXT_OPT_CONTROLS },
{ TEXT_OPT_VIDEO },
{ TEXT_OPT_AUDIO },
{ TEXT_EXIT_GAME },
{ TEXT_OPT_CHEATS },
};
static const u8 optsCameraStr[][32] = {
{ TEXT_OPT_CAMX },
{ TEXT_OPT_CAMY },
{ TEXT_OPT_INVERTX },
{ TEXT_OPT_INVERTY },
{ TEXT_OPT_CAMC },
{ TEXT_OPT_CAMP },
{ TEXT_OPT_ANALOGUE },
{ TEXT_OPT_MOUSE },
{ TEXT_OPT_CAMD },
{ TEXT_OPT_CAMON },
};
static const u8 optsVideoStr[][32] = {
{ TEXT_OPT_FSCREEN },
{ TEXT_OPT_TEXFILTER },
{ TEXT_OPT_NEAREST },
{ TEXT_OPT_LINEAR },
{ TEXT_OPT_RESETWND },
{ TEXT_OPT_VSYNC },
{ TEXT_OPT_AUTO },
{ TEXT_OPT_HUD },
{ TEXT_OPT_THREEPT },
{ TEXT_OPT_APPLY },
};
static const u8 optsAudioStr[][32] = {
{ TEXT_OPT_MVOLUME },
{ TEXT_OPT_MUSVOLUME },
{ TEXT_OPT_SFXVOLUME },
{ TEXT_OPT_ENVVOLUME },
{ TEXT_OPT_LUIGISND },
};
static const u8 optsCheatsStr[][64] = {
{ TEXT_OPT_CHEAT1 },
{ TEXT_OPT_CHEAT2 },
{ TEXT_OPT_CHEAT3 },
{ TEXT_OPT_CHEAT4 },
{ TEXT_OPT_CHEAT5 },
{ TEXT_OPT_CHEAT6 },
{ TEXT_OPT_CHEAT7 },
{ TEXT_OPT_CHEAT8 },
{ TEXT_OPT_CHEAT9 },
};
#define TEXT_BIND_CHAT 0x0C,0x2B,0x24,0x37,0xFF
static const u8 bindStr[][32] = {
{ TEXT_OPT_UNBOUND },
{ TEXT_OPT_PRESSKEY },
{ TEXT_BIND_A },
{ TEXT_BIND_B },
{ TEXT_BIND_START },
{ TEXT_BIND_L },
{ TEXT_BIND_R },
{ TEXT_BIND_Z },
{ TEXT_BIND_C_UP },
{ TEXT_BIND_C_DOWN },
{ TEXT_BIND_C_LEFT },
{ TEXT_BIND_C_RIGHT },
{ TEXT_BIND_UP },
{ TEXT_BIND_DOWN },
{ TEXT_BIND_LEFT },
{ TEXT_BIND_RIGHT },
{ TEXT_BIND_CHAT },
{ TEXT_OPT_DEADZONE },
{ TEXT_OPT_RUMBLE }
};
static const u8 *filterChoices[] = {
optsVideoStr[2],
optsVideoStr[3],
optsVideoStr[8],
};
static const u8 *vsyncChoices[] = {
toggleStr[0],
toggleStr[1],
optsVideoStr[6],
};
enum OptType {
OPT_INVALID = 0,
OPT_TOGGLE,
OPT_CHOICE,
OPT_SCROLL,
OPT_SUBMENU,
OPT_BIND,
OPT_BUTTON,
};
struct SubMenu;
struct Option {
enum OptType type;
const u8 *label;
union {
u32 *uval;
bool *bval;
};
union {
struct {
const u8 **choices;
u32 numChoices;
};
struct {
u32 scrMin;
u32 scrMax;
u32 scrStep;
};
struct SubMenu *nextMenu;
void (*actionFn)(struct Option *, s32);
};
};
struct SubMenu {
struct SubMenu *prev; // this is set at runtime to avoid needless complication
const u8 *label;
struct Option *opts;
s32 numOpts;
s32 select;
s32 scroll;
};
/* helper macros */
#define DEF_OPT_TOGGLE(lbl, bv) \
{ .type = OPT_TOGGLE, .label = lbl, .bval = bv }
#define DEF_OPT_SCROLL(lbl, uv, min, max, st) \
{ .type = OPT_SCROLL, .label = lbl, .uval = uv, .scrMin = min, .scrMax = max, .scrStep = st }
#define DEF_OPT_CHOICE(lbl, uv, ch) \
{ .type = OPT_CHOICE, .label = lbl, .uval = uv, .choices = ch, .numChoices = sizeof(ch) / sizeof(ch[0]) }
#define DEF_OPT_SUBMENU(lbl, nm) \
{ .type = OPT_SUBMENU, .label = lbl, .nextMenu = nm }
#define DEF_OPT_BIND(lbl, uv) \
{ .type = OPT_BIND, .label = lbl, .uval = uv }
#define DEF_OPT_BUTTON(lbl, act) \
{ .type = OPT_BUTTON, .label = lbl, .actionFn = act }
#define DEF_SUBMENU(lbl, opt) \
{ .label = lbl, .opts = opt, .numOpts = sizeof(opt) / sizeof(opt[0]) }
/* button action functions */
static void optmenu_act_exit(UNUSED struct Option *self, s32 arg) {
if (!arg) game_exit(); // only exit on A press and not directions
}
static void optvideo_reset_window(UNUSED struct Option *self, s32 arg) {
if (!arg) {
// Restrict reset to A press and not directions
configWindow.reset = true;
configWindow.settings_changed = true;
}
}
static void optvideo_apply(UNUSED struct Option *self, s32 arg) {
if (!arg) configWindow.settings_changed = true;
}
/* submenu option lists */
#ifdef BETTERCAMERA
static struct Option optsCamera[] = {
DEF_OPT_TOGGLE( optsCameraStr[9], &configEnableCamera ),
DEF_OPT_TOGGLE( optsCameraStr[6], &configCameraAnalog ),
DEF_OPT_TOGGLE( optsCameraStr[7], &configCameraMouse ),
DEF_OPT_TOGGLE( optsCameraStr[2], &configCameraInvertX ),
DEF_OPT_TOGGLE( optsCameraStr[3], &configCameraInvertY ),
DEF_OPT_SCROLL( optsCameraStr[0], &configCameraXSens, 1, 100, 1 ),
DEF_OPT_SCROLL( optsCameraStr[1], &configCameraYSens, 1, 100, 1 ),
DEF_OPT_SCROLL( optsCameraStr[4], &configCameraAggr, 0, 100, 1 ),
DEF_OPT_SCROLL( optsCameraStr[5], &configCameraPan, 0, 100, 1 ),
DEF_OPT_SCROLL( optsCameraStr[8], &configCameraDegrade, 0, 100, 1 ),
};
#endif
static struct Option optsControls[] = {
DEF_OPT_BIND( bindStr[ 2], configKeyA ),
DEF_OPT_BIND( bindStr[ 3], configKeyB ),
DEF_OPT_BIND( bindStr[ 4], configKeyStart ),
DEF_OPT_BIND( bindStr[ 5], configKeyL ),
DEF_OPT_BIND( bindStr[ 6], configKeyR ),
DEF_OPT_BIND( bindStr[ 7], configKeyZ ),
DEF_OPT_BIND( bindStr[ 8], configKeyCUp ),
DEF_OPT_BIND( bindStr[ 9], configKeyCDown ),
DEF_OPT_BIND( bindStr[10], configKeyCLeft ),
DEF_OPT_BIND( bindStr[11], configKeyCRight ),
DEF_OPT_BIND( bindStr[12], configKeyStickUp ),
DEF_OPT_BIND( bindStr[13], configKeyStickDown ),
DEF_OPT_BIND( bindStr[14], configKeyStickLeft ),
DEF_OPT_BIND( bindStr[15], configKeyStickRight ),
DEF_OPT_BIND( bindStr[16], configKeyChat ),
// max deadzone is 31000; this is less than the max range of ~32768, but this
// way, the player can't accidentally lock themselves out of using the stick
DEF_OPT_SCROLL( bindStr[17], &configStickDeadzone, 0, 100, 1 ),
DEF_OPT_SCROLL( bindStr[18], &configRumbleStrength, 0, 100, 1)
};
static struct Option optsVideo[] = {
DEF_OPT_TOGGLE( optsVideoStr[0], &configWindow.fullscreen ),
DEF_OPT_TOGGLE( optsVideoStr[5], &configWindow.vsync ),
DEF_OPT_CHOICE( optsVideoStr[1], &configFiltering, filterChoices ),
DEF_OPT_TOGGLE( optsVideoStr[7], &configHUD ),
DEF_OPT_BUTTON( optsVideoStr[4], optvideo_reset_window ),
DEF_OPT_BUTTON( optsVideoStr[9], optvideo_apply ),
};
static struct Option optsAudio[] = {
DEF_OPT_SCROLL( optsAudioStr[0], &configMasterVolume, 0, MAX_VOLUME, 1 ),
DEF_OPT_SCROLL( optsAudioStr[1], &configMusicVolume, 0, MAX_VOLUME, 1),
DEF_OPT_SCROLL( optsAudioStr[2], &configSfxVolume, 0, MAX_VOLUME, 1),
DEF_OPT_SCROLL( optsAudioStr[3], &configEnvVolume, 0, MAX_VOLUME, 1),
DEF_OPT_TOGGLE( optsAudioStr[4], &configLuigiSounds ),
};
static struct Option optsCheats[] = {
DEF_OPT_TOGGLE( optsCheatsStr[0], &Cheats.EnableCheats ),
DEF_OPT_TOGGLE( optsCheatsStr[1], &Cheats.MoonJump ),
DEF_OPT_TOGGLE( optsCheatsStr[2], &Cheats.GodMode ),
DEF_OPT_TOGGLE( optsCheatsStr[3], &Cheats.InfiniteLives ),
DEF_OPT_TOGGLE( optsCheatsStr[4], &Cheats.SuperSpeed ),
DEF_OPT_TOGGLE( optsCheatsStr[5], &Cheats.Responsive ),
};
/* submenu definitions */
#ifdef BETTERCAMERA
static struct SubMenu menuCamera = DEF_SUBMENU( menuStr[4], optsCamera );
#endif
static struct SubMenu menuControls = DEF_SUBMENU( menuStr[5], optsControls );
static struct SubMenu menuVideo = DEF_SUBMENU( menuStr[6], optsVideo );
static struct SubMenu menuAudio = DEF_SUBMENU( menuStr[7], optsAudio );
static struct SubMenu menuCheats = DEF_SUBMENU( menuStr[9], optsCheats );
/* main options menu definition */
static struct Option optsMain[] = {
#ifdef BETTERCAMERA
DEF_OPT_SUBMENU( menuStr[4], &menuCamera ),
#endif
DEF_OPT_SUBMENU( menuStr[5], &menuControls ),
DEF_OPT_SUBMENU( menuStr[6], &menuVideo ),
DEF_OPT_SUBMENU( menuStr[7], &menuAudio ),
DEF_OPT_BUTTON ( menuStr[8], optmenu_act_exit ),
// NOTE: always keep cheats the last option here because of the half-assed way I toggle them
DEF_OPT_SUBMENU( menuStr[9], &menuCheats )
};
static struct SubMenu menuMain = DEF_SUBMENU( menuStr[3], optsMain );
/* implementation */
static s32 optmenu_option_timer = 0;
static u8 optmenu_hold_count = 0;
static struct SubMenu *currentMenu = &menuMain;
static inline s32 wrap_add(s32 a, const s32 b, const s32 min, const s32 max) {
a += b;
if (a < min) a = max - (min - a) + 1;
else if (a > max) a = min + (a - max) - 1;
return a;
}
static void uint_to_hex(u32 num, u8 *dst) {
u8 places = 4;
while (places--) {
const u32 digit = num & 0xF;
dst[places] = digit;
num >>= 4;
}
dst[4] = DIALOG_CHAR_TERMINATOR;
}
//Displays a box.
static void optmenu_draw_box(s16 x1, s16 y1, s16 x2, s16 y2, u8 r, u8 g, u8 b) {
gDPPipeSync(gDisplayListHead++);
gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
gDPSetFillColor(gDisplayListHead++, GPACK_RGBA5551(r, g, b, 255));
gDPFillRectangle(gDisplayListHead++, x1, y1, x2 - 1, y2 - 1);
gDPPipeSync(gDisplayListHead++);
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
}
static void optmenu_draw_text(s16 x, s16 y, const u8 *str, u8 col) {
const u8 textX = get_str_x_pos_from_center(x, (u8*)str, 10.0f);
gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, 255);
print_generic_string(textX+1, y-1, str);
if (col == 0) {
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, 255);
} else {
gDPSetEnvColor(gDisplayListHead++, 255, 32, 32, 255);
}
print_generic_string(textX, y, str);
}
static void optmenu_draw_opt(const struct Option *opt, s16 x, s16 y, u8 sel) {
u8 buf[32] = { 0 };
if (opt->type == OPT_SUBMENU || opt->type == OPT_BUTTON)
y -= 6;
optmenu_draw_text(x, y, opt->label, sel);
switch (opt->type) {
case OPT_TOGGLE:
optmenu_draw_text(x, y-13, toggleStr[(int)*opt->bval], sel);
break;
case OPT_CHOICE:
optmenu_draw_text(x, y-13, opt->choices[*opt->uval], sel);
break;
case OPT_SCROLL:
int_to_str(*opt->uval, buf);
optmenu_draw_text(x, y-13, buf, sel);
break;
case OPT_BIND:
x = 112;
for (u8 i = 0; i < MAX_BINDS; ++i, x += 48) {
const u8 white = (sel && (optmenu_bind_idx == i));
// TODO: button names
if (opt->uval[i] == VK_INVALID) {
if (optmenu_binding && white)
optmenu_draw_text(x, y-13, bindStr[1], 1);
else
optmenu_draw_text(x, y-13, bindStr[0], white);
} else {
uint_to_hex(opt->uval[i], buf);
optmenu_draw_text(x, y-13, buf, white);
}
}
break;
default: break;
};
}
static void optmenu_opt_change(struct Option *opt, s32 val) {
switch (opt->type) {
case OPT_TOGGLE:
*opt->bval = !*opt->bval;
break;
case OPT_CHOICE:
*opt->uval = wrap_add(*opt->uval, val, 0, opt->numChoices - 1);
break;
case OPT_SCROLL:
*opt->uval = wrap_add(*opt->uval, opt->scrStep * val, opt->scrMin, opt->scrMax);
break;
case OPT_SUBMENU:
opt->nextMenu->prev = currentMenu;
currentMenu = opt->nextMenu;
break;
case OPT_BUTTON:
if (opt->actionFn)
opt->actionFn(opt, val);
break;
case OPT_BIND:
if (val == 0xFF) {
// clear the bind
opt->uval[optmenu_bind_idx] = VK_INVALID;
} else if (val == 0) {
opt->uval[optmenu_bind_idx] = VK_INVALID;
optmenu_binding = 1;
controller_get_raw_key(); // clear the last key, which is probably A
} else {
optmenu_bind_idx = wrap_add(optmenu_bind_idx, val, 0, MAX_BINDS - 1);
}
break;
default: break;
}
}
static inline s16 get_hudstr_centered_x(const s16 sx, const u8 *str) {
const u8 *chr = str;
s16 len = 0;
while (*chr != GLOBAR_CHAR_TERMINATOR) ++chr, ++len;
return sx - len * 6; // stride is 12
}
//Options menu
void optmenu_draw(void) {
s16 scroll;
s16 scrollpos;
const s16 labelX = get_hudstr_centered_x(160, currentMenu->label);
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, 255);
print_hud_lut_string(HUD_LUT_GLOBAL, labelX, 40, currentMenu->label);
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
if (currentMenu->numOpts > 4) {
optmenu_draw_box(272, 90, 280, 208, 0x80, 0x80, 0x80);
scrollpos = 54 * ((f32)currentMenu->scroll / (currentMenu->numOpts-4));
optmenu_draw_box(272, 90+scrollpos, 280, 154+scrollpos, 0xFF, 0xFF, 0xFF);
}
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 80, SCREEN_WIDTH, SCREEN_HEIGHT);
for (u8 i = 0; i < currentMenu->numOpts; i++) {
scroll = 140 - 32 * i + currentMenu->scroll * 32;
// FIXME: just start from the first visible option bruh
if (scroll <= 140 && scroll > 32)
optmenu_draw_opt(&currentMenu->opts[i], 160, scroll, (currentMenu->select == i));
}
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, 255);
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
print_hud_lut_string(HUD_LUT_GLOBAL, 80, 90 + (32 * (currentMenu->select - currentMenu->scroll)), menuStr[0]);
print_hud_lut_string(HUD_LUT_GLOBAL, 224, 90 + (32 * (currentMenu->select - currentMenu->scroll)), menuStr[0]);
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
}
//This has been separated for interesting reasons. Don't question it.
void optmenu_draw_prompt(void) {
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
optmenu_draw_text(264, 212, menuStr[1 + optmenu_open], 0);
gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
}
void optmenu_toggle(void) {
if (optmenu_open == 0) {
#ifndef nosound
play_sound(SOUND_MENU_CHANGE_SELECT, gDefaultSoundArgs);
#endif
// HACK: hide the last option in main if cheats are disabled
menuMain.numOpts = sizeof(optsMain) / sizeof(optsMain[0]);
if (!Cheats.EnableCheats) {
menuMain.numOpts--;
if (menuMain.select >= menuMain.numOpts) {
menuMain.select = 0; // don't bother
menuMain.scroll = 0;
}
}
currentMenu = &menuMain;
optmenu_open = 1;
/* Resets l_counter to 0 every time the options menu is open */
l_counter = 0;
} else {
#ifndef nosound
play_sound(SOUND_MENU_MARIO_CASTLE_WARP2, gDefaultSoundArgs);
#endif
optmenu_open = 0;
#ifdef BETTERCAMERA
newcam_init_settings(); // load bettercam settings from config vars
#endif
controller_reconfigure(); // rebind using new config values
configfile_save(configfile_name());
}
}
void optmenu_check_buttons(void) {
if (optmenu_binding) {
u32 key = controller_get_raw_key();
if (key != VK_INVALID) {
#ifndef nosound
play_sound(SOUND_MENU_CHANGE_SELECT, gDefaultSoundArgs);
#endif
currentMenu->opts[currentMenu->select].uval[optmenu_bind_idx] = key;
optmenu_binding = 0;
optmenu_option_timer = 12;
}
return;
}
if (gPlayer1Controller->buttonPressed & R_TRIG)
optmenu_toggle();
/* Enables cheats if the user press the L trigger 3 times while in the options menu. Also plays a sound. */
if ((gPlayer1Controller->buttonPressed & L_TRIG) && !Cheats.EnableCheats) {
if (l_counter == 2) {
Cheats.EnableCheats = true;
play_sound(SOUND_MENU_STAR_SOUND, gDefaultSoundArgs);
l_counter = 0;
} else {
l_counter++;
}
}
if (!optmenu_open) return;
u8 allowInput = 0;
optmenu_option_timer--;
if (optmenu_option_timer <= 0) {
if (optmenu_hold_count == 0) {
optmenu_hold_count++;
optmenu_option_timer = 10;
} else {
optmenu_option_timer = 3;
}
allowInput = 1;
}
if (ABS(gPlayer1Controller->stickY) > 60) {
if (allowInput) {
#ifndef nosound
play_sound(SOUND_MENU_CHANGE_SELECT, gDefaultSoundArgs);
#endif
if (gPlayer1Controller->stickY >= 60) {
currentMenu->select--;
if (currentMenu->select < 0)
currentMenu->select = currentMenu->numOpts-1;
} else {
currentMenu->select++;
if (currentMenu->select >= currentMenu->numOpts)
currentMenu->select = 0;
}
if (currentMenu->select < currentMenu->scroll)
currentMenu->scroll = currentMenu->select;
else if (currentMenu->select > currentMenu->scroll + 3)
currentMenu->scroll = currentMenu->select - 3;
}
} else if (ABS(gPlayer1Controller->stickX) > 60) {
if (allowInput) {
#ifndef nosound
play_sound(SOUND_MENU_CHANGE_SELECT, gDefaultSoundArgs);
#endif
if (gPlayer1Controller->stickX >= 60)
optmenu_opt_change(&currentMenu->opts[currentMenu->select], 1);
else
optmenu_opt_change(&currentMenu->opts[currentMenu->select], -1);
}
} else if (gPlayer1Controller->buttonPressed & A_BUTTON) {
if (allowInput) {
#ifndef nosound
play_sound(SOUND_MENU_CHANGE_SELECT, gDefaultSoundArgs);
#endif
optmenu_opt_change(&currentMenu->opts[currentMenu->select], 0);
}
} else if (gPlayer1Controller->buttonPressed & B_BUTTON) {
if (allowInput) {
if (currentMenu->prev) {
#ifndef nosound
play_sound(SOUND_MENU_CHANGE_SELECT, gDefaultSoundArgs);
#endif
currentMenu = currentMenu->prev;
} else {
// can't go back, exit the menu altogether
optmenu_toggle();
}
}
} else if (gPlayer1Controller->buttonPressed & Z_TRIG) {
// HACK: clear binds with Z
if (allowInput && currentMenu->opts[currentMenu->select].type == OPT_BIND)
optmenu_opt_change(&currentMenu->opts[currentMenu->select], 0xFF);
} else if (gPlayer1Controller->buttonPressed & START_BUTTON) {
if (allowInput) optmenu_toggle();
} else {
optmenu_hold_count = 0;
optmenu_option_timer = 0;
}
}
#endif // EXT_OPTIONS_MENU

View file

@ -1,11 +0,0 @@
#ifndef OPTIONS_MENU_H
#define OPTIONS_MENU_H
void optmenu_toggle(void);
void optmenu_draw(void);
void optmenu_draw_prompt(void);
void optmenu_check_buttons(void);
extern u8 optmenu_open;
#endif // OPTIONS_MENU_H

View file

@ -5,11 +5,19 @@
static Gfx* sSavedDisplayListHead = NULL; static Gfx* sSavedDisplayListHead = NULL;
struct DjuiRoot* gDjuiRoot = NULL; struct DjuiRoot* gDjuiRoot = NULL;
struct DjuiFlowLayout* buttonContainer; struct DjuiText* gDjuiPauseOptions = NULL;
void djui_init(void) { void djui_init(void) {
gDjuiRoot = djui_root_create(); gDjuiRoot = djui_root_create();
gDjuiPauseOptions = djui_text_create(&gDjuiRoot->base, "R Button - Options");
djui_base_set_size_type(&gDjuiPauseOptions->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&gDjuiPauseOptions->base, 1.0f, 32);
djui_base_set_location(&gDjuiPauseOptions->base, 0, 16);
djui_text_set_drop_shadow(gDjuiPauseOptions, 0, 0, 0, 255);
djui_text_set_alignment(gDjuiPauseOptions, DJUI_HALIGN_CENTER, DJUI_VALIGN_CENTER);
djui_base_set_visible(&gDjuiPauseOptions->base, false);
if (gCLIOpts.Network != NT_SERVER) { if (gCLIOpts.Network != NT_SERVER) {
djui_panel_main_create(NULL); djui_panel_main_create(NULL);
//djui_panel_debug_create(); //djui_panel_debug_create();

View file

@ -38,6 +38,7 @@
#include "djui_panel_host_message.h" #include "djui_panel_host_message.h"
#include "djui_panel_join.h" #include "djui_panel_join.h"
#include "djui_panel_join_message.h" #include "djui_panel_join_message.h"
#include "djui_panel_pause.h"
#include "djui_panel_options.h" #include "djui_panel_options.h"
#include "djui_panel_camera.h" #include "djui_panel_camera.h"
#include "djui_panel_controls.h" #include "djui_panel_controls.h"
@ -46,6 +47,7 @@
#include "djui_panel_confirm.h" #include "djui_panel_confirm.h"
extern struct DjuiRoot* gDjuiRoot; extern struct DjuiRoot* gDjuiRoot;
extern struct DjuiText* gDjuiPauseOptions;
void djui_init(void); void djui_init(void);
void djui_connect_menu_open(void); void djui_connect_menu_open(void);

View file

@ -309,6 +309,9 @@ void djui_interactable_update(void) {
} else if ((padButtons & PAD_BUTTON_B) && !(sLastInteractablePad.button & PAD_BUTTON_B)) { } else if ((padButtons & PAD_BUTTON_B) && !(sLastInteractablePad.button & PAD_BUTTON_B)) {
// pressed back button on controller // pressed back button on controller
djui_panel_back(); djui_panel_back();
} else if ((padButtons & PAD_BUTTON_START) && !(sLastInteractablePad.button & PAD_BUTTON_START)) {
// pressed start button
if (gDjuiPanelPauseCreated) { djui_panel_shutdown(); }
} }
if (sInteractableBinding != NULL) { if (sInteractableBinding != NULL) {

View file

@ -2,8 +2,9 @@
#include "djui.h" #include "djui.h"
#include "djui_base.h" #include "djui_base.h"
#define PAD_BUTTON_A ((u16)(1 << 15)) #define PAD_BUTTON_A ((u16)(1 << 15))
#define PAD_BUTTON_B ((u16)(1 << 14)) #define PAD_BUTTON_B ((u16)(1 << 14))
#define PAD_BUTTON_START ((u16)(1 << 12))
#define MOUSE_BUTTON_1 ((u16)(1 << 0)) #define MOUSE_BUTTON_1 ((u16)(1 << 0))

View file

@ -64,7 +64,10 @@ void djui_panel_add(struct DjuiBase* caller, struct DjuiBase* panelBase, struct
void djui_panel_back(void) { void djui_panel_back(void) {
if (sPanelList == NULL) { return; } if (sPanelList == NULL) { return; }
if (sPanelList->parent == NULL) { return; } if (sPanelList->parent == NULL) {
if (gDjuiPanelPauseCreated) { djui_panel_shutdown(); }
return;
}
// deselect cursor input // deselect cursor input
djui_cursor_input_controlled_center(NULL); djui_cursor_input_controlled_center(NULL);
@ -144,5 +147,6 @@ void djui_panel_shutdown(void) {
gInteractableOverridePad = false; gInteractableOverridePad = false;
gDjuiPanelJoinMessageVisible = false; gDjuiPanelJoinMessageVisible = false;
gDjuiPanelMainCreated = false; gDjuiPanelMainCreated = false;
gDjuiPanelPauseCreated = false;
djui_cursor_set_visible(false); djui_cursor_set_visible(false);
} }

View file

@ -0,0 +1,49 @@
#include "djui.h"
bool gDjuiPanelPauseCreated = false;
static void djui_panel_pause_resume(struct DjuiBase* caller) {
djui_panel_shutdown();
}
static void djui_panel_pause_quit_yes(struct DjuiBase* caller) {
exit(0);
}
static void djui_panel_pause_quit(struct DjuiBase* caller) {
djui_panel_confirm_create(caller,
"\\#ff0800\\Q\\#1be700\\U\\#00b3ff\\I\\#ffef00\\T",
"Are you sure you want to quit?",
djui_panel_pause_quit_yes);
}
void djui_panel_pause_create(struct DjuiBase* caller) {
f32 bodyHeight = 64 * 3 + 16 * 2;
struct DjuiBase* defaultBase = NULL;
struct DjuiThreePanel* panel = djui_panel_menu_create(bodyHeight, "\\#ff0800\\P\\#1be700\\A\\#00b3ff\\U\\#ffef00\\S\\#ff0800\\E");
struct DjuiFlowLayout* body = (struct DjuiFlowLayout*)djui_three_panel_get_body(panel);
{
struct DjuiButton* button1 = djui_button_create(&body->base, "Options");
djui_base_set_size_type(&button1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&button1->base, 1.0f, 64);
djui_interactable_hook_click(&button1->base, djui_panel_options_create);
defaultBase = &button1->base;
struct DjuiButton* button2 = djui_button_create(&body->base, "Resume");
djui_base_set_size_type(&button2->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&button2->base, 1.0f, 64);
djui_interactable_hook_click(&button2->base, djui_panel_pause_resume);
struct DjuiButton* button3 = djui_button_create(&body->base, "Quit");
djui_base_set_size_type(&button3->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&button3->base, 1.0f, 64);
djui_interactable_hook_click(&button3->base, djui_panel_pause_quit);
djui_button_set_style(button3, 1);
}
djui_panel_add(caller, &panel->base, defaultBase);
gInteractableOverridePad = true;
gDjuiPanelPauseCreated = true;
djui_base_set_visible(&gDjuiPauseOptions->base, false);
}

View file

@ -0,0 +1,6 @@
#pragma once
#include "djui.h"
extern bool gDjuiPanelPauseCreated;
void djui_panel_pause_create(struct DjuiBase* caller);