mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Remove TARGET_WEB (#159)
Just a simple code cleanup opportunity I saw "I won't be porting this to the web" - djoslin Compiled and tested everything to see if it works, feel free to check yourself or look over the code Also, I noticed TARGET_N64 was there too, might do a clean up on that since we all know this isn't getting ported to the N64 anytime soon.
This commit is contained in:
parent
029dcb9bdb
commit
7e1110cde9
12 changed files with 16 additions and 334 deletions
51
Makefile
51
Makefile
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@ -30,9 +30,6 @@ TARGET_N64 = 0
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# Build and optimize for Raspberry Pi(s)
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TARGET_RPI ?= 0
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# Build for Emscripten/WebGL
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TARGET_WEB ?= 0
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# Makeflag to enable OSX fixes
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OSX_BUILD ?= 0
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@ -132,10 +129,8 @@ else
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endif
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endif
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ifeq ($(TARGET_WEB),0)
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ifeq ($(HOST_OS),Windows)
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WINDOWS_BUILD := 1
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endif
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ifeq ($(HOST_OS),Windows)
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WINDOWS_BUILD := 1
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endif
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# MXE overrides
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@ -239,10 +234,6 @@ else
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PROF_FLAGS :=
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endif
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ifeq ($(TARGET_WEB),1)
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OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
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endif
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ifeq ($(TARGET_RPI),1)
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machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
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@ -321,10 +312,6 @@ ifeq ($(OSX_BUILD),1) # Modify GFX & SDL2 for OSX GL
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DEFINES += OSX_BUILD=1
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endif
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ifeq ($(TARGET_WEB),1)
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DEFINES := $(DEFINES) -DTARGET_WEB -DUSE_GLES
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endif
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# Check backends
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ifneq (,$(filter $(RENDER_API),D3D11 D3D12))
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@ -490,23 +477,15 @@ _ := $(shell $(PYTHON) $(TOOLS_DIR)/copy_mario_sounds.py)
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BUILD_DIR_BASE := build
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# BUILD_DIR is the location where all build artifacts are placed
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ifeq ($(TARGET_WEB),1)
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BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web
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else
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BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
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endif
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BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
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ifeq ($(TARGET_WEB),1)
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EXE := $(BUILD_DIR)/$(TARGET_STRING).html
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else
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ifeq ($(WINDOWS_BUILD),1)
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EXE := $(BUILD_DIR)/$(TARGET_STRING).exe
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else # Linux builds/binary namer
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ifeq ($(TARGET_RPI),1)
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EXE := $(BUILD_DIR)/$(TARGET_STRING).arm
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else
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EXE := $(BUILD_DIR)/$(TARGET_STRING)
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endif
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ifeq ($(WINDOWS_BUILD),1)
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EXE := $(BUILD_DIR)/$(TARGET_STRING).exe
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else # Linux builds/binary namer
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ifeq ($(TARGET_RPI),1)
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EXE := $(BUILD_DIR)/$(TARGET_STRING).arm
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else
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EXE := $(BUILD_DIR)/$(TARGET_STRING)
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endif
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endif
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@ -701,9 +680,6 @@ else ifeq ($(COMPILER),clang)
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CXX := clang++
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CPP := clang++
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EXTRA_CFLAGS += -Wno-unused-function -Wno-unused-variable -Wno-unknown-warning-option -Wno-self-assign -Wno-unknown-pragmas -Wno-unused-result
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else ifeq ($(TARGET_WEB),1) # As in, web PC port
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CC := emcc
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CXX := emcc
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else
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ifeq ($(USE_QEMU_IRIX),1)
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IRIX_ROOT := $(TOOLS_DIR)/ido5.3_compiler
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@ -865,9 +841,6 @@ ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(TARGET_BITS), 32)
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BACKEND_LDFLAGS += -ldbghelp
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endif
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else ifeq ($(TARGET_WEB),1)
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CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(DEF_INC_CFLAGS) -Wall -Wextra -Wno-format-security $(TARGET_CFLAGS) -s USE_SDL=2
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CFLAGS := $(OPT_FLAGS) $(DEF_INC_CFLAGS) $(BACKEND_CFLAGS) $(TARGET_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
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else ifeq ($(TARGET_N64),0) # Linux / Other builds below
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CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(DEF_INC_CFLAGS) -Wall -Wextra $(TARGET_CFLAGS)
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CFLAGS := $(OPT_FLAGS) $(DEF_INC_CFLAGS) $(BACKEND_CFLAGS) $(TARGET_CFLAGS) -fno-strict-aliasing -fwrapv
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@ -902,9 +875,7 @@ ifeq ($(TARGET_N64),1)
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endif
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endif
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ifeq ($(TARGET_WEB),1)
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LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
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else ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(WINDOWS_BUILD),1)
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread $(BACKEND_LDFLAGS) -static
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ifeq ($(CROSS),)
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LDFLAGS += -no-pie
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@ -164,8 +164,6 @@ make VERSION=jp -j6 # Compila la versión (J) usando 6
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make VERSION=us MARCH=i686 TARGET_BITS=32 # Compila un ejecutable de la versión (U) de 32 bits
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make TARGET_RPI=1 # Compila un ejecutable para Raspberry Pi
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```
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## Compilar para la web
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Puedes compilar el juego para navegadores que admitan WebGL usando [Emscripten](https://github.com/emscripten-core). Para hacerlo, instala [emsdk](https://github.com/emscripten-core/emsdk) y ejecuta `make TARGET_WEB=1`.
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## Script para compilar para Raspberry Pi
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@ -185,19 +183,13 @@ El script está incluído en la rama master, pero también puede descargarse [aq
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* La versión EU tiene bugs en los textos y no tiene audio.
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* El movimiento analógico horizontal de la cámara vuelve al estilo antiguo en el nivel Bowser in the Dark World (#72)
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* La cámara con el ratón falla cuando disparas a Mario hacia un árbol o un tubo. (#71)
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* "make: Nothing to be done for 'default'" al compilar para web. (#67)
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### Estos problemas están marcados como solucionados. Por favor, contacta si sigues teniendo estos problemas.
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* El juego se llena de flags aleatorias en las builds de 64 bits para Windows
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* Hazy Maze Cave se cuelga en pantalla completa (#57)
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* La pantalla de título no tiene el cursor para manipular a Mario en pantalla completa. (#28)
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## Parches
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En la carpeta `./enhancements` hay varios archivos `patch`, que pueden aplicarse de la siguiente manera:
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```
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git apply fps.patch --ignore-whitespace --reject
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```
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Si ocurre un rechazo, puedes buscarlo con el comando `find | grep .rej`.
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Intenta resolver los rechazos a través de [wiggle](https://github.com/neilbrown/wiggle).
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```
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@ -27,6 +27,7 @@
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#include "level_table.h"
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#include "src/pc/lua/utils/smlua_model_utils.h"
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#include "src/pc/lua/smlua.h"
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#include "src/pc/djui/djui.h"
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#define CMD_GET(type, offset) (*(type *) (CMD_PROCESS_OFFSET(offset) + (u8 *) sCurrentCmd))
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@ -763,7 +764,7 @@ static void level_cmd_nop(void) {
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}
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static void level_cmd_show_dialog(void) {
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if (sCurrAreaIndex != -1) {
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if (sCurrAreaIndex != -1 && !gDjuiInMainMenu) {
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if (CMD_GET(u8, 2) < 2) {
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gAreas[sCurrAreaIndex].dialog[CMD_GET(u8, 2)] = CMD_GET(u8, 3);
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}
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@ -1,151 +0,0 @@
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#ifdef TARGET_WEB
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#include <string.h>
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#include <emscripten/html5.h>
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#include "macros.h"
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#include "controller_keyboard.h"
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static const struct {
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const char *code;
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int scancode;
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} keymap_browser[] = {
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{"Escape", 0x01},
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{"Digit1", 0x02 },
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{"Digit2", 0x03 },
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{"Digit3", 0x04 },
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{"Digit4", 0x05 },
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{"Digit5", 0x06 },
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{"Digit6", 0x07 },
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{"Digit7", 0x08 },
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{"Digit8", 0x09 },
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{"Digit9", 0x0a },
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{"Digit0", 0x0b },
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{"Minus", 0x0c },
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{"Equal", 0x0d },
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{"Backspace", 0x0e },
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{"Tab", 0x0f },
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{"KeyQ", 0x10 },
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{"KeyW", 0x11 },
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{"KeyE", 0x12 },
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{"KeyR", 0x13 },
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{"KeyT", 0x14 },
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{"KeyY", 0x15 },
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{"KeyU", 0x16 },
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{"KeyI", 0x17 },
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{"KeyO", 0x18 },
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{"KeyP", 0x19 },
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{"BracketLeft", 0x1a },
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{"BracketRight", 0x1b },
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{"Enter", 0x1c },
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{"ControlLeft", 0x1d },
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{"KeyA", 0x1e },
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{"KeyS", 0x1f },
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{"KeyD", 0x20 },
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{"KeyF", 0x21 },
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{"KeyG", 0x22 },
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{"KeyH", 0x23 },
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{"KeyJ", 0x24 },
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{"KeyK", 0x25 },
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{"KeyL", 0x26 },
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{"Semicolon", 0x27 },
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{"Quote", 0x28 },
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{"Backquote", 0x29 },
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{"ShiftLeft", 0x2a },
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{"Backslash", 0x2b },
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{"KeyZ", 0x2c },
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{"KeyX", 0x2d },
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{"KeyC", 0x2e },
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{"KeyV", 0x2f },
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{"KeyB", 0x30 },
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{"KeyN", 0x31 },
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{"KeyM", 0x32 },
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{"Comma", 0x33 },
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{"Period", 0x34 },
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{"Slash", 0x35 },
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{"ShiftRight", 0x36 },
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{"NumpadMultiply", 0x37 },
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{"AltLeft", 0x38 },
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{"Space", 0x39 },
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{"CapsLock", 0x3a },
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{"F1", 0x3b },
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{"F2", 0x3c },
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{"F3", 0x3d },
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{"F4", 0x3e },
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{"F5", 0x3f },
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{"F6", 0x40 },
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{"F7", 0x41 },
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{"F8", 0x42 },
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{"F9", 0x43 },
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{"F10", 0x44 },
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{"NumLock", 0x45 },
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{"ScrollLock", 0x46 },
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{"Numpad7", 0x47 },
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{"Numpad8", 0x48 },
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{"Numpad9", 0x49 },
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{"NumpadSubtract", 0x4a },
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{"Numpad4", 0x4b },
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{"Numpad5", 0x4c },
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{"Numpad6", 0x4d },
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{"NumpadAdd", 0x4e },
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{"Numpad1", 0x4f },
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{"Numpad2", 0x50 },
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{"Numpad3", 0x51 },
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{"Numpad0", 0x52 },
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{"NumpadDecimal", 0x53 },
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{"PrintScreen", 0x54 },
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// 0x55
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{"IntlBackslash", 0x56 },
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{"F11", 0x57 },
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{"F12", 0x58 },
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{"IntlRo", 0x59 },
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//{"Katakana", 0 },
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//{"Hiragana", 0 },
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{"NumpadEnter", 0x11c },
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{"ControlRight", 0x11d },
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{"NumpadDivide", 0x135 },
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{"AltRight", 0x138 },
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{"Home", 0x147 },
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{"ArrowUp", 0x148 },
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{"PageUp", 0x149 },
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{"ArrowLeft", 0x14b },
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{"ArrowRight", 0x14d },
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{"End", 0x14f },
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{"ArrowDown", 0x150 },
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{"PageDown", 0x151 },
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{"Insert", 0x152 },
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{"Delete", 0x153 },
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{"Pause", 0x21d },
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{"MetaLeft", 0x15b },
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{"MetaRight", 0x15c },
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{"ContextMenu", 0x15d },
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};
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static EM_BOOL controller_emscripten_keyboard_handler(int event_type, const EmscriptenKeyboardEvent *key_event, UNUSED void *user_data) {
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for (size_t i = 0; i < sizeof(keymap_browser) / sizeof(keymap_browser[0]); i++) {
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if (strcmp(key_event->code, keymap_browser[i].code) == 0) {
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if (event_type == EMSCRIPTEN_EVENT_KEYDOWN) {
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return keyboard_on_key_down(keymap_browser[i].scancode);
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} else if (event_type == EMSCRIPTEN_EVENT_KEYUP) {
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return keyboard_on_key_up(keymap_browser[i].scancode);
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}
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break;
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}
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}
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return EM_FALSE;
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}
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static EM_BOOL controller_emscripten_keyboard_blur_handler(UNUSED int event_type, UNUSED const EmscriptenFocusEvent *focus_event, UNUSED void *user_data) {
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keyboard_on_all_keys_up();
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return EM_TRUE;
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}
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void controller_emscripten_keyboard_init(void) {
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// Should be #window according to docs, but that crashes
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const char *target = EMSCRIPTEN_EVENT_TARGET_WINDOW;
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emscripten_set_keydown_callback(target, NULL, EM_FALSE, controller_emscripten_keyboard_handler);
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emscripten_set_keyup_callback(target, NULL, EM_FALSE, controller_emscripten_keyboard_handler);
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emscripten_set_blur_callback(target, NULL, EM_FALSE, controller_emscripten_keyboard_blur_handler);
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}
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#endif
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@ -1,8 +0,0 @@
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#ifndef CONTROLLER_KEYBOARD_EMSCRIPTEN_H
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#define CONTROLLER_KEYBOARD_EMSCRIPTEN_H
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#ifdef TARGET_WEB
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void controller_emscripten_keyboard_init(void);
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#endif
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#endif
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@ -5,10 +5,6 @@
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#include "pc/configfile.h"
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#include "controller_api.h"
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#ifdef TARGET_WEB
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#include "controller_emscripten_keyboard.h"
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#endif
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#include "../configfile.h"
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#include "controller_keyboard.h"
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#include "controller_keyboard_debug.h"
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@ -113,10 +109,6 @@ static void keyboard_bindkeys(void) {
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static void keyboard_init(void) {
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keyboard_bindkeys();
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#ifdef TARGET_WEB
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controller_emscripten_keyboard_init();
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#endif
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}
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static void keyboard_read(OSContPad *pad) {
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@ -185,20 +185,6 @@ static void controller_sdl_read(OSContPad *pad) {
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int16_t ltrig = get_axis(JOY_AXIS_LTRIG);
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int16_t rtrig = get_axis(JOY_AXIS_RTRIG);
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#ifdef TARGET_WEB
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// Firefox has a bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1606562
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// It sets down y to 32768.0f / 32767.0f, which is greater than the allowed 1.0f,
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// which SDL then converts to a int16_t by multiplying by 32767.0f, which overflows into -32768.
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// Maximum up will hence never become -32768 with the current version of SDL2,
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// so this workaround should be safe in compliant browsers.
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if (lefty == -32768) {
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lefty = 32767;
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}
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if (righty == -32768) {
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righty = 32767;
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}
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#endif
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for (int i = 0; i < num_joy_buttons; ++i) {
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const bool new = SDL_JoystickGetButton(sdl_joy, i);
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update_button(i, new);
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@ -246,20 +246,6 @@ static void controller_sdl_read(OSContPad *pad) {
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int16_t ltrig = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_TRIGGERLEFT);
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int16_t rtrig = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
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#ifdef TARGET_WEB
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// Firefox has a bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1606562
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// It sets down y to 32768.0f / 32767.0f, which is greater than the allowed 1.0f,
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// which SDL then converts to a int16_t by multiplying by 32767.0f, which overflows into -32768.
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// Maximum up will hence never become -32768 with the current version of SDL2,
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// so this workaround should be safe in compliant browsers.
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if (lefty == -32768) {
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lefty = 32767;
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}
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if (righty == -32768) {
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righty = 32767;
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}
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#endif
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for (u32 i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
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const bool new = SDL_GameControllerGetButton(sdl_cntrl, i);
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update_button(i, new);
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@ -135,8 +135,6 @@ static void gfx_sdl_handle_events(void) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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#ifndef TARGET_WEB
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// Scancodes are broken in Emscripten SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3259
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case SDL_KEYDOWN:
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gfx_sdl_onkeydown(event.key.keysym.sym);
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// ALT+F4 in case the OS doesn't do it (SDL1 doesn't seem to do it on my machine)
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@ -146,7 +144,6 @@ static void gfx_sdl_handle_events(void) {
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case SDL_KEYUP:
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gfx_sdl_onkeyup(event.key.keysym.sym);
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break;
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#endif
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case SDL_VIDEORESIZE:
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window_w = configWindow.w = event.resize.w;
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window_h = configWindow.h = event.resize.h;
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@ -167,8 +167,6 @@ static void gfx_sdl_handle_events(void) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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#ifndef TARGET_WEB
|
||||
// Scancodes are broken in Emscripten SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3259
|
||||
case SDL_TEXTINPUT:
|
||||
kb_text_input(event.text.text);
|
||||
break;
|
||||
|
@ -178,8 +176,7 @@ static void gfx_sdl_handle_events(void) {
|
|||
case SDL_KEYUP:
|
||||
gfx_sdl_onkeyup(event.key.keysym.scancode);
|
||||
break;
|
||||
#endif
|
||||
case SDL_WINDOWEVENT: // TODO: Check if this makes sense to be included in the Web build
|
||||
case SDL_WINDOWEVENT:
|
||||
if (!IS_FULLSCREEN()) {
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_MOVED:
|
||||
|
|
|
@ -3,11 +3,6 @@
|
|||
#include <string.h>
|
||||
#include <signal.h>
|
||||
|
||||
#ifdef TARGET_WEB
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/html5.h>
|
||||
#endif
|
||||
|
||||
#include "sm64.h"
|
||||
|
||||
#include "pc/lua/smlua.h"
|
||||
|
@ -263,49 +258,13 @@ void game_deinit(void) {
|
|||
void game_exit(void) {
|
||||
LOG_INFO("exiting cleanly");
|
||||
game_deinit();
|
||||
#ifndef TARGET_WEB
|
||||
exit(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void inthand(UNUSED int signum) {
|
||||
game_exit();
|
||||
}
|
||||
|
||||
#ifdef TARGET_WEB
|
||||
static void em_main_loop(void) {
|
||||
}
|
||||
|
||||
static void request_anim_frame(void (*func)(double time)) {
|
||||
EM_ASM(requestAnimationFrame(function(time) {
|
||||
dynCall("vd", $0, [time]);
|
||||
}), func);
|
||||
}
|
||||
|
||||
static void on_anim_frame(double time) {
|
||||
static double target_time;
|
||||
|
||||
time *= 0.03; // milliseconds to frame count (33.333 ms -> 1)
|
||||
|
||||
if (time >= target_time + 10.0) {
|
||||
// We are lagging 10 frames behind, probably due to coming back after inactivity,
|
||||
// so reset, with a small margin to avoid potential jitter later.
|
||||
target_time = time - 0.010;
|
||||
}
|
||||
|
||||
for (s32 i = 0; i < 2; i++) {
|
||||
// If refresh rate is 15 Hz or something we might need to generate two frames
|
||||
if (time >= target_time) {
|
||||
produce_one_frame();
|
||||
target_time = target_time + 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (inited) // only continue if the init flag is still set
|
||||
request_anim_frame(on_anim_frame);
|
||||
}
|
||||
#endif
|
||||
|
||||
void main_func(void) {
|
||||
const char *gamedir = gCLIOpts.GameDir[0] ? gCLIOpts.GameDir : FS_BASEDIR;
|
||||
const char *userpath = gCLIOpts.SavePath[0] ? gCLIOpts.SavePath : sys_user_path();
|
||||
|
@ -416,10 +375,6 @@ void main_func(void) {
|
|||
discord_init();
|
||||
#endif
|
||||
|
||||
#ifdef TARGET_WEB
|
||||
emscripten_set_main_loop(em_main_loop, 0, 0);
|
||||
request_anim_frame(on_anim_frame);
|
||||
#else
|
||||
while (true) {
|
||||
wm_api->main_loop(produce_one_frame);
|
||||
#ifdef DISCORDRPC
|
||||
|
@ -430,7 +385,6 @@ void main_func(void) {
|
|||
fflush(stderr);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
bassh_deinit();
|
||||
}
|
||||
|
|
|
@ -5,10 +5,6 @@
|
|||
#include "platform.h"
|
||||
#include "fs/fs.h"
|
||||
|
||||
#ifdef TARGET_WEB
|
||||
#include <emscripten.h>
|
||||
#endif
|
||||
|
||||
u8* gOverrideEeprom = NULL;
|
||||
|
||||
extern OSMgrArgs piMgrArgs;
|
||||
|
@ -136,27 +132,6 @@ s32 osEepromLongRead(UNUSED OSMesgQueue *mq, u8 address, u8 *buffer, int nbytes)
|
|||
u8 content[512];
|
||||
s32 ret = -1;
|
||||
|
||||
#ifdef TARGET_WEB
|
||||
if (EM_ASM_INT({
|
||||
var s = localStorage.sm64_save_file;
|
||||
if (s && s.length === 684) {
|
||||
try {
|
||||
var binary = atob(s);
|
||||
if (binary.length === 512) {
|
||||
for (var i = 0; i < 512; i++) {
|
||||
HEAPU8[$0 + i] = binary.charCodeAt(i);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
} catch (e) {
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}, content)) {
|
||||
memcpy(buffer, content + address * 8, nbytes);
|
||||
ret = 0;
|
||||
}
|
||||
#else
|
||||
fs_file_t *fp = fs_open(SAVE_FILENAME);
|
||||
if (fp == NULL) {
|
||||
return -1;
|
||||
|
@ -166,7 +141,7 @@ s32 osEepromLongRead(UNUSED OSMesgQueue *mq, u8 address, u8 *buffer, int nbytes)
|
|||
ret = 0;
|
||||
}
|
||||
fs_close(fp);
|
||||
#endif
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -182,22 +157,12 @@ s32 osEepromLongWrite(UNUSED OSMesgQueue *mq, u8 address, u8 *buffer, int nbytes
|
|||
}
|
||||
memcpy(content + address * 8, buffer, nbytes);
|
||||
|
||||
#ifdef TARGET_WEB
|
||||
EM_ASM({
|
||||
var str = "";
|
||||
for (var i = 0; i < 512; i++) {
|
||||
str += String.fromCharCode(HEAPU8[$0 + i]);
|
||||
}
|
||||
localStorage.sm64_save_file = btoa(str);
|
||||
}, content);
|
||||
s32 ret = 0;
|
||||
#else
|
||||
FILE *fp = fopen(fs_get_write_path(SAVE_FILENAME), "wb");
|
||||
if (fp == NULL) {
|
||||
return -1;
|
||||
}
|
||||
s32 ret = fwrite(content, 1, 512, fp) == 512 ? 0 : -1;
|
||||
fclose(fp);
|
||||
#endif
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue