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https://github.com/coop-deluxe/sm64coopdx.git
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Code cleanup & changed max volume to 127
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parent
56c6590bf3
commit
7c341334f0
6 changed files with 10 additions and 18 deletions
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@ -2062,18 +2062,8 @@ void play_dialog_sound(u8 dialogID) {
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#endif
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}
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void setBackgroundMusicVolume(f32 volume){
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bool needsToUpdate = false;
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for(int i = 0; i < 16; i++){
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f32 currentVolume = gSequencePlayers[SEQ_PLAYER_LEVEL].channels[i]->volume;
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if(volume != currentVolume){
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gSequencePlayers[SEQ_PLAYER_LEVEL].channels[i]->volume = volume;
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needsToUpdate = true;
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}
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}
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if(needsToUpdate){
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update_game_sound();
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}
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void setBackgroundMusicVolume(s32 volume){
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func_8031D838(SEQ_PLAYER_LEVEL, 0, volume);
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}
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void play_music(u8 player, u16 seqArgs, u16 fadeTimer) {
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@ -37,7 +37,7 @@ void sound_banks_disable(u8 player, u16 bankMask);
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void sound_banks_enable(u8 player, u16 bankMask);
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void func_80320A4C(u8 bankIndex, u8 arg1);
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void play_dialog_sound(u8 dialogID);
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void setBackgroundMusicVolume(f32 volume);
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void setBackgroundMusicVolume(s32 volume);
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void play_music(u8 player, u16 seqArgs, u16 fadeTimer);
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void stop_background_music(u16 seqId);
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void fadeout_background_music(u16 arg0, u16 fadeOut);
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@ -9,6 +9,7 @@ void sequence_channel_disable(struct SequenceChannel *seqPlayer);
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void sequence_player_disable(struct SequencePlayer* seqPlayer);
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void audio_list_push_back(struct AudioListItem *list, struct AudioListItem *item);
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void *audio_list_pop_back(struct AudioListItem *list);
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void sequence_channel_set_volume(struct SequenceChannel *seqChannel, u8 volume);
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void process_sequences(s32 iterationsRemaining);
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void init_sequence_player(u32 player);
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void init_sequence_players(void);
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@ -260,7 +260,7 @@ static struct Option optsVideo[] = {
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static struct Option optsAudio[] = {
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DEF_OPT_SCROLL( optsAudioStr[0], &configMasterVolume, 0, MAX_VOLUME, 1 ),
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DEF_OPT_SCROLL( optsAudioStr[1], &configMusicVolume, 0, 100, 1),
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DEF_OPT_SCROLL( optsAudioStr[1], &configMusicVolume, 0, MAX_VOLUME, 1),
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};
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static struct Option optsCheats[] = {
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@ -51,7 +51,7 @@ ConfigWindow configWindow = {
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};
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unsigned int configFiltering = 1; // 0=force nearest, 1=linear, (TODO) 2=three-point
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unsigned int configMasterVolume = MAX_VOLUME; // 0 - MAX_VOLUME
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unsigned int configMusicVolume = 100;
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unsigned int configMusicVolume = MAX_VOLUME;
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// Keyboard mappings (VK_ values, by default keyboard/gamepad/mouse)
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unsigned int configKeyA[MAX_BINDS] = { 0x0026, 0x1000, 0x1103 };
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@ -73,6 +73,9 @@ void send_display_list(struct SPTask *spTask) {
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void produce_one_frame(void) {
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gfx_start_frame();
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setBackgroundMusicVolume((s32)configMusicVolume);
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game_loop_one_iteration();
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thread6_rumble_loop(NULL);
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@ -89,8 +92,6 @@ void produce_one_frame(void) {
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}
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//printf("Audio samples before submitting: %d\n", audio_api->buffered());
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setBackgroundMusicVolume(configMusicVolume / 100.0);
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// scale by master volume (0-127)
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const s32 mod = (s32)configMasterVolume;
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for (u32 i = 0; i < num_audio_samples * 4; ++i)
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