mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 12:05:11 +00:00
Fix --server a bit further
This commit is contained in:
parent
6d114b3736
commit
7b628334d6
4 changed files with 18 additions and 17 deletions
|
@ -65,6 +65,7 @@ static void djui_panel_host_password_text_change(UNUSED struct DjuiBase* caller)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
extern void djui_panel_do_host(bool reconnecting, bool playSound);
|
||||||
static void djui_panel_host_do_host(struct DjuiBase* caller) {
|
static void djui_panel_host_do_host(struct DjuiBase* caller) {
|
||||||
if (!djui_panel_host_port_valid()) {
|
if (!djui_panel_host_port_valid()) {
|
||||||
djui_interactable_set_input_focus(&sInputboxPort->base);
|
djui_interactable_set_input_focus(&sInputboxPort->base);
|
||||||
|
@ -82,9 +83,8 @@ static void djui_panel_host_do_host(struct DjuiBase* caller) {
|
||||||
if (gNetworkType == NT_SERVER) {
|
if (gNetworkType == NT_SERVER) {
|
||||||
network_rehost_begin();
|
network_rehost_begin();
|
||||||
} else if (configNetworkSystem == NS_COOPNET || configAmountofPlayers == 1) {
|
} else if (configNetworkSystem == NS_COOPNET || configAmountofPlayers == 1) {
|
||||||
extern void djui_panel_do_host(bool reconnecting);
|
|
||||||
network_reset_reconnect_and_rehost();
|
network_reset_reconnect_and_rehost();
|
||||||
djui_panel_do_host(false);
|
djui_panel_do_host(false, true);
|
||||||
} else {
|
} else {
|
||||||
djui_panel_host_message_create(caller);
|
djui_panel_host_message_create(caller);
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,17 +3,18 @@
|
||||||
#include "djui_panel.h"
|
#include "djui_panel.h"
|
||||||
#include "djui_panel_menu.h"
|
#include "djui_panel_menu.h"
|
||||||
#include "djui_panel_modlist.h"
|
#include "djui_panel_modlist.h"
|
||||||
#include "src/pc/network/network.h"
|
#include "pc/network/network.h"
|
||||||
#include "src/pc/utils/misc.h"
|
|
||||||
#include "src/pc/configfile.h"
|
|
||||||
#include "pc/utils/misc.h"
|
#include "pc/utils/misc.h"
|
||||||
#include "src/game/level_update.h"
|
#include "pc/configfile.h"
|
||||||
#include "src/game/hardcoded.h"
|
#include "pc/utils/misc.h"
|
||||||
#include "src/engine/math_util.h"
|
#include "game/level_update.h"
|
||||||
|
#include "game/hardcoded.h"
|
||||||
|
#include "game/area.h"
|
||||||
|
#include "engine/math_util.h"
|
||||||
#include "audio/external.h"
|
#include "audio/external.h"
|
||||||
#include "sounds.h"
|
#include "sounds.h"
|
||||||
|
|
||||||
void djui_panel_do_host(bool reconnecting) {
|
void djui_panel_do_host(bool reconnecting, bool playSound) {
|
||||||
stop_demo(NULL);
|
stop_demo(NULL);
|
||||||
djui_panel_shutdown();
|
djui_panel_shutdown();
|
||||||
extern s16 gCurrSaveFileNum;
|
extern s16 gCurrSaveFileNum;
|
||||||
|
@ -35,15 +36,14 @@ void djui_panel_do_host(bool reconnecting) {
|
||||||
gChangeLevelTransition = gLevelValues.entryLevel;
|
gChangeLevelTransition = gLevelValues.entryLevel;
|
||||||
|
|
||||||
if (gMarioState->marioObj) vec3f_copy(gMarioState->marioObj->header.gfx.cameraToObject, gGlobalSoundSource);
|
if (gMarioState->marioObj) vec3f_copy(gMarioState->marioObj->header.gfx.cameraToObject, gGlobalSoundSource);
|
||||||
|
if (playSound) { play_character_sound(gMarioState, CHAR_SOUND_OKEY_DOKEY); }
|
||||||
|
|
||||||
play_character_sound(gMarioState, CHAR_SOUND_OKEY_DOKEY);
|
play_transition(WARP_TRANSITION_FADE_INTO_STAR, 0x14, 0x00, 0x00, 0x00);
|
||||||
extern void play_transition(s16 transType, s16 time, u8 red, u8 green, u8 blue);
|
|
||||||
play_transition(0x09, 0x14, 0x00, 0x00, 0x00);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void djui_panel_host_message_do_host(UNUSED struct DjuiBase* caller) {
|
void djui_panel_host_message_do_host(UNUSED struct DjuiBase* caller) {
|
||||||
network_reset_reconnect_and_rehost();
|
network_reset_reconnect_and_rehost();
|
||||||
djui_panel_do_host(false);
|
djui_panel_do_host(false, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void djui_panel_host_message_create(struct DjuiBase* caller) {
|
void djui_panel_host_message_create(struct DjuiBase* caller) {
|
||||||
|
|
|
@ -494,12 +494,12 @@ void network_rehost_begin(void) {
|
||||||
sNetworkRehostTimer = 2;
|
sNetworkRehostTimer = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
extern void djui_panel_do_host(bool reconnecting, bool playSound);
|
||||||
static void network_rehost_update(void) {
|
static void network_rehost_update(void) {
|
||||||
extern void djui_panel_do_host(bool reconnecting);
|
|
||||||
if (sNetworkRehostTimer <= 0) { return; }
|
if (sNetworkRehostTimer <= 0) { return; }
|
||||||
if (--sNetworkRehostTimer != 0) { return; }
|
if (--sNetworkRehostTimer != 0) { return; }
|
||||||
|
|
||||||
djui_panel_do_host(true);
|
djui_panel_do_host(true, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void network_update_area_timer(void) {
|
static void network_update_area_timer(void) {
|
||||||
|
|
|
@ -330,7 +330,7 @@ void* main_game_init(UNUSED void* arg) {
|
||||||
gGameInited = true;
|
gGameInited = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
extern void djui_panel_do_host(bool reconnecting);
|
extern void djui_panel_do_host(bool reconnecting, bool playSound);
|
||||||
int main(int argc, char *argv[]) {
|
int main(int argc, char *argv[]) {
|
||||||
|
|
||||||
// Handle terminal arguments
|
// Handle terminal arguments
|
||||||
|
@ -385,7 +385,8 @@ int main(int argc, char *argv[]) {
|
||||||
} else if (gCLIOpts.network == NT_SERVER) {
|
} else if (gCLIOpts.network == NT_SERVER) {
|
||||||
network_set_system(NS_SOCKET);
|
network_set_system(NS_SOCKET);
|
||||||
configHostPort = gCLIOpts.networkPort;
|
configHostPort = gCLIOpts.networkPort;
|
||||||
djui_panel_do_host(NULL);
|
|
||||||
|
djui_panel_do_host(NULL, false);
|
||||||
} else {
|
} else {
|
||||||
network_init(NT_NONE, false);
|
network_init(NT_NONE, false);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue