Notify players where other players go with a popup

This commit is contained in:
MysterD 2022-01-21 18:24:53 -08:00
parent 6a447c10f4
commit 777b9287e6
12 changed files with 201 additions and 201 deletions

View file

@ -3863,6 +3863,7 @@
<ClCompile Include="..\src\game\ingame_menu.c" />
<ClCompile Include="..\src\game\interaction.c" />
<ClCompile Include="..\src\game\level_geo.c" />
<ClCompile Include="..\src\game\level_info.c" />
<ClCompile Include="..\src\game\level_update.c" />
<ClCompile Include="..\src\game\macro_presets.c" />
<ClCompile Include="..\src\game\macro_special_objects.c" />
@ -3963,6 +3964,7 @@
<ClCompile Include="..\src\pc\djui\djui_panel_menu.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_pause.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_player.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_playerlist.c" />
<ClCompile Include="..\src\pc\djui\djui_popup.c" />
<ClCompile Include="..\src\pc\djui\djui_selectionbox.c" />
<ClCompile Include="..\src\pc\djui\djui_cursor.c" />
@ -4394,6 +4396,7 @@
<ClInclude Include="..\include\behavior_table.h" />
<ClInclude Include="..\include\luigi_audio_defines.h" />
<ClInclude Include="..\src\game\characters.h" />
<ClInclude Include="..\src\game\level_info.h" />
<ClInclude Include="..\src\game\rng_position.h" />
<ClInclude Include="..\src\pc\controller\controller_bind_mapping.h" />
<ClInclude Include="..\src\pc\controller\controller_keyboard_debug.h" />
@ -4416,6 +4419,7 @@
<ClInclude Include="..\src\pc\djui\djui_panel_menu.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_pause.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_player.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_playerlist.h" />
<ClInclude Include="..\src\pc\djui\djui_popup.h" />
<ClInclude Include="..\src\pc\djui\djui_selectionbox.h" />
<ClInclude Include="..\src\pc\djui\djui_cursor.h" />

View file

@ -15291,6 +15291,12 @@
<ClCompile Include="..\src\pc\controller\controller_bind_mapping.c">
<Filter>Source Files\src\pc\controller</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\djui\djui_panel_playerlist.c">
<Filter>Source Files\src\pc\djui\panel</Filter>
</ClCompile>
<ClCompile Include="..\src\game\level_info.c">
<Filter>Source Files\src\game</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\actors\common0.h">
@ -16393,5 +16399,11 @@
<ClInclude Include="..\src\pc\controller\controller_bind_mapping.h">
<Filter>Source Files\src\pc\controller</Filter>
</ClInclude>
<ClInclude Include="..\src\pc\djui\djui_panel_playerlist.h">
<Filter>Source Files\src\pc\djui\panel</Filter>
</ClInclude>
<ClInclude Include="..\src\game\level_info.h">
<Filter>Source Files\src\game</Filter>
</ClInclude>
</ItemGroup>
</Project>

136
src/game/level_info.c Normal file
View file

@ -0,0 +1,136 @@
#include <stdbool.h>
#include <string.h>
#include "types.h"
#include "level_info.h"
#include "game/memory.h"
extern u8 seg2_course_name_table[];
static const char charset[0xFF + 1] = {
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 7
' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f', // 15
'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', // 23
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', // 31
'w', 'x', 'y', 'z', ' ', ' ', ' ', ' ', // 39
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 49
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 55
' ', ' ', ' ', ' ', ' ', ' ', '\'', ' ', // 63
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 71
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 79
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 87
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 95
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 103
' ', ' ', ' ', ' ', ' ', ' ', ' ', ',', // 111
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 119
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 127
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 135
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 143
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 151
' ', ' ', ' ', ' ', ' ', ' ', ' ', '-', // 159
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 167
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 175
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 183
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 192
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 199
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 207
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 215
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 223
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 231
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 239
' ', ' ', '!', ' ', ' ', ' ', ' ', ' ', // 247
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' // 255
};
static void convert_string(const u8* str, char* output) {
s32 strPos = 0;
bool capitalizeChar = true;
while (str[strPos] != 0xFF) {
if (str[strPos] < 0xFF) {
output[strPos] = charset[str[strPos]];
// if the char is a letter we can capatalize it
if (capitalizeChar && 0x0A <= str[strPos] && str[strPos] <= 0x23) {
output[strPos] -= ('a' - 'A');
capitalizeChar = false;
}
}
else {
output[strPos] = ' ';
}
// decide if the next character should be capitalized
switch (output[strPos]) {
case ' ':
//if (str[strPos] != 158)
//fprintf(stdout, "Unknown Character (%i)\n", str[strPos]); // inform that an unknown char was found
case '-':
capitalizeChar = true;
break;
default:
capitalizeChar = false;
break;
}
strPos++;
}
output[strPos] = '\0';
}
const char* get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex) {
static char stage[188];
// overrides for castle locations
if (courseNum == 0 && levelNum == 16) {
strcpy(stage, "Castle Grounds");
return stage;
}
if (courseNum == 0 && levelNum == 6) {
if (areaIndex == 1) {
strcpy(stage, "Castle Main Floor");
return stage;
}
else if (areaIndex == 2) {
strcpy(stage, "Castle Upper Floor");
return stage;
}
else if (areaIndex == 3) {
strcpy(stage, "Castle Basement");
return stage;
}
}
if (courseNum == 0 && levelNum == 26) {
strcpy(stage, "Castle Courtyard");
return stage;
}
// If we are in in Course 0 we are in the castle which doesn't have a string
if (courseNum) {
void** courseNameTbl;
#ifndef VERSION_EU
courseNameTbl = segmented_to_virtual(seg2_course_name_table);
#else
switch (gInGameLanguage) {
case LANGUAGE_ENGLISH:
courseNameTbl = segmented_to_virtual(course_name_table_eu_en);
break;
case LANGUAGE_FRENCH:
courseNameTbl = segmented_to_virtual(course_name_table_eu_fr);
break;
case LANGUAGE_GERMAN:
courseNameTbl = segmented_to_virtual(course_name_table_eu_de);
break;
}
#endif
u8* courseName = segmented_to_virtual(courseNameTbl[courseNum - 1]);
convert_string(&courseName[3], stage);
}
else {
strcpy(stage, "Peach's Castle");
}
return stage;
}

8
src/game/level_info.h Normal file
View file

@ -0,0 +1,8 @@
#ifndef LEVEL_INFO_H
#define LEVEL_INFO_H
#include <PR\ultratypes.h>
const char* get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex);
#endif // LEVEL_INFO_H

View file

@ -1,5 +1,6 @@
#include <string.h>
#include "game/level_info.h"
#include "pc/network/network.h"
#include "djui.h"
#include "djui_panel_playerlist.h"
@ -14,148 +15,18 @@ static struct DjuiImage* djuiImages[MAX_PLAYERS] = { 0 };
static struct DjuiText* djuiTextNames[MAX_PLAYERS] = { 0 };
static struct DjuiText* djuiTextLocations[MAX_PLAYERS] = { 0 };
extern u8 seg2_course_name_table[];
extern u8 seg2_act_name_table[];
static char stage[188];
static char act[188];
static const char charset[0xFF + 1] = {
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 7
' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f', // 15
'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', // 23
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', // 31
'w', 'x', 'y', 'z', ' ', ' ', ' ', ' ', // 39
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 49
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 55
' ', ' ', ' ', ' ', ' ', ' ', '\'', ' ', // 63
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 71
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 79
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 87
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 95
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 103
' ', ' ', ' ', ' ', ' ', ' ', ' ', ',', // 111
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 119
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 127
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 135
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 143
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 151
' ', ' ', ' ', ' ', ' ', ' ', ' ', '-', // 159
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 167
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 175
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 183
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 192
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 199
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 207
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 215
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 223
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 231
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 239
' ', ' ', '!', ' ', ' ', ' ', ' ', ' ', // 247
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' // 255
};
static void convert_string(const u8* str, char* output) {
s32 strPos = 0;
bool capitalizeChar = true;
while (str[strPos] != 0xFF) {
if (str[strPos] < 0xFF) {
output[strPos] = charset[str[strPos]];
// if the char is a letter we can capatalize it
if (capitalizeChar && 0x0A <= str[strPos] && str[strPos] <= 0x23) {
output[strPos] -= ('a' - 'A');
capitalizeChar = false;
}
}
else {
output[strPos] = ' ';
}
// decide if the next character should be capitalized
switch (output[strPos]) {
case ' ':
//if (str[strPos] != 158)
//fprintf(stdout, "Unknown Character (%i)\n", str[strPos]); // inform that an unknown char was found
case '-':
capitalizeChar = true;
break;
default:
capitalizeChar = false;
break;
}
strPos++;
}
output[strPos] = '\0';
}
static void set_details(s16 courseNum, s16 levelNum, s16 areaIndex) {
// overrides for castle locations
if (courseNum == 0 && levelNum == 16) {
strcpy(stage, "Castle Grounds");
return;
}
if (courseNum == 0 && levelNum == 6) {
if (areaIndex == 1) {
strcpy(stage, "Castle Main Floor");
return;
} else if (areaIndex == 2) {
strcpy(stage, "Castle Upper Floor");
return;
} else if (areaIndex == 3) {
strcpy(stage, "Castle Basement");
return;
}
}
if (courseNum == 0 && levelNum == 26) {
strcpy(stage, "Castle Courtyard");
return;
}
// If we are in in Course 0 we are in the castle which doesn't have a string
if (courseNum) {
void** courseNameTbl;
#ifndef VERSION_EU
courseNameTbl = segmented_to_virtual(seg2_course_name_table);
#else
switch (gInGameLanguage) {
case LANGUAGE_ENGLISH:
courseNameTbl = segmented_to_virtual(course_name_table_eu_en);
break;
case LANGUAGE_FRENCH:
courseNameTbl = segmented_to_virtual(course_name_table_eu_fr);
break;
case LANGUAGE_GERMAN:
courseNameTbl = segmented_to_virtual(course_name_table_eu_de);
break;
}
#endif
u8* courseName = segmented_to_virtual(courseNameTbl[courseNum - 1]);
convert_string(&courseName[3], stage);
} else {
strcpy(stage, "Peach's Castle");
}
}
static void playerlist_update_row(u8 i, struct NetworkPlayer* np) {
u8 charIndex = np->modelIndex;
if (charIndex >= CT_MAX) { charIndex = 0; }
djuiImages[i]->texture = gCharacters[charIndex].hudHeadTexture;
set_details(np->currCourseNum, np->currLevelNum, np->currAreaIndex);
djui_base_set_visible(&djuiRow[i]->base, np->connected);
u8* rgb = get_player_color(np->paletteIndex, 0);
djui_base_set_color(&djuiTextNames[i]->base, rgb[0], rgb[1], rgb[2], 255);
djui_text_set_text(djuiTextNames[i], np->name);
djui_text_set_text(djuiTextLocations[i], stage);
djui_text_set_text(djuiTextLocations[i], get_level_name(np->currCourseNum, np->currLevelNum, np->currAreaIndex));
}
void djui_panel_playerlist_on_render_pre(UNUSED struct DjuiBase* base, UNUSED bool* skipRender) {

View file

@ -6,6 +6,7 @@
#include "pc/debuglog.h"
#include "pc/utils/misc.h"
#include "game/area.h"
#include "game/level_info.h"
struct NetworkPlayer gNetworkPlayers[MAX_PLAYERS] = { 0 };
struct NetworkPlayer* gNetworkPlayerLocal = NULL;
@ -95,43 +96,9 @@ struct NetworkPlayer* get_network_player_smallest_global(void) {
return smallest;
}
static void network_player_update_level_popup(void) {
static s16 sCachedCourseNum = 0;
static s16 sCachedActStarNum = 0;
static s16 sCachedLevelNum = 0;
bool inBonusCourse = (gCurrCourseNum >= 16);
bool allowPopup = (sCachedCourseNum == gCurrCourseNum)
&& (sCachedActStarNum == gCurrActStarNum)
&& (sCachedLevelNum == gCurrLevelNum)
&& (gCurrActStarNum != 99) // suppress popup for credits sequence
&& (inBonusCourse || gCurrActStarNum != 0); // suppress popup for star selection
sCachedCourseNum = gCurrCourseNum;
sCachedActStarNum = gCurrActStarNum;
sCachedLevelNum = gCurrLevelNum;
for (int i = 1; i < MAX_PLAYERS; i++) {
struct NetworkPlayer* np = &gNetworkPlayers[i];
if (!np->connected) { continue; }
bool localLevelMatch = (np->currCourseNum == gCurrCourseNum && np->currActNum == gCurrActStarNum && np->currLevelNum == gCurrLevelNum);
if (np->localLevelMatch != localLevelMatch) {
np->localLevelMatch = localLevelMatch;
if (!allowPopup) { continue; }
u8* rgb = get_player_color(np->paletteIndex, 0);
char popupMsg[128] = { 0 };
snprintf(popupMsg, 128, "\\#%02x%02x%02x\\%s\\#dcdcdc\\ %s this level.", rgb[0], rgb[1], rgb[2], np->name, localLevelMatch ? "entered" : "left");
djui_popup_create(popupMsg, 1);
}
}
}
void network_player_update(void) {
if (!network_player_any_connected()) { return; }
network_player_update_level_popup();
#ifndef DEVELOPMENT
if (gNetworkType == NT_SERVER) {
for (int i = 1; i < MAX_PLAYERS; i++) {
@ -187,10 +154,7 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 mode
np->currLevelAreaSeqId = 0;
extern s16 gCurrCourseNum, gCurrActStarNum, gCurrLevelNum, gCurrAreaIndex;
np->currCourseNum = gCurrCourseNum;
np->currActNum = gCurrActStarNum;
np->currLevelNum = gCurrLevelNum;
np->currAreaIndex = gCurrAreaIndex;
network_player_update_course_level(np, gCurrCourseNum, gCurrActStarNum, gCurrLevelNum, gCurrAreaIndex);
np->currLevelSyncValid = false;
np->currAreaSyncValid = false;
np->modelIndex = modelIndex;
@ -236,10 +200,7 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 mode
np->connected = true;
np->currLevelAreaSeqId = 0;
if (gNetworkType == NT_SERVER && !np->currAreaSyncValid) {
np->currCourseNum = 0;
np->currActNum = 0;
np->currLevelNum = 16;
np->currAreaIndex = 1;
network_player_update_course_level(np, 0, 0, 16, 1);
np->currLevelSyncValid = false;
np->currAreaSyncValid = false;
}
@ -264,7 +225,7 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 mode
// display popup
u8* rgb = get_player_color(np->paletteIndex, 0);
char popupMsg[128] = { 0 };
snprintf(popupMsg, 128, "\\#%02x%02x%02x\\%s\\#dcdcdc\\ connected.", rgb[0], rgb[1], rgb[2], np->name);
snprintf(popupMsg, 128, "\\#%02x%02x%02x\\%s\\#dcdcdc\\ connected", rgb[0], rgb[1], rgb[2], np->name);
djui_popup_create(popupMsg, 1);
}
LOG_INFO("player connected, local %d, global %d", i, np->globalIndex);
@ -311,7 +272,7 @@ u8 network_player_disconnected(u8 globalIndex) {
// display popup
u8* rgb = get_player_color(np->paletteIndex, 0);
char popupMsg[128] = { 0 };
snprintf(popupMsg, 128, "\\#%02x%02x%02x\\%s\\#dcdcdc\\ disconnected.", rgb[0], rgb[1], rgb[2], np->name);
snprintf(popupMsg, 128, "\\#%02x%02x%02x\\%s\\#dcdcdc\\ disconnected", rgb[0], rgb[1], rgb[2], np->name);
djui_popup_create(popupMsg, 1);
packet_ordered_clear(globalIndex);
@ -321,6 +282,27 @@ u8 network_player_disconnected(u8 globalIndex) {
return UNKNOWN_GLOBAL_INDEX;
}
void network_player_update_course_level(struct NetworkPlayer* np, s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex) {
// display popup
if (np->currCourseNum != courseNum && np->localIndex != 0) {
u8* rgb = get_player_color(np->paletteIndex, 0);
char popupMsg[128] = { 0 };
if (np->currCourseNum == gNetworkPlayerLocal->currCourseNum && gNetworkPlayerLocal->currCourseNum != 0) {
snprintf(popupMsg, 128, "\\#%02x%02x%02x\\%s\\#dcdcdc\\ left this level", rgb[0], rgb[1], rgb[2], np->name);
} else if (courseNum == gNetworkPlayerLocal->currCourseNum && gNetworkPlayerLocal->currCourseNum != 0) {
snprintf(popupMsg, 128, "\\#%02x%02x%02x\\%s\\#dcdcdc\\ entered this level", rgb[0], rgb[1], rgb[2], np->name);
} else {
snprintf(popupMsg, 128, "\\#%02x%02x%02x\\%s\\#dcdcdc\\ entered\n%s", rgb[0], rgb[1], rgb[2], np->name, get_level_name(courseNum, levelNum, areaIndex));
}
djui_popup_create(popupMsg, 1);
}
np->currCourseNum = courseNum;
np->currActNum = actNum;
np->currLevelNum = levelNum;
np->currAreaIndex = areaIndex;
}
void network_player_shutdown(void) {
gNetworkPlayerLocal = NULL;
gNetworkPlayerServer = NULL;
@ -330,6 +312,6 @@ void network_player_shutdown(void) {
gNetworkSystem->clear_id(i);
}
djui_popup_create("\\#ffa0a0\\Error:\\#dcdcdc\\ network shutdown.", 1);
djui_popup_create("\\#ffa0a0\\Error:\\#dcdcdc\\ network shutdown", 1);
LOG_INFO("cleared all network players");
}

View file

@ -57,6 +57,7 @@ struct NetworkPlayer* get_network_player_smallest_global(void);
void network_player_update(void);
u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 modelIndex, u8 paletteIndex, char* name);
u8 network_player_disconnected(u8 globalIndex);
void network_player_update_course_level(struct NetworkPlayer* np, s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex);
void network_player_shutdown(void);
#endif

View file

@ -7,10 +7,7 @@
static void player_changed_area(struct NetworkPlayer* np, s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex) {
// set NetworkPlayer variables
np->currCourseNum = courseNum;
np->currActNum = actNum;
np->currLevelNum = levelNum;
np->currAreaIndex = areaIndex;
network_player_update_course_level(np, courseNum, actNum, levelNum, areaIndex);
np->currAreaSyncValid = false;
reservation_area_change(np);
@ -56,10 +53,7 @@ void network_send_change_area(void) {
network_send_to(gNetworkPlayerServer->localIndex, &p);
struct NetworkPlayer* np = gNetworkPlayerLocal;
np->currCourseNum = gCurrCourseNum;
np->currActNum = gCurrActStarNum;
np->currLevelNum = gCurrLevelNum;
np->currAreaIndex = gCurrAreaIndex;
network_player_update_course_level(np, gCurrCourseNum, gCurrActStarNum, gCurrLevelNum, gCurrAreaIndex);
np->currAreaSyncValid = false;
LOG_INFO("tx change area");

View file

@ -7,10 +7,7 @@
static void player_changed_level(struct NetworkPlayer* np, s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex) {
// set NetworkPlayer variables
np->currCourseNum = courseNum;
np->currActNum = actNum;
np->currLevelNum = levelNum;
np->currAreaIndex = areaIndex;
network_player_update_course_level(np, courseNum, actNum, levelNum, areaIndex);
np->currLevelSyncValid = false;
np->currAreaSyncValid = false;
reservation_area_change(np);
@ -62,10 +59,7 @@ void network_send_change_level(void) {
network_send_to(gNetworkPlayerServer->localIndex, &p);
struct NetworkPlayer* np = gNetworkPlayerLocal;
np->currCourseNum = gCurrCourseNum;
np->currActNum = gCurrActStarNum;
np->currLevelNum = gCurrLevelNum;
np->currAreaIndex = gCurrAreaIndex;
network_player_update_course_level(np, gCurrCourseNum, gCurrActStarNum, gCurrLevelNum, gCurrAreaIndex);
np->currAreaSyncValid = false;
np->currLevelSyncValid = false;

View file

@ -4,6 +4,10 @@
//#define DISABLE_MODULE_LOG 1
#include "pc/debuglog.h"
#include "pc/djui/djui.h"
#include "game/level_info.h"
#include "game/mario_misc.h"
static u16 sLevelAreaInformSeq[MAX_PLAYERS][MAX_PLAYERS] = { 0 };
void network_send_level_area_inform(struct NetworkPlayer* np) {
@ -64,10 +68,7 @@ void network_receive_level_area_inform(struct Packet* p) {
}
sLevelAreaInformSeq[0][globalIndex] = seq;
np->currCourseNum = courseNum;
np->currActNum = actNum;
np->currLevelNum = levelNum;
np->currAreaIndex = areaIndex;
network_player_update_course_level(np, courseNum, actNum, levelNum, areaIndex);
np->currLevelSyncValid = levelSyncValid;
np->currAreaSyncValid = areaSyncValid;
}

View file

@ -87,10 +87,7 @@ void network_receive_network_players(struct Packet* p) {
struct NetworkPlayer* np = &gNetworkPlayers[localIndex];
if (localIndex != 0) {
np->currLevelAreaSeqId = levelAreaSeqId;
np->currCourseNum = courseNum;
np->currActNum = actNum;
np->currLevelNum = levelNum;
np->currAreaIndex = areaIndex;
network_player_update_course_level(np, courseNum, actNum, levelNum, areaIndex);
np->currLevelSyncValid = levelSyncValid;
np->currAreaSyncValid = areaSyncValid;
LOG_INFO("received network player location (%d, %d, %d, %d)", courseNum, actNum, levelNum, areaIndex);

View file

@ -341,7 +341,7 @@ void network_receive_player(struct Packet* p) {
// display popup
u8* rgb = get_player_color(np->paletteIndex, 0);
char popupMsg[128] = { 0 };
snprintf(popupMsg, 128, "\\#%02x%02x%02x\\%s\\#dcdcdc\\ died.", rgb[0], rgb[1], rgb[2], np->name);
snprintf(popupMsg, 128, "\\#%02x%02x%02x\\%s\\#dcdcdc\\ died", rgb[0], rgb[1], rgb[2], np->name);
djui_popup_create(popupMsg, 1);
}