Updated Wario model by FluffaLuigi
Fixed Wario's hip offset Updated UV and textures
BIN
actors/wario/custom_wario_eyes_down_unused.rgba16.png
Normal file
After Width: | Height: | Size: 1,017 B |
BIN
actors/wario/custom_wario_eyes_left_unused.rgba16.png
Normal file
After Width: | Height: | Size: 1 KiB |
BIN
actors/wario/custom_wario_eyes_right_unused.rgba16.png
Normal file
After Width: | Height: | Size: 1 KiB |
BIN
actors/wario/custom_wario_eyes_up_unused.rgba16.png
Normal file
After Width: | Height: | Size: 1 KiB |
Before Width: | Height: | Size: 408 B |
Before Width: | Height: | Size: 592 B After Width: | Height: | Size: 594 B |
|
@ -3,25 +3,53 @@
|
|||
const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt1[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_half_closed_1),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt2[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Closed_2),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_closed_2),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt3[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Dead_3),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_right_3),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_ArmatureWario_Head_Capless[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt4[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_left_4),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt5[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_up_5),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt6[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_down_6),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt7[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_dead_7),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_head_capless[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
|
||||
|
@ -33,18 +61,22 @@ const GeoLayout wario_ArmatureWario_Head_Capless[] = {
|
|||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt1),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt2),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt3),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt4),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt5),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt6),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt7),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_ArmatureWario_Left_Hand_Open[] = {
|
||||
const GeoLayout wario_left_hand_open[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, wario_001_switch_000_offset_left_hand_open_mesh_layer_1),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_ArmatureWario_Right_Hand_Open[] = {
|
||||
const GeoLayout wario_right_hand_open[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_open_mesh_layer_1),
|
||||
|
@ -54,24 +86,24 @@ const GeoLayout wario_ArmatureWario_Right_Hand_Open[] = {
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_ArmatureWario_Right_Hand_Peace[] = {
|
||||
const GeoLayout wario_right_hand_peace[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_peace_mesh_layer_1),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_ArmatureWario_Right_Hand_Cap[] = {
|
||||
const GeoLayout wario_right_hand_cap[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_ArmatureWario_Right_Hand_Wing_Cap[] = {
|
||||
const GeoLayout wario_right_hand_wing_cap[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_wing_cap_mesh_layer_1),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_ALPHA, wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4),
|
||||
GEO_CLOSE_NODE(),
|
||||
|
@ -81,25 +113,53 @@ const GeoLayout wario_ArmatureWario_Right_Hand_Wing_Cap[] = {
|
|||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt1[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_half_closed_1),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt2[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Closed_2),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_closed_2),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt3[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Dead_3),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_right_3),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Head_Capless[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt4[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_left_4),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt5[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_up_5),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt6[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_down_6),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt7[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_dead_7),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_head_capless[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
|
||||
|
@ -111,18 +171,22 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_H
|
|||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt1),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt2),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt3),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt4),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt5),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt6),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt7),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Left_Hand_Open[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_left_hand_open[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 83, 0, 0, wario_001_switch_000_offset_left_hand_open_mesh_layer_1),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Open[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_right_hand_open[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_open_mesh_layer_1),
|
||||
|
@ -132,24 +196,24 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_R
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Peace[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_right_hand_peace[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_peace_mesh_layer_1),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Cap[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_right_hand_cap[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Wing_Cap[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_right_hand_wing_cap[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_wing_cap_mesh_layer_1),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4),
|
||||
GEO_CLOSE_NODE(),
|
||||
|
@ -159,28 +223,56 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_R
|
|||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt1[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_half_closed_1),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt2[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Closed_2),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_closed_2),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt3[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Dead_3),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_right_3),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt4[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_left_4),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt5[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_up_5),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt6[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_down_6),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt7[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_dead_7),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt1[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -52, 0, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_pelvis_mesh_layer_1),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -188,9 +280,9 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt1[] = {
|
|||
GEO_ASM(0, geo_mario_tilt_torso),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 90, 0, 0, wario_000_offset_chest_mesh_layer_1),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 66, 0, 0, wario_000_offset_chest_mesh_layer_1),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 158, 0, 0, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 128, 0, 0, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ASM(0, geo_mario_head_rotation),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
|
@ -208,29 +300,33 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt1[] = {
|
|||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt1),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt2),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt3),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt4),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt5),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt6),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt7),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Head_Capless),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_head_capless),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 15, -33, -133),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 22, -40, -135),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_right_wing_mesh_layer_4),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_wings_transparent),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -15, 33, -133),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -22, 40, -135),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_left_wing_mesh_layer_4),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_wings_transparent),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 134, -10, 115, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 104, -10, 115, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_left_upper_arm_mesh_layer_1),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -249,12 +345,12 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt1[] = {
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Left_Hand_Open),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_left_hand_open),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 135, -10, -116, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 105, -10, -116, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_right_upper_arm_mesh_layer_1),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -274,17 +370,17 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt1[] = {
|
|||
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Open),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Peace),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Cap),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Wing_Cap),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_right_hand_open),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_right_hand_peace),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_right_hand_cap),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_right_hand_wing_cap),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, 80, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, -45, -8, 80, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_left_upper_leg_mesh_layer_1),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -294,7 +390,7 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt1[] = {
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, -80, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, -45, -8, -80, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_right_upper_leg_mesh_layer_1),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -316,7 +412,7 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt1[] = {
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Head_Capless[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_head_capless[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
|
||||
|
@ -329,14 +425,14 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_H
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Left_Hand_Open[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_left_hand_open[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, wario_001_switch_000_offset_left_hand_open_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Open[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_right_hand_open[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_open_mesh_layer_1_mat_override_metal_0),
|
||||
|
@ -346,24 +442,24 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_R
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Peace[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_right_hand_peace[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_peace_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Cap[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_right_hand_cap[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Wing_Cap[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_right_hand_wing_cap[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_wing_cap_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_ALPHA, wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_mat_override_metal_0),
|
||||
GEO_CLOSE_NODE(),
|
||||
|
@ -373,7 +469,7 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_R
|
|||
const GeoLayout wario_002_switch_opt0_001_switch_opt2[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -52, 0, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_pelvis_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -381,9 +477,9 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt2[] = {
|
|||
GEO_ASM(0, geo_mario_tilt_torso),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 90, 0, 0, wario_000_offset_chest_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 66, 0, 0, wario_000_offset_chest_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 158, 0, 0, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 128, 0, 0, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ASM(0, geo_mario_head_rotation),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
|
@ -400,27 +496,27 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt2[] = {
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Head_Capless),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_head_capless),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 15, -33, -133),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 22, -40, -135),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_ALPHA, wario_000_displaylist_right_wing_mesh_layer_4_mat_override_metal_0),
|
||||
GEO_DISPLAY_LIST(LAYER_ALPHA, wario_metal_cap_wings),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -15, 33, -133),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -22, 40, -135),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_ALPHA, wario_000_displaylist_left_wing_mesh_layer_4_mat_override_metal_0),
|
||||
GEO_DISPLAY_LIST(LAYER_ALPHA, wario_metal_cap_wings),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 134, -10, 115, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 104, -10, 115, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_left_upper_arm_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -439,12 +535,12 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt2[] = {
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Left_Hand_Open),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_left_hand_open),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 135, -10, -116, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 105, -10, -116, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_right_upper_arm_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -464,17 +560,17 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt2[] = {
|
|||
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Open),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Peace),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Cap),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Wing_Cap),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_right_hand_open),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_right_hand_peace),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_right_hand_cap),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_right_hand_wing_cap),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, 80, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, -45, -8, 80, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_left_upper_leg_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -484,7 +580,7 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt2[] = {
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, -80, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, -45, -8, -80, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_right_upper_leg_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -506,7 +602,7 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt2[] = {
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Head_Capless[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_head_capless[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
|
||||
|
@ -519,14 +615,14 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_H
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Left_Hand_Open[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_left_hand_open[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 83, 0, 0, wario_001_switch_000_offset_left_hand_open_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Open[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_right_hand_open[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_open_mesh_layer_1_mat_override_metal_0),
|
||||
|
@ -536,34 +632,34 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_R
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Peace[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_right_hand_peace[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_peace_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Cap[] = {
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_right_hand_cap[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_right_hand_wing_cap[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_wing_cap_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_mat_override_metal_0),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Wing_Cap[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt3[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -52, 0, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_pelvis_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -571,9 +667,9 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt3[] = {
|
|||
GEO_ASM(0, geo_mario_tilt_torso),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 90, 0, 0, wario_000_offset_chest_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 66, 0, 0, wario_000_offset_chest_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 158, 0, 0, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 128, 0, 0, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ASM(0, geo_mario_head_rotation),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
|
@ -590,27 +686,27 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt3[] = {
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Head_Capless),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_head_capless),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 15, -33, -133),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 22, -40, -135),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_right_wing_mesh_layer_4_mat_override_metal_0),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_metal_cap_wings_transparent),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -15, 33, -133),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -22, 40, -135),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_left_wing_mesh_layer_4_mat_override_metal_0),
|
||||
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_metal_cap_wings_transparent),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 134, -10, 115, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 104, -10, 115, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_left_upper_arm_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -629,12 +725,12 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt3[] = {
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Left_Hand_Open),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_left_hand_open),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 135, -10, -116, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 105, -10, -116, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_right_upper_arm_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -654,17 +750,17 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt3[] = {
|
|||
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Open),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Peace),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Cap),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Wing_Cap),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_right_hand_open),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_right_hand_peace),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_right_hand_cap),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_right_hand_wing_cap),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, 80, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, -45, -8, 80, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_left_upper_leg_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -674,7 +770,7 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt3[] = {
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, -80, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, -45, -8, -80, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_right_upper_leg_mesh_layer_1_mat_override_metal_0),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -699,21 +795,49 @@ const GeoLayout wario_002_switch_opt0_001_switch_opt3[] = {
|
|||
const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt1[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_half_closed_1),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt2[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Closed_2),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_closed_2),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt3[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Dead_3),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_right_3),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt4[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_left_4),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt5[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_up_5),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt6[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_down_6),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt7[] = {
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_dead_7),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_RETURN(),
|
||||
};
|
||||
|
@ -724,10 +848,9 @@ const GeoLayout wario_geo[] = {
|
|||
GEO_OPEN_NODE(),
|
||||
GEO_SCALE(LAYER_FORCE, 16384),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ASM(0, geo_mario_set_player_colors),
|
||||
GEO_ASM(0, geo_mario_set_player_colors),
|
||||
GEO_ASM(0, geo_mirror_mario_backface_culling),
|
||||
GEO_ASM(0, geo_mirror_mario_set_alpha),
|
||||
GEO_SWITCH_CASE(0, geo_switch_mario_stand_run),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -735,7 +858,7 @@ const GeoLayout wario_geo[] = {
|
|||
GEO_OPEN_NODE(),
|
||||
GEO_NODE_START(),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -52, 0, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_pelvis_mesh_layer_1),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -743,9 +866,9 @@ const GeoLayout wario_geo[] = {
|
|||
GEO_ASM(0, geo_mario_tilt_torso),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 90, 0, 0, wario_000_offset_chest_mesh_layer_1),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 66, 0, 0, wario_000_offset_chest_mesh_layer_1),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 158, 0, 0, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 128, 0, 0, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ASM(0, geo_mario_head_rotation),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
|
@ -763,29 +886,33 @@ const GeoLayout wario_geo[] = {
|
|||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt1),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt2),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt3),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt4),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt5),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt6),
|
||||
GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt7),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_BRANCH(1, wario_ArmatureWario_Head_Capless),
|
||||
GEO_BRANCH(1, wario_head_capless),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 15, -33, -133),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 22, -40, -135),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_ALPHA, wario_000_displaylist_right_wing_mesh_layer_4),
|
||||
GEO_DISPLAY_LIST(LAYER_ALPHA, wario_cap_wings),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -15, 33, -133),
|
||||
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -22, 40, -135),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
|
||||
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_ALPHA, wario_000_displaylist_left_wing_mesh_layer_4),
|
||||
GEO_DISPLAY_LIST(LAYER_ALPHA, wario_cap_wings),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 134, -10, 115, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 104, -10, 115, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_left_upper_arm_mesh_layer_1),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -804,12 +931,12 @@ const GeoLayout wario_geo[] = {
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_BRANCH(1, wario_ArmatureWario_Left_Hand_Open),
|
||||
GEO_BRANCH(1, wario_left_hand_open),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 135, -10, -116, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 105, -10, -116, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_right_upper_arm_mesh_layer_1),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -829,17 +956,17 @@ const GeoLayout wario_geo[] = {
|
|||
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_BRANCH(1, wario_ArmatureWario_Right_Hand_Open),
|
||||
GEO_BRANCH(1, wario_ArmatureWario_Right_Hand_Peace),
|
||||
GEO_BRANCH(1, wario_ArmatureWario_Right_Hand_Cap),
|
||||
GEO_BRANCH(1, wario_ArmatureWario_Right_Hand_Wing_Cap),
|
||||
GEO_BRANCH(1, wario_right_hand_open),
|
||||
GEO_BRANCH(1, wario_right_hand_peace),
|
||||
GEO_BRANCH(1, wario_right_hand_cap),
|
||||
GEO_BRANCH(1, wario_right_hand_wing_cap),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, 80, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, -45, -8, 80, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_left_upper_leg_mesh_layer_1),
|
||||
GEO_OPEN_NODE(),
|
||||
|
@ -849,7 +976,7 @@ const GeoLayout wario_geo[] = {
|
|||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, -80, NULL),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, -45, -8, -80, NULL),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_right_upper_leg_mesh_layer_1),
|
||||
GEO_OPEN_NODE(),
|
||||
|
|
|
@ -1,68 +1,59 @@
|
|||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt1[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt2[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt3[];
|
||||
extern const GeoLayout wario_ArmatureWario_Head_Capless[];
|
||||
extern const GeoLayout wario_ArmatureWario_Left_Hand_Open[];
|
||||
extern const GeoLayout wario_ArmatureWario_Right_Hand_Open[];
|
||||
extern const GeoLayout wario_ArmatureWario_Right_Hand_Peace[];
|
||||
extern const GeoLayout wario_ArmatureWario_Right_Hand_Cap[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt4[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt5[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt6[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt7[];
|
||||
extern const GeoLayout wario_head_capless[];
|
||||
extern const GeoLayout wario_left_hand_open[];
|
||||
extern const GeoLayout wario_right_hand_open[];
|
||||
extern const GeoLayout wario_right_hand_peace[];
|
||||
extern const GeoLayout wario_right_hand_cap[];
|
||||
extern const GeoLayout wario_right_hand_wing_cap[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt1[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt2[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt3[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Head_Capless[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Left_Hand_Open[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Open[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Peace[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Cap[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt4[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt5[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt6[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt7[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_head_capless[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_left_hand_open[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_right_hand_open[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_right_hand_peace[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_right_hand_cap[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_right_hand_wing_cap[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt1[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt2[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt3[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt4[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt5[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt6[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt7[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt1[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Head_Capless[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Left_Hand_Open[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Open[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Peace[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Cap[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_head_capless[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_left_hand_open[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_right_hand_open[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_right_hand_peace[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_right_hand_cap[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_right_hand_wing_cap[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt2[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Head_Capless[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Left_Hand_Open[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Open[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Peace[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Cap[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_head_capless[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_left_hand_open[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_right_hand_open[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_right_hand_peace[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_right_hand_cap[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_right_hand_wing_cap[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt3[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt1[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt2[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt3[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt4[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt5[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt6[];
|
||||
extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt7[];
|
||||
extern const GeoLayout wario_geo[];
|
||||
extern Lights1 wario_Wario_Overalls_lights;
|
||||
extern Lights1 wario_Wario_Cap_lights;
|
||||
extern Lights1 wario_Wario_Button_lights;
|
||||
extern Lights1 wario_Wario_Logo_lights;
|
||||
extern Lights1 wario_Wario_Hair_lights;
|
||||
extern Lights1 wario_Wario_Eyes_lights;
|
||||
extern Lights1 wario_Wario_Sideburn_lights;
|
||||
extern Lights1 wario_Wario_Skin_lights;
|
||||
extern Lights1 wario_Wario_Mustache_lights;
|
||||
extern Lights1 wario_Wario_Nose_lights;
|
||||
extern Lights1 wario_Wario_Mouth_lights;
|
||||
extern Lights1 wario_Wario_Eyes_Half_Closed_lights;
|
||||
extern Lights1 wario_Wario_Eyes_Closed_lights;
|
||||
extern Lights1 wario_Wario_Eyes_Dead_lights;
|
||||
extern Lights1 wario_Wario_Gloves_lights;
|
||||
extern Lights1 wario_wings_half_1_lights;
|
||||
extern Lights1 wario_wings_half_2_lights;
|
||||
extern Lights1 wario_Wario_Shoes_lights;
|
||||
extern u8 wario_mario_metal_rgba16[];
|
||||
extern u8 wario_wario_overalls_button_rgba16[];
|
||||
extern u8 wario_wario_logo_rgba16[];
|
||||
extern u8 wario_custom_wario_eyes_center_rgba16[];
|
||||
extern u8 wario_custom_wario_sideburn_rgba16[];
|
||||
extern u8 wario_custom_wario_mouth_rgba16[];
|
||||
extern u8 wario_custom_wario_eyes_half_closed_rgba16[];
|
||||
extern u8 wario_custom_wario_eyes_closed_rgba16[];
|
||||
extern u8 wario_custom_wario_eyes_dead_rgba16[];
|
||||
extern u8 wario_mario_wing_tip_rgba16[];
|
||||
extern u8 wario_mario_wing_rgba16[];
|
||||
extern Vtx wario_000_offset_pelvis_mesh_layer_1_vtx_0[76];
|
||||
extern Gfx wario_000_offset_pelvis_mesh_layer_1_tri_0[];
|
||||
extern Vtx wario_000_offset_chest_mesh_layer_1_vtx_0[94];
|
||||
|
@ -103,33 +94,25 @@ extern Vtx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_vtx_5[40];
|
|||
extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_tri_5[];
|
||||
extern Vtx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_vtx_6[10];
|
||||
extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_tri_6[];
|
||||
extern Vtx wario_000_displaylist_right_wing_mesh_layer_4_vtx_0[4];
|
||||
extern Gfx wario_000_displaylist_right_wing_mesh_layer_4_tri_0[];
|
||||
extern Vtx wario_000_displaylist_right_wing_mesh_layer_4_vtx_1[4];
|
||||
extern Gfx wario_000_displaylist_right_wing_mesh_layer_4_tri_1[];
|
||||
extern Vtx wario_000_displaylist_left_wing_mesh_layer_4_vtx_0[4];
|
||||
extern Gfx wario_000_displaylist_left_wing_mesh_layer_4_tri_0[];
|
||||
extern Vtx wario_000_displaylist_left_wing_mesh_layer_4_vtx_1[4];
|
||||
extern Gfx wario_000_displaylist_left_wing_mesh_layer_4_tri_1[];
|
||||
extern Vtx wario_000_offset_left_upper_arm_mesh_layer_1_vtx_0[31];
|
||||
extern Gfx wario_000_offset_left_upper_arm_mesh_layer_1_tri_0[];
|
||||
extern Vtx wario_000_offset_left_lower_arm_mesh_layer_1_vtx_0[16];
|
||||
extern Gfx wario_000_offset_left_lower_arm_mesh_layer_1_tri_0[];
|
||||
extern Vtx wario_000_displaylist_left_hand_fist_mesh_layer_1_vtx_0[52];
|
||||
extern Vtx wario_000_displaylist_left_hand_fist_mesh_layer_1_vtx_0[45];
|
||||
extern Gfx wario_000_displaylist_left_hand_fist_mesh_layer_1_tri_0[];
|
||||
extern Vtx wario_001_switch_000_offset_left_hand_open_mesh_layer_1_vtx_0[72];
|
||||
extern Vtx wario_001_switch_000_offset_left_hand_open_mesh_layer_1_vtx_0[56];
|
||||
extern Gfx wario_001_switch_000_offset_left_hand_open_mesh_layer_1_tri_0[];
|
||||
extern Vtx wario_000_offset_right_upper_arm_mesh_layer_1_vtx_0[28];
|
||||
extern Gfx wario_000_offset_right_upper_arm_mesh_layer_1_tri_0[];
|
||||
extern Vtx wario_000_offset_right_lower_arm_mesh_layer_1_vtx_0[16];
|
||||
extern Gfx wario_000_offset_right_lower_arm_mesh_layer_1_tri_0[];
|
||||
extern Vtx wario_000_displaylist_right_hand_fist_mesh_layer_1_vtx_0[52];
|
||||
extern Vtx wario_000_displaylist_right_hand_fist_mesh_layer_1_vtx_0[41];
|
||||
extern Gfx wario_000_displaylist_right_hand_fist_mesh_layer_1_tri_0[];
|
||||
extern Vtx wario_001_switch_000_offset_right_hand_open_mesh_layer_1_vtx_0[76];
|
||||
extern Vtx wario_001_switch_000_offset_right_hand_open_mesh_layer_1_vtx_0[60];
|
||||
extern Gfx wario_001_switch_000_offset_right_hand_open_mesh_layer_1_tri_0[];
|
||||
extern Vtx wario_001_switch_000_offset_right_hand_peace_mesh_layer_1_vtx_0[101];
|
||||
extern Vtx wario_001_switch_000_offset_right_hand_peace_mesh_layer_1_vtx_0[87];
|
||||
extern Gfx wario_001_switch_000_offset_right_hand_peace_mesh_layer_1_tri_0[];
|
||||
extern Vtx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_vtx_0[57];
|
||||
extern Vtx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_vtx_0[46];
|
||||
extern Gfx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_tri_0[];
|
||||
extern Vtx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_vtx_1[5];
|
||||
extern Gfx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_tri_1[];
|
||||
|
@ -137,6 +120,14 @@ extern Vtx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_vtx_2[41];
|
|||
extern Gfx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_tri_2[];
|
||||
extern Vtx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_vtx_3[10];
|
||||
extern Gfx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_tri_3[];
|
||||
extern Vtx wario_001_switch_000_offset_right_hand_wing_cap_mesh_layer_1_vtx_0[46];
|
||||
extern Gfx wario_001_switch_000_offset_right_hand_wing_cap_mesh_layer_1_tri_0[];
|
||||
extern Vtx wario_001_switch_000_offset_right_hand_wing_cap_mesh_layer_1_vtx_1[5];
|
||||
extern Gfx wario_001_switch_000_offset_right_hand_wing_cap_mesh_layer_1_tri_1[];
|
||||
extern Vtx wario_001_switch_000_offset_right_hand_wing_cap_mesh_layer_1_vtx_2[41];
|
||||
extern Gfx wario_001_switch_000_offset_right_hand_wing_cap_mesh_layer_1_tri_2[];
|
||||
extern Vtx wario_001_switch_000_offset_right_hand_wing_cap_mesh_layer_1_vtx_3[10];
|
||||
extern Gfx wario_001_switch_000_offset_right_hand_wing_cap_mesh_layer_1_tri_3[];
|
||||
extern Vtx wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_vtx_0[8];
|
||||
extern Gfx wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_tri_0[];
|
||||
extern Vtx wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_vtx_1[8];
|
||||
|
@ -153,50 +144,54 @@ extern Vtx wario_000_offset_right_lower_leg_mesh_layer_1_vtx_0[22];
|
|||
extern Gfx wario_000_offset_right_lower_leg_mesh_layer_1_tri_0[];
|
||||
extern Vtx wario_000_displaylist_right_foot_mesh_layer_1_vtx_0[38];
|
||||
extern Gfx wario_000_displaylist_right_foot_mesh_layer_1_tri_0[];
|
||||
extern Gfx mat_wario_Wario_Overalls[];
|
||||
extern Gfx mat_wario_overalls[];
|
||||
extern Gfx mat_wario_metal[];
|
||||
extern Gfx mat_revert_wario_metal[];
|
||||
extern Gfx mat_wario_Wario_Cap[];
|
||||
extern Gfx mat_wario_Wario_Button[];
|
||||
extern Gfx mat_wario_Wario_Logo[];
|
||||
extern Gfx mat_wario_Wario_Hair[];
|
||||
extern Gfx mat_wario_Wario_Eyes[];
|
||||
extern Gfx mat_wario_Wario_Sideburn[];
|
||||
extern Gfx mat_wario_Wario_Skin[];
|
||||
extern Gfx mat_wario_Wario_Mustache[];
|
||||
extern Gfx mat_wario_Wario_Nose[];
|
||||
extern Gfx mat_wario_Wario_Mouth[];
|
||||
extern Gfx mat_wario_Wario_Eyes_Half_Closed[];
|
||||
extern Gfx mat_wario_Wario_Eyes_Closed[];
|
||||
extern Gfx mat_wario_Wario_Eyes_Dead[];
|
||||
extern Gfx mat_wario_wing_tip[];
|
||||
extern Gfx mat_revert_wario_wing_tip[];
|
||||
extern Gfx mat_wario_wing[];
|
||||
extern Gfx mat_revert_wario_wing[];
|
||||
extern Gfx mat_wario_Wario_Gloves[];
|
||||
extern Gfx mat_wario_cap[];
|
||||
extern Gfx mat_wario_button[];
|
||||
extern Gfx mat_wario_logo[];
|
||||
extern Gfx mat_wario_hair[];
|
||||
extern Gfx mat_wario_eyes_center[];
|
||||
extern Gfx mat_wario_sideburn[];
|
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extern Gfx mat_wario_face[];
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extern Gfx mat_wario_mustache[];
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extern Gfx mat_wario_nose[];
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||||
extern Gfx mat_wario_mouth[];
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||||
extern Gfx mat_wario_eyes_half_closed[];
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||||
extern Gfx mat_wario_eyes_closed[];
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||||
extern Gfx mat_wario_eyes_right[];
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||||
extern Gfx mat_wario_eyes_left[];
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||||
extern Gfx mat_wario_eyes_up[];
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||||
extern Gfx mat_wario_eyes_down[];
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||||
extern Gfx mat_wario_eyes_dead[];
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||||
extern Gfx mat_wario_gloves[];
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||||
extern Gfx mat_wario_wings_half_1[];
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||||
extern Gfx mat_revert_wario_wings_half_1[];
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||||
extern Gfx mat_wario_wings_half_2[];
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||||
extern Gfx mat_revert_wario_wings_half_2[];
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||||
extern Gfx mat_wario_Wario_Shoes[];
|
||||
extern Gfx mat_wario_shoes[];
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||||
extern Gfx wario_000_offset_pelvis_mesh_layer_1[];
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||||
extern Gfx wario_000_offset_pelvis_mesh_layer_1_mat_override_metal_0[];
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||||
extern Gfx wario_000_offset_chest_mesh_layer_1[];
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||||
extern Gfx wario_000_offset_chest_mesh_layer_1_mat_override_metal_0[];
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||||
extern Gfx wario_000_displaylist_head_cap_mesh_layer_1[];
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||||
extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_metal_0[];
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||||
extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1[];
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||||
extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Closed_2[];
|
||||
extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Dead_3[];
|
||||
extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_half_closed_1[];
|
||||
extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_closed_2[];
|
||||
extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_right_3[];
|
||||
extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_left_4[];
|
||||
extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_up_5[];
|
||||
extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_down_6[];
|
||||
extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_eyes_dead_7[];
|
||||
extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1[];
|
||||
extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_metal_0[];
|
||||
extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1[];
|
||||
extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Closed_2[];
|
||||
extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Dead_3[];
|
||||
extern Gfx wario_000_displaylist_right_wing_mesh_layer_4[];
|
||||
extern Gfx wario_000_displaylist_right_wing_mesh_layer_4_mat_override_metal_0[];
|
||||
extern Gfx wario_000_displaylist_left_wing_mesh_layer_4[];
|
||||
extern Gfx wario_000_displaylist_left_wing_mesh_layer_4_mat_override_metal_0[];
|
||||
extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_half_closed_1[];
|
||||
extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_closed_2[];
|
||||
extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_right_3[];
|
||||
extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_left_4[];
|
||||
extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_up_5[];
|
||||
extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_down_6[];
|
||||
extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_eyes_dead_7[];
|
||||
extern Gfx wario_000_offset_left_upper_arm_mesh_layer_1[];
|
||||
extern Gfx wario_000_offset_left_upper_arm_mesh_layer_1_mat_override_metal_0[];
|
||||
extern Gfx wario_000_offset_left_lower_arm_mesh_layer_1[];
|
||||
|
@ -217,6 +212,8 @@ extern Gfx wario_001_switch_000_offset_right_hand_peace_mesh_layer_1[];
|
|||
extern Gfx wario_001_switch_000_offset_right_hand_peace_mesh_layer_1_mat_override_metal_0[];
|
||||
extern Gfx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1[];
|
||||
extern Gfx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_mat_override_metal_0[];
|
||||
extern Gfx wario_001_switch_000_offset_right_hand_wing_cap_mesh_layer_1[];
|
||||
extern Gfx wario_001_switch_000_offset_right_hand_wing_cap_mesh_layer_1_mat_override_metal_0[];
|
||||
extern Gfx wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4[];
|
||||
extern Gfx wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_mat_override_metal_0[];
|
||||
extern Gfx wario_000_offset_left_upper_leg_mesh_layer_1[];
|
||||
|
@ -231,4 +228,10 @@ extern Gfx wario_000_offset_right_lower_leg_mesh_layer_1[];
|
|||
extern Gfx wario_000_offset_right_lower_leg_mesh_layer_1_mat_override_metal_0[];
|
||||
extern Gfx wario_000_displaylist_right_foot_mesh_layer_1[];
|
||||
extern Gfx wario_000_displaylist_right_foot_mesh_layer_1_mat_override_metal_0[];
|
||||
extern const Gfx wario_wings_half_1_dl[];
|
||||
extern const Gfx wario_wings_half_2_dl[];
|
||||
extern const Gfx wario_cap_wings[];
|
||||
extern const Gfx wario_cap_wings_transparent[];
|
||||
extern const Gfx wario_metal_cap_wings[];
|
||||
extern const Gfx wario_metal_cap_wings_transparent[];
|
||||
extern Gfx wario_material_revert_render_settings[];
|
||||
|
|