Removed old custom menu system

This commit is contained in:
MysterD 2021-07-01 21:27:57 -07:00
parent 58eec0e19f
commit 733217a07a
17 changed files with 26 additions and 812 deletions

View file

@ -3921,9 +3921,7 @@
<ClCompile Include="..\src\goddard\shape_helper.c" />
<ClCompile Include="..\src\goddard\skin.c" />
<ClCompile Include="..\src\goddard\skin_movement.c" />
<ClCompile Include="..\src\menu\custom_menu.c" />
<ClCompile Include="..\src\menu\file_select.c" />
<ClCompile Include="..\src\menu\custom_menu_system.c" />
<ClCompile Include="..\src\menu\intro_geo.c" />
<ClCompile Include="..\src\menu\level_select_menu.c" />
<ClCompile Include="..\src\menu\star_select.c" />
@ -4378,8 +4376,6 @@
<ClInclude Include="..\include\luigi_audio_defines.h" />
<ClInclude Include="..\src\game\characters.h" />
<ClInclude Include="..\src\game\rng_position.h" />
<ClInclude Include="..\src\menu\custom_menu.h" />
<ClInclude Include="..\src\menu\custom_menu_system.h" />
<ClInclude Include="..\src\pc\controller\controller_keyboard_debug.h" />
<ClInclude Include="..\src\pc\debuglog.h" />
<ClInclude Include="..\src\pc\djui\djui.h" />

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@ -15042,12 +15042,6 @@
<ClCompile Include="..\src\pc\network\discord\discord_network.c">
<Filter>Source Files\src\pc\network\discord</Filter>
</ClCompile>
<ClCompile Include="..\src\menu\custom_menu_system.c">
<Filter>Source Files\src\menu</Filter>
</ClCompile>
<ClCompile Include="..\src\menu\custom_menu.c">
<Filter>Source Files\src\menu</Filter>
</ClCompile>
<ClCompile Include="..\src\pc\network\packets\packet_chat.c">
<Filter>Source Files\src\pc\network\packets</Filter>
</ClCompile>
@ -16192,12 +16186,6 @@
<ClInclude Include="..\src\pc\network\discord\discord_network.h">
<Filter>Header Files\src\pc\network\discord</Filter>
</ClInclude>
<ClInclude Include="..\src\menu\custom_menu_system.h">
<Filter>Header Files\src\menu</Filter>
</ClInclude>
<ClInclude Include="..\src\menu\custom_menu.h">
<Filter>Header Files\src\menu</Filter>
</ClInclude>
<ClInclude Include="..\src\pc\network\network_player.h">
<Filter>Header Files\src\pc\network</Filter>
</ClInclude>

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@ -1,266 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "custom_menu.h"
#include "custom_menu_system.h"
#include "pc/network/network.h"
#include "pc/configfile.h"
#include "pc/controller/controller_keyboard.h"
#include "game/object_list_processor.h"
#include "game/object_helpers.h"
#include "game/ingame_menu.h"
#include "game/game_init.h"
#include "game/segment2.h"
#include "object_fields.h"
#include "model_ids.h"
#include "behavior_data.h"
#include "audio_defines.h"
#include "audio/external.h"
#include "config.h"
#include "pc/network/version.h"
#ifdef DISCORD_SDK
#include "pc/network/discord/discord.h"
#endif
#define MAIN_MENU_HEADER_TEXT "SM64 COOP"
char sConnectionJoinError[128] = { 0 };
char gConnectionText[128] = { 0 };
struct CustomMenu* sConnectMenu = NULL;
u8 gOpenConnectMenu = FALSE;
s8 sGotoGame = 0;
static void menu_main_draw_strings(void) {
char* subtitle = "Still in development.";
s16 subtitleX = (SCREEN_WIDTH - get_generic_ascii_string_width(subtitle)) / 2;
print_generic_ascii_string(subtitleX, 150, subtitle);
char* versionString = get_version();
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, 120);
print_generic_ascii_string(25, 25, versionString);
}
static void host_menu_draw_strings(void) {
#ifdef DISCORD_SDK
#define HOST_MENU_MAX_ITEMS 6
#else
#define HOST_MENU_MAX_ITEMS 5
#endif
// set up server setting strings
char* buttonText[HOST_MENU_MAX_ITEMS];
switch (configPlayerInteraction) {
case 0: buttonText[0] = "Non-solid players."; break;
case 1: buttonText[0] = "Solid players."; break;
case 2: buttonText[0] = "Friendly fire."; break;
default: buttonText[0] = "UNKNOWN"; break;
}
if (configPlayerKnockbackStrength <= 20) {
buttonText[1] = "Weak knockback.";
} else if (configPlayerKnockbackStrength <= 40) {
buttonText[1] = "Normal knockback.";
} else {
buttonText[1] = "Too much knockback.";
}
buttonText[2] = configStayInLevelAfterStar ? "Stay in level after star." : "Leave level after star.";
buttonText[3] = configSkipIntro ? "Skip intro cutscene." : "Play intro cutscene.";
buttonText[4] = configShareLives ? "Share lives." : "Lives are not shared.";
#ifdef DISCORD_SDK
buttonText[5] = (configNetworkSystem == 0) ? "Host through Discord." : "Host direct connection.";
#endif
// display server setting strings
for (int i = 0; i < HOST_MENU_MAX_ITEMS; i++) {
print_generic_ascii_string(95, 173 + -29 * i, buttonText[i]);
}
// display direct connection warning
if (configNetworkSystem != 0) {
f32 red = (f32)fabs(sin(gGlobalTimer / 20.0f));
gDPSetEnvColor(gDisplayListHead++, 222, 222 * red, 222 * red, gMenuStringAlpha);
char warning[128];
snprintf(warning, 127, "Port forward '%d' in network router settings or use Hamachi.", configHostPort);
print_generic_ascii_string(0, 5, warning);
}
#ifdef DISCORD_SDK
else if ((configNetworkSystem == 0) && gDiscordFailed) {
f32 red = (f32)fabs(sin(gGlobalTimer / 20.0f));
gDPSetEnvColor(gDisplayListHead++, 222, 222 * red, 222 * red, gMenuStringAlpha);
char warning[128];
snprintf(warning, 127, "Discord failed to initialize.");
print_generic_ascii_string(0, 15, warning);
}
#endif
}
static void host_menu_do_host(void) {
#ifndef DISCORD_SDK
configNetworkSystem = 1;
#endif
if (configNetworkSystem == 0) {
network_set_system(NS_DISCORD);
} else {
network_set_system(NS_SOCKET);
}
custom_menu_close_system();
}
static void host_menu_setting_network_system(void) {
#ifdef DISCORD_SDK
configNetworkSystem = (configNetworkSystem == 0) ? 1 : 0;
#else
configNetworkSystem = 1;
#endif
}
static void host_menu_setting_interaction(void) {
switch (configPlayerInteraction) {
case 0: configPlayerInteraction = 1; break;
case 1: configPlayerInteraction = 2; break;
default: configPlayerInteraction = 0; break;
}
}
static void host_menu_setting_knockback(void) {
if (configPlayerKnockbackStrength <= 20) {
configPlayerKnockbackStrength = 25;
} else if (configPlayerKnockbackStrength <= 40) {
configPlayerKnockbackStrength = 75;
} else {
configPlayerKnockbackStrength = 10;
}
}
static void host_menu_setting_stay_in_level(void) {
configStayInLevelAfterStar = (configStayInLevelAfterStar == 0) ? 1 : 0;
}
static void host_menu_setting_skip_intro(void) {
configSkipIntro = (configSkipIntro == 1) ? 0 : 1;
}
static void host_menu_setting_share_lives(void) {
configShareLives = (configShareLives == 0) ? 1 : 0;
}
#ifdef DISCORD_SDK
static void join_menu_draw_strings(void) {
print_generic_ascii_string(30, 155, "Accept a Discord game invite in order to join.");
print_generic_ascii_string(30, 130, "For direct connections, click connect to type in an IP.");
}
#endif
static void connect_menu_draw_strings(void) {
if (gNetworkType == NT_CLIENT) {
f32 alpha = (f32)fabs(sin(gGlobalTimer / 20.0f));
gDPSetEnvColor(gDisplayListHead++, 222, 222, 222, gMenuStringAlpha * alpha);
print_generic_ascii_string(130, 130, "Connecting...");
return;
}
if (*sConnectionJoinError) {
f32 red = (f32)fabs(sin(gGlobalTimer / 20.0f));
gDPSetEnvColor(gDisplayListHead++, 222, 222 * red, 222 * red, gMenuStringAlpha);
f32 messageX = (SCREEN_WIDTH - get_generic_ascii_string_width(sConnectionJoinError)) / 2.0;
f32 messageY = (SCREEN_HEIGHT + get_generic_ascii_string_height(sConnectionJoinError)) / 2.0;
print_generic_ascii_string(messageX, messageY, sConnectionJoinError);
return;
}
print_generic_ascii_string(30, 175, "Type in or paste the host's IP.");
print_generic_ascii_string(30, 160, "Note - the host must forward a port on their router.");
}
static void connect_menu_on_connection_attempt(void) {
}
static void connect_menu_on_click(void) {
}
static void connect_menu_on_close(void) {
network_shutdown();
}
void custom_menu_init(struct CustomMenu* head) {
// set the header text
head->me->label = calloc(strlen(MAIN_MENU_HEADER_TEXT) + 1, sizeof(char));
strcpy(head->me->label, MAIN_MENU_HEADER_TEXT);
// set main menu settings
head->headerY = 55;
head->draw_strings = menu_main_draw_strings;
// create sub menus and buttons
struct CustomMenu* hostMenu = custom_menu_create(head, "HOST", -266, 0, gButtonScale.large);
hostMenu->headerY = 30;
hostMenu->draw_strings = host_menu_draw_strings;
custom_menu_create_button(hostMenu, "CANCEL", 700, -196 + (210 * 3), gButtonScale.large, SOUND_MENU_CAMERA_ZOOM_OUT, custom_menu_close);
custom_menu_create_button(hostMenu, "HOST", 700, -220, gButtonScale.large, SOUND_MENU_CAMERA_ZOOM_IN, host_menu_do_host);
custom_menu_create_button(hostMenu, "", -700, -180 + (210 * 3), gButtonScale.medium, SOUND_ACTION_BONK, host_menu_setting_interaction);
custom_menu_create_button(hostMenu, "", -700, -180 + (210 * 2), gButtonScale.medium, SOUND_ACTION_BONK, host_menu_setting_knockback);
custom_menu_create_button(hostMenu, "", -700, -180 + (210 * 1), gButtonScale.medium, SOUND_ACTION_BONK, host_menu_setting_stay_in_level);
custom_menu_create_button(hostMenu, "", -700, -180 + (210 * 0), gButtonScale.medium, SOUND_ACTION_BONK, host_menu_setting_skip_intro);
custom_menu_create_button(hostMenu, "", -700, -180 + (210 * -1), gButtonScale.medium, SOUND_ACTION_BONK, host_menu_setting_share_lives);
#ifdef DISCORD_SDK
custom_menu_create_button(hostMenu, "", -700, -180 + (210 * -2), gButtonScale.medium, SOUND_ACTION_BONK, host_menu_setting_network_system);
#endif
#ifdef DISCORD_SDK
struct CustomMenu* joinMenu = custom_menu_create(head, "JOIN", 266, 0, gButtonScale.large);
custom_menu_create_button(joinMenu, "CANCEL", -266, -320, gButtonScale.large, SOUND_MENU_CAMERA_ZOOM_OUT, custom_menu_close);
joinMenu->draw_strings = join_menu_draw_strings;
struct CustomMenu* connectMenu = custom_menu_create(joinMenu, "CONNECT", 266, -320, gButtonScale.large);
#else
struct CustomMenu* connectMenu = custom_menu_create(head, "CONNECT", 266, 0, gButtonScale.large);
#endif
connectMenu->me->on_click = connect_menu_on_click;
connectMenu->on_close = connect_menu_on_close;
connectMenu->draw_strings = connect_menu_draw_strings;
custom_menu_create_button(connectMenu, "CANCEL", 0, -400, gButtonScale.large, SOUND_MENU_CAMERA_ZOOM_OUT, custom_menu_close);
sConnectMenu = connectMenu;
}
void custom_menu_loop(void) {
// we've received an event that makes us exit the menus
if (sGotoGame) {
sSelectedFileNum = sGotoGame;
custom_menu_close_system();
}
// force-start the load when command-line server hosting
if (gNetworkType == NT_SERVER && sSelectedFileNum == 0) {
sSelectedFileNum = 1;
}
if (gOpenConnectMenu && sConnectMenu != NULL) {
gOpenConnectMenu = FALSE;
custom_menu_open(sConnectMenu);
}
}
void custom_menu_on_load_save_file(s8 saveFileNum) {
if (gNetworkType != NT_CLIENT && saveFileNum != 0) {
configHostSaveSlot = saveFileNum;
network_init(NT_SERVER);
}
}
void custom_menu_goto_game(s16 saveFileNum) {
sGotoGame = saveFileNum;
}
void custom_menu_connection_error(char* message) {
play_sound(SOUND_MARIO_MAMA_MIA, gDefaultSoundArgs);
strcpy(sConnectionJoinError, message);
network_shutdown();
}

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@ -1,13 +0,0 @@
#ifndef CUSTOM_MENU_H
#define CUSTOM_MENU_H
#include "custom_menu_system.h"
extern u8 gOpenConnectMenu;
void custom_menu_init(struct CustomMenu* head);
void custom_menu_loop(void);
void custom_menu_on_load_save_file(s8 saveFileNum);
void custom_menu_goto_game(s16 saveFileNum);
void custom_menu_connection_error(char* message);
#endif // CUSTOM_MENU_H

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@ -1,409 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "custom_menu_system.h"
#include "custom_menu.h"
#include "game/object_list_processor.h"
#include "game/object_helpers.h"
#include "game/ingame_menu.h"
#include "game/game_init.h"
#include "game/segment2.h"
#include "object_fields.h"
#include "model_ids.h"
#include "behavior_data.h"
#include "audio_defines.h"
#include "audio/external.h"
#include "gfx_dimensions.h"
#include "config.h"
static struct CustomMenu* sHead = NULL;
static struct CustomMenu* sCurrentMenu = NULL;
static struct CustomMenu* sLastMenu = NULL;
struct CustomMenuButtonScale gButtonScale = {
.small = 0.08111111f,
.medium = 0.09511111f,
.large = 0.11111111f,
};
u8 gMenuStringAlpha = 255;
struct ErrorDialog {
u8* dialog;
struct ErrorDialog* next;
};
static struct ErrorDialog* sErrorDialog = NULL;
struct CustomMenuButton* custom_menu_create_button(struct CustomMenu* parent, char* label, u16 x, u16 y, f32 scale, s32 clickSound, void (*on_click)(void)) {
struct CustomMenuButton* button = calloc(1, sizeof(struct CustomMenuButton));
if (parent->buttons == NULL) {
parent->buttons = button;
} else {
struct CustomMenuButton* parentButton = parent->buttons;
while (parentButton->next != NULL) { parentButton = parentButton->next; }
parentButton->next = button;
}
button->label = calloc(strlen(label), sizeof(char) + 1);
strcpy(button->label, label);
button->on_click = on_click;
button->clickSound = clickSound;
struct Object* obj = spawn_object_rel_with_rot(parent->me->object, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, x * -1, y, -1, 0, 0x8000, 0);
obj->oMenuButtonScale = scale;
obj->oFaceAngleRoll = 0;
obj->oMenuButtonTimer = 0;
obj->oMenuButtonOrigPosX = obj->oParentRelativePosX;
obj->oMenuButtonOrigPosY = obj->oParentRelativePosY;
obj->oMenuButtonOrigPosZ = obj->oParentRelativePosZ;
obj->oMenuButtonIsCustom = 1;
obj->oMenuButtonState = MENU_BUTTON_STATE_DEFAULT;
button->object = obj;
return button;
}
struct CustomMenu* custom_menu_create(struct CustomMenu* parent, char* label, u16 x, u16 y, f32 scale) {
struct CustomMenuButton* button = custom_menu_create_button(parent, label, x, y, scale, SOUND_MENU_CAMERA_ZOOM_IN, NULL);
struct CustomMenu* menu = calloc(1, sizeof(struct CustomMenu));
menu->parent = parent;
menu->depth = parent->depth + 1;
menu->headerY = 25;
menu->me = button;
button->menu = menu;
return menu;
}
void custom_menu_system_init(void) {
// allocate the main menu and set it to current
sHead = calloc(1, sizeof(struct CustomMenu));
sHead->me = calloc(1, sizeof(struct CustomMenuButton));
sCurrentMenu = sHead;
// spawn the main menu game object
struct Object* obj = spawn_object_rel_with_rot(gCurrentObject, MODEL_MAIN_MENU_GREEN_SCORE_BUTTON, bhvMenuButton, 0, 0, 0, 0, 0, 0);
obj->oParentRelativePosZ += 1000;
obj->oMenuButtonState = MENU_BUTTON_STATE_FULLSCREEN;
obj->oFaceAngleYaw = 0x8000;
obj->oFaceAngleRoll = 0;
obj->oMenuButtonScale = 9.0f;
obj->oMenuButtonOrigPosZ = obj->oPosZ;
obj->oMenuButtonOrigPosX = 99999;
obj->oMenuButtonIsCustom = 1;
sHead->me->object = obj;
custom_menu_init(sHead);
}
void custom_menu_destroy(void) {
// TODO: clean up all of the calloc()'d memory
}
void custom_menu_system_loop(void) {
custom_menu_loop();
}
static void button_force_instant_close(struct Object* obj) {
obj->oFaceAngleYaw = 0x8000;
obj->oFaceAnglePitch = 0;
obj->oParentRelativePosX = obj->oMenuButtonOrigPosX;
obj->oParentRelativePosY = obj->oMenuButtonOrigPosY;
obj->oParentRelativePosZ = obj->oMenuButtonOrigPosZ;
obj->oMenuButtonScale = 0.11111111f;
obj->oMenuButtonState = MENU_BUTTON_STATE_DEFAULT;
obj->oMenuButtonTimer = 0;
}
static void button_force_instant_open(struct Object* obj) {
obj->oFaceAngleYaw = 0;
obj->oFaceAnglePitch = 0;
obj->oParentRelativePosX = 0.0f;
obj->oParentRelativePosY = 0.0f;
obj->oParentRelativePosZ = -801;
obj->oMenuButtonScale = 0.623111;
obj->oMenuButtonState = MENU_BUTTON_STATE_FULLSCREEN;
obj->oMenuButtonTimer = 0;
}
void custom_menu_open(struct CustomMenu* menu) {
if (sCurrentMenu == menu) { return; }
if (menu == NULL) { return; }
// force instant-close all parents if not a direct route
{
// check all buttons of current menu to see if the desired menu is directly beneath it
struct CustomMenuButton* onButton = sCurrentMenu->buttons;
u8 foundMenu = FALSE;
while (onButton != NULL) {
if (onButton == menu->me) { foundMenu = TRUE; break; }
onButton = onButton->next;
}
// if not direct route, force close all the way to the main menu
if (!foundMenu) {
struct CustomMenu* onMenu = sCurrentMenu;
while (onMenu != NULL && onMenu != sHead) {
struct Object* obj = onMenu->me->object;
if (obj->oMenuButtonState != MENU_BUTTON_STATE_FULLSCREEN) { break; }
button_force_instant_close(obj);
if (onMenu->on_close != NULL) { onMenu->on_close(); }
onMenu = onMenu->parent;
}
}
}
// force instant-open all parents
{
struct CustomMenu* onMenu = menu->parent;
while (onMenu != NULL) {
struct Object* obj = onMenu->me->object;
if (obj->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN) { break; }
button_force_instant_open(obj);
onMenu = onMenu->parent;
}
}
struct Object* obj = menu->me->object;
obj->oMenuButtonState = MENU_BUTTON_STATE_GROWING;
obj->oMenuButtonTimer = 0;
gMenuStringAlpha = 0;
sLastMenu = sCurrentMenu;
sCurrentMenu = menu;
}
void custom_menu_close(void) {
struct Object* obj = sCurrentMenu->me->object;
obj->oMenuButtonState = MENU_BUTTON_STATE_SHRINKING;
obj->oMenuButtonTimer = 0;
gMenuStringAlpha = 0;
if (sCurrentMenu->on_close != NULL) { sCurrentMenu->on_close(); }
sLastMenu = sCurrentMenu;
if (sCurrentMenu->parent != NULL) {
sCurrentMenu = sCurrentMenu->parent;
}
}
void custom_menu_close_system(void) {
sHead->me->object->oMenuButtonState = MENU_BUTTON_STATE_SHRINKING;
gInCustomMenu = FALSE;
}
static s32 cursor_inside_button(struct CustomMenuButton* button, f32 cursorX, f32 cursorY) {
f32 x = button->object->oParentRelativePosX;
f32 y = button->object->oParentRelativePosY;
f32 scale = button->object->oMenuButtonScale;
x *= -0.137f;
y *= 0.137f;
s16 maxX = x + scale * 185.0f;
s16 minX = x - scale * 185.0f;
s16 maxY = y + scale * 185.0f;
s16 minY = y - scale * 101.0f;
return (cursorX < maxX && minX < cursorX && cursorY < maxY && minY < cursorY);
}
void custom_menu_cursor_click(f32 cursorX, f32 cursorY) {
#ifdef VERSION_EU
u16 cursorClickButtons = (A_BUTTON | B_BUTTON | START_BUTTON | Z_TRIG);
#else
u16 cursorClickButtons = (A_BUTTON | B_BUTTON | START_BUTTON);
#endif
if (!(gPlayer3Controller->buttonPressed & cursorClickButtons)) { return; }
if (sCurrentMenu->me->object->oMenuButtonState != MENU_BUTTON_STATE_FULLSCREEN) { return; }
if (sErrorDialog != NULL) {
struct ErrorDialog* current = sErrorDialog;
sErrorDialog = sErrorDialog->next;
free(current->dialog);
free(current);
play_sound(SOUND_ACTION_BONK, gDefaultSoundArgs);
if (sErrorDialog != NULL) {
play_sound(SOUND_MARIO_OOOF2, gDefaultSoundArgs);
}
return;
}
struct CustomMenuButton* button = sCurrentMenu->buttons;
while (button != NULL) {
if (cursor_inside_button(button, cursorX, cursorY)) {
u8 didSomething = FALSE;
if (button->menu != NULL) {
custom_menu_open(button->menu);
didSomething = TRUE;
}
if (button->on_click != NULL) {
button->on_click();
didSomething = TRUE;
}
if (button->clickSound != 0) {
play_sound(button->clickSound, gDefaultSoundArgs);
}
if (didSomething) { break; }
}
button = button->next;
}
}
static void button_label_pos(struct CustomMenuButton* button, s16* outX, s16* outY) {
f32 x = button->object->oParentRelativePosX;
f32 y = button->object->oParentRelativePosY;
x -= strlen(button->label) * -27.0f;
y += -163.0f;
*outX = 165.0f + x * -0.137f;
*outY = 110.0f + y * 0.137f;
}
void custom_menu_print_strings(void) {
// figure out alpha
struct Object* curObj = sCurrentMenu->me->object;
struct Object* lastObj = (sLastMenu != NULL) ? sLastMenu->me->object : NULL;
if (curObj != NULL && lastObj != NULL) {
if (curObj->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN && lastObj->oMenuButtonState != MENU_BUTTON_STATE_SHRINKING) {
if (gMenuStringAlpha < 250) {
gMenuStringAlpha += 10;
} else {
gMenuStringAlpha = 255;
}
}
}
// print header
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gMenuStringAlpha);
char* headerLabel = sCurrentMenu->me->label;
u16 headerLabelLen = strlen(headerLabel);
u16 headerX = (u16)(159.66f - (headerLabelLen * 5.66f));
unsigned char header[64];
str_ascii_to_dialog(headerLabel, header, headerLabelLen);
print_hud_lut_string(HUD_LUT_DIFF, headerX, sCurrentMenu->headerY, header);
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
// print text
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
struct CustomMenuButton* button = sCurrentMenu->buttons;
while (button != NULL) {
gDPSetEnvColor(gDisplayListHead++, 222, 222, 222, gMenuStringAlpha);
s16 x, y;
button_label_pos(button, &x, &y);
print_generic_ascii_string(x, y, button->label);
button = button->next;
}
if (sCurrentMenu->draw_strings != NULL) { sCurrentMenu->draw_strings(); }
gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
}
void custom_menu_render_top(void) {
// print error message
if (sErrorDialog != NULL) {
// black screen
create_dl_translation_matrix(MENU_MTX_PUSH, GFX_DIMENSIONS_FROM_LEFT_EDGE(0), 240.0f, 0);
create_dl_scale_matrix(MENU_MTX_NOPUSH, GFX_DIMENSIONS_ASPECT_RATIO * SCREEN_HEIGHT / 130.0f, 3.0f, 1.0f);
gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, 240);
gSPDisplayList(gDisplayListHead++, dl_draw_text_bg_box);
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
// print text
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
f32 textWidth = get_generic_dialog_width(sErrorDialog->dialog);
f32 textHeight = get_generic_dialog_height(sErrorDialog->dialog);
f32 xPos = (SCREEN_WIDTH - textWidth) / 2.0f;
f32 yPos = (SCREEN_HEIGHT + textHeight) / 2.0f;
gDPSetEnvColor(gDisplayListHead++, 30, 30, 30, 255);
print_generic_string(xPos, yPos, sErrorDialog->dialog);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, 255);
print_generic_string((xPos - 1), (yPos + 1), sErrorDialog->dialog);
gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
}
}
/**
* Grow from submenu, used by selecting a file in the score menu.
*/
void bhv_menu_button_growing_from_custom(struct Object* button) {
if (button->oMenuButtonTimer < 16) {
button->oFaceAngleYaw += 0x800;
}
if (button->oMenuButtonTimer < 8) {
button->oFaceAnglePitch += 0x800;
}
if (button->oMenuButtonTimer >= 8 && button->oMenuButtonTimer < 16) {
button->oFaceAnglePitch -= 0x800;
}
button->oParentRelativePosX -= button->oMenuButtonOrigPosX / 16.0;
button->oParentRelativePosY -= button->oMenuButtonOrigPosY / 16.0;
button->oParentRelativePosZ -= 50;
button->oMenuButtonScale += 0.032f;
button->oMenuButtonTimer++;
if (button->oMenuButtonTimer == 16) {
button->oParentRelativePosX = 0.0f;
button->oParentRelativePosY = 0.0f;
button->oMenuButtonState = MENU_BUTTON_STATE_FULLSCREEN;
button->oMenuButtonTimer = 0;
}
}
/**
* Shrink back to submenu, used to return back while inside a score save menu.
*/
void bhv_menu_button_shrinking_to_custom(struct Object* button) {
if (button->oMenuButtonTimer < 16) {
button->oFaceAngleYaw -= 0x800;
}
if (button->oMenuButtonTimer < 8) {
button->oFaceAnglePitch -= 0x800;
}
if (button->oMenuButtonTimer >= 8 && button->oMenuButtonTimer < 16) {
button->oFaceAnglePitch += 0x800;
}
button->oParentRelativePosX += button->oMenuButtonOrigPosX / 16.0;
button->oParentRelativePosY += button->oMenuButtonOrigPosY / 16.0;
button->oParentRelativePosZ += 50;
button->oMenuButtonScale -= 0.032f;
button->oMenuButtonTimer++;
if (button->oMenuButtonTimer == 16) {
button->oParentRelativePosX = button->oMenuButtonOrigPosX;
button->oParentRelativePosY = button->oMenuButtonOrigPosY;
button->oMenuButtonScale = 0.11111111f;
button->oMenuButtonState = MENU_BUTTON_STATE_DEFAULT;
button->oMenuButtonTimer = 0;
}
}
void custom_menu_error(char* message) {
struct ErrorDialog* errorDialog = malloc(sizeof(struct ErrorDialog));
memset(errorDialog, 0, sizeof(struct ErrorDialog));
errorDialog->dialog = malloc(sizeof(u8) * (strlen(message) + 1));
str_ascii_to_dialog(message, errorDialog->dialog, strlen(message));
if (sErrorDialog == NULL) {
sErrorDialog = errorDialog;
play_sound(SOUND_MARIO_OOOF2, gDefaultSoundArgs);
} else {
struct ErrorDialog* item = sErrorDialog;
while (item != NULL) {
if (item->next == NULL) {
item->next = errorDialog;
break;
}
item = item->next;
}
}
}

View file

@ -1,51 +0,0 @@
#ifndef CUSTOM_MENU_SYSTEM_H
#define CUSTOM_MENU_SYSTEM_H
#include "file_select.h"
struct CustomMenuButton {
struct Object* object;
char* label;
void (*on_click)(void);
u32 clickSound;
struct CustomMenu* menu;
struct CustomMenuButton* next;
};
struct CustomMenu {
struct CustomMenu* parent;
struct CustomMenuButton* me;
struct CustomMenuButton* buttons;
u16 headerY;
u16 depth;
void (*draw_strings)(void);
void (*on_close)(void);
};
struct CustomMenuButtonScale {
f32 small;
f32 medium;
f32 large;
};
extern struct CustomMenuButtonScale gButtonScale;
extern u8 gMenuStringAlpha;
void custom_menu_system_init(void);
struct CustomMenu* custom_menu_create(struct CustomMenu* parent, char* label, u16 x, u16 y, f32 scale);
struct CustomMenuButton* custom_menu_create_button(struct CustomMenu* parent, char* label, u16 x, u16 y, f32 scale, s32 clickSound, void (*on_click)(void));
void custom_menu_system_loop(void);
void custom_menu_print_strings(void);
void custom_menu_render_top(void);
void custom_menu_cursor_click(f32 x, f32 y);
void custom_menu_open(struct CustomMenu* menu);
void custom_menu_close(void);
void custom_menu_close_system(void);
void bhv_menu_button_growing_from_custom(struct Object* button);
void bhv_menu_button_shrinking_to_custom(struct Object* button);
void custom_menu_error(char* message);
#endif // CUSTOM_MENU_SYSTEM_H

View file

@ -23,9 +23,6 @@
#include "eu_translation.h"
#include "custom_menu_system.h"
#include "custom_menu.h"
#ifdef VERSION_EU
#undef LANGUAGE_FUNCTION
#define LANGUAGE_FUNCTION sLanguageMode
@ -38,9 +35,6 @@
* special menu messages and phases, button states and button clicked checks.
*/
u8 gInCustomMenu = 1;
u8 sIgnoreMenuTimer = 5;
#ifdef VERSION_US
// The current sound mode is automatically centered on US due to
// the large length difference between options.
@ -530,9 +524,7 @@ void bhv_menu_button_loop(void) {
gCurrentObject->oMenuButtonOrigPosZ = gCurrentObject->oPosZ;
break;
case MENU_BUTTON_STATE_GROWING: // Switching from button to menu state
if (gInCustomMenu) {
bhv_menu_button_growing_from_custom(gCurrentObject);
} else if (sCurrentMenuLevel == MENU_LAYER_MAIN) {
if (sCurrentMenuLevel == MENU_LAYER_MAIN) {
bhv_menu_button_growing_from_main_menu(gCurrentObject);
} else if (sCurrentMenuLevel == MENU_LAYER_SUBMENU) {
bhv_menu_button_growing_from_submenu(gCurrentObject); // Only used for score files
@ -543,9 +535,7 @@ void bhv_menu_button_loop(void) {
case MENU_BUTTON_STATE_FULLSCREEN: // Menu state
break;
case MENU_BUTTON_STATE_SHRINKING: // Switching from menu to button state
if (gInCustomMenu) {
bhv_menu_button_shrinking_to_custom(gCurrentObject);
} else if (sCurrentMenuLevel == MENU_LAYER_MAIN) {
if (sCurrentMenuLevel == MENU_LAYER_MAIN) {
bhv_menu_button_shrinking_to_main_menu(gCurrentObject);
} else if (sCurrentMenuLevel == MENU_LAYER_SUBMENU) {
bhv_menu_button_shrinking_to_submenu(gCurrentObject); // Only used for score files
@ -1127,7 +1117,6 @@ void check_sound_mode_menu_clicked_buttons(struct Object *soundModeButton) {
void load_main_menu_save_file(struct Object *fileButton, s32 fileNum) {
if (fileButton->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN) {
sSelectedFileNum = fileNum;
custom_menu_on_load_save_file(sSelectedFileNum);
}
}
@ -1362,9 +1351,6 @@ void bhv_menu_button_manager_init(void) {
sMainMenuButtons[MENU_BUTTON_SOUND_MODE]->oMenuButtonScale = 1.0f;
sTextBaseAlpha = 0;
// custom menus
custom_menu_system_init();
}
#if defined(VERSION_JP) || defined(VERSION_SH)
@ -1378,10 +1364,6 @@ void bhv_menu_button_manager_init(void) {
* Also play a sound and/or render buttons depending of the button ID selected.
*/
void check_main_menu_clicked_buttons(void) {
if (sIgnoreMenuTimer > 0) {
sIgnoreMenuTimer--;
return;
}
#ifdef VERSION_EU
if (sMainMenuTimer >= 5) {
#endif
@ -1461,10 +1443,6 @@ void check_main_menu_clicked_buttons(void) {
* is loaded, and that checks what buttonID is clicked in the main menu.
*/
void bhv_menu_button_manager_loop(void) {
if (gInCustomMenu) {
custom_menu_system_loop();
return;
}
switch (sSelectedButtonID) {
case MENU_BUTTON_NONE:
check_main_menu_clicked_buttons();
@ -1651,13 +1629,6 @@ void handle_controller_cursor_input(void) {
if (sCursorPos[1] < -90.0f) {
sCursorPos[1] = -90.0f;
}
if (sCursorClickingTimer == 0) {
handle_cursor_button_input();
if (gInCustomMenu) {
custom_menu_cursor_click(sCursorPos[0], sCursorPos[1]);
}
}
}
/**
@ -2741,11 +2712,6 @@ static void print_file_select_strings(void) {
create_dl_ortho_matrix();
if (gInCustomMenu) {
custom_menu_print_strings();
return;
}
switch (sSelectedButtonID) {
case MENU_BUTTON_NONE:
#ifdef VERSION_EU
@ -2804,7 +2770,6 @@ Gfx *geo_file_select_strings_and_menu_cursor(s32 callContext, UNUSED struct Grap
if (callContext == GEO_CONTEXT_RENDER) {
print_file_select_strings();
print_menu_cursor();
custom_menu_render_top();
}
return NULL;
}

View file

@ -129,7 +129,6 @@ enum SoundModeMenuActionPhase {
extern f32 sCursorPos[2];
extern s8 sSelectedFileNum;
extern u8 gInCustomMenu;
void beh_yellow_background_menu_init(void);
void beh_yellow_background_menu_loop(void);

View file

@ -2,7 +2,6 @@
#include "lobby.h"
#include "discord_network.h"
#include "pc/debuglog.h"
#include "menu/custom_menu.h"
#include "pc/network/version.h"
#define HASH_LENGTH 8
@ -39,7 +38,7 @@ static void on_activity_join_callback(UNUSED void* data, enum EDiscordResult res
static void on_activity_join(UNUSED void* data, const char* secret) {
LOG_INFO("> on_activity_join, secret: %s", secret);
gOpenConnectMenu = TRUE;
djui_connect_menu_open();
app.lobbies->connect_lobby_with_activity_secret(app.lobbies, (char*)secret, NULL, on_activity_join_callback);
}

View file

@ -4,7 +4,6 @@
#include "lobby.h"
#include "discord_network.h"
#include "pc/debuglog.h"
#include "menu/custom_menu_system.h"
#include "pc/network/version.h"
#if defined(_WIN32) || defined(_WIN64)
@ -149,7 +148,7 @@ static bool ns_discord_initialize(enum NetworkType networkType) {
DISCORD_REQUIRE(rc);
} else if (rc) {
LOG_ERROR("DiscordCreate failed: %d", rc);
custom_menu_error("Could not detect Discord.\n\nTry closing the game,\nrestarting Discord,\nand opening the game again.");
djui_show_popup("Could not detect Discord.\n\nTry closing the game,\nrestarting Discord,\nand opening the game again.");
gDiscordFailed = true;
return false;
}

View file

@ -274,7 +274,17 @@ void network_shutdown(void) {
gNetworkType = NT_NONE;
}
// TODO: REPLACE WITH A REAL CHAT
// TODO: replace
void chat_add_message(char* message) {
LOG_INFO("chat: %s", message);
}
}
// TODO: replace
void djui_show_popup(char* message) {
LOG_INFO("popup: %s", message);
}
// TODO: replace
void djui_connect_menu_open(void) {
LOG_INFO("djui: connecting");
}

View file

@ -101,6 +101,8 @@ void network_update(void);
void network_register_mod(char* modName);
void network_shutdown(void);
// TODO: replace with a real chat
// TODO: replace
void chat_add_message(char* message);
void djui_show_popup(char* message);
void djui_connect_menu_open(void);
#endif

View file

@ -7,7 +7,6 @@
#include "src/game/interaction.h"
#include "src/engine/math_util.h"
#include "src/game/save_file.h"
#include "src/menu/custom_menu.h"
#include "src/pc/fs/fs.h"
#include "PR/os_eeprom.h"
#include "pc/network/version.h"
@ -119,7 +118,7 @@ void network_receive_join(struct Packet* p) {
char mismatchMessage[128] = { 0 };
snprintf(mismatchMessage, 128, "Version mismatch.\n\nYour version - %s\nTheir version - %s\n\nSomeone is out of date!\n", version, remoteVersion);
custom_menu_connection_error(mismatchMessage);
djui_show_popup(mismatchMessage);
return;
}
@ -144,7 +143,7 @@ void network_receive_join(struct Packet* p) {
if (string_linked_list_mismatch(&gRegisteredMods, &head)) {
string_linked_list_free(&head);
custom_menu_connection_error("Your mods don't match!");
djui_show_popup("Your mods don't match!");
return;
}
string_linked_list_free(&head);
@ -153,5 +152,5 @@ void network_receive_join(struct Packet* p) {
network_player_connected(NPT_LOCAL, myGlobalIndex);
save_file_load_all(TRUE);
custom_menu_goto_game(gCurrSaveFileNum);
//custom_menu_goto_game(gCurrSaveFileNum);
}

View file

@ -1,6 +1,5 @@
#include <stdio.h>
#include "../network.h"
#include "menu/custom_menu_system.h"
#include "pc/debuglog.h"
void network_send_kick(enum KickReasonType kickReason) {
@ -27,8 +26,8 @@ void network_receive_kick(struct Packet* p) {
enum KickReasonType kickReason = kickReasonType;
switch (kickReason) {
case EKT_FULL_PARTY: custom_menu_error("The party is full."); break;
default: custom_menu_error("Host has closed the connection."); break;
case EKT_FULL_PARTY: djui_show_popup("The party is full."); break;
default: djui_show_popup("Host has closed the connection."); break;
}
network_shutdown();
}

View file

@ -1,6 +1,5 @@
#include <stdio.h>
#include "../network.h"
#include "menu/custom_menu_system.h"
#include "pc/debuglog.h"
void network_send_leaving(u8 globalIndex) {

View file

@ -2,7 +2,6 @@
#include "socket.h"
#include "pc/configfile.h"
#include "pc/debuglog.h"
#include "menu/custom_menu.h"
static SOCKET curSocket = INVALID_SOCKET;
static struct sockaddr_in addr[MAX_PLAYERS] = { 0 };
@ -84,7 +83,7 @@ static bool ns_socket_initialize(enum NetworkType networkType) {
if (networkType == NT_CLIENT) {
char joinText[128] = { 0 };
snprintf(joinText, 63, "%s %d", configJoinIp, configJoinPort);
gOpenConnectMenu = TRUE;
djui_connect_menu_open();
gNetworkType = NT_CLIENT;
network_send_join_request();

View file

@ -42,7 +42,6 @@
#include "pc/discord/discordrpc.h"
#endif
#include "pc/network/version.h"
#include "menu/custom_menu_system.h"
OSMesg D_80339BEC;
OSMesgQueue gSIEventMesgQueue;
@ -281,7 +280,7 @@ void main_func(void) {
}
#ifdef UNSTABLE_BRANCH
custom_menu_error("This is an unstable branch build.\n\nExpect many strange bugs.\n\nFor a more stable experience use the normal coop branch.");
djui_show_popup("This is an unstable branch build.\n\nExpect many strange bugs.\n\nFor a more stable experience use the normal coop branch.");
#endif
audio_init();