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https://github.com/coop-deluxe/sm64coopdx.git
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Cleanup from Isaac
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parent
e8e22197a8
commit
732c646d0c
5 changed files with 2 additions and 18 deletions
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@ -39,7 +39,6 @@ void dynos_generate_packs(const char* directory);
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void dynos_actor_override(void** aSharedChild);
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void dynos_add_actor_custom(const char *filePath, const char* geoName);
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const void* dynos_geolayout_get(const char *name);
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void *dynos_geolayout_to_graphnode(const void *geoLayout, bool keepInMemory);
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// -- collisions -- //
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void dynos_add_collision(const char *filePath, const char* collisionName);
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@ -779,7 +779,6 @@ static type &__##name() { \
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// Main
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//
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void DynOS_UpdateOpt(void *aPad);
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void *DynOS_SwapCmd(void *aCmd);
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void *DynOS_UpdateCmd(void *aCmd);
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void DynOS_UpdateGfx();
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@ -793,7 +792,6 @@ void DynOS_ReturnToMainMenu();
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//
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void DynOS_Gfx_Init();
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void DynOS_Gfx_Update();
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void DynOS_Gfx_Free(GfxData *aGfxData);
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//
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@ -999,7 +997,6 @@ void DynOS_Col_Generate(const SysPath &aPackFolder, Array<Pair<u64, String>> _Ac
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DataNode<GeoLayout>* DynOS_Geo_Parse(GfxData* aGfxData, DataNode<GeoLayout>* aNode, bool aDisplayPercent);
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void DynOS_Geo_Write(BinFile *aFile, GfxData *aGfxData, DataNode<GeoLayout> *aNode);
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DataNode<GeoLayout>** DynOS_Geo_GetLoading(void);
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void DynOS_Geo_Load(BinFile *aFile, GfxData *aGfxData);
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DataNode<Gfx>* DynOS_Gfx_Parse(GfxData* aGfxData, DataNode<Gfx>* aNode);
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@ -1,10 +0,0 @@
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#include "dynos.cpp.h"
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extern "C" {
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}
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bool gDynosModShutdown = false;
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void DynOS_Gfx_Update() {
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DynOS_Mod_Update();
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DynOS_Tex_Update();
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}
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@ -40,7 +40,8 @@ void *DynOS_UpdateCmd(void *aCmd) {
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}
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void DynOS_UpdateGfx() {
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DynOS_Gfx_Update();
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DynOS_Mod_Update();
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DynOS_Tex_Update();
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}
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bool DynOS_IsTransitionActive() {
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@ -4,8 +4,6 @@
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#include "djui/djui.h"
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#include "pc/djui/djui_unicode.h"
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#include "controller/controller_keyboard.h"
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#include "pc_main.h"
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#include "loading.h"
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#include "pc/utils/misc.h"
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@ -29,7 +27,6 @@ pthread_mutex_t gLoadingThreadMutex = PTHREAD_MUTEX_INITIALIZER;
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bool gIsThreaded = false;
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extern Vp D_8032CF00;
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extern u8 gRenderingInterpolated;
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static void loading_screen_produce_one_frame(void) {
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// Start frame
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