mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
Synchronized held objects, made respawners keep their sync ID
This commit is contained in:
parent
579415dca9
commit
716a924803
13 changed files with 71 additions and 35 deletions
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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@ -22,7 +22,7 @@
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<VCProjectVersion>16.0</VCProjectVersion>
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<ProjectGuid>{8ADFCAB9-E7D6-4588-86B5-A128DA4F811D}</ProjectGuid>
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<RootNamespace>sm64ex</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -41,7 +41,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<PlatformToolset>v141</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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@ -74,7 +74,7 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>..\include;..\src;$(IncludePath)</IncludePath>
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<IncludePath>..\include;..\src;.\;..\;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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@ -3944,6 +3944,9 @@
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<ClCompile Include="..\src\pc\ini.c" />
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<ClCompile Include="..\src\pc\mixer.c" />
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<ClCompile Include="..\src\pc\network\network.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_object.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_player.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_read_write.c" />
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<ClCompile Include="..\src\pc\pc_main.c" />
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<ClCompile Include="..\src\pc\platform.c" />
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<ClCompile Include="..\src\pc\ultra_reimplementation.c" />
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@ -3979,7 +3982,6 @@
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<ClCompile Include="..\tools\textconv.c" />
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<ClCompile Include="..\tools\utf8.c" />
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<ClCompile Include="..\tools\utils.c" />
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<ClCompile Include="packet_player.c" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\actors\common0.h" />
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@ -14943,7 +14943,13 @@
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<ClCompile Include="..\src\pc\network\network.c">
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<Filter>Source Files\src\pc\network</Filter>
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</ClCompile>
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<ClCompile Include="packet_player.c">
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<ClCompile Include="..\src\pc\network\packets\packet_object.c">
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<Filter>Source Files\src\pc\network\packets</Filter>
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</ClCompile>
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<ClCompile Include="..\src\pc\network\packets\packet_player.c">
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<Filter>Source Files\src\pc\network\packets</Filter>
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</ClCompile>
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<ClCompile Include="..\src\pc\network\packets\packet_read_write.c">
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<Filter>Source Files\src\pc\network\packets</Filter>
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</ClCompile>
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</ItemGroup>
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@ -1,5 +1,5 @@
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set -e
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1
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./build/us_pc/sm64.us.f3dex2e.exe --server --configfile sm64config_server.txt &
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./build/us_pc/sm64.us.f3dex2e.exe --client --configfile sm64config_client.txt &
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#winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'b act_jump_kick' -ex 'run --client --configfile sm64config_client.txt' -ex 'quit'
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#./build/us_pc/sm64.us.f3dex2e.exe --client --configfile sm64config_client.txt &
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winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'run --client --configfile sm64config_client.txt' -ex 'quit'
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@ -37,7 +37,7 @@ void bobomb_act_explode(void) {
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explosion->oGraphYOffset += 100.0f;
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bobomb_spawn_coin();
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000, o->oSyncID);
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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}
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}
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@ -128,12 +128,12 @@ void generic_bobomb_free_loop(void) {
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case BOBOMB_ACT_LAVA_DEATH:
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if (obj_lava_death() == 1)
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000, o->oSyncID);
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break;
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case BOBOMB_ACT_DEATH_PLANE_DEATH:
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000, o->oSyncID);
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break;
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}
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@ -155,12 +155,12 @@ void stationary_bobomb_free_loop(void) {
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case BOBOMB_ACT_LAVA_DEATH:
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if (obj_lava_death() == 1)
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000, o->oSyncID);
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break;
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case BOBOMB_ACT_DEATH_PLANE_DEATH:
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000, o->oSyncID);
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break;
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}
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@ -65,7 +65,7 @@ void breakable_box_small_released_loop(void) {
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// Despawn, and create a corkbox respawner
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if (o->oBreakableBoxSmallFramesSinceReleased > 900) {
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create_respawner(MODEL_BREAKABLE_BOX_SMALL, bhvBreakableBoxSmall, 3000);
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create_respawner(MODEL_BREAKABLE_BOX_SMALL, bhvBreakableBoxSmall, 3000, o->oSyncID);
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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}
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}
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@ -82,7 +82,7 @@ void breakable_box_small_idle_loop(void) {
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case 101:
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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create_respawner(MODEL_BREAKABLE_BOX_SMALL, bhvBreakableBoxSmall, 3000);
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create_respawner(MODEL_BREAKABLE_BOX_SMALL, bhvBreakableBoxSmall, 3000, o->oSyncID);
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break;
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}
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@ -44,15 +44,17 @@ void bhv_respawner_loop(void) {
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if (!is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, o->oRespawnerMinSpawnDist)) {
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spawnedObject = spawn_object(o, o->oRespawnerModelToRespawn, o->oRespawnerBehaviorToRespawn);
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spawnedObject->oBehParams = o->oBehParams;
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spawnedObject->oSyncID = o->oSyncID;
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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}
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}
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void create_respawner(s32 model, const BehaviorScript *behToSpawn, s32 minSpawnDist) {
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void create_respawner(s32 model, const BehaviorScript *behToSpawn, s32 minSpawnDist, u32 syncID) {
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struct Object *respawner = spawn_object_abs_with_rot(o, 0, MODEL_NONE, bhvRespawner, o->oHomeX,
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o->oHomeY, o->oHomeZ, 0, 0, 0);
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respawner->oBehParams = o->oBehParams;
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respawner->oRespawnerModelToRespawn = model;
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respawner->oRespawnerMinSpawnDist = minSpawnDist;
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respawner->oRespawnerBehaviorToRespawn = behToSpawn;
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respawner->oSyncID = syncID;
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}
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@ -96,7 +96,7 @@ void snowmans_bottom_act_2(void) {
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}
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if (o->oTimer == 200) {
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create_respawner(MODEL_CCM_SNOWMAN_BASE, bhvSnowmansBottom, 3000);
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create_respawner(MODEL_CCM_SNOWMAN_BASE, bhvSnowmansBottom, 3000, o->oSyncID);
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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}
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}
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@ -34,7 +34,7 @@ void yoshi_walk_loop(void) {
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o->oAction = YOSHI_ACT_TALK;
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if (o->oPosY < 2100.0f) {
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create_respawner(MODEL_YOSHI, bhvYoshi, 3000);
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create_respawner(MODEL_YOSHI, bhvYoshi, 3000, o->oSyncID);
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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}
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}
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@ -193,7 +193,7 @@ s32 act_picking_up(struct MarioState *m) {
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}
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}
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if (m->actionState == 1) {
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if (m->actionState == 1 && m->heldObj != NULL) {
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if (m->heldObj->oInteractionSubtype & INT_SUBTYPE_GRABS_MARIO) {
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m->marioBodyState->grabPos = GRAB_POS_HEAVY_OBJ;
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set_mario_animation(m, MARIO_ANIM_GRAB_HEAVY_OBJECT);
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@ -87,7 +87,7 @@ void bhv_bobomb_bully_death_smoke_init(void);
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void bhv_bobomb_explosion_bubble_init(void);
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void bhv_bobomb_explosion_bubble_loop(void);
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void bhv_respawner_loop(void);
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void create_respawner(s32 arg0, const BehaviorScript *behToSpawn, s32 minSpawnDist);
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void create_respawner(s32 arg0, const BehaviorScript *behToSpawn, s32 minSpawnDist, u32 syncID);
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void bhv_small_bully_init(void);
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void bhv_big_bully_init(void);
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void bully_check_mario_collision(void);
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@ -2,13 +2,16 @@
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#define NETWORK_H
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#include <types.h>
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#include <assert.h>
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#include "../cliopts.h"
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#define MAX_SYNC_OBJECTS 256
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#define PACKET_LENGTH 1024
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#define NETWORKTYPESTR (networkType == NT_CLIENT ? "Client" : "Server")
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extern struct MarioState gMarioStates[];
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extern enum NetworkType networkType;
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extern struct Object* syncObjects[];
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enum PacketType {
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PACKET_PLAYER,
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@ -4,28 +4,33 @@
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#include "object_constants.h"
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u32 nextSyncID = 1;
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struct Object* syncObject = NULL;
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struct Object* syncObjects[MAX_SYNC_OBJECTS] = { 0 };
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float player_distance(struct MarioState* marioState, struct Object* obj) {
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float player_distance(struct MarioState* marioState, struct Object* o) {
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if (marioState->marioObj == NULL) { return 0; }
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f32 mx = marioState->marioObj->header.gfx.pos[0] - obj->oPosX;
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f32 my = marioState->marioObj->header.gfx.pos[1] - obj->oPosY;
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f32 mz = marioState->marioObj->header.gfx.pos[2] - obj->oPosZ;
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f32 mx = marioState->marioObj->header.gfx.pos[0] - o->oPosX;
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f32 my = marioState->marioObj->header.gfx.pos[1] - o->oPosY;
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f32 mz = marioState->marioObj->header.gfx.pos[2] - o->oPosZ;
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mx *= mx;
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my *= my;
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mz *= mz;
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return sqrt(mx + my + mz);
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}
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void network_init_object(struct Object *object) {
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object->oSyncID = nextSyncID++;
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syncObject = object;
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void network_init_object(struct Object *o) {
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if (o->oSyncID == 0) {
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o->oSyncID = nextSyncID++;
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}
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assert(o->oSyncID < MAX_SYNC_OBJECTS);
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syncObjects[o->oSyncID] = o;
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}
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void network_send_object(struct Object* o) {
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o = syncObject;
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int expectedID = 1;
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o = syncObjects[expectedID];
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if (o == NULL) { return; }
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if (o->activeFlags == ACTIVE_FLAG_DEACTIVATED) { return; }
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//if (o->activeFlags == ACTIVE_FLAG_DEACTIVATED) { return; }
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if (o->oSyncID != expectedID) { return; }
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if (player_distance(&gMarioStates[0], o) > player_distance(&gMarioStates[1], o)) { return; }
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struct Packet p;
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@ -40,11 +45,14 @@ void network_send_object(struct Object* o) {
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}
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void network_receive_object(struct Packet* p) {
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if (syncObject == NULL) { return; }
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u32 syncId;
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packet_read(p, &syncId, 4);
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packet_read(p, &syncObject->oPosX, 28);
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packet_read(p, &syncObject->oAction, 4);
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packet_read(p, &syncObject->oHeldState, 4);
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packet_read(p, &syncObject->oMoveAngleYaw, 4);
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assert(syncId < MAX_SYNC_OBJECTS);
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struct Object* o = syncObjects[syncId];
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assert(o != NULL);
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packet_read(p, &o->oPosX, 28);
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packet_read(p, &o->oAction, 4);
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packet_read(p, &o->oHeldState, 4);
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packet_read(p, &o->oMoveAngleYaw, 4);
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}
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@ -1,23 +1,38 @@
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#include <stdio.h>
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#include "../network.h"
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#include "object_fields.h"
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#include "object_constants.h"
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void network_send_player(void) {
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if (gMarioStates[0].marioObj == NULL) { return; }
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u32 heldSyncID = (gMarioStates[0].heldObj != NULL)
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? gMarioStates[0].heldObj->oSyncID
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: NULL;
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struct Packet p;
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packet_init(&p, PACKET_PLAYER);
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packet_write(&p, &gMarioStates[0], 96);
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packet_write(&p, gMarioStates[0].controller, 20);
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packet_write(&p, gMarioStates[0].marioObj->rawData.asU32, 320);
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packet_write(&p, &heldSyncID, 4);
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network_send(&p);
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}
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void network_receive_player(struct Packet* p) {
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if (gMarioStates[1].marioObj == NULL) { return; }
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int oldActionState = gMarioStates[1].actionState;
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u32 heldSyncID = NULL;
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packet_read(p, &gMarioStates[1], 96);
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packet_read(p, gMarioStates[1].controller, 20);
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packet_read(p, &gMarioStates[1].marioObj->rawData.asU32, 320);
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packet_read(p, &heldSyncID, 4);
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if (heldSyncID != NULL) {
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assert(syncObjects[heldSyncID] != NULL);
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gMarioStates[1].heldObj = syncObjects[heldSyncID];
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gMarioStates[1].heldObj->heldByPlayerIndex = 1;
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}
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// restore action state, needed for jump kicking
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gMarioStates[1].actionState = oldActionState;
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