Flying triple jump off players if wing cap (#344)

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Agent X 2023-04-11 18:41:41 -04:00 committed by GitHub
parent de9e5f8550
commit 70de5d26af
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@ -1309,7 +1309,7 @@ static u8 resolve_player_collision(struct MarioState* m, struct MarioState* m2)
velY = fmax(fmin(55.0f, 15.0f + fabs(m->vel[1])), 35.0f); velY = fmax(fmin(55.0f, 15.0f + fabs(m->vel[1])), 35.0f);
} else if (m->action == ACT_DOUBLE_JUMP) { } else if (m->action == ACT_DOUBLE_JUMP) {
mario_stop_riding_and_holding(m); mario_stop_riding_and_holding(m);
set_mario_action(m, (m->specialTripleJump && m->playerIndex == 0) ? ACT_SPECIAL_TRIPLE_JUMP : ACT_TRIPLE_JUMP, 0); set_mario_action(m, (m->specialTripleJump && m->playerIndex == 0) ? ACT_SPECIAL_TRIPLE_JUMP : m->flags & MARIO_WING_CAP ? ACT_FLYING_TRIPLE_JUMP : ACT_TRIPLE_JUMP, 0);
velY = fmax(fmin(60.0f, 20.0f + fabs(m->vel[1])), 40.0f); velY = fmax(fmin(60.0f, 20.0f + fabs(m->vel[1])), 40.0f);
} else { } else {
mario_stop_riding_and_holding(m); mario_stop_riding_and_holding(m);