mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-26 05:55:15 +00:00
Add null-checking to intro warp pipes
This commit is contained in:
parent
5b0d4c60b3
commit
6f9b447468
1 changed files with 21 additions and 10 deletions
|
@ -1833,11 +1833,14 @@ static void intro_cutscene_peach_lakitu_scene(struct MarioState *m) {
|
||||||
static void intro_cutscene_raise_pipe(struct MarioState* m) {
|
static void intro_cutscene_raise_pipe(struct MarioState* m) {
|
||||||
u8 globalIndex = gNetworkPlayers[m->playerIndex].globalIndex;
|
u8 globalIndex = gNetworkPlayers[m->playerIndex].globalIndex;
|
||||||
if (globalIndex == UNKNOWN_GLOBAL_INDEX) { globalIndex = 0; }
|
if (globalIndex == UNKNOWN_GLOBAL_INDEX) { globalIndex = 0; }
|
||||||
|
|
||||||
|
if (sIntroWarpPipeObj[globalIndex] != NULL) {
|
||||||
sIntroWarpPipeObj[globalIndex]->oPosY = camera_approach_f32_symmetric(sIntroWarpPipeObj[globalIndex]->oPosY, 260.0f, 10.0f);
|
sIntroWarpPipeObj[globalIndex]->oPosY = camera_approach_f32_symmetric(sIntroWarpPipeObj[globalIndex]->oPosY, 260.0f, 10.0f);
|
||||||
|
|
||||||
if (m->actionTimer == 0) {
|
if (m->actionTimer == 0) {
|
||||||
play_sound(SOUND_MENU_EXIT_PIPE, sIntroWarpPipeObj[globalIndex]->header.gfx.cameraToObject);
|
play_sound(SOUND_MENU_EXIT_PIPE, sIntroWarpPipeObj[globalIndex]->header.gfx.cameraToObject);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (m->actionTimer++ == TIMER_RAISE_PIPE) {
|
if (m->actionTimer++ == TIMER_RAISE_PIPE) {
|
||||||
m->vel[1] = 60.0f;
|
m->vel[1] = 60.0f;
|
||||||
|
@ -1868,10 +1871,12 @@ static void intro_cutscene_jump_out_of_pipe(struct MarioState *m) {
|
||||||
if (m->actionTimer <= 1) {
|
if (m->actionTimer <= 1) {
|
||||||
u8 globalIndex = gNetworkPlayers[m->playerIndex].globalIndex;
|
u8 globalIndex = gNetworkPlayers[m->playerIndex].globalIndex;
|
||||||
if (globalIndex == UNKNOWN_GLOBAL_INDEX) { globalIndex = 0; }
|
if (globalIndex == UNKNOWN_GLOBAL_INDEX) { globalIndex = 0; }
|
||||||
|
if (sIntroWarpPipeObj[globalIndex] != NULL) {
|
||||||
m->pos[0] = sIntroWarpPipeObj[globalIndex]->oPosX;
|
m->pos[0] = sIntroWarpPipeObj[globalIndex]->oPosX;
|
||||||
m->pos[1] = sIntroWarpPipeObj[globalIndex]->oPosY;
|
m->pos[1] = sIntroWarpPipeObj[globalIndex]->oPosY;
|
||||||
m->pos[2] = sIntroWarpPipeObj[globalIndex]->oPosZ;
|
m->pos[2] = sIntroWarpPipeObj[globalIndex]->oPosZ;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (m->actionTimer == 25) {
|
if (m->actionTimer == 25) {
|
||||||
gHudDisplay.flags = HUD_DISPLAY_DEFAULT;
|
gHudDisplay.flags = HUD_DISPLAY_DEFAULT;
|
||||||
|
@ -1918,15 +1923,21 @@ static void intro_cutscene_lower_pipe(struct MarioState *m) {
|
||||||
u8 globalIndex = gNetworkPlayers[m->playerIndex].globalIndex;
|
u8 globalIndex = gNetworkPlayers[m->playerIndex].globalIndex;
|
||||||
if (globalIndex == UNKNOWN_GLOBAL_INDEX) { globalIndex = 0; }
|
if (globalIndex == UNKNOWN_GLOBAL_INDEX) { globalIndex = 0; }
|
||||||
if (m->actionTimer++ == 0) {
|
if (m->actionTimer++ == 0) {
|
||||||
|
if (sIntroWarpPipeObj[globalIndex] != NULL) {
|
||||||
play_sound(SOUND_MENU_ENTER_PIPE, sIntroWarpPipeObj[globalIndex]->header.gfx.cameraToObject);
|
play_sound(SOUND_MENU_ENTER_PIPE, sIntroWarpPipeObj[globalIndex]->header.gfx.cameraToObject);
|
||||||
|
}
|
||||||
set_mario_animation(m, MARIO_ANIM_FIRST_PERSON);
|
set_mario_animation(m, MARIO_ANIM_FIRST_PERSON);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (sIntroWarpPipeObj[globalIndex] != NULL) {
|
||||||
sIntroWarpPipeObj[globalIndex]->oPosY -= 5.0f;
|
sIntroWarpPipeObj[globalIndex]->oPosY -= 5.0f;
|
||||||
if (sIntroWarpPipeObj[globalIndex]->oPosY <= 50.0f) {
|
if (sIntroWarpPipeObj[globalIndex]->oPosY <= 50.0f) {
|
||||||
obj_mark_for_deletion(sIntroWarpPipeObj[globalIndex]);
|
obj_mark_for_deletion(sIntroWarpPipeObj[globalIndex]);
|
||||||
advance_cutscene_step(m);
|
advance_cutscene_step(m);
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
advance_cutscene_step(m);
|
||||||
|
}
|
||||||
|
|
||||||
stop_and_set_height_to_floor(m);
|
stop_and_set_height_to_floor(m);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue